Big Update - Keybindings, Tutorial, Instant Item Collection
[p]Build Version 2843[/p][p] [/p][p]This patch includes various improvements and fixes.[/p][p] [/p][p]Highlights[/p][p]- New: Fully rebindable controls for everyone (Key Bindings menu), with modifier support and localized labels.[/p][p]- Major tutorial and early-game overhaul, including a refreshed “A New Home” progression, new pop-ups, and Journal integration.[/p][p]- Extensive localization pass with hundreds of context-accurate updates across all supported languages.[/p][p]- Visual and performance polish: motion blur disabled by default, improved lighting and foliage, and expanded display/monitor settings.[/p][p]- Balance updates: longer days, instant pickups, refined durability and encumbrance, animal respawns, and smarter NPC behavior.[/p][p] [/p][p]Gameplay[/p][p]- Balance and pacing[/p][p] - Day length increased by 25%.[/p][p] - Pickups are now instant; added weight to some items and slightly reduced overburden penalties.[/p][p] - Adjusted general item decay and axe durability per hit; axe damage rebalanced.[/p][p]- Animals and wildlife[/p][p] - All animals now respawn; fixed cases where animals had incorrect health.[/p][p] - Dead animals can be picked up again; chickens drop fewer eggs, lose hunger more slowly, and can drop feathers again.[/p][p]- Heat and survival[/p][p] - Warmth detection is more reliable: campfire hitboxes and building validators no longer block warmth checks.[/p][p]- Workers and AI[/p][p] - Workers stop gathering when morale is low; added safeguards to reduce AI stalls and “stuck” behaviors.[/p][p] - Fixed tasks mistakenly marked as possible; improved worker state handling and death behavior.[/p][p] - NPCs now use health potions and medication from their inventory when needed.[/p][p]- Crafting and building[/p][p] - New sitting log with proper build cost.[/p][p] - Gambling table polished, now placeable indoors, with updated decals.[/p][p] - Workbench visualizer added for clearer placement and interaction.[/p][p]- Items and inventory[/p][p] - Quick selection bar now saves/loads.[/p][p] - Inventory category for clothing added; dye color icons and clothing color info now show on interactables.[/p][p] - Item names now display correct plurals; elixir description updated.[/p][p] - Crafting wheel adjusted: fox entry removed; wolf entry added.[/p][p] [/p][p]UI and Controls[/p][p]- Key Bindings[/p][p] - New Key Bindings menu available to all players.[/p][p] - Rebind most actions (including Shift/Ctrl modifiers); multiple binding slots per action supported with live preview.[/p][p] - Localized action names and improved categories; bindings persist across sessions.[/p][p] - Numerous fixes for context registration, primary interaction, preview, and submit actions.[/p][p]- General UI[/p][p] - Settings menu refinements; clearer audio option names; controller scheme now hidden while settings are open.[/p][p] - Center marker can display current time and temperature.[/p][p] - Pop-up system reworked: improved positioning, proper save/load, and localized confirmation prompts.[/p][p] - Build menu naming and HUD icon updates (radial menu, item icons).[/p][p] - “Hide Tutorial” option temporarily disabled during the tutorial overhaul.[/p][p] [/p][p]Tutorials, Journal, and Wiki[/p][p]- Comprehensive tutorial rewrite with new slides, clearer guidance, and Journal integration.[/p][p]- “A New Home” early-game overhaul completed; added a shelf tutorial/quest after the trading post.[/p][p]- “Open last tutorial hint” feature added; tutorial entries now save and load.[/p][p]- Wiki updates:[/p][p] - Decay article unlocks after your first item breaks (with a new voice line).[/p][p] - Wolf entry unlocks after your first wolf kill (crafting wheel updated).[/p][p] [/p][p]Quests and Story[/p][p]- Bridge quest split into its own main quest; quest order improved for readability.[/p][p]- Egg quest now completable at the wall campfire.[/p][p]- Multiple fixes and text updates across quests and dialogue.[/p][p] [/p][p]Visuals and World[/p][p]- Lighting and environment[/p][p] - Torchlight adjusted; default time-of-day improved.[/p][p] - Simplified color grading and improved dawn performance.[/p][p] - Foliage and seasons: tuned seasonal leaf brightness; reduced grass color variation; updated winter building visualization.[/p][p] - Beech tree polycount optimized; fixed pit house seam and a rock’s backside; removed submerged stones and mushrooms.[/p][p] - Buildings correctly block navmesh where required; improved validator presets.[/p][p]- Additional polish[/p][p] - Workbench/building visualizer improvements.[/p][p] - Motion blur disabled by default for clearer visuals.[/p][p] [/p][p]Audio[/p][p]- Mix and routing pass: improved player mixer, heartbeat routing, and buff submix; general soundclass clean-up.[/p][p]- Reduced heavy breathing/panting; stamina-ducking rebalanced to keep key sounds audible.[/p][p]- New/updated cues: jump, wind, chicken minigame success, buffs, doors.[/p][p]- Storybook audio restored; dialogue polish for several characters.[/p][p]- Asset housekeeping and naming clean-up.[/p][p] [/p][p]Performance and Settings[/p][p]- Display settings expanded:[/p][p] - Choose the active display/monitor in-game.[/p][p] - Monitor-specific resolution presets with aspect-ratio fallbacks.[/p][p] - Manual “Rescan Displays” option; reduced background monitor polling to lower overhead.[/p][p]- Enhanced user settings enabled; input actions refactored for responsiveness.[/p][p]- Various level/asset cleanups for stability.[/p][p] [/p][p]Bug Fixes[/p][p]- Fixed Escape key behavior and double-trigger issues in UI flow.[/p][p]- Prevented NPCs from teleporting to 0/0/0 on load.[/p][p]- Fixed worker death handling and bow swapping.[/p][p]- Corrected undergarment clipping; restored missing overhead texts.[/p][p]- Fixed hammer not updating in trading UI.[/p][p]- Resolved HUD quest loading issues; corrected Bridge quest text.[/p][p]- Animals no longer die incorrectly while carried; chickens behave reliably in-hand.[/p][p]- Multiple collision, navmesh, and validator fixes across buildings and decorations.[/p][p] [/p][p]Localization[/p][p]- Large, context-aware localization updates across:[/p][p] - German, Spanish, French, Italian, Japanese, Korean, Polish, Portuguese, Russian, Turkish, Ukrainian, and Chinese.[/p][p]- Additional proofreading and typo fixes throughout UI, quests, and tutorials.[/p][p]- Key Bindings UI prepared and localized.[/p][p] [/p][p]Thank you for your continued feedback—please keep the reports coming![/p]