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⚒ Devlog #3: Raising Walls in Medieval Frontiers – Crafting, Timber by Timber

[h2]⚒ Devlog: Raising Walls in Medieval Frontiers – Crafting, Timber by Timber[/h2][p]Well met, settlers of the frontier![/p][p]Today we bring tidings from the construction yard — a closer look at the heart of craftsmanship in Medieval Frontiers. When you raise a hall, a homestead, or a complete settlement in these wild lands, know this: it is your own hand that builds it, beam by beam, stone by stone.[/p][h3]A Builder’s Journey – No Clicks, Only Craft[/h3][p]In Medieval Frontiers, we do not conjure houses with a single command. Nay — we build them as our forebears did: piece by piece. Each structure is born of your labor and your tools. When you place a wall, what you see is not a finished shape, but the beginning of a process:[/p]
  1. [p]The great wooden beams are first laid, forming the bones of your structure.[/p]
  2. [p]Next, connecting timbers are hammered into place, locking the frame together.[/p]
  3. [p]Wattle and boards fill the gaps, shaping walls and doorways.[/p]
  4. [p]At last, stones are set, sealing the frame into a strong, lasting wall.[/p]
[p]
[/p][p]All this unfolds before your eyes, from your own hands, with hammer in hand and sweat on brow. As you build, the structure takes shape before you — real, rough, and rising with each blow of your mallet.[/p][h3]Gather with Purpose[/h3][p]In many lands beyond the frontier, builders are left to stumble — gathering too much, or too little, unsure what their next wall or roof might demand. But in Medieval Frontiers, such waste is banished.[/p][p]When you mark a construction site, it shall be etched into your memory — and displayed upon thy HUD. From that moment on, the needs of the structure are made plain: how many logs, how many stones, how much iron. No more guesswork, no more burdening thy back with unneeded weight.[/p][p]Every journey to the forest, every haul from the hills is guided with intent. The builder knows what he seeks, and returns with purpose — not in folly. 'Tis a simple thing, yet it brings order to the chaos of construction.[/p][p][/p][h3]A Home Is More Than Walls[/h3][p]Once your walls rise and your roof stands strong, you may furnish your dwelling as you see fit. Tables, chests, workbenches, and hearths — all may be placed freely within your home. Should you move a piece close to a wall, it shall snap into place with purpose, adopting a form that suits its surroundings. For each furnishing bears two faces — one for open space, and one for the wall — so that your homestead remains not only practical, but pleasing to the eye.[/p][p]Whether you're placing a rugged workbench against a timber beam or setting a freestanding table by the hearth, your home shall reflect your own vision and taste.[/p][h3]Of Great Halls and Humble Huts Alike[/h3][p]Whether you build a humble woodshed or a towering longhall, the craft remains ever the same. No incantation will raise your roof, no spell will lay your stone. Each beam is set by your own hand, each wall forged through honest toil.[/p][p]But even the strongest arms may falter beneath the weight of greater works. And so, should your ambition stretch beyond your strength, you must brave the wilds — for there, amid ruin and wilderness, you may find others in need.[/p][p][/p][p]They are survivors, their villages burned, their homes lost to war or worse. Scattered across the frontier, they cling to life in hidden glades, frozen passes, or the shadow of crumbling towers. Wolves stalk the woods, swamps swallow the careless, and the mountains bite with frost and wind — yet if you endure these trials, you may earn their trust.[/p][p][/p][p]Shelter them. Feed them. And in return, they may take up hammer and hatchet by your side, helping to raise walls not just for survival, but for a new beginning.[/p][p]In Medieval Frontiers, every great hall begins as a dream — but with hands, hearts, and hardship shared, it may yet rise from the ashes.[/p][p][/p][p][/p][hr][/hr][p][/p][h3]Join Us in Building the Frontier[/h3][p]The land is wild and the work is hard, but with courage and craft, your legacy will endure. We invite you, brave builder, to take up hammer and saw, to gather your kin and forge a home in the untamed wilds.[/p][p]May your walls stand strong and your fires burn bright.[/p][p][/p][p]If the spirit of the frontier calls to you, mark your place now! Add Medieval Frontiers to your wishlist, that you may be the first to answer when the call to build and conquer is sounded. Let not this chance slip like mist at dawn—prepare your hammer and ready your heart, for the wild awaits![/p][p]
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Greetings, noble followers!

Greetings, noble followers!

[previewyoutube][/previewyoutube]

May we introduce ourselves: We are Active Fungus Studios, your new liege lords, now commanding these lands to bring you food, shelter and prosperity. With your former king, PlayWay, generously making room for the young blood, we will now take over the development of this little settlement in a hidden corner of the Steam empire. If you want to catch a first glimpse on what’s to expect of our benign rule, keep your keen eye peeled on this humble game parchment – new tidings will be heralded here first!

Our first decree: We dub this game Medieval Frontiers. May it prosper and flourish!

You may pay tribute to us and drink profusely in our name at this year’s Gamescom at the Home of Indies booth E010 - D011 - Hall 10.2. We shall await you in droves!

Until our paths cross again!

Devlog #1 - Hello Medieval World 👋

Introduction:
Welcome to the first devlog for the production of our game, the "Medieval Farmer Simulator" with insights into the production process, the switch to Unreal Engine 5, the game design and the detailed building system.

1. Switch to Unreal Engine 5:
The switch to Unreal Engine 5 was one of the biggest decisions in the development of our game. The impressive graphics quality, improved lighting and realistic material rendering provide a solid foundation for the immersive world of Medieval Peasant Simulator.
However, the transition also brought challenges, as many systems had to be adapted. Fortunately, the powerful engine allowed us to integrate smoothly and opened up new possibilities for creative implementations.



2. Game design and detailed building system:
The heart of our game is the detailed building system that allows players to customize their medieval farm to their liking. We attach great importance to ensuring that the buildings are not only functional, but also aesthetically pleasing. Through game design, we aim to provide a realistic yet entertaining farming experience.

3. Manage resources:
A key element in Medieval Farmer Simulator is the efficient management of raw materials. Players must acquire resources such as wood, stone and food to expand their farm. Cutting down trees becomes an important skill to obtain building materials for the construction of buildings. The addition of workbenches as central elements for the processing of raw materials helps to ensure that players are actively involved in the production process. Every step, from logging to the production of building materials, has a direct impact on the progress and development of the farm.

4. Beautiful, aesthetic and fun:
The beauty of the game world is important to us. Our artists work hard to create an authentic medieval environment that transports players to a bygone era. The aesthetic design of the buildings and environments not only contributes to the atmosphere, but also ensures that playing the game is a visual pleasure. The fun factor is at the heart of our game. By combining challenging resource management, creative building systems and the ability to create a thriving city, we want to ensure that every player has a fun and fulfilling gaming experience.



5. Experience ressources visibly in the world:
Another important feature is the visibility of ressources in the game world. Every item crafted or found by players is visibly placed in the world. This visual representation creates a direct link between the player's actions and the world, which enhances the feeling of immersion.

Thank you very much for your attention.
Don't forget to wishlist Medieval Farmer Simulator, so you don't miss out on any updates and news!
And join us on Discord, if you want to ask questions and just talk about the game!

https://store.steampowered.com/app/1207360/Medieval_Farmer_Simulator/



Best,
MFS Team

Farmers! Your feedback needed!



Hello, Farmers!

We are working on our game very intensively. Our goal is for the game to be at the highest level and to meet your expectations, so we would like to ask for your help.

QUESTIONNAIRE HERE

We have prepared an online questionnaire, in which you will be able to write to us, which solutions you would like to see in our game and also suggest your own ideas. Who knows, maybe your suggestions be interesting enough for us to use them?

You can find the link to the online questionnaire above.

Stay tuned for more!