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Suzerain News

3.1.0 Build 130 Released



Dear citizens of the Suzerainverse,

Our third open testing update launching right now. We have some focus testing requests for you listed below.

[h3]⚠️ Important: [/h3]

This is your chance to get an early look at what’s coming, but keep in mind that this is not the final product. The open test build is still in development, which means bugs, balance issues, and missing content are expected. If you're looking for a flawless, polished experience, we recommend waiting for the full release. But if you want to be part of shaping the future of the game, your input will be invaluable as we fine-tune and polish based on your feedback.

[CLASSIFIED DOCUMENT] [FOR YOUR EYES ONLY - CONTAINS MINOR SPOILERS]

[h3]Patch 3.1.0 Build 130 (28/04/2025)[/h3]

Please help us polish and improve the experience by using the public bug reporting system and using the correct categorization for bugs, feedback, and ideas. All of this is done through our Discord server, which you can find here and in the bug report channel.

[h3]Missing Content and WIP[/h3]
  • Game balancing is finalizing, please provide final feedback for launch changes. (Please avoid cheating; it hurts balancing)
  • New collectible achievement items are missing XP and currency rewards
  • Final new policies and situations are being added
  • 34+ new achievements will be added with patch launch
  • Post-Nat RRG options are still WIP
  • Steam-rich presence content for the Kingdom of Rizia is missing
  • Epic achievements are to be implemented in the future
  • Rizia prologue journal entry order is wrong

[h3]Please Help Focus-Test Below Points[/h3]
  • National Destabilization scene and balancing, how to end it, and keep it going
  • Modifier additions and subtractions at turn starts and ends
  • Please check if game panels are correctly registering choices
  • Sabotage event chain pacing & scene content
  • Dynamic sanctuary construction delays & rewards
  • Restoration & reparation content impact
  • Rusty Loans repayment clarity & relationship effects
  • ROG/RRG design changes and impact of balancing
  • Turn 8 to Turn 9 Tourism campaign & Stock Exchange decision outcomes

[h3]Common[/h3]
Content
  • Implemented new version available notification for main menu
  • Updated IGDA logo in credits
Bug Fixes and Polish
  • New save files are moved to the top of the list in load game page
  • Fixed issue with duplicate names in database
  • Fixed issue with archetype selection gamepad navigation
  • Fixed issue with modifier apply order on turn end
  • National destabilization should trigger correctly now
  • Fixed issue with some tokens not being selectable on gamepad
  • Fixed issue with consent panel focus on gamepad
  • Fixed issues with scrollable areas on gamepad for load game page and royal decrees
  • Fixed issues with gamepad losing focus on some panels end
  • Removed incorrectly showing xp notifications on non-mobile builds

[h3]Kingdom of Rizia DLC[/h3]
Content
  • Added narrative support for final new decisions
  • Added new economy situations and policies
  • Added civil war epilogue content
  • Added some feedback on religious groups and decisions at council meeting
Design & Balancing
  • Increased starting Romus Toras authority modifier by 3
  • Increased starting RRG budget modifier by 2
  • Made Rusty loan offers more likely
  • Increased starting Rumburgian Bond authority modifier by 1
  • Added more econ impact of self-sufficiency
Bug Fixes and Polish
  • Fixed wrong industrial capacity calculation additions and subtractions
  • Fixed wrong conditions for some decrees
  • Updated missing resource check for Arufelde decision
  • Fixed issue with some war event save data not triggering correctly
  • Closed looping dialogue in turn 7
  • Fixed wrong codex entry category for Sal
  • Fixed some wrong cheap Lespower deal modifiers
  • Added missing budget checks to cigarettes decision
  • Added fix for wrong authority buff or debuff based on supported house election
  • Fixed wrong Wruhecs Guardians actions and options in birthday scene
  • Fixed chilling with Lucita even though she is dead option
  • Fixed issue with profile being accessible on gamepad during story fragment end

[h3]Mobile Divergence[/h3]
  • Added in app reviews for mobile
  • Fixed issue with S-Pen and scrolling on mobile devices
  • Fixed issue with quick store and profile switching on mobile causing issues

Voice Of Rizia - Rusty’s Sudden Charity: A Cure for Polio or His Reputation?



Voice of Rizia

Rusty’s Sudden Charity: A Cure for Polio or His Reputation?

November 30th, 1956 - Russello “Rusty” Montoro, CEO of Rizian Royal Gold, commanded attention at the recent football season opener with an unexpected donation to polio research. While the cameras captured jubilant crowds, others took note of the timing; coming just as Rusty faces mounting scrutiny over alleged political entanglements and reports of labor exploitation.

The donation represents a surprising departure for a man more commonly linked to legal disputes and boardroom power plays than public health initiatives. No clear rationale accompanied his newfound interest in polio, prompting speculation that the gesture may be less about altruism and more about rehabilitating a tarnished image.

Our Editors argue that the contribution conveniently benefits his own Heart of Gold Foundation, raising questions about potential tax advantages and influence-building efforts behind the scenes.

Though the medical community has welcomed funding, many are left to wonder who truly stands to gain from Rusty’s generosity.

As citizens applaud the funding for a worthy cause, many wonder: has Rusty undergone a genuine change of heart, or is this simply the latest maneuver from the richest man in the kingdom?

Glovurius axa Rizia!

A’Morgna her Coren!

https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/

Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist.

3.1.0 Build 129 Released



Dear citizens of the Suzerainverse,

Our second open testing update launching right now. We have some focus testing requests for you listed below.

[h3]⚠️ Important: [/h3]

This is your chance to get an early look at what’s coming, but keep in mind that this is not the final product. The open test build is still in development, which means bugs, balance issues, and missing content are expected. If you're looking for a flawless, polished experience, we recommend waiting for the full release. But if you want to be part of shaping the future of the game, your input will be invaluable as we fine-tune and polish based on your feedback.

[CLASSIFIED DOCUMENT] [FOR YOUR EYES ONLY - CONTAINS MINOR SPOILERS]

[h3]Patch 3.1.0 Build 129 (23/04/2025)[/h3]

Please help us polish and improve the experience by using the public bug reporting system and using the correct categorization for bugs, feedback, and ideas. All of this is done through our Discord server, which you can find here and in the bug report channel.

[h3]Missing Content and WIP[/h3]
  • Game balancing is a work in progress and needs more open testing data to fine-tune. (Please avoid cheating; it hurts balancing.)
  • The theocracy storyline is undergoing an expansion and polish pass
  • Some new policies and situations are missing
  • 3.1 New achievements are missing and will be added close to full launch
  • Steam-rich presence content for the Kingdom of Rizia is missing
  • Epic achievements are to be implemented in the future
  • XP on Prologue is showing wrongly, its designed for mobile only
  • Some new art might not be consistent, edits are WIP
  • Some new narrative support
  • reports, news, journal entries) is missing for new content such as decisions
  • Status effect implementation for old and new situations is missing and WIP

[h3]Please Help Focus-Test Below Points[/h3]
  • National Destabilization scene and balancing, how to end it, and not
  • Please trigger houses in late game and see if they coup you
  • Dynamic Sanctuary construction delays & rewards
  • Restoration & Reparation content impact
  • Rusty Loans repayment clarity & relationship effects
  • Ease vs. challenge of satisfying religious groups, new religious decrees
  • ROG/RRG design changes and impact of balancing
  • Stratocracy path narrative & quick-win polish
  • Tourism campaign & Stock Exchange decision outcomes

[h3]Common[/h3]
Bug Fixes and Polish
  • Fixed issue with map sometimes not loading when skip dialogue text is on
  • Fixed resolution settings when moving between different screens and supported resolutions

[h3]Kingdom of Rizia DLC[/h3]

Content
  • Added narrative support for religious group decisions
  • Added some welfare policies and situations
  • Expanded turn 11 theocracy speech
  • Reworked Derdia and Lespia pipeline agreements
  • Added GRACE token for Pales
  • Added more religious choice options to turn 11 final address
  • Added journal entries and newspapers articles to turn 10 talk with prime minister scene
  • Added choice options to Turn 1 religion briefing
  • Added correct faction status to Sordland token according to transferred save
Design & Balancing
  • Increased starting budget by 1
  • Increased authority resource gain of crown prince focus by 1
  • Increased starting energy by 1
  • Reduced authority modifier gain of crown prince focus by 1
  • Updated Zille Referendum threshold
  • Increased authority cap to 15
  • Changed triggers of some resource modifiers
  • Rebalanced several decrees
  • Lowered storage and curtailment thresholds
  • Added air cooldowns to Terador airbase expansion decree
Bug Fixes and Polish
  • Fixed duplicate fuel subsidies energy modifier
  • Fixed wrong connections for HOD panel
  • Fixed Lucita appearing at birthday despite being jailed
  • Fixed early game Rusty relations bug
  • Fixed missing new industries boost for living standards
  • Fixed wrong Governor for Pales after annexation
  • Fixed several wrong Budget checks
  • Fixed text-related bugs in multiple scenes
  • Fixed wrong public infrastructure improvement report trigger
  • Fixed issue with war objective completion state
  • Fixed issue with some battle states when loading non-starting phases in war
  • Bombed units can no longer be air supported
  • Prevented saving when Rizian army panel is showing
  • Changed origin dot visuals for supply lines
  • Fixed issue with captured city count evaluation order
  • Fixed issue with naval invasion tile blockades
  • Fixed issues with enemy support logic during phase battle setup
  • Fixed issue with coastal artillery effects sometimes not being applied
  • Fixed missing Rumburgian trade in trade volume calculation
  • Fixed wrong text of tourism income modifier
  • Fixed some spelling mistakes

[h3]Republic of Sordland[/h3]

Design & Balancing
  • Increased starting economy by 1
Bug Fixes and Polish
  • Changed historical econ numbers slightly
  • Fixed some new text formatting
  • Minor lore edits to Codex
  • Fixed wrong tax cost display text

Upcoming 3.1 UI & Modifiers



Dear Citizens of the Suzerainverse,

We are excited to share a preview of some of the new features and improvements coming with our next update. Please note that this is only a portion of what is on the way:
  • Story Selection Improvements - The story selection interface and map view have been updated with improved visuals and small navigation enhancements to make browsing stories more intuitive.

  • Economic Stability Panel - A new panel has been added to the Sordland Story Pack to display recent and historical changes in economic stability, giving you a clearer view of your nation's financial trajectory.

  • Summary UI Changes - The summary shown at the end of a story pack has been redesigned into a more readable two-page layout, with several UI improvements and fixes to enhance clarity.

  • Prologue Skip Feature - A new option allows you to skip the prologue when starting a new story pack. You can directly select your desired prologue choices for a quicker entry into the story. This feature is available only when Torpor Mode is turned off.

  • Rizian Army Panel Tutorial - A new tutorial has been added to guide players through unit training and resource management in Rizia, making it easier to strengthen national security.

  • Stat UI Improvements - For stats like Authority that can have many modifiers, the UI has been improved to reduce clutter and improve readability.

Stay tuned, leaders, your next chapter is not too far away.





Until next time, dear citizens. Take care!

Glovurius axa Rizia!

A’Morgna her Coren!

https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/

Check out our Twitter, Bluesky, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist.

Open Testing - 3.1.0 Build 128 Released



Dear citizens of the Suzerainverse,

We are excited to announce the release of our first update to the Open Testing Branch!

This update brings a range of improvements, balance tweaks, and early fixes based on your invaluable feedback. As we continue shaping the future of the Suzerain experience, your input is helping us refine and test upcoming content in preparation for future mainline releases.

We appreciate all the support and help. Please don't cheat as it hurts our analytics and balancing.

[h3]⚠️ Important Reminder: [/h3]

This is your chance to get an early look at what’s coming, but keep in mind that this is not the final product. The open test build is still in development, which means bugs, balance issues, and missing content are expected. If you're looking for a flawless, polished experience, we recommend waiting for the full release. But if you want to be part of shaping the future of the game, your input will be invaluable as we fine-tune and polish based on your feedback.

[CLASSIFIED DOCUMENT] [FOR YOUR EYES ONLY - CONTAINS SPOILERS]

[h3]Patch 3.1.0 Build 128 (15/04/2025)[/h3]

Please help us polish and improve the experience by using the public bug reporting system and using the correct categorization for bugs, feedback, and ideas. All of this is done through our Discord server, which you can find here and in the bug report channel.

[h3]Missing Content and WIP[/h3]
  • Game balancing is a work in progress and needs more open testing data to fine-tune.
  • The theocracy storyline is undergoing an expansion and polish pass
  • Some new policies and situations are missing
  • 3.1 New achievements are missing and will be added close to full launch
  • Steam-rich presence content for the Kingdom of Rizia is missing
  • Missing some codex entries for misc orgs, If major ones are not there, report
  • Epic achievements are to be implemented in the future
  • Rizia prologue journal entry order is wrong
  • Some new art might not be consistent, edits are WIP
  • XP on Prologue is showing wrongly, its designed for mobile only
  • Some new narrative support
  • reports, news, journal entries) is missing for new content such as decisions
  • Status effect implementation for old and new situations is missing and WIP

[h3]Common Features[/h3]

Features
  • Collection items now displayed for all story packs
Content
  • Added a few new shared codex articles
Bug Fixes and Polish
  • Fixed issue with conditional events throughout the game
  • Fixed skip prologue flow issues
  • Fixed Prologue music configuration
  • Fixed Steam Mac build and iOS crash on startup issues
  • Fixed controls not being disabled
  • Fixed issue with clicking on parsed codex entry names
  • Fixed country relations updated notifications triggered repeatedly, added fixes to other notifications

[h3]Kingdom of Rizia DLC[/h3]

Content
  • Added Rizian Timber industry as resource in existing decision
  • Added House Toras troops to war tile effects
  • Overhaul of civil war epilogue, including new win and lose options
  • New content related to Estela's religion and potential conversion
  • Incorporation of Bruno and Sevrio into revolution ending
  • Added a missing VoR news article
  • Added functionality for certain war events to be triggered more than once
Design & Balancing
  • Increased starting energy by 2
  • Increased starting authority by 1
  • Increased starting authority cap by 2
  • Increased starting Romus authority modifier by 1
  • Increased starting income modifier tax by 1
  • Moved some negative situation modifiers to turn 3 and 4
  • Added dynamic tourism income modifier
  • Updated Aircraft factory costs
  • Updated Aircraft training costs
  • Increased threshold to reach maximum economic growth slightly
  • Unified tax income modifiers increase adds 2 to existing base modifier
  • Slightly adjusted military and war expenditures
  • Improved self sufficiency conditions
  • Increased Wehlen negotiating power for new industries
  • Made it slightly more difficult to make the Wruhecist community happy
  • Added negative economic effect of not saving the football industry
  • Increased the negative economic impacts of energy crisis slightly
  • Added loss of reputation and authority to failing to act or react to key decisions
  • Added new industry status effects
  • Added Valgsland and Rumburg port status effects
  • Added statues status effects
  • Added closed Dastnurist sanctuaries status effects
  • Fixed wrong authority per turn counts for administrative upgrade decrees
Bug Fixes and Polish
  • Fixed visual representation of House of Delegates after elections
  • Fixed Sanctuary double cost bug
  • Fixed several issues with connection panel wrong updates
  • Fixed missing son from Summary screen
  • Fixed several inconsistent location for reports
  • Added missing budget checks
  • Added correct alliance to Sordland on Rizia story
  • Fixed several misc. bugs/missing variable checks
  • Fixed destroyed enemy airfields not carrying over to next phase
  • Fixed budget and energy modifiers in Lespia trade deal
  • Stopped Beatrice from serving you jam twice
  • Fixed Rumburg relations bug that blocked Pales GRACE option
  • Added missing hyperlink to Valero
  • Fixed several typos

[h3]Republic of Sordland[/h3]
Content
  • Added a recoverable hyper privatization penalty decision to turn 8
Design & Balancing
  • Increased starting budget by 1
  • Rebalanced turn 9 term budget review outcomes, split into two decisions
  • Made it slightly more difficult to get high privatization reward conditions
  • Added another late game crisis trigger
  • Adjusted tax break and increase costs to new design
  • Increased damages of some crisis events
  • Slightly improved nationalization of companies economy benefits
  • Increased the threshold to reach Great Sordish Recovery
  • Added dynamic Superpower Trade War and Black Tuesday conditions
  • Added additional budget support to United Contana aid
  • Conducted a balance pass on economic damages for emergency
  • Added a failsafe for medium debt to not fall to depression if economy is somewhat strong
  • Added Alphonso terms economic historical data to economy graph
Bug Fixes and Polish
  • Several typo fixes and wrong condition fixes
  • Fixed wrong image for Sordish police forces