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The Council: Lucita Azaro


Lucita Azaro is Rizia's Royal Councilor of War and Internal Security, as well as the Duchess of Montaklar and the highest-ranking member of House Azaro. She is the daughter of General Taddeus Azaro and the niece of the late Duke Domus Azaro IV.


She has said that her uncle's untimely death in the 1926 uprising motivated her to join the military as soon as she could. She enrolled in the Camp Domus military academy at just 16 years old, quickly working her way up to the rank of Sergeant First Class. Following the abdication of Ferran's son, she took over as ruler of Montaklar, where she used her experience to severely crack down on crime and terrorism in the region's cities.

When her father suffered a stroke in 1949, she installed a proxy in Montaklar to serve as interim war councilor.

For more lore visit our Codex here.

Until the next update, take care!

Glovurius axa Rizia!

A’Morgna her Coren!

https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/

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Universe Codex Feature


Dear Citizens of the Suzerainverse,

We’re pleased to announce a new feature in the Codex that will make exploring the rich lore of the Suzerainverse even easier. You can now ask direct questions within the Codex itself and get quick answers to help you learn about our world.

For example, if you’re curious about some characters, you can simply ask, "How did King Romus' parents meet?" and the system will guide you to the relevant lore, offering context and details you might have missed.


This new functionality is designed to save you time and help you dive deeper into the Suzerainverse without needing to scroll through entries or search manually.

Note: While this tool pulls its information directly from official Suzerain content, please be aware that as with any AI, there’s a chance for occasional errors. That said, all the answers you receive are based strictly on the lore within the Suzerainverse.

We hope this feature enhances your experience, making it easier and more enjoyable to explore the world you love.

Click here to try it now!

Until the next update, take care!

Glovurius axa Rizia!

A’Morgna her Coren!

https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/

Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist.

September 2024 Broadcast


Dear citizens of the Suzerainverse,

Welcome to the September Broadcast. This update shows a preview of The Conformist's refined visual style and environments. We also have updates on exciting mobile-exclusive features such as Political Influence Levels, Story Points, and ad-free premium options, along with introducing the new Necropolis backend system. Lastly, we enjoyed meeting some amazing community members at the Tokyo Game Show!

[h3]Update from The Conformist![/h3]


Our art team has been hard at work over the past few months, refining and evolving the visual style of The Conformist. Today, we’re excited to share some insights into our progress and the direction we’re taking.

The primary focus of this iteration has been to create a visual style with a distinct, bold identity, drawing inspiration from mid-20th-century propaganda and travel posters. After much exploration, we’ve landed on a more detailed and polished look compared to earlier versions. This added depth lends a more serious tone to the narrative, while also allowing us to transform the city of Holsord into a vibrant, bustling 1930s metropolis, full of life and character.

Two key scenes that we’ve been focusing on are the cabaret and a street corner, which were redesigned from the ground up. Though we kept a similar layout, everything else was reimagined to better suit the new art direction. The cabaret scene, in particular, was a fresh start, where we wanted to capture the liveliness and glamour of the era.


These scenes also helped us refine our processes. We’ve established a 3D model guide with specific rules for consistency across all assets and developed a solid project structure to efficiently handle a large volume of models and materials. We’ve also begun working on architectural sketches and guidelines, marking the first steps in bringing the full game world to life.

We’d also like to take a moment to highlight Ioannis and Stijn, who have been instrumental in pushing these developments forward. Their dedication and creativity have played a huge role in shaping the new visual identity of The Conformist.

We updated The Conformist Website, you can visit it here!

[h3]Suzerain Mobile Update[/h3]

We’re thrilled to share more details about the exciting new features coming to Suzerain mobile. As mentioned in our previous update, we’ve been hard at work refining the mobile experience, and today we’re here to clarify some points and offer a sneak peek into what’s coming.

The changes we talk about in this update ONLY relate to the Suzerain experience on mobile, they will not be brought over to PC. Our goal is to offer mobile players more freedom to enjoy Suzerain flexibly.

New Mobile Features & Progression

Here are some new mobile screenshots of the features we’ve been working on. In two weeks, we’ll release a video showing the new changes in action. One major update is how progression will work on mobile, with the introduction of Political Influence Levels—a system where you can earn experience (XP) and climb the ranks to earn more XP. For example, you will start your journey as a Volunteer, and work your way up to more influential positions like Media Coordinator or eventually reach Legislative Assistant, the highest tier in the current system. These are not leaderboards or community ranks, instead, they are a way for players to earn more XP by playing the game on mobile.

Players will earn XP by leveling up, completing daily rewards, and unlocking achievements. The rarer an achievement, the more XP you’ll earn, and players who enjoy achievement hunting will be able to level up faster. Each level grants higher Story Point rewards, which freemium (non-story pack owners) players can use to unlock more content without needing to watch ads. This progression system will only be introduced on mobile, to offer more ways to experience Suzerain.

Earning Story Points & Watching Ads on Mobile

We’re introducing a new resource on mobile called Story Points, which can be earned through gameplay, watching ads, or unlocking achievements. There are two types of ads:
  • Normal Ads: Available anytime for non-story owners, awarding 2 Story Points.
  • Special Ads: Appear occasionally and grant 6 Story Points.
Story Points will be required to unlock new turns in the freemium version, starting at the end of turn 2. As the game’s content deepens, the Story Point cost will gradually increase. We’re aiming for a balanced system, and mobile testers will help us refine this to ensure fairness.

All ads are opt-in, meaning you’ll never be interrupted mid-turn unless you choose to watch an ad. There are no banner ads, and ads only appear at natural breaks in the game, like the end of turns. Story points are not needed for premium players, as you won’t experience ads and will enjoy a smooth progression experience.

Clarifying the Mobile Premium Purchases & Subscriptions

We’ve received some questions about how this affects existing premium players. To be clear:
  • Existing mobile premium purchases remain unchanged. If you’ve already purchased the Sordland experience, you won’t need to repurchase it. It will automatically convert to the Sordland Story Pack by default.

  • Mobile Subscriptions are designed for players who don’t own all the content. They allow you to try other stories ad-free for a limited time, offering a premium experience at a lower cost.

  • If you’ve purchased everything, subscriptions won’t be useful since there will be no ads to disable.

  • Rest assured, none of our monetization models impact game design or story progression. If you own the story packs or have a live subscription, nothing will change except for the addition of ads in the freemium experience.

  • Please note that the screenshots shared are still a work in progress, and the final product may look quite different. We can’t wait to show you more soon!

Interesting Scenarios with the New Mobile Design

    This new system opens up some exciting possibilities for how you engage with Suzerain’s stories:

  • You can own the Sordland Story Pack on Mobile but not own Rizia, and still try Rizia’s intro for free, with no ads.

  • You can use the story points earned from your premium Sordland purchase to unlock more turns in Rizia beyond Turn 2 without ads.

  • You can own the Rizia Story Pack without owning Sordland.

  • If you’re playing in freemium mode and run out of story packs, you can purchase affordable subscription tickets like the 1-day or 3-day pass to finish the experience with no ads.

  • The new mobile subscription system lets you try all story packs within the subscription period—so for a much cheaper price, you could play both Rizia and Sordland in 3 days.

  • Premium mobile purchases of story packs also allow offline mode, meaning you won’t need an internet connection to play, giving you more flexibility.
Necropolis: Our New Mobile Backend System

Necropolis is our new back-end that introduces Torpor Accounts to store currency, achievements, and other platform-related player progression data. At the moment, Torpor Accounts will only be available on mobile and completely optional to register.

The idea comes from the need to give the players a way to preserve their data cross-device. There are already products out there that can achieve this for mobile however, opting for an in-house solution will provide us with the flexibility to add more features to Torpor accounts as well as the potential for complete cross-platform play and many more possibilities to expand on in the future.
We're excited about these updates and can't wait to share more in the next broadcast.



Mobile Customization & Personalization

To add a bit more flair, we’re introducing custom character profile pictures and political organization customization to your mobile profiles. While this is purely for personal use at the moment (other players can’t see your profile), we hope to expand on this feature in the future.

We’re excited to roll out these features with the mobile release, and we can’t wait to hear your feedback! Stay tuned for more details and the upcoming video in two weeks showing these features in action.

[h3]Tokyo Game Show 2024[/h3]


Tokyo Game Show 2024 was an incredible experience for us as part of the Selected Indie 80. We showcased the Suzerain: Kingdom of Rizia DLC over four exciting days, and the fan support was truly humbling. A standout moment was meeting ゆえぴこ (@yuepicos), a superfan who created 7.5 hours of anime content for Suzerain, incredible! We also connected with viral Twitter user 富田勢源 (@ANNO1189), whose posts about Suzerain have reached millions.

We had the honor of meeting many fans, including one who traveled from Kobe, and several passionate gamers from China and Taiwan, all excited about the game and its DLC. Business-wise, we reunited with industry friends at the Tokyo Indies Meetup and had a great dinner with the Google Indie Games Accelerator 2024 Alumni.

We also made new connections with indie developers like Black Tangerine from Korea, working on Killa, and Tebasaki Games from Japan, sparking insightful discussions on politics and gaming. On the media front, we had visits from CNN en Español's Sergio Gómez Martín, Gamespot journalist Jason Rodriguez, and a professor from Tokyo Arts University, all excited about Rizia.

It was an unforgettable event filled with amazing fans, industry connections, and media attention, and we’re grateful to everyone who made it possible!

Until the next update, take care!

Glovurius axa Rizia!

A’Morgna her Coren!

https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/

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Tokyo Game Show 2024 - 東京、準備はできていますか?


Dear Citizens of the Suzerainverse,

東京、準備はできていますか?

We’ve officially arrived in Japan, and we couldn’t be more excited! The Torpor Games team: Ata, Ozgun, and Ilke are all set and ready to showcase the Kingdom of Rizia at the Tokyo Game Show 2024!

This is a massive milestone for us, and we can’t wait to finally meet our amazing Japanese community face-to-face. James, our brilliant music producer, who lives here in Japan and speaks the language, is joining us to help make this experience even more memorable.


We’re waiting for you this Saturday and Sunday, the 28th and 29th of September! Come find us at the Selected Indies 80 area in Hall 9-11, booth A68. We’ll have a playable build of Kingdom of Rizia ready, and we’d love to meet you in person.

Grab your tickets here and come join us for an unforgettable weekend!

Until the next update, take care!

Glovurius axa Rizia!

A’Morgna her Coren!

https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/

Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist.

Your legacy beyond Sordland: How your choices shape the Kingdom of Rizia


Dear Citizens of the Suzerainverse,

Your decisions in Suzerain impact your journey in the Kingdom of Rizia. With the Save Game Transfer feature, your choices as Anton Rayne, from economic investments to geopolitical alliances shape the unique world you'll encounter in the DLC.

Please note, this is not a new feature and it has been in the game since the Kingdom of Rizia DLC launched, we wanted to take the time to talk about it in more detail.

When you first start playing Suzerain, you are given the option to start a "New Game" and name it accordingly. This is setting up a "Campaign" that encompasses both the Sordland and Rizia stories within the one world state. You can then select the country of Sordland or Rizia to start the game. Please note that each game can only be played in a Campaign once, and if you choose to play Rizia first, you will not be able to play Sordland second, as the Sordland story needs to be finished to play Rizia.


When you start a new game, Sordland and Rizia are both created in their default values and states. To transfer your decisions from Sordland to Rizia, you need to finish the Sordland story first within the same campaign. This will update the save file, affecting how Rizia unfolds. For example, certain decisions or dialogue in Rizia will change based on what you did in Sordland.

However, if you start Rizia without playing Sordland first, the save file will not reflect any of your prior choices, and the Rizia playthrough will be set to default.

In short, play Sordland first and then Rizia in the same campaign to see how your leadership affects the world beyond Sordland.

Be ready, your decisions will leave a lasting mark!

[h3]FAQ: [/h3]

“What happens if I don’t finish Sordland? Will my choices transfer across?”
No. You must complete the game for your Sordland choices to be reflected in Rizia.

“How does the game communicate your choices in Sordland affect Rizia?”
You receive a pop-up if you try to start Rizia before playing Sordland, warning you that Rizia will create a default save file and world state for Sordland, and finish the main game. You can still choose to play Rizia with the default world state.

” Do I need to start a new game of Sordland to play Rizia for the first time?”
If you have not yet played Rizia, and already have a finished playthrough of Sordland, when you start Rizia within the same Campaign, it will automatically transfer the world state from Sordland.

"Do my choices in Rizia affect anything in Sordland?"
No. Sordland is the first story in the series, so choices made in Rizia are not reflected in Sordland.

Until the next update, take care!

Glovurius axa Rizia!

A’Morgna her Coren!

https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/

Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist.