Community Blog: Some Stumbling Blocks But An Update Is Coming Soon
Hello all!
Dante here!
I just wanted to take some time to put together a written progress update after E3 and Steam Summer Sale had wrapped up. We've been hard at work on some really great community feedback that we have gathered from folks who have been nice enough to stream ExtraGalactica on Twitch and Facebook Gaming. This includes adding access to leaderboards in the front end, adding some settings that can be adjusted before the first round of Infinite mode in a game session, and some much needed adjustments to our tutorial.
This has not been without difficulty, though. As is the nature of indie game development, with only three sets of hand actively working on the project we are bound to hit issues from time to time that none of us have the skill set to handle immediately. In those cases, we often must pick up a new skill set or go through lengthy processes to find the cause of the issue. Throughout the majority of July and August, we have been plagued with these types of issues but we believe we've made it through the woods.
This process has made us update our Unity Engine and Wwise Engine versions which has also forced us to redo some previous work once the solutions had been identified. Unfortunately, as a result of this work, we will also have to reset everyone's statistics and retire our current leaderboards. These retired leaderboards will be locked at their final standings with the next update. They will still be viewable in-game and on Steam, but scores will no longer update. A new batch of leaderboards will be released with the next update which will kick off Phase 2 of Early Access for ExtraGalactica.
As we are now unblocked on most areas of our work, we are focusing on finishing up the community feedback mentioned above. After this next update we will continue focusing our work between Campaign Preview and Local Multiplayer modes so we can get something fresh in the community's hands ASAP.
Thanks again for all of your patience, feedback, and support!
We're so excited for what we have coming next for y'all!!
-Dante Campana
Dante here!
I just wanted to take some time to put together a written progress update after E3 and Steam Summer Sale had wrapped up. We've been hard at work on some really great community feedback that we have gathered from folks who have been nice enough to stream ExtraGalactica on Twitch and Facebook Gaming. This includes adding access to leaderboards in the front end, adding some settings that can be adjusted before the first round of Infinite mode in a game session, and some much needed adjustments to our tutorial.
This has not been without difficulty, though. As is the nature of indie game development, with only three sets of hand actively working on the project we are bound to hit issues from time to time that none of us have the skill set to handle immediately. In those cases, we often must pick up a new skill set or go through lengthy processes to find the cause of the issue. Throughout the majority of July and August, we have been plagued with these types of issues but we believe we've made it through the woods.
This process has made us update our Unity Engine and Wwise Engine versions which has also forced us to redo some previous work once the solutions had been identified. Unfortunately, as a result of this work, we will also have to reset everyone's statistics and retire our current leaderboards. These retired leaderboards will be locked at their final standings with the next update. They will still be viewable in-game and on Steam, but scores will no longer update. A new batch of leaderboards will be released with the next update which will kick off Phase 2 of Early Access for ExtraGalactica.
As we are now unblocked on most areas of our work, we are focusing on finishing up the community feedback mentioned above. After this next update we will continue focusing our work between Campaign Preview and Local Multiplayer modes so we can get something fresh in the community's hands ASAP.
Thanks again for all of your patience, feedback, and support!
We're so excited for what we have coming next for y'all!!
-Dante Campana