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Community Blog: Update Coming Soon

Hello all!

It's Dante and Matt! We just wanted to touch base with everyone to bring our community up to speed on some changes that have already taken place as well as some that are coming soon.

The past year has been especially bumpy for our small dev team and after a small hiatus, we've reconvened and are back at work.

Moving forward, we have simplified our Steam store structure and moved away from our original "a la carte" purchase option for each game mode. At the time of this blog being posted, anyone who purchased Infinite Mode or Current and All Future Content will both have access to the full base game. But fear not! Current and All Future Content owners are still visible as a separate entitlement that we can track in Steam. This means that in the future we can sprinkle some extra "thank you" content in for early community members that supported us right out of the gate!

Coming up, we will be releasing a few updates!

The first one will be in the next two weeks and will deliver quite a few items:
  • Playable Space Shooter Tutorial
  • Visual Updates to the Front End Menus
  • Spatialized Audio
  • Additional Audio for Weapon System Skins and Ultimate Attacks
  • Gameplay Balancing Adjustments


This will help take care of some long awaited items that have been requested since we went into Early Access.

The next update is what we are affectionately referring to as "Late Summer Update" which will be the delivery of our Campaign Preview. This will play as a demo for the main gameplay loop of platforming and space shooter missions to allow the community to see what we have been working on and provide feedback as we build out the campaign.

Again, thank you so much to everyone who has supported us on this journey! We are back up and running thanks to your care!

Respectfully,
Dante Campana and Matt Lewis