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ExtraGalactica News

Update 5: E3 2021 Infinite Mode Update

Hello all!

We have finished our update for Infinite Mode! Work is still in progress for new content to be localized into Simplified Chinese so there will be another small update in the next few weeks to cover that, but all the other main features of this update are now available in build!

As a side note (some of you may already know), we will be at this year's E3 Expo where we will premier new footage of our Campaign Mode! We're very excited to share this with you and we hope you enjoy the sneak peek!

Infinite Mode Update:
- Audio and Visual updates to Front End
- New (Playable) Shooter Tutorial
- Removed COVID ships and replaced with a few new enemies
- Added Randomized Meteor Showers
- Full update to all music in the game
- Sound effects have been added to all weapon system skins (ultimates included)
- Menu updates for Leaderboards
- Removed old tips and tricks sections (all this info is in the tutorial now)
- Adjustments to Boss attack patterns to remove some less-than-fair moments from gameplay
- Various bug fixes for UI navigation and gameplay

Please reach out to us if you see any issues so we can get them fixed between now and the next update! Thanks and enjoy!

Community Blog: Update Coming Soon

Hello all!

It's Dante and Matt! We just wanted to touch base with everyone to bring our community up to speed on some changes that have already taken place as well as some that are coming soon.

The past year has been especially bumpy for our small dev team and after a small hiatus, we've reconvened and are back at work.

Moving forward, we have simplified our Steam store structure and moved away from our original "a la carte" purchase option for each game mode. At the time of this blog being posted, anyone who purchased Infinite Mode or Current and All Future Content will both have access to the full base game. But fear not! Current and All Future Content owners are still visible as a separate entitlement that we can track in Steam. This means that in the future we can sprinkle some extra "thank you" content in for early community members that supported us right out of the gate!

Coming up, we will be releasing a few updates!

The first one will be in the next two weeks and will deliver quite a few items:
  • Playable Space Shooter Tutorial
  • Visual Updates to the Front End Menus
  • Spatialized Audio
  • Additional Audio for Weapon System Skins and Ultimate Attacks
  • Gameplay Balancing Adjustments


This will help take care of some long awaited items that have been requested since we went into Early Access.

The next update is what we are affectionately referring to as "Late Summer Update" which will be the delivery of our Campaign Preview. This will play as a demo for the main gameplay loop of platforming and space shooter missions to allow the community to see what we have been working on and provide feedback as we build out the campaign.

Again, thank you so much to everyone who has supported us on this journey! We are back up and running thanks to your care!

Respectfully,
Dante Campana and Matt Lewis

Update 4 - Custom Keybindings, Bug Fixes, and a NEW BOSS! DYNAMO!!

Hello all~ Dante here! We’ve been hard at work trying to get things rolling for our mobile release and to unblock development of our platformer and multiplayer areas of ExtraGalactica. In the meantime, here’s a chunk of bug fixes, an in-game exit menu (just hit Esc or Start), a new boss, more miniboss attack patterns, and CUSTOM KEYBINDING SETTINGS The allusive feature that had escaped us at release has now been finished. As always, please report any issues to the forums so that we may address them.

Fixed Bugs:

  • Fixed issues with Cryptops triggering the second half of the boss fight
  • Fixed an issue with sfx being called while cannons were firing off screen
  • Hit Boxes and Dodge timing have been adjusted for Cave Cricket and Hyper Rush
  • Visual FX Damage only triggers when damage is taken


Additions:
  • New Boss “Dynamo”
  • Quit Menu
  • Custom Keybindings on Mouse/Keyboard/Controllers


Improvements:
  • Added attack patterns
  • Background visuals
  • New Heavy/Miniboss enemy animations added
  • Background events added
  • Color correction
  • Refined Hurt Page
  • Cryptops boss fight
  • Grae battle start animation
  • ByteMyte balancing
  • Particle cleanup and color correction for Rona enemies
  • Big Brother attack clean-up and balancing

Update 3: Chinese (简体中文) Support, Boss Updates, and a new Heavy enemy (oh my!)

Side note before we get started with the patch notes:
Help us fight COVID-19! Digital Yogurt and Ghost Street Games LLC have decided to donate 20% of revenue generated from March 22, 2020 through April 9, 2020 to the World Health Organization's COVID-19 Solidarity Response Fund. Let's blast the crap out of this virus!

OK!

So we released the game at the end of last month and started scrambling around to see what the first feedback/issues we would need to fix and... well.. we were pretty much immediately inundated with one of the of the bigger asks that could've come up.

Language Support

So we did it. We weren't ready for it. But we moved it way up in our production schedule and we got it done.

As of today, we now have text support for Simplified Chinese. At this time, there are no other translations that are in development but we will let the community know as soon as more languages are in the works!

Patch Notes:
  • Additional boss attack patterns have been added to keep things SPICY
  • A new Heavy enemy has entered the rotation! Byte Myte....... he's a real pain in the hull
  • Fixes for various graphic and gameplay issues
  • Skill Streak Meter Upgrades: The skill streak meter will now turn gold when you hit Super G status and will slowly drain so you know how much time you have before your streak resets
  • Language Settings drop downs have been added to the front-end and in-game options menus


We'd also like to highlight that key rebinding work is underway but the feature is not quite ready yet. We will push out another update as soon as it is ready.

As always, please feel free to let us know what you think! Only a few things left to clean up for Infinite Mode before we start digging into the next game modes~~

-Dante

Update 2: Gamepad Input

Hey everyone!

It’s your old pal, Dante. Just wanted to speak to the update we’ve rolled out tonight. We’ve fixed the primary input issues that were impacting gamepad users!

Fixes:
- Analog Stick “feel” improvements
- D-Pad Support included
- Fixed an issue where new input would get missed sometimes

As always, thanks to everyone who has reached out with feedback. Please keep us in the loop if you run into any more issues in game.