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Project RTD: Random Tower Defense PvP News

[07/10] Update Preview

[Maintenance Notice for 21st Week of Early Access]

Maintenance Time
PDT – 18:00~20:00, Jul. 09, Thu
CDT – 20:00~22:00, Jul. 09, Thu
CET – 03:00~05:00, Jul. 20, Fri


1. Ingame Balance and System Improvements
a. Spear's skill is adjusted.
- Skill : Sweep Out
- Current : Inflicts 300 (+30) splash damage around the target with a low sweeping attack. Decrases Movement Speed by 30% for 0.6 sec.
- Changed : Inflicts 300 (+30) splash damage around the target with a low sweeping attack. Decrases Movement Speed by 30% for 1 sec.

b. Regina' Single Attack DMG is adjusted from 1,000 to 1,100.
Regina's skill is adjusted.
- Skill : Blast of Decay
- Current : Emits a blast of decay to deal 1500 (+150) Damage in a row. Inflicts a Diseased debuff (inflict 410 (+41) Damage per 0.5 sec) to the targets on hit for 3 sec.
- Changed : Emits a blast of decay to deal 1500 (+150) Damage in a row. Inflicts a Diseased debuff (inflict 450 (+45) Damage per 0.5 sec) to the targets on hit for 3 sec.

[06/26] Update Preview

[Maintenance Notice for 19th Week of Early Access]

Maintenance Time
PDT – 18:00~20:00, Jun. 25, Thu
CDT – 20:00~22:00, Jun. 25, Thu
CET – 03:00~05:00, Jun. 26, Fri


1. Ingame Balance and System Improvements
a. Boss Monster in Round 40 of Challange Mode slightly decreases.

b. Xoros' Single Attack DMG is adjusted from 30 to 50.

c. Jack's skill is adjusted.
- Skill : Split Armor
- Current : Inflicts 160 (+16) Damage with a heavy blow and decreases Armor by 10 for 2 sec.
- Changed : Inflicts 120 (+12) Damage with a heavy blow and decreases Armor by 10 for 2 sec.

[06/12] Update Preview

[Maintenance Notice for 17th Week of Early Access]

Maintenance Time
PDT – 18:00~20:00, Jun. 11, Thu
CDT – 20:00~22:00, Jun. 11, Thu
CET – 03:00~05:00, Jun. 12, Fri


1. Ingame Balance and System Improvements
a. Rose's skill is adjusted.
- Skill : Rose Vine
- Current : Inflicts 7000 (+700) Damage to the target with rapidly growing rose vines and decreases Movement Speed by 100%, Armor by 30, and Resistance by 20% for 1 sec.
- Changed : Inflicts 7000 (+700) Damage to the target with rapidly growing rose vines and decreases Movement Speed by 100%, Armor by 25, and Resistance by 15% for 1 sec.

B. Regina's skill is adjusted.
- Skill : Blast of Decay
- Current : Emits a blast of decay to deal 1500 (+150) Damage in a row. Inflicts a Diseased debuff (inflict 400 (+40) Damage per 0.5 sec) to the targets on hit for 3 sec.
- Changed : Emits a blast of decay to deal 1500 (+150) Damage in a row. Inflicts a Diseased debuff (inflict 410 (+41) Damage per 0.5 sec) to the targets on hit for 3 sec.

2. Rank Game System Update
a. Waiting time for matching decreased.
b. The acquisition of score in Rank Game isn't affected to mmr, and it's decided by the rank in a game's result.
c. Waiting time to be matched with AI increased.

[05/29] Update Preview

[Maintenance Notice for 15th Week of Early Access]

Maintenance Time
PDT – 18:00~20:00, May 28, Thu
CDT – 20:00~22:00, May 28, Thu
CET – 03:00~05:00, May 29, Fri


1. Ingame Balance and System Improvements
a. Attack Monster [Q]'s HP slightly increased.

b. Attack Monster [E]'s HP slightly decreased.

c. Netra's skill is adjusted.
- Skill : Disruption Signal
- Current : Emits a Disruption Signal to inflict 2400(+240) Damage to nearby enemies in 3 ranges.
Decreases Movement Speed by 50% for 2.5 sec.
- Changed : Emits a Disruption Signal to inflict 2400(+240) Damage to nearby enemies in 3.2 ranges.
Decreases Movement Speed by 50% for 2.5 sec.

2. System Update and Bug Fix
a. Server optimization will take a place.

[05/15] Update Preview

[Maintenance Notice for 13th Week of Early Access]

Maintenance Time
PDT – 18:00~19:00, May 14, Thu
CDT – 20:00~21:00, May 14, Thu
CET – 03:00~04:00, May 15, Fri

1. Balance Patch and System Improvements
a. Regina (Epic)'s skill is adjusted.

- Current : Emits a blast of decay to deal 1500 (+150) Damage in a row. Inflicts a Diseased debuff (inflict 350 (+35) Damage per 0.5 sec) to the targets on hit for 3 sec.
- Changed : Emits a blast of decay to deal 1500 (+150) Damage in a row. Inflicts a Diseased debuff (inflict 400 (+40) Damage per 0.5 sec) to the targets on hit for 3 sec.

b. Corrected a bug that Lockdown (Epic) dealt more damage than the skill's description.

- Fly into the air and inflict 2200 (+220) Total Damage in a wide area.

2. System Update and Bug Fix
a. Changed some AI's nicknames
- Some AI's nicknames created automatically are replaced.

b. Fixed a bug that 7 players could be matched in a specific occasion in the matching game.