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Prometheus Wept News

Prometheus Wept V0.638 is out now!

[p]Hi again,[/p][p]Prometheus Wept version 0.638 is now available to download. The focus is primarily quality of life improvements, with some bug fixes, based on your feedback. I had a report of an issue with ultra widescreen monitors, and if you've experienced an issue (or it's working for you), please consider dropping in here.[/p][p][/p][p]This is the first step to improving the game. Tomorrow, I'll start working on the next update, which will focus on in-game help screens, UI improvements and your suggestions. [/p][p]All the best,[/p][p]Daithi[/p][p][/p][h3]Quality of Life Improvements:[/h3]
  • [p]Greatly improved the visibility of the icon for characters who can be interacted with. (The Mogician)[/p]
[p][/p]
  • [p]You will now be warned if you attempt to leave a map to which you can't return. (Shining Hector)[/p]
  • [p]Added better information for the "Mummified" status affect, along with a toggle in the healing interface, which will warn you if you're applying bandages too often. (cssneed)[/p]
  • [p]Started a Steam guide, which is linked in game. This will be expanded as I get feedback on less well explained systems. [/p]
  • [p]Highlight is now a toggle, enabling you to more easily see objects which can be looted / interacted with. (The Mogician)[/p]
  • [p]Fixed a typo (Shining Hector)[/p]
[h3]Bug Fixes:[/h3]
  • [p]Increased the size of the collider which triggers the fight with Antuan in Homestead Heights, to make it easier to progress. (Murkki017)[/p]
  • [p]Fixed an issue where the efficient harvest perk was not being applied to some objects. (Shining Hector)[/p]
  • [p]Fixed a couple of maps where not all objects were being highlighted. (Shining Hector)[/p]
  • [p]Fixed repair kit MK 3 being the same as the MK2 version (Shining Hector)[/p]

A big "thank you" to pre-release testers & first update incoming!

[p]Hi there,[/p][p]I hope you're doing well! Thank you for your support and feedback to date - I'm getting close to releasing the first update to Prometheus Wept. It will be a small update to deliver a quality-of-life focused boost to PW, later today, or tomorrow. [/p][p]Things got a little hectic coming up to the early access release, and I'd like to take a moment to thank the brave pioneers who gave feedback and helped improve the game before it released on early access. It wasn't possible to address all feedback before launch, so I focused on stability, but I'll address more of your feedback in the near future. [/p][p]Given the complexity of Prometheus Wept, even with 1000+ hours of testing in a very methodical manner, I wasn't able to remove all the bugs. Your help massively improved the game, and I'm really grateful for that.[/p][p]Apologies in advance if I missed anyone, it's been a hectic time. If anyone who reported bugs or gave feedback would like their name in the credits, let me know how you'd like to be credited![/p][p]Talk soon,[/p][p]Daithi[/p][p][/p][h3]Additions:[/h3]
  • [p]Opening cutscene added. (Monty)[/p]
[h3]Bug Fixes:[/h3]
  • [p]Fixed an issue preventing the game from launching if the demo was installed. (Corwin)[/p]
  • [p]Fixed a game breaking bug, which prevents the rebellion storyline from advancing (LDi Cesare, Bernd)[/p]
  • [p]Fixed a bug preventing the main character from getting up after a defeat in combat (Might be Crusty)[/p]
  • [p]Fixed an issue which interupts player movement in real time. (Might be Crusty)[/p]
  • [p]Fixed drones being able to fire through certain parts of a wall. ( LDi Cesare)[/p]
  • [p]Fixed the UI dissappearing when the player interacts with a cyberspace node for the second time. (Bernd)[/p]
  • [p]Fixed options not updating when moving between tabs. (liessahl)[/p]
  • [p]Fixed friendly turret in Hec8 labs being added to battles it shouldn't be. (LDi Cesare)[/p]
  • [p]Fixed roofs being enabled when player characters are inside building (Bernd, LDi Cesare, Murkki017)[/p]
  • [p]Fixed doors opening to wrong position (LDi Cesare, Modron)[/p]
  • [p]Fixed an item container having an incorrect item (Bernd)[/p]
  • [p]Fixed issues around item saving and loading (Modron)[/p]
  • [p]Fixed objects in Sunny Pines allowing movement to the tiles they covered. (Murkki017)[/p]
  • [p]Fixed errors in the crafting system (Modron)[/p]
  • [p]Fixed not being able to attack servers after drones destroyed in Hec8 labs (Brigand231)[/p]
  • [p]Fixed an issue causing Zeke to teleport before a fight in the Drag. (Murkki017)[/p]
  • [p]Fixed an issue with inventory items disappearing (Modron)[/p]
  • [p]Fixed characters not appearing where they should (Murkki017)[/p]
  • [p]Fixed an issue preventing progress if you convince kindle to defect from the firemen. (Brigand231)[/p]
  • [p]Fixed an issue preventing progress if you visit the water plant after meeting Gordina. (Polydeuces, Modron)[/p]
  • [p]Fixed an issue with overwatch. (Modron)[/p]
  • [p]Fixed an issue allowing you to visit more search sites than you should, when searching for DR Kriesler. (Modron, Bernd)[/p]
  • [p]Fixed an issue with raising rebel faction morale. (Modron)[/p]
[h3]Quality of Life[/h3]
  • [p]Modified dialogue text to improve its visibility on Steam Deck (KezCrash)[/p]
  • [p]In character creation, you can now revert stats and skills to their original state (LDi Cesare)[/p]
  • [p]“Continue” button in dialogue is hidden when not used (LDi Cesare)[/p]
  • [p]Added a “Youtube Mode” to prevent any music tracks which might interfere with video monetisation being played. (Vlodril)[/p]
  • [p]Did a quick pass on optimising level load times. (Gloomseeker / Liessahl)[/p]
  • [p]Pressing space, or clicking anywhere on the dialogue panel now advances dialogue (Sneko)[/p]
  • [p]Adjusted position of difficulty select panel (Monty)[/p]
  • [p]Music volume starts lower (Monty)[/p]
  • [p]Increased size of current AP Text (Modron)[/p]
  • [p]Improved lighting in The Drag (Murkki017)[/p]
  • [p]Fixed objects highlighing in error on the character creation screen. (awg)[/p]
  • [p]Moved tutorial window so it doesn't obscure quest panel. (Sneko, Murkki017)[/p]

And... we're... live!

[p]Hi there![/p][p]It's been a hectic time in a long, long journey, but Prometheus Wept is now available! I hope you enjoy it and that it has been worth the wait. I've recently added pinned threads on short & medium term development plans, to better explain what's next for Prometheus Wept, so feel free to check them out.[/p][p]I'll be especially active on the Steam forums - I'm looking forward to getting your feedback and talking about the game. If you have any questions, comments, or suggestions, please leave a comment, or create a thread in the forums.[/p][p]Talk to you soon,[/p][p]Daithi[/p]

Prometheus Wept Early Access Launches on 13th June!

[p]Hi there-[/p][p][/p][p]I hope you're doing well! It's been quite the wait, and quite the journey, but good news: Prometheus Wept launches on early access on 13th June! Here's an updated introduction to the game from yours truly.[/p][p]For those not familiar, Prometheus Wept takes place on a near-future earth, some generations after an unprecedented cyber attack corrupts the majority of our digital technology. To make matters worse, capricious artificial intelligences have emerged from the corrupted computer systems.[/p][previewyoutube][/previewyoutube][p]Feature-wise, Prometheus Wept offers challenging turn-based party combat, simultaneous battles between cyberspace and the physical world, diverse quests, meaningful choices, deep character progression and an advanced crafting system.[/p][p][/p][p]The early access version offers the first act, where you will:[/p]
  • [p]Suppress an outbreak of violent insanity in a run-down fishing port[/p]
  • [p]Investigate an old-world lab controlled by a malevolent AI[/p]
  • [p]Befriend a sociopath with the ability to manipulate people's thoughts[/p]
  • [p]Lead the search for Sunny Pines' missing physician[/p]
  • [p]Decide whether to support or overthrow the leadership of a city-state.[/p]
  • [p]Drop a shark on a crazed fisherman's head[/p]
[p]I'm looking forward to sharing the game with you in the near future. If you have any questions or comments, please do let me know![/p][p]All the best,[/p][p]Daithi [/p]

A Belated Posting of the December Dev Log!

Hi there!

I realise it's been a while since I've posted an update on Steam, so I wanted to belatedly share the December Dev Log, to keep you up to date. In summary though, I took some time of testing to improve a few systems, mainly camera and morale.

[previewyoutube][/previewyoutube]

I've since returned to testing and completed the mission in Hec8 labs last week, and am currently working on the later missions for the game path where you ally with Sunny Pine's existing leadership against the rebels. I'm around half way through the food convoy escort mission, after which there is one small encounter, and then onto the militia finale.

Anyway, I hope you're keeping well, and if you have any questions, comments or suggestions, do let me know!