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Prometheus Wept News

V0.644 Adds Improved Crafting, Camera Control and More!

[p]Hi there,[/p][p]I hope you're having a nice weekend! Version 0.644 of Prometheus Wept is now available, and continues the focus on quality of life improvements. As a courtesy, I wanted to let you know Prometheus Wept and my other games will be on sale from tomorrow - just a small discount for PW, but with the others more substantially discounted.[/p][p]I'm going to keep working on quality of life for another few updates before breaking ground on act 2, so if there's a rough edge you'd like me to look at, or a system you feel isn't well explained, please let me know.[/p][p]Talk soon![/p][p]Daithi[/p][p][/p][h3]Crafting Screen Improvements:[/h3][p][/p][p]Not all components need to be added to see the stats of the item you are crafting. Now, a basic version of the item will be immediately generated, and modified as you add better components.[/p][p][/p][p][/p][p]Feedback on crafting has also been improved - the number of the item you have in your inventory and the skill gain from the crafting will be displayed when you complete a crafting operation.[/p][p]Thanks to Taka-Haradin and DedZedNub for the suggestions.[/p][p][/p][h3]Camera Improvements & Notification Dismissal:[/h3][p][/p][p]The camera can now be set to continually rotate while the rotate button is held, in addition to rotating in 45 or 90 degree increments. Due to issues with notifications dissappearing too quickly, now, they will not disappear until manually dismissed, which can be done for all or individual notifications.[/p][p][/p][p]Sometimes you can be moved from an area to another, and this can cause confusion about your current location, so your current location will be coloured differently to clarify this.[/p][p]Thanks to Vlodril for covering Prometheus Wept, and providing many helpful suggestion on his Youtube Channel.[/p][p][/p][h3]Improved Information on Ally Skill Allocation:[/h3][p][/p][p]When an ally levels up, some of their skill points are automatically allocated in line with their tendencies, and some can be allocated by you. A display has been added to show which skills are emphasized by automatically allocation, so you can allocate your own skill points in a more complementary fashion.[/p][p][/p]

Prometheus Wept v0.642 released & a summary of QOL updates to date

[p]Hi there-[/p][p]Prometheus Wept v0.642 has just gone live. This update adds a navigation helper system and addresses a bug. I intend to continue working on quality of life in the short term, so if you find an aspect of the game difficult to interact with or understand, please let me know! [/p][p]Below, you will find a video covering all QOL improvements since EA launch, starting with the navigation helper added in today's update.[/p][p]Thanks for reading/watching![/p][p][/p][previewyoutube][/previewyoutube][h3]Quality of Life: Navigation Helper[/h3][p]The navigation helper, enabled by default, displays icons at the edges of the screen to help you locate merchants, other interactable characters, and quest locations.[/p][h3]Bugs: [/h3]
  • [p]Fixed an issue with a transparent panel blocking clicks on the trade button at certain resolutions. (archon_tito | LDI Cesare)[/p]
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Prometheus Wept Version 0.640 Released!

[p]Hi there- [/p][p]I hope you're doing well. An updated version of Prometheus Wept is now available for download. The newest version adds a number of quality of life improvements and fixes and number of bugs.[/p][p]Thanks to everyone who provided feedback. Please keep the feedback coming and have a nice weekend! I'll get started on a new QOL focused update next week.[/p][p]All the best,[/p][p]Daithi[/p]
[h2]Quality of Life Improvements:[/h2][p][/p][h3]A more readable character screen:[/h3][p][/p][p]There are quite a few stats, derived stats and skills in Prometheus Wept. This can make it challenging to piece together the relationship between the various components of the character system. With the newest update, mousing over a stat or derived stat will highlight all related attributes, allowing you to quickly come to grips with the character system.[/p][p]Thanks, Liessahl and DedZedNub for the suggestion![/p][p][/p][h3]Improved Resolution Support:[/h3][p][/p][p]Prometheus Wept gathers all available resolutions your monitor can support at startup. High resolution monitors can have a LOT of potential resolutions, which can mean a lot of clicks to find the right one. Version 0.640 first tries to match the current resolution of your main desktop monitor. If there's an issue, or you'd prefer another resolution, you can use the aspect ratio selector in graphics options. After doing so, each click to change resolution will skip to the next instance of this aspect ratio.[/p][p]Thanks, Brigand231 and pierrick.lesommer for bring this issue to my attention![/p][p][/p][h3]Help Screens:[/h3][p][/p][p]I've added a number of help screens to the game, so you can get better information on what each of the user interfaces do. Whenever a help screen is available, the button indicated above will be visible. If you click on it, a screen which highlights key functionality will appear:[/p][p][/p][h2]Bug Fixes:[/h2]
  • [p]Fixed a collider not being disabled, allowing the same encounter in Homestead Heights to play repeatedly. (Murkki017)[/p]
  • [p]Fixed an inventory issue causing stacks of items to be duplicated in certain circumstances. (Darcen | Murkki017)[/p]
  • [p]After the “Rabble Rouser” quest, it is possible to become trapped behind a temporary all, forcing the player to use the map to continue. (LDICesare)[/p]
  • [p]Fixed an issue with the credits screen. (Murkki017)[/p]

A Preview of Prometheus Wept V0.640

[p]Hi there,[/p][p]Hope you're having a nice weekend! Here's a quick look at one of the improvements coming next week. It has been pointed out that give the number of stats, skills and derived stats, it can be difficult to understand how all the elements of the character systems work together. To address this, I've added code to highlight related elements when you mouse over a stat or skill.[/p][p][/p][p][/p][p]At a glance, we can tell that the Dexterity Stat affects 5 skills, and two derived stats. Thanks for all the feedback so far, it's been a great help in improving the game![/p][p][/p][p]All the best,[/p][p]Daithi[/p][p] [/p]

Prometheus Wept V0.638 is out now!

[p]Hi again,[/p][p]Prometheus Wept version 0.638 is now available to download. The focus is primarily quality of life improvements, with some bug fixes, based on your feedback. I had a report of an issue with ultra widescreen monitors, and if you've experienced an issue (or it's working for you), please consider dropping in here.[/p][p][/p][p]This is the first step to improving the game. Tomorrow, I'll start working on the next update, which will focus on in-game help screens, UI improvements and your suggestions. [/p][p]All the best,[/p][p]Daithi[/p][p][/p][h3]Quality of Life Improvements:[/h3]
  • [p]Greatly improved the visibility of the icon for characters who can be interacted with. (The Mogician)[/p]
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  • [p]You will now be warned if you attempt to leave a map to which you can't return. (Shining Hector)[/p]
  • [p]Added better information for the "Mummified" status affect, along with a toggle in the healing interface, which will warn you if you're applying bandages too often. (cssneed)[/p]
  • [p]Started a Steam guide, which is linked in game. This will be expanded as I get feedback on less well explained systems. [/p]
  • [p]Highlight is now a toggle, enabling you to more easily see objects which can be looted / interacted with. (The Mogician)[/p]
  • [p]Fixed a typo (Shining Hector)[/p]
[h3]Bug Fixes:[/h3]
  • [p]Increased the size of the collider which triggers the fight with Antuan in Homestead Heights, to make it easier to progress. (Murkki017)[/p]
  • [p]Fixed an issue where the efficient harvest perk was not being applied to some objects. (Shining Hector)[/p]
  • [p]Fixed a couple of maps where not all objects were being highlighted. (Shining Hector)[/p]
  • [p]Fixed repair kit MK 3 being the same as the MK2 version (Shining Hector)[/p]