1. Prometheus Wept
  2. News

Prometheus Wept News

Prometheus Wept Dev Log Jan 2022

Hi!

Here's the development log for January 2022. The focus this month has been on creating and adding the content for act 1. In particular, an optional objective, to discover the source of the outbreak in the Drag, and the second mission for act 1 has been added. All the groundwork is in place for act 1 mission 3, including an extra map which was created earlier this week.

[previewyoutube][/previewyoutube]

Environment weapons have been re-introduced, including an energy cell, which can be wirelessly activated by the protagonist to damage nearby enemies, and the lethality system has been revised.

Before I go, some of you may be aware that Brian Fargo very kindly gave Prometheus Wept a mention on Twitter, so I wanted to return the gesture in a small way by mentioning Wasteland 3, which is currently heavily discounted on Steam. I finished Wasteland 3 late last year and had an absolute blast with it - it does everything really well, but in terms of the setting and characters (homicidal Ronald Regan AI anyone?), it makes other RPGs feel flat and dull in comparison. It's well worth a look if you haven't played it!

https://store.steampowered.com/app/719040/Wasteland_3/

Talk soon,

Daithi

Prometheus Wept Dec 2021 Log: Writing, Healing Manager & More!

Hi-

I hope you're having a nice Christmas! Here's the first post kickstarter dev log.

[previewyoutube][/previewyoutube]

To summarise:
  • I've worked on the writing for the next two missions
  • A healing manager, which makes healing outside combat more intuitive and less click heavy has been added
  • A number of character models for the upcoming missions have been created
  • Firearms automatically reload after combat
  • Save games are now ordered by time and date
  • A number of minor bugs have been fixed.

If you have any questions or feedback, please leave a comment and I'll get back to you!

All the best,
Daithi

Merry Christmas!

Hi-

I'd like to wish you a merry Christmas, or whatever you happen to celebrate. I'm starting to wind down for the holiday at this stage, though sitting around all day doesn't really suit me, so I'll likely end up chipping away at the writing in a leisurely way :)

Monthly development logs for Prometheus Wept will be posted from here on in – the first will be out in the next week or so. If you've wishlisted and are followed the game, you should get a notification when it's posted.

Enjoy the holiday!
Daithi

Prometheus Wept Almost at 80%, but time is running out!

Prometheus Wept is almost at 80% on Kickstarter, thanks to the support of almost 270 backers. We're drawing closer to the finish line, but there's not a lot of time left, and the campaign is slowing down. To have a good chance of being funded, it will need to reach close to 90% before last 2 days. If you'd like to help out, you can find the campaign here.

I've made a couple more development videos to showcase the game. These videos show the first combat area of the game, the Drag, a dilapidated fishing village where the residents have inexplicably gone insane. Being effectively a tutorial area, the gameplay is simpler than it will be later on, but it will give you a pretty good sense of the game.

Part 1:
[previewyoutube][/previewyoutube]

Part 2:
[previewyoutube][/previewyoutube]

If you have any questions or feedback, do let me know :)

Prometheus Wept nearing 50%!

Hi,

Over 180 people have backed Prometheus Wept's Kickstarter to date, bringing it to almost 50%. With just over two weeks to go, it looks like it's going to be down to the line, and we could really use your help.

[previewyoutube][/previewyoutube]

There are a number of great rewards available, including working with the developer (i.e. me) to add a personalised item or perk to the game. You can even digitally immortalise yourself by appearing in the game as an NPC or playable character :)

A successful Kickstarter will make it much easier to bring Prometheus Wept to Steam Early Access next year.

Thanks for reading / watching. If you have any questions or feedback, please let me know!

Daithi