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  3. Slithering onwards...

Slithering onwards...

It may look quiet from the outside, but here in the temple workshop things are a-happening!

We're putting the finishing touches on a minor update which you'll get in the next few days, to tide you over until the bigger Pachamama v.0.3.0 update which isn't too far behind!

The Pachamama update promises a whole new chunk of story mode, as Snek explores deeper into the temple. If you like lore, you'll want to keep you eye out for clues! There'll also be more puzzles of course, and a few new puzzle mechanics.

The other thing that Pachamama brings is an overhaul to the music and rhythm system. That's about ready and just going through some final testing! So, to make sure you don't lose the beat while you're waiting, we're rolling out a minor update to the main public branch: v.0.2.11.



The v.0.2.11 minor update includes (since 0.2.6):
  • Completely rebuilt rhythm and music system that will probably be completely unnoticeable front-of-house, but allows more music variety and lower RAM and CPU overhead.
  • Smoother music transitions and more interactive music moments.
  • Some difficulty tweaking in the early game, for a smoother difficulty curve.
  • Improved Fast mode that can now go 4x your gameplay speed.
  • Improved chapter and objective UI on the pause screen.
  • 2 new achievements (offline for now, but not for long), including a reward for beta playtesters.
  • Water now reacts to debris - spleesh!
  • Added something secret...?
  • Activating the Steam overlay now pauses the game in the background.


Coming to the main public branch within a few days.

If you want to get in on these updates as they come out on the beta updates, come see us on the Discord!