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  3. Update for very wide UI, and the final hint.

Update for very wide UI, and the final hint.

Version 1.2.0 is out! This is a small update, but I'm calling it 1.2.0 to signify that it's the end of a series of minor updates that together, feel like a big update. Kinda? 🤣 It's been almost 6 months since 1.0.0, but I'll be posting more about that soon.

Version 1.2.0 improves support for ultrawide displays. It should make the UI easier to notice and read when the aspect ratio is greater than 16:9, and it will hopefully stop some reported issues with cropping of vertical FOV.

This update also adds a much needed extra hint in the one place in the late-game where people seem to get stuck the most - how to get onto the platform in the Chamber of the Goddess. Since the movement you need to do to solve that one spans a level transition, it's not simple to show a single hint for the whole puzzle, and previously it only showed the first half. But that meant you needed to know where to go to start the solution, in order to get the hint. Not too helpful! 😰 But now if you request a hint when you're near the end of the puzzle, it'll give you a clue about where to approach it from.



v.1.2.0


Improvements:
  • Added an extra hint to the Chamber of the Goddess location - the most requested hint on the forums and discord.
  • Adjusted UI throughout the game to stick to the central 16:9 rectangle when the aspect ratio is wider, which will keep things in proportion and make pop-ups easier to see (such as the length counter, load/save icon and message boxes).
  • A few other minor UI tweaks and efficiency tweaks.


Fixes:
  • Fixed a rare bug that could break saves on slower machines due to a race condition.
  • Fixed Chapter 10 description reverting to Chapter 9 on reloading.
  • Previously it was possible for the camera FOV to not adjust to changes in resolution and aspect ratio during play, but that should no longer be a problem.