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Cosmos News

COSMOS 1.9.3 - Patch Notes

This update brings some visual changes to the bosses with some vivid 32bit Pixel art animatons. We have also introduced some thematic sound effects for the bosses attacks and the palyers Hex missile ability.

Gameplay Changes

- Changes to Pixel Art on 6 Bosses
- Changes to Pixel Art on 13 Boss Projectiles and slight ajustments to damage and speed
- Adjustments to "Beam" projectile hitboxes
- [Requuested] Items that drop "Max Health" are not nessesarly needed when low on health, therefore taking up an upgrade slot. Max Health and Health now stack under a single "+3 Health" Upgrade
- "Dodge Death Chance" now viable as an upgrade to replace "Max Health"
- Adjusted spawnpoints of boss projectiles in refernce to a "Unintended" game mechanic that allowed for easy completion of any Cosmic Rift

Bug Fixes

- Cracking sound from the final boss music has been fixed
- BUGFIX: Audio controls shows a empty box, UI has been adjusted to suit the needs
- BUGFIX: Ancient sword now propperly spawns when picked up

COSMOS 1.9.2 - Patch Notes

This update is here to smooth your game play and customisation experience. Let yourself dive into the depths of the Cosmos. Expect some significant FPS improvements to all maps and some Interface changes regarding the 3 NEW skins available through leveling up each Co-Pilot to level 10.

Gameplay Changes

- Added 3 NEW Co-Pilot skins unlockable thorugh leveling up a co-pilot
- FPS Improvements to all planets/maps
- Changes to Co-Pilot unlockables
- Music added for the final boss fight
- Added Level 15 Co-Pilot final buffs (Which are Insane)
- Added Easter Egg console command

Bug Fixes

- GUNSHIP Artifact has been adjusted to follow the enemy sprite instead of the centred component.
- Bug Fix for the "Jacwab" Co-Pilot not being able to gain XP
- Bug Fix HUD incorrectly showing the wrong Co-Pilot

COSMOS 1.9.1 - Patch Notes

This updates packs a serious punch, Music and soundtrack options as well as some adjustments to your overall game play experience. You talked, We listened. Looking at stats while in game was slow, now significant much faster to view stats and open and close menus. One of the most requested changes was a game play and main menu track, This is now a reality thanks to the wonderful DEFCAT and his masterpieces.

Gameplay changes

- Added Main Menu music (Enter The Cosmos)
- Added Game play music (Blood Sweat and Ether)
- Added 2 Atmospheric tracks that play alongside the main soundtrack
- Added the ability to change Atmospheric volume
- Created the ability to skip making a new profile (Which wipes your old one)
- Added DEFCAT introduction animation.

Bug Fixes

- Fixed a bug when leveling up not giving the player a Cosmic Core
- Fixed a bug with Co-Pilots DEFCAT's overcharge duration reversed resulting in infinite Overcharging (This also scaled with attack speed modifiers)
- Fixed a bug where the game was boring
- Removed gravity from space (Your welcome)

COSMOS 1.9.0 - UI Update

In this update we are looking at rounding the players experience changes made by to the xp system. This update also includes some much needed user interface changes to the lounge screen and other contributing menus

Gameplay changes

- Added Patch notes in game
- Added player dialog box in-game
- Added player dialog introduction sound
- Increased Co-Pilot "Jay" attack speed by 50%
- Added levels and Xp to be earned for each Co-Pilot, earning xp unlocks new skills, Artifacts and of course... a Cosmic Core!
- Complete UI design change for Lounge, Skins and Play Menus
- Added some featured screenshots for the community page

Bug Fixes

- Fixed Cosmic Dragon showing a debug arrow
- Fixed Completed Rift screen showing a 0.05 Opacity box behind the "main menu" button
- Fixed

COSMOS 1.8.9 - Patch Notes

This is en exciting update to COSMOS as we now have some customisation. Be prepared to LISTEN out for some new changes to the music and within the next update expect at least 4 Unique music tracks

Gameplay changes

- NEW Tier 2 Cosmic Echo has been added; Called DEFCAT inspired and verified from DEFCAT himself with appropriate cat themes and design implementations
- Adjustments to the CLASS system, now called the CO-PILOT system with plenty more content on the way...
- Several artifacts now have visual representations
- Increased ship movement speed from 10 to 11
- Removed the ability to change forms and added a omni-directional dash
- Added controller support (Still a bit buggy atm)
- Added health per boss teir and health per boss modifier

Bug Fixes

- Fixed the Gunship not following the player or the boss when summoned
- Fixed some Artifacts showing incorrect tooltips
- Fixed attack and movement trails not showing for certain ship skins
- Fixed Audio tearing issues