Dev Update - Pitstops, Online Leaderboards and more!
Hi guys!
We're making lots of progress on the game and in this post we'll highlight a number of features and recent additions which we are especially excited about.
This has been one of the most requested features, and we're happy to let you know that pitstops will be an integrated part of the racing experience.
We've equipped the cars with fuel tanks, which means that, on longer races, cars will need to pit mid-race for refueling. This creates a new dimension to the gameplay and lets you experiment with different pitstop strategies in order to optimize your race performance. We're really happy with the way this feature turned out, and how it makes the races feel even more dynamic, and fun!


Another much requested feature is online leaderboards. This is now part of the game and you will be able to compare your results against other drivers around the world. Our servers will store leaderboards for lap times, race times and top speeds for all tracks.

With online leaderboards in place, wouldn't it be nice if you could represent your own country? We though so, and added ~200 flags to the game which you can choose freely between. Let's see which country has the fastest drivers!


For those of you who like to optimize your driving and find the perfect racing line, we think you will like our new Time Trial mode. In this mode you drive by yourself on a selected track for as many laps as you want, trying to improve your lap time and advance on the online leaderboard. The leaderboard is displayed at all times, showing your current position in the list, as well as the interval times to drivers ahead of you - so you know exactly how much faster you'll need to drive in order to advance to a higher position.

We are gradually shifting focus now to start preparing for the full release of the game. There are still some work to be done on world tour (more info on this later), as well as general fine tuning, but the finish line is clearly visible. This feels really exciting and we can't wait for you to get your hands on the full game when it's released. :-)
Cheers,
Per & Marcus
We're making lots of progress on the game and in this post we'll highlight a number of features and recent additions which we are especially excited about.
Pitstops
This has been one of the most requested features, and we're happy to let you know that pitstops will be an integrated part of the racing experience.
We've equipped the cars with fuel tanks, which means that, on longer races, cars will need to pit mid-race for refueling. This creates a new dimension to the gameplay and lets you experiment with different pitstop strategies in order to optimize your race performance. We're really happy with the way this feature turned out, and how it makes the races feel even more dynamic, and fun!


Online Leaderboards
Another much requested feature is online leaderboards. This is now part of the game and you will be able to compare your results against other drivers around the world. Our servers will store leaderboards for lap times, race times and top speeds for all tracks.

Driver Nationalities
With online leaderboards in place, wouldn't it be nice if you could represent your own country? We though so, and added ~200 flags to the game which you can choose freely between. Let's see which country has the fastest drivers!


Time Trial Mode
For those of you who like to optimize your driving and find the perfect racing line, we think you will like our new Time Trial mode. In this mode you drive by yourself on a selected track for as many laps as you want, trying to improve your lap time and advance on the online leaderboard. The leaderboard is displayed at all times, showing your current position in the list, as well as the interval times to drivers ahead of you - so you know exactly how much faster you'll need to drive in order to advance to a higher position.

And The Release Is Getting Closer...
We are gradually shifting focus now to start preparing for the full release of the game. There are still some work to be done on world tour (more info on this later), as well as general fine tuning, but the finish line is clearly visible. This feels really exciting and we can't wait for you to get your hands on the full game when it's released. :-)
Cheers,
Per & Marcus