Demo Update - Improved car handling, better AI, a new track, and more...
Hi guys!
We've just released an update to the demo with a bunch of important improvements. Based on your feedback, we've adjusted the car dynamics to make the steering more direct and to give you better control of the car in general. Learning how to handle the car is still one of the intended challenges of the game, but we believe these changes will provide a better balance for new, as well as experienced, players.
Furthermore we've made changes to the AI behavior of the other cars. They are now less prone to crashing into your car, and the dreaded "wheel lock" should not happen very often from now on. The AI is also more dynamic now, resulting in more competitive driving among the AI cars, more overtakes etc.
Finally, we're letting you try out a new track in this update. Clydebank has been replaced with Highashi, which is a tight, varied track, a little bit based on the iconic Suzuka Circuit in Japan.

[h3]Changelog[/h3]
Give the demo a try and let us know what you think!
Cheers,
Per & Marcus
We've just released an update to the demo with a bunch of important improvements. Based on your feedback, we've adjusted the car dynamics to make the steering more direct and to give you better control of the car in general. Learning how to handle the car is still one of the intended challenges of the game, but we believe these changes will provide a better balance for new, as well as experienced, players.
Furthermore we've made changes to the AI behavior of the other cars. They are now less prone to crashing into your car, and the dreaded "wheel lock" should not happen very often from now on. The AI is also more dynamic now, resulting in more competitive driving among the AI cars, more overtakes etc.
Finally, we're letting you try out a new track in this update. Clydebank has been replaced with Highashi, which is a tight, varied track, a little bit based on the iconic Suzuka Circuit in Japan.

[h3]Changelog[/h3]
- Replaced Clydebank track with Higashi track
- Car control adjustments to make steering more direct
- Steering helper adjustments
- Changes to AI cars to make them less aggressive, less prone to drive into the player
- Added logic to AI cars to prevent/minimize the cases of their wheels interlocking with the player's car
- Better curve handling for AI cars
- Reworked the "rubberbanding" of the AI cars to make them adjust (to a certain degree) to the performance of the player
- Added AI car performance variability during the course of the race, resulting in less predictable races.
- Increased the number of cars in a races to 12
- Made it possible to skip directly to race summary even if not all podium cars have finished
- Made it possible to speed up race summary points calculation
- Camera mode is now remembered between races
- Last used car is automatically selected in the car select screen
- Added "distance to next car" info when far behind the car ahead, as well as "distance to 2nd place" when in the lead.
- Increased the rendering performance of sand particles
Give the demo a try and let us know what you think!
Cheers,
Per & Marcus