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Blind Descent News

Playtest Sign Ups Are Open!

[p]Greetings, travelers![/p][p][/p][p]Just a quick reminder that playtest sign-ups are already open! If you didn’t apply yet, now is the perfect moment.[/p][p][/p][p]To participate, register for the playtest on the game’s page here:[/p][p]
[dynamiclink][/dynamiclink]Just click on the “Apply for playtest” button and that’s all you need to do!
[/p][p]Don’t forget to wishlist and follow the game and see you soon![/p][p][/p][p][/p]

Martian Diaries: Blind Descent Before and Now

[p]Greetings, Explorers![/p][p][/p][p]We’re excited to bring you a quick update on the current state of Blind Descent. As development progresses, we wanted to share how the game is shaping up — what’s working well, what’s evolving, and what still lurks in the shadows (much like some of our nastier enemies).
[/p][p]This is just a real look at where we are — some wins, and some messes we’re still working through. Here’s what we’ve been up to lately.[/p][p]
[/p][h3]Looking Back: The First Playtest[/h3][p]
[/p][p]Our first public playtest two years ago was a big milestone — the first time players got to experience Blind Descent as a full gameplay loop: exploring, surviving, and diving into mini-dungeons. It marked the beginning of gathering real feedback on how the game feels in players’ hands.
[/p][p]Visually, not much has changed since then — the vibrant atmosphere and immersive environments were already strong. What has evolved is the gameplay. Back then, inventory and item management were immersive but overly complex. Every item took up real-world space, which was cool for decorating your shelter… but clunky for actual survival. And trying to navigate all that with a gamepad? A nightmare. It was already a handful with a mouse and keyboard.
[/p][p]Combat, movement, player camera — all of these got significant overhauls thanks to that first wave of feedback. It was rough around the edges, but it set the stage for where we are now.[/p][p][/p][p][/p][p][/p][h3]Looking Forward: What Has Changed[/h3][p][/p][p]We’ve been deep in the guts of Blind Descent, tearing systems apart and stitching new ones in — and we’ve got some big changes to share.[/p][p][/p][p]🗺️ Map System + Full Rework[/p][p]The fog of war is finally lifting — literally. The new map system lets you track everywhere you’ve been via your Holowatch interface.
[/p][p]On top of that, we’ve completely reworked the layout of the map itself. It’s no longer just pretty — it’s purposeful. Every area is built to reward your curiosity, turning exploration into actual progression.
[/p][p]🕳️ First Major Dungeon[/p][p]Get ready to descend! The upcoming playtest features our first major dungeon — a massive, layered space full of danger, lore, and alien weirdness. It’s the most ambitious level we’ve built so far, and it marks a turning point in how you’ll interact with the world of Blind Descent.[/p][p][/p][p]🧬 Organic Restoration System[/p][p]The Organic Restoration System makes nature fight back. When you build, an infection cluster soon appears nearby. If left unchecked, it spreads, overtaking and destroying your structures. This system also affects felled trees and dropped items — they get covered in fungi and regenerate, showing how nature reclaims everything over time.[/p][p][/p][p]
[/p][p]🔁 Adaptation System[/p][p]Forget boring quests. Every task you receive now feeds into your personal adaptation process. The environment shapes you — not through checklists, but through challenge, exposure, and consequence.[/p][p]
[/p][p]🎮 Full Controller Support[/p][p]Plug in and play — everything in Blind Descent now supports full controller input, reworked from the ground up for smooth interaction.[/p][p]
[/p][p]🧩 Full UI Rework[/p][p]The entire UI has been redesigned to be cleaner, more responsive, and immersive. From inventory to navigation, expect a far smoother user experience that fits the tone of the game.[/p][p]
[/p][p]The next playtest will feature all of the above, and more. It’s a big leap forward, and we can’t wait to hear what you think when you get your hands on it.[/p][p]
[/p][p]We’re incredibly excited about where Blind Descent is heading — and even more eager to get these new systems into your hands. This world is strange, reactive, and alive, and every update brings us closer to the experience we’ve envisioned from the start.[/p][p]
As always, your feedback is what helps us evolve. Keep exploring, keep adapting — and we’ll see you on Mars![/p]

Blind Descent is an upcoming survival game about a hidden world deep beneath the surface of Mars




Here's the pitch for Blind Descent: Stranded beneath the surface of Mars, in a secretive ecosystem unknown to humanity, you and up to three friends must survive and thrive in an unfamiliar alien environment while figuring out the fate of a missing exploration team...
Read more.

Blind Descent Official Reveal and New Trailer

[p]Greetings, explorers![/p][p][/p][p]We have big news about Blind Descent, and we are finally ready to share it with you! You have all been asking lots of questions about our current plans, the state of the game, and everything else Blind Descent. 
[/p][p]First and foremost, development has never stopped. Over the past few years, we’ve made enormous progress, part of which we’ve highlighted in our Dev Diaries. Everyone who participated in our playtest two years ago will see just how much Blind Descent has changed and evolved in this period: new mechanics, biomes, graphical updates, and so much more. [/p][p][/p][p][/p][p][/p][p]So, what else have we been up to? Well, our team has been searching for a reliable partner to help us make Blind Descent a better game. Today, we are participating in the Future Games Show, and we are extremely excited to reveal that Blind Descent has partnered with META Publishing! What does this mean for the game and for you, our players?[/p][p][/p][p]Our partnership with META will allow us to fully focus on development, as they are helping us with all things marketing. We’ve also secured additional funding, which will go toward making Blind Descent a bigger, better, and much more polished experience than originally planned. While we can’t announce anything yet, in the future, all Explorers will have the chance to see what we mean with their own eyes! [/p][p][/p][p]Now, you all must be wondering the same thing: when will Blind Descent be released? Soon! We can’t give a date right now, but the wait won’t be long. You’ll be the first to know once we’ve settled on the big date. [/p][p][/p][p]Watch our new trailer and tell us what you think in the comments! We’ll be happy to answer any questions you may have. 

[/p][previewyoutube][/previewyoutube][p]
[/p][p][/p][p]Wishlist Blind Descent, join our Discord and don’t miss any of our exciting announcements (and there are plenty of cool things coming soon)![/p][p]
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Blind Descent Explorer's Logs #1

[h2]Log #1[/h2]

Location: Hyperion Excavation Site, Mars

I was awakened by the Captain for an urgent maintenance mission today. "The robots went crazy," he said, referring to the newly opened mine site. I jumped onto the lift with the team, but for some unknown reason, it failed and collapsed.

I don’t know if the cables snapped or if there was a system failure. I blacked out during the crash. Woke up buried in debris, pinned under a collapsed support shaft. Somehow, I survived. Just a few cuts and bruises. Could’ve been worse.

Most importantly—my AI scanner withstood the impact and is still operational.

Now I'm trapped deep underground. There's no contact with the surface or my team. I'll attempt to navigate the area and find a way out—or at least establish a signal. Until then, I'll record everything. If I make it out, maybe these logs will help the science teams. If I don't… well, perhaps someone will find them someday.



[h2]Log #2[/h2]

It’s hard to believe, but under the Martian surface… there’s life. Not just microbial leftovers or fungi scraping by in a crack—no, it thrives here. Whole ecosystems pulse with color and movement.

Some things look almost familiar, like Earth ferns growing in damp spots. But others—others are nothing like anything I’ve ever seen. One gigantic bud opened as I got close, revealing… an eye. Just an eye, unblinking and watching. I thought that thing—plant? animal?—was going to eat me.

But it didn’t. It just watched my every move.

I am safe for now. Hope no other creature decides to have me for lunch.



[h2]Log #3[/h2]

I don't know how long it'll take for the others to find me, or for the base to send help. My AI watch tells me to be prepared for anything, and my stomach is already cramping from hunger.

At least I’ve still got my scanner—it’s the only reason I’m not dead yet. Helps flag anything too toxic to eat.

Came across some unknown purple fruit earlier. Desperation got the better of me—I took a bite. Bad call. My entire body turned inside out. Felt like poison.

Luckily, my next find was more edible: a weird fruit that looks like a tomato but tastes like grapefruit. Not exactly a meal, but enough to calm the gnawing hunger for now.

Time to keep moving.



Want to see what happens next in the depths of Mars? Leave a like or comment if you’re enjoying the logs! Join our Discord to chat with the team and wishlist Blind Descent on Steam to follow the journey deeper underground.