Devlog #9. New NPCs
New ingredients, game mechanics and alchemical tricks are important, but even more important are those for whom we brew our potions – your customers! That’s why we strive to keep creating new NPCs to make the Potion Craft world rich with characters and their stories.

If the Monster Hunter looks a bit familiar to you, rest assured it is a complete coincidence! When he was only a sketch, our white haired friend originally wanted to wear two swords. But in the end he came to his senses and now wears only one.

An interesting tidbit, each time a new NPC is created we have to divide their hair into layers so it will lie correctly against clothes and armor without clipping.

Some of you may remember the Master Alchemist from the very first playtest. Now he’s back and he will finally tell you how to manipulate the Alchemy Machine!

Who can guess what is going on inside the head of the Dwarf Miner when his face is reflecting such a range of emotions?

Whatever he was thinking about, we’ve asked him to keep his pickaxe put away just in case, it's not safe to swing sharp metal objects in such a crowded shop! He does not approve.

But it’s rogues who might really pose danger! While the night is dark and full of terrors, our Rogues’ appearance is full of variations.

They say any game is better if there’s a fishing mini-game in it. We don’t have such a game, but we do have a fisherman!

[h2]Stay tuned[/h2]
Tell us in the comments what new NPCs you’d like to see in the game! Follow our Steam Page and make sure to join our Discord, so you don't miss any upcoming devlogs!

If the Monster Hunter looks a bit familiar to you, rest assured it is a complete coincidence! When he was only a sketch, our white haired friend originally wanted to wear two swords. But in the end he came to his senses and now wears only one.

An interesting tidbit, each time a new NPC is created we have to divide their hair into layers so it will lie correctly against clothes and armor without clipping.

Some of you may remember the Master Alchemist from the very first playtest. Now he’s back and he will finally tell you how to manipulate the Alchemy Machine!

Who can guess what is going on inside the head of the Dwarf Miner when his face is reflecting such a range of emotions?

Whatever he was thinking about, we’ve asked him to keep his pickaxe put away just in case, it's not safe to swing sharp metal objects in such a crowded shop! He does not approve.

But it’s rogues who might really pose danger! While the night is dark and full of terrors, our Rogues’ appearance is full of variations.


They say any game is better if there’s a fishing mini-game in it. We don’t have such a game, but we do have a fisherman!

[h2]Stay tuned[/h2]
Tell us in the comments what new NPCs you’d like to see in the game! Follow our Steam Page and make sure to join our Discord, so you don't miss any upcoming devlogs!