Devlog #10. Water pouring animation
Hello alchemists!
We hope you're enjoying your potion brewing experience so far. It's been a while since we last talked about the development of Potion Craft, and today we wanted to show you some of the WIP assets and animations for one of the most important tools in your shop, the Ladle.
[h2]How it started[/h2]
Potion base pouring from the ladle might be not the most dramatic animation in the game, but it is still important. Each drop matters when you try to make a tier 3 potion, that is why we needed to create clear, responsive animation.

But let’s rewind a bit and return to the moment when we designed the potion base mechanic. As we have already mentioned in one of our previous devlogs, the first piece of equipment for it was a jar, not a ladle. And here is the first test stream animation ever made for Potion Craft:

One might say that it’s more likely honey than water, and they would be right! As honey might become a potion base in future, it was essential to find the right visual for water.


That’s better! Interacting with the jar and implementing it proved to be too difficult and inconvenient, but we still could use these practices in the next iteration where we came up with the static ladle as you know it. Now we had to find the minimum and maximum stream thickness as well as to draw the starting and finishing frames of the animation.

We decided to make 8 states of stream thickness, with 3 contour frames per state. Starting animation is 14 frames and the ending is 16 frames, which makes the total number of contour frames alone 54.

Now we only needed to animate the fill which might be colored in potion base color, put it all together – and it’s done!

By the way, the animation speed depends on the ladle angle and it also accelerates rapidly if you pull the ladle to the original position fast. It is made to avoid cases as such:

[h2]Stay tuned[/h2]
Thank you for reading and, as alchemists say, pour it till you brew it! Please, don’t hesitate to follow our Steam Page and make sure to join our Discord so you don't miss other upcoming devlogs!
We hope you're enjoying your potion brewing experience so far. It's been a while since we last talked about the development of Potion Craft, and today we wanted to show you some of the WIP assets and animations for one of the most important tools in your shop, the Ladle.
[h2]How it started[/h2]
Potion base pouring from the ladle might be not the most dramatic animation in the game, but it is still important. Each drop matters when you try to make a tier 3 potion, that is why we needed to create clear, responsive animation.

But let’s rewind a bit and return to the moment when we designed the potion base mechanic. As we have already mentioned in one of our previous devlogs, the first piece of equipment for it was a jar, not a ladle. And here is the first test stream animation ever made for Potion Craft:

One might say that it’s more likely honey than water, and they would be right! As honey might become a potion base in future, it was essential to find the right visual for water.


That’s better! Interacting with the jar and implementing it proved to be too difficult and inconvenient, but we still could use these practices in the next iteration where we came up with the static ladle as you know it. Now we had to find the minimum and maximum stream thickness as well as to draw the starting and finishing frames of the animation.

We decided to make 8 states of stream thickness, with 3 contour frames per state. Starting animation is 14 frames and the ending is 16 frames, which makes the total number of contour frames alone 54.

Now we only needed to animate the fill which might be colored in potion base color, put it all together – and it’s done!

By the way, the animation speed depends on the ladle angle and it also accelerates rapidly if you pull the ladle to the original position fast. It is made to avoid cases as such:

[h2]Stay tuned[/h2]
Thank you for reading and, as alchemists say, pour it till you brew it! Please, don’t hesitate to follow our Steam Page and make sure to join our Discord so you don't miss other upcoming devlogs!