Devlog #13. Haggling minigame rework (work-in-progress)
We know that some players find Haggling too hard, while others think that it does not fit with the pace of the game. We believe in this mechanic and we would like to tell you about adjustments and improvements that will be made to it in the next large update.
We don’t want haggling to put too much pressure on a player and meddle with your focus and mood, which is typical for alchemists; that is why you can now choose one of five different themes to talk about with a visitor, each of them with different difficulty levels. There are easy themes, where you choose to respond in the easiest way and won’t lose any profit, and there are hard themes, which are more difficult and risky but the profit is much higher. Each visitor has a unique set of themes which will help you to understand their character better. For example, the Mushroomer enjoys a snack, which makes it easy to speak to him about food as he is not very picky when it comes to it. On the other hand, mushrooms are of great importance to him, you need to be careful when speaking about them as you can easily upset him. If he finds a fellow mycologist in you though, he will be willing to make a better deal!
The most sensible themes (4th & 5th) are locked at the beginning of the game but can be unlocked later. Do you remember the Mushroomer had mentioned something about his memoirs?

Click the image to enlarge it
The theme difficulty affects:


On top of that, current profit will be shown more clearly now during Haggle and haggling will finish automatically when maximum profit is achieved.

To help players cope with Haggling nuances, we added a new info window.
Click the image to enlarge it
We believe that Haggle, while not being a key mechanic, is still important in Potion Craft as it provides a change of pace, some risk, helps to know your visitors a little better and, finally, to get a discount (show me those that don’t like a good discount)!
Stay tuned for more devlogs on the upcoming update. Please don’t hesitate to follow our Steam Page and make sure to join our Discord so you don't miss other upcoming devlogs!
We don’t want haggling to put too much pressure on a player and meddle with your focus and mood, which is typical for alchemists; that is why you can now choose one of five different themes to talk about with a visitor, each of them with different difficulty levels. There are easy themes, where you choose to respond in the easiest way and won’t lose any profit, and there are hard themes, which are more difficult and risky but the profit is much higher. Each visitor has a unique set of themes which will help you to understand their character better. For example, the Mushroomer enjoys a snack, which makes it easy to speak to him about food as he is not very picky when it comes to it. On the other hand, mushrooms are of great importance to him, you need to be careful when speaking about them as you can easily upset him. If he finds a fellow mycologist in you though, he will be willing to make a better deal!
The most sensible themes (4th & 5th) are locked at the beginning of the game but can be unlocked later. Do you remember the Mushroomer had mentioned something about his memoirs?


The theme difficulty affects:
- The arrow speed
- Quantity and size of bonuses
- Scales tilt speed
- Miss potency
- Profit of a deal


On top of that, current profit will be shown more clearly now during Haggle and haggling will finish automatically when maximum profit is achieved.

To help players cope with Haggling nuances, we added a new info window.

We believe that Haggle, while not being a key mechanic, is still important in Potion Craft as it provides a change of pace, some risk, helps to know your visitors a little better and, finally, to get a discount (show me those that don’t like a good discount)!
Stay tuned for more devlogs on the upcoming update. Please don’t hesitate to follow our Steam Page and make sure to join our Discord so you don't miss other upcoming devlogs!