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Devlog #15. How ingredients are made

There is nothing more important in potion making than ingredients! Rightly so, the most renowned alchemists used to say: “Garbage in, garbage out”, that is why we approach creating ingredients for Potion Craft with utmost focus and consideration and we would like to share this process with you.

As usual, everything starts with a sketch.



Color is the most important feature of an ingredient, it gives the ingredient density and tangibility. For us to decide whether a flower or berry belongs in the game, we strive to finalise the appearance of it first. You might notice that most ingredients never make their way into the game, but nonetheless, we never lose this legacy groundwork and often return to them while working on new ingredients.









After the best ingredients are selected, we start polishing their appearance and searching for the right color scheme.









Moving onto the ingredients which are dear to our hearts, mushrooms, flowers and minerals. They require a lot of effort to be crushed, smashed and broken. For soft ingredients, 8 to 12 states are usually enough.





Things get more difficult with rigid ingredients such as minerals. A mineral should split into two pieces after the first hit; then each piece should split into two when hit again, and so on until they are grinded into dust. Thus, 19 sprites are needed for large crystals, and even more for small ones. For example, 27 sprites had to be drawn for the Frost Sapphire.







Leaves, petals, barbs and anything with the ability to cheerfully spray around when an ingredient is thrown at the wall, should also be created.



Basic work on ingredients is finished at this state, but small icons for the Recipe Book and garden plants still need to be drawn.







Next time we will talk about a new elemental system for ingredients and potion effects and will show a lot of interesting stuff, so stay tuned and follow our Steam Page. Also, make sure to join our Discord so you don't miss other upcoming devlogs!



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