1. Potion Craft: Alchemist Simulator
  2. News
  3. Potion Craft 1.0 Release Notes Sneak Peek

Potion Craft 1.0 Release Notes Sneak Peek

Hello Alchemists!

We just wanted to share a list of the most interesting features and fixes you can expect in the Potion Craft 1.0 release.

Please note that these changes are not live yet. You can discuss new stuff with other players and leave your feedback. Enjoy!



[h2]General[/h2]
  • 400 new unique potion orders (orders are different for different visitor classes). Most of the orders can be completed in several ways (for example, "Explosion" or "Strength").
  • 26 unique quests for Herbalist, Mushroomer, and Dwarf Miner that upgrade their assortment and develop relationships with them.
  • New Haggling topics – 17 ways to convince customers to pay even more! Chat with Herbalist about herbs! Show wizards that you know something about magic! Keep up the conversation with bandits by talking about assassination!
  • You can now roleplay a "bad guy" – choose a dark path to serve rogues and evil wizards.
  • The Tutorial can now be skipped.
  • New customization icons: legendary substances and salts.
  • More relevant ingredients in additional quest requirements.
  • Some "Evil" customers now look even grumpier than "Good" ones.
  • All ingredients now have correct (and sometimes funny) descriptions.
  • Other small improvements.


[h2]Balance[/h2]
  • Haggling on Hard (4) and Very Hard (5) difficulties is now much easier.
  • More balanced reputation calculation. Now you need to choose who to serve, or you can lose your "Good" or "Evil" reputation pretty fast. Serving everyone will keep you near 0 reputation, serving only "Evil" customers will bring you to -100 eventually, and serving "Good" people will bring you to +100, but much slower than before. Every customer "skip" will cost a lot of reputation now, so be prepared to serve every person if you want to keep moving towards 100.
  • You will now have 12 empty Recipe Book pages instead of 6 at the start. Old players will get 6 bonus ones as well.
  • Some old potion orders are now neutral (neither "Evil" nor "Good").
  • Ingredient prices are now higher (×2) for better experience.
  • You now need slightly more popularity per each popularity level.
  • You get significantly more (×2-2.5) salt from crafting it in the Alchemy Machine.
  • Small gold/popularity rebalance for some additional order requirements.

[h2]UI and UX[/h2]
  • New incredibly handy inventory sorting (Read the devlog here).
  • You can now quick-brew from the Recipe Book even if you are already brewing something in the cauldron.
  • Trading: if you have enough money only if you haggle well, you will now see what difficulty you need to haggle on.


[h2]Controls[/h2]
  • Toggle fullscreen/windowed mode with Alt+Enter.
  • Controller layout can now be changed to "swapped" in "Settings/Controls".
  • Better controller controls.
  • Controller is now disabled by default. To enable it go to settings and turn it on (it's a temporary solution to prevent some weird bugs, which will be fixed later).

[h2]Bug fixes[/h2]
  • Fixed a bug that prevented some merchants (Alchemist, Dwarf Miner, Traveling Merchant) from coming to the shop.
  • Fixed a bug that caused customers to react incorrectly on completed additional potion requirements (weak potions etc.).
  • Fixed a bug that caused players to gain free XP near the edges of a map.
  • Fixed a bug that caused incorrect profit calculation when bartering (when there are items on both scales).
  • Localization fixes.
  • Fixed a lot of other not-so-interesting bugs.

[h2]Optimization[/h2]
  • The game now loads much faster and doesn't freeze on the loading screen.
  • The game will now require less RAM.
  • FPS should now be higher.
  • Less freezes during gameplay.
  • Other optimizations.

[h2]Steam Features[/h2]
  • 29 achievements.
  • Steam Cloud support.



Follow our social media channels and join more than 28,000 alchemists on our Discord server to stay up to date with all things Potion Craft.