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Potion Craft: Alchemist Simulator News

Potion Craft Early Access Announcement

The time has finally come, alchemists. Today we’re excited to announce that Potion Craft will be out on Steam in Early Access on September 21st! To celebrate this, we’ve created a new trailer for you to enjoy.

[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/1210320/Potion_Craft_Alchemist_Simulator/
We will be sharing more information on what to expect from the Early Access version of Potion Craft soon.

In the meantime, we welcome you to try the new Potion Craft demo* that is now available in 14 languages until September 17th:
  • English
  • Russian
  • Italian
  • Spanish
  • French
  • German
  • Japanese
  • Korean
  • Portuguese (Brazil)
  • Chinese (Simplified)
  • Polish
  • Turkish
  • Czech
  • Thai

Make sure to share your feedback on localization for your language in our Discord under the dedicated localization section or in the special form when you exit the game.

Please make sure to follow us on Social Media and Discord to stay up to date on everything Potion Craft and to chat with the community and developers!
*Note: your Playtest save files won't be compatible with the demo.
**If you have already played the Potion Craft demo before, please click the “Download” button on the game’s Steam page. This will trigger the demo to update. Alternatively you can just simply delete the version you have and download it again.

Potion Craft - Playtest #2 is now Closed

Hello Alchemists!

Our Steam Playtest is now over. We wanted to thank everyone for the fantastic support and all the feedback we have received over the last weeks. We’re now going to evaluate all this precious information and polish the game further!

In the meantime please make sure you follow our social media, join our Discord Server, and Follow & Wishlist the game so you don’t miss any major updates!

[h3]Join us on social media[/h3]

[h3]Wishlist and follow the game[/h3]

https://store.steampowered.com/app/1210320/Potion_Craft_Alchemist_Simulator/

Potion Craft Playtest Patch 0.3.8

Hello alchemists,

Thank you so much for trying out our newest playtest and your continuous feedback.
We’ve been hard at work evaluating and fixing some of the most reported and critical bugs.

[h3]Potion Craft Playtest Patch 0.3.8 Notes[/h3]
  • Fixed a bug that caused the language settings to be reset to Russian on the second launch of the game.
  • Fixed a bug when Teleporting Crystals generated unnecessary steps in the Recipe Book history.
  • Fixed a bug when the creation of new recipes from other recipes could occasionally change the old ones' ingredients.
  • Fixed a bug that caused the map zoom scrollbar to be in the wrong position after loading.
  • Fixed a bug when the camera inertia on the map wasn't being reset.
  • Fixed a bug when crafting multiple potions from Recipe Book (with Shift key) gave XP as if you crafted 1 potion.
  • Fixed a bug with input field selection in the Recipe Book.
  • Fixed a bug that sometimes prevented ingredients from entering the cauldron.
  • Fixed a bug that caused players to receive excessive notifications when loading the game.
  • Fixed a bug when a pestle could end up in another room.
  • Fixed a bug with scrollbars in the Recipe Book.
  • Now when you switch between bookmarks, page turning animation will be triggered correctly.
  • Added icon in Nigredo tooltip.
  • Colliders for some of the flasks are now more precise.


Note: Settings will reset when you update the game (language will be set automatically, volume settings will reset to default settings, etc). We are aware of this behaviour, and we'll try to avoid it in the next updates.

Please continue sending your feedback our way here on Steam or join our Discord to be able to chat with other players and developers!

Potion Craft - New Playtest is now available!

Hello alchemists, today we have some exciting news for you. Our newest Potion Craft Playtest is OUT NOW!

[previewyoutube][/previewyoutube]
Experience the Alchemy Machine and discover Legendary Recipes, meet new customers, take a look at the reworked Recipe Book, and much more! Plenty of new stuff awaits, but don’t worry, we’ve got you covered and will walk you through some of the new features below.

[h3]Reworked Alchemist’s Path[/h3]
Get ready to start your journey down The Alchemist’s Path with the completely reworked progression of 6 new story chapters! Complete a whole new set of quests and get valuable experience to upgrade your skills.



[h3]Alchemy Machine and Legendary Recipes[/h3]
Brewing potions is fun and all, but the real challenge starts in the basement of your alchemy shop. Restore the Alchemy Machine left by your predecessor and discover Legendary Recipes such as Nigredo and Void Salt.



  • Nigredo is one of the powerful endgame recipes and ingredients that you could craft using the Alchemy Machine. Alongside some other legendary ingredients, it would be of good use to create the mythical Philosopher's Stone. It could also be used as a crafting material for Salts.

  • Void Salt is one of the first salts that we introduce to the game today. It will help you to master your brewing skills and create even more perfect potions by adjusting the potion’s path on the alchemy map! Keep in mind that different salts have different effects, but we’ll talk about this later!


[h3]Reworked Recipe Book[/h3]
Organize your potion collection and notes like never before! We have completely reworked your handy book giving it a fresh new look, the ability to reorganize bookmarks manually the way you wish, add new pages to it using the Enchanted Paper, make edits to the old recipes, see its history and much more!



[h3]Meet some new customers and merchants[/h3]


Word is spreading around the area bringing more visitors to your shop! Get to know new villagers with their unique stories and decide for yourself whether you want to lend them a helping hand or not. You’ll also meet some new merchants who are ready to sell you wondrous items and ingredients. There’s a lot to choose from!

[h3]New ingredient type: Teleporting Crystals[/h3]
We’re also introducing a new type of ingredient to the game that will allow you to discover new ways of brewing potions. Here’s a quick look at how it works!



[h3]More potion customization[/h3]
Experiment with a large number of forms for your flasks and labels to create your own unique potion collection. Change the shapes, colors and icons that represent your potions the best way!



Those were just a few examples of new features that await you in our newest Potion Craft Playtest. You can find the list of other changes and improvements below:

  • A reworked Alchemist's Path with 6 story chapters
  • Alchemy Machine and Legendary Recipes
  • Teleporting Crystals: new ingredient type that teleports your potion instead of moving on the Alchemy Map
  • Void Salt: new ingredient type that help you to adjust the potion’s path on the Alchemy Map
  • Two new common ingredients
  • New customers and Merchants
  • New flasks skins, icons for stickers and other customization features
  • Completely revamped talents window
  • Reputation system rework
  • Alchemy map optimization
  • New "About full version" screen
  • A redesigned right-hand side panel featuring new buttons, current day and other useful information
  • General user experience improvements
  • Players can now move items that they hold in hand between rooms by dragging them to the screen borders
  • Danger Zones: we have adjusted the hitbox of Danger Zones making it a bit easier for players to create some potions
  • Many other small changes and improvements

Please enjoy the playtest and let us know in the comments what you think of it! Make sure to follow our social media to stay up to date with all the important updates and join us in Discord to keep in touch with other players and the developers!

[h3]Join us on social media[/h3]

[h3]Wishlist and follow the game[/h3]
Please consider Following and Wishlisting the game, so you won't miss the upcoming news, latest devlogs and sneak peeks!

https://store.steampowered.com/app/1210320/Potion_Craft_Alchemist_Simulator/

Devlog #9. New NPCs

New ingredients, game mechanics and alchemical tricks are important, but even more important are those for whom we brew our potions – your customers! That’s why we strive to keep creating new NPCs to make the Potion Craft world rich with characters and their stories.



If the Monster Hunter looks a bit familiar to you, rest assured it is a complete coincidence! When he was only a sketch, our white haired friend originally wanted to wear two swords. But in the end he came to his senses and now wears only one.



An interesting tidbit, each time a new NPC is created we have to divide their hair into layers so it will lie correctly against clothes and armor without clipping.



Some of you may remember the Master Alchemist from the very first playtest. Now he’s back and he will finally tell you how to manipulate the Alchemy Machine!



Who can guess what is going on inside the head of the Dwarf Miner when his face is reflecting such a range of emotions?



Whatever he was thinking about, we’ve asked him to keep his pickaxe put away just in case, it's not safe to swing sharp metal objects in such a crowded shop! He does not approve.



But it’s rogues who might really pose danger! While the night is dark and full of terrors, our Rogues’ appearance is full of variations.



They say any game is better if there’s a fishing mini-game in it. We don’t have such a game, but we do have a fisherman!



[h2]Stay tuned[/h2]

Tell us in the comments what new NPCs you’d like to see in the game! Follow our Steam Page and make sure to join our Discord, so you don't miss any upcoming devlogs!