What inspired a game about emotional ties that transcend death?
Ghost on the Shore´s core story came to our writer Dagmar in her sleep. In a somber dream, she had died and experienced her partner´s immense grief. Unable to reach out she could only be a witness to her partner eventually dealing with the loss and moving on. The dream left her feeling complicated emotions, that later became a seedling of the story.

Dagmar was selected for a writing retreat on The Isle of Eigg in Scotland. She spent a week discovering the shores, tales of the locals and the little library in her cabin. Much of the game´s locations and general feel is inspired by what she discovered that week.
There are also many historical themes in the game inspired by true events: young men being drafted into wars, the hardships of living on remote islands, the effects of rich employers arriving in rural areas.

The Isle of Eigg was too an island that had been bought by a family to turn into a working force, like the Rogue Islands in Ghost on the Shore. Some of the inhabitants even became inspirations for the game. For example, skipper Scruff is a crucial character in the game.
Our motto is to first create characters of flesh and blood, who in a way start having a life of their own. Through them, we get to tell our story, a story that hopefully leaves you feeling like you´ve really been somewhere.

If this sounds interesting to you, please wishlist Ghost on the Shore and join us in our Discord.
- Kristi & Crew of like Charlie

Dagmar was selected for a writing retreat on The Isle of Eigg in Scotland. She spent a week discovering the shores, tales of the locals and the little library in her cabin. Much of the game´s locations and general feel is inspired by what she discovered that week.
There are also many historical themes in the game inspired by true events: young men being drafted into wars, the hardships of living on remote islands, the effects of rich employers arriving in rural areas.

The Isle of Eigg was too an island that had been bought by a family to turn into a working force, like the Rogue Islands in Ghost on the Shore. Some of the inhabitants even became inspirations for the game. For example, skipper Scruff is a crucial character in the game.
Our motto is to first create characters of flesh and blood, who in a way start having a life of their own. Through them, we get to tell our story, a story that hopefully leaves you feeling like you´ve really been somewhere.

If this sounds interesting to you, please wishlist Ghost on the Shore and join us in our Discord.
- Kristi & Crew of like Charlie