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Skopje '83 News

Patch notes: 14th of November

[p]Hello again Pioneers,
Today we're releasing a big hotfix patch addressing some critical issues:
- Further reduced stutter when loading chunks
- Potential fix for some game crashes
- Bus + spectating camera FOV + sensitivity + Inverse Y controls
- Knife has increased cooldown
- Hollow point rounds no longer stagger enemies
- Many floating + clipping fixes
- Fixed carnival blueprint spawning
- Fixed unobtainable strujko token
- Enemy loss of interest tweaks
- M143 mission tweaks
- Fixed control mapping of B button
- Fixed safe interacting before obtaining arm
- Temporarily removed change firemode, as it was causing hard crashes
- Made the game not kick client players with certain malformed packet circumstances
- Bus repair for clients[/p]

Patch notes: 11th of November

Hello Pioneers,
We just pushed a minor bugfix patch aiming to solve some the more critical issues reported:

  • Reduced stutters on host players when loading new chunks of the map
  • Fixed vesna boss second phase sometimes getting stuck
  • Many small clipping issues and floating objects
  • Issues with floors on a few buildings
  • Fixed double free fire recipe - one is actually free reload
  • Fixed combat music


We are working on additional reported issues as we speak, big thanks to everyone who reported issues and everyone bearing with us as we go!

Patch notes: 10th of November

[p]Hello Pioneers,
We just pushed a minor bugfix patch aiming to solve some the most critical reported issues:
[/p]
  • [p] Performance issues when players reach max level
    [/p]
  • [p] Performance and crashes when using the "Scrapper" perk and clearing zones
    [/p]
  • [p] Offline mode
    [/p]
  • [p] Saving of crate state whenever items are added / removed from bus
    [/p]
  • [p] Weapons crate issues that could cause duplication and/or non-responsiveness of the crate
    [/p]
[p]We are working on additional reported issues as we speak, big thanks to everyone who reported issues and everyone bearing with us as we go. Your support means the world to us![/p]

Skopje '83 combines Dying Light's open-world action with the style of Borderlands, and it's got a new demo for launch

Ever since the first Borderlands, I've been a sucker for the brand of vibrant visuals that dances between cel shading and concept art. Roboquest and Gunfire Reborn managed to marry that look with satisfying gunplay that elevates them to the ranks of the best FPS games, and now there's a new challenger on our doorstep. Skopje '83 has been in development for six years, and now indie studio Dark-1 has finally unleashed it upon us, along with a major demo update "that better represents the current state of the game."


Read the rest of the story...


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Skopje '83 now available!

[p]Pioneers! [/p][p][/p][p]Skopje '83 is finally ready for you, so grab your fellow pioneers and prepare yourself for the trials that await![/p][p]This has been a long and fulfilling 6 year journey for us and now the time has come for you all to visit the world we have been painstakingly crafting. As a small team, we're super grateful for all the support and wishlists we've been getting from everyone. Looking forward to your feedback and reviews of the final product, we hope you will have as much fun as we had making it.[/p][p][/p][previewyoutube][/previewyoutube][p]
For all of you enjoying the Skopje '83 demo, we have a huge update that better represents the current state of the game, so expect a big performance boost and lots of new things to discover.

As a reminder, we have a discord server that you could join to get in touch with other players and developers.[/p][p][/p][p]See you in Skopje! [/p][p][/p][p][/p][p][/p]