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Skopje '83 News

Exploration Update

[p]Pioneers,

Today we're bringing you a big update which we think will mostly help those who were a bit lost in Skopje.[/p][p][/p][p]Patch notes:[/p]
  • [p]Markers now persist between runs (no more re-marking the same spots every run)[/p]
  • [p]Boiler room gauges are now visually functional[/p]
  • [p]Added a new Metalsky boiler room log[/p]
  • [p]Teofan donation box requirements are reduced and more flexible[/p]
  • [p]Temples now have hints visible from the outside[/p]
  • [p]Password screens will now show hints even if you’ve missed the password a few times[/p]
  • [p]Metalsky’s Big Boy now starts smoking when low on HP[/p]
  • [p]Active gate control cabins now have proper lighting[/p]
  • [p]New legend and toggleable map icons added for:[/p]
    • [p]Bosses and important locations[/p]
    • [p]Gates[/p]
    • [p]Blueprints, perks, and weapons (visible within a radius around the player)[/p]
    • [p]Many fixes and optimizations for both multiplayer and single player.[/p]
[p][/p][p][/p][p]While we are still fixing bugs and making the game run better, we are also working on an optional Directed mode. This mode will provide even more guidance for the main objectives and story, so hopefully it will be available soon for those who want a more streamlined exploration of the city.

As always, thank you all for playing and for your feedback, Skopje '83 will only get better with your support![/p][p]Happy holidays from the Dark-1 team![/p]

Patch notes: 3rd of December

[p]Hello pioneers, today we're releasing a patch addressing a few issues players have been experiencing: [/p]
  • [p]Fixed game corruption occurring after certain game events[/p]
  • [p]Fixed multiplayer intermittent corruption issues[/p]
  • [p]Fixed prize booth achievement, now it unlocks when close to the booth if everything is unlocked[/p]

Patch notes: 1st of December

Hello Pioneers,
Today we have a new patch bringing fixes and performance improvements:

- Fixed offline mode not working in certain scenarios
- Fix fallen and spectate camera sensitivity
- Fix issue where Teofan keeps talking to you in other zones
- Fixed translations on some perks
- Removed cable roll item
- Minor tweaks to military ending
- Fixes gas stations POI
- Additional safety for lobbies getting destroyed
- Reduced chunk load stutter
- Fixed bozdogun interact zone
- Rebalancing some perks
- Fixed final boss avatar spawning
- Fix bozdogun missing codex entry
- Fixing particles staying off in certain scenarios
- Fixed fall instakill prevention
- Disabled PRP dialogs when PRP broken
- Fixed some weapons crate UI interactions
- Tweaked camera rotation when exiting bus
- Performance tweaks related to enemies
- Fix issue when scenes stop loading in certain scenarios
- Nerfed big teo jump attack
- Fixed trees after teleporting back from other world

Patch notes: 24th of November

[p]Hello Pioneers!

Today we have a new patch addressing a big amount of issues reported by our players, along with some optimization:

[/p]
  • [p]Fixed blueprint in rock
    [/p]
  • [p]Fixed Mini Black Hole active ability not doing damage to enemies [/p]
  • [p]Fixed hack tool consumption
    [/p]
  • [p]Fixed refuel/repair item consumption on clients
    [/p]
  • [p]Fixed floors going missing on joined buildings in Metalsky zone
    [/p]
  • [p]Floating objects fixes
    [/p]
  • [p]Fixed Bozdogun alt fire damage
    [/p]
  • [p]Players now cannot sleep while the nuke goes off
    [/p]
  • [p]Added time freeze after the generator is shut off
    [/p]
  • [p]Implemented confirmation popups when leaving game
    [/p]
  • [p]Fixed some invisible walls
    [/p]
  • [p]Container collider tweaks
    [/p]
  • [p]Fixed big enemies from leaving protected towers
    [/p]
  • [p]Added safety for clients reconnecting inside bus having an odd offset
    [/p]

Patch notes: 18th of November

  • Fixed many floating objects and clipping issues
  • Blueprint stuck in tree can now be picked up
  • Fixed Invert Y control getting messed up in certain situations
  • Added additional column for mouse remapping
  • Fixed loot not spawning in some apartment types
  • Potential fix for some crashes
  • Fixed Strujko Carnival blueprints and perk being purchaseable if already owned
  • Fixed Strujko Carnival "bought out" achievement
  • Fixed Strujko Token counting when picking up tokens far from the carnival
  • Bus turning sensitivity + tweaks
  • Fixed blood VFX on teofan enemies
  • Fixed glitch through metalsky elevator wall
  • Removed extraneous Incendiary ammo blueprint in police station
  • Added additional safety to EOS token refresh when playing multiplayer
  • Increased Vesna boss tumor scale
  • Fixed Ana boss fire damage
  • Fixed issues with crafting sound getting stuck in certain situations
  • Fixed all upgrades achievement unlocking
  • Added ambience zones