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New Release — Transparency & Teleport Access

Hello there, 👋🏻

As the leaves change colors and fall settles in, the StellarX team is buzzing with excitement to roll out a wave of new updates that bring fresh features, and several enhancements.


[h3]New Features 💫[/h3]

Transparency for imported / cloud assets

Transparent textures will now be supported across all imported and cloud assets, enhancing the realism of your environments.



Teleport Access

We've added a feature to allow or prevent teleporting onto specific assets, making navigation smoother and more intuitive.



To control which assets can be teleported onto, use the toggle found in the asset remixes. All asset remixes, except those with custom colliders, now feature a teleport access toggle.



[h3]Improvements 🌟[/h3]

Media Panel

Our Design team has revised the Media Panel UI, and we're excited to bring those changes to you! The updates include adjustments to colors, spacing, icons, and component sizes for a more polished and user-friendly experience.



Learning Analytics

Verbs displayed in the user's LRS have been revamped for a clearer and more simple format creating easy to read sentences. Here are a few example sentences made with different tracked Nodes.



Space Upload

To pave the way for exciting new features, we’ve streamlined the space-sharing process. We’ve now made a clear distinction between uploading a space to the cloud and generating a code to share it.

Media Deck Replication

Collaborating users can now see all actions mirrored on the Media Panel in real time. Replication ensures that everyone interacting with Media experiences the same content simultaneously, keeping everything perfectly in sync.

Manage Storage Access

The Manage Storage section displays Spaces that have been imported to the cloud.

With cloud importation being a pro-only feature, this section was previously only visible to pro users. It is now visible to all users, ensuring they don't lose access to their Spaces if their license expires.

To keep everything running smoothly, messages provide users with clear guidance and context. These messages are displayed in the top-right corner of the Manage Storage section.



Imported Media Formats

The following imported media formats are now supported on all platforms:
  • Supported audio formats: MP3, WAVE, WAV, OGG, AIFF, AIF, MOD and XM.
  • Supported video formats: MP4, MOV, WEBM, M4V and VP8.
Exiting Complex Spaces

We've significantly reduced the time it takes to return to the lobby after exiting complex Spaces, making workflows faster and much smoother.

[h3]Bug fixes 🐞[/h3]

  • Performance Issue on Login Screen: Fixed performance issue when reaching the login screen if microphone permissions are off on Android.
  • Leave App Event in VR: Fixed issue where clicking on "Leaving StellarX" called the Leave App Event twice in Production.
  • ColorWheel "Bug" Zone: Fixed issue where a "Bug" zone in the ColorWheel changed the color when clicking outside the wheel.
  • Learning Analytics - SCORM Statement Order: Fixed issue where statements were logged in the wrong order on SCORM.
  • Learning Analytics - Max Score Display: Fixed issue where a raw value was displayed on SCORM instead of 100% when a score value matched the maximum score in a Record node.
  • UI Save Prompt: Fixed issue where the Save Prompt appears even when no changes were made in the space.
  • Multi Media Player Exception: Fixed issue where a KeyNotFoundException occurred if a user left the space while the media player was playing media.
  • VR Keyboard Text Erasure: Fixed issue where holding the delete button and closing the VR keyboard caused text input fields to be erased each time the VR keyboard was reopened.
  • Color Widget VR Keyboard Distance: Fixed issue where the Color Widget VR keyboard was too far from the user.
  • Remix Panel State: Fixed issue where the Remix panel remained open if another player undid/redid path points.
  • Microphone Permissions Popup: Fixed issue where microphone permissions popped up twice when unchecking the Save preference and selecting "Don't allow."
  • Black Screen on Sleep Mode Activation: Fixed issue where a black screen appeared when activating Sleep mode while opening StellarX for the first time.
  • Color Widget Usability: Fixed issue where the Color Widget was unusable depending on the angle.
  • Remix Panel Changes: Fixed issue where changes made in the Remix panel opened via a reference node were not registering.
  • Basecamp Button Sound Effects: Fixed issue where some Basecamp buttons did not produce the correct sound effect when pressed.
  • Bounding Box Trigger: Fixed issue where the bounding box was not triggered when pointing at certain areas of the Media Panel.
  • Lock/Unlock: Fixed issue where an asset was stuck in a locked state when pointing and hand grabbing at the same time.
  • Media Panel: Fixed issue where an asset was locked in Create mode when grabbed using left click in Preview mode.
  • Particles: Fixed issue where pause and resume behavior was inconsistent between solo and multi modes.
  • Bounding Box Color: Fixed issue where a locked asset’s bounding box turned blue instead of red when hovering with the hand.
  • BaseCamp: Fixed issue where Avatars had their heads cut off in previews made in Create multi mode.
  • MultiCreate - Lock/Unlock: Fixed issue where the bounding box color did not update properly when changing the lock state while pointing at the asset.
  • Avatar Recorder: Fixed issue where animation restarted if the sound was longer when pausing and playing in Preview mode.
  • Grab: Fixed issue where the hand rotation panel remained open if the user left the Space and returned, and the toggle was not reset by default.
  • MultiCreate - Avatar Recorder: Fixed issue where the Avatar Recorder had no synchronization with the animation in Preview mode.
  • Color Widget: Fixed issue where the color wheel was not correctly set the first time the color widget was opened.
  • Canvas: Fixed issue where undoing while holding the minigraph and then trying to change canvas settings or name broke StellarX.
  • Spaces: Fixed issue where assets that should be grabbable in templates were not.
  • Media Panel: Fixed issue where the skip10 button on the media panel paused videos but not audio.
  • Media Panel: Fixed issue where an asset kept the "Add media" position when switching to preview mode without closing collections.
  • Basecamp: Fixed issue where the "Create Spaces" message did not appear when there were no Spaces in the "My Spaces" section.
  • Avatar Recorder: Fixed issue where the audio preview broke if no animation was added.
  • Preview - Asset Position Reset: Fixed issue where asset positions were not correctly reset when returning from preview mode a second time.
  • Templates: Fixed issue where Airdock assets with custom colliders were not correctly updated.
  • Space Sharing: Fixed issue where uploading only to the cloud caused issues with locally imported assets.
  • Nodes: Fixed issue where snapping an asset to an interactive node did not make it behave as the interactive.



Thank you for being part of our journey as we work to make StellarX even more enjoyable! Your feedback and support inspire us to keep pushing boundaries. As the air turns crisp, we hope you're enjoying a wonderful fall season! 🍂✨

Cheers,


The StellarX Crew ✨