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  3. Mainline Patch - Feb 25, 2020

Mainline Patch - Feb 25, 2020

A "mainline" patch brings all of the past week's development work into the Alpha test. Players will need to exit the game in order to download the new version.

Bug reports in the Steam Discussion, via Feedback button in-game, and through Discord are incredibly helpful, thank you! Players will notice many of their reports listed as fixed in today's Patch Notes.

This patch includes a large set of improvements to Combat Feel that were mentioned in Tyler's community letter last week. Skill Tier Bonuses for the Dusk Mage's Dark tree are now playable as well. This is an early implementation for skill tiers - alpha players should expect to see content that is playable and fun, but not something polished for final release. It's never comfortable to show our work in this in-progress state, but we're committed giving the alpha audience up-to-date builds so their feedback speaks directly to active development.

Here are the completed tickets for this week's Mainline Patch. Enjoy!

- echtra_jordan

Patch Notes

[h2]Classes & Skills[/h2]
  • (TFR-23047) Dark skill 'Entropy' deals damage to player character.
  • (TFR-22851) Ghost Visage isn't reliable enough
  • (TFR-22705) Align the cooldown timing with other classes for Dusk Mage rifle
  • (TFR-22704) Align the basic attack interrupt to match other classes for SS Great Weapon
  • (TFR-22703) Move the interrupt event closer to the damage for some basic weapon attacks: rm_2h_baseattack_railhammer; dm_dh_baseattack_mace_Montage; for_baseattack_mace_montage; rm_dh_baseattack_mace; ss_baseattack_mace_montage; dm_dh_baseattack_sword_Montage; for_baseattack_melee_montage; rm_dh_baseattack_sword; ss_baseattack_sword_montage
  • (TFR-22696) Holy Fury should start the beam sooner
  • (TFR-22635) Ghost Train should be more responsive
  • (TFR-22634) Blasting charge should be more responsive
  • (TFR-22633) Light Spear and Onslaught's interrupt times can be earlier.
  • (TFR-22632) Radiant Blast should be more responsive
  • (TFR-22631) Move the interrupt event closer to the damage for some Forged skills: for_ability_rocketbarrage_01_Montage; for_ability_vortexbomb_Montage; for_ability_poisondart_01_Montage; for_ability_servodrivenuppercut_montage
  • (TFR-22630) Forge's Slug Shot should be more responsive
  • (TFR-22629) Rapid Strike builds almost no heat
  • (TFR-22628) Shotgunne Blast is OP
  • (TFR-22511) Bane spiders do not disappear cleanly from the world and instead pop out.
  • (TFR-22285) Forged's skill Rapid Strike leaves a white cone when cast.
  • (TFR-22234) Dusk mage Energy spikes skill description describes as a pair of spikes.
  • (TFR-17629) When a skill that normally has a cost becomes free, the ability to repeat that skill has issues triggering
  • (TFR-17085) If I hold down the digitus attack on a monster, it keeps attacking even when all of the monsters are gone
  • (TFR-16581) I can't tell when I've picked up a Blood Pool
  • (TFR-15315) Projectiles shoot upwards when standing over and aiming at various intractables

[h2]Environment[/h2]
  • (TFR-23092) [Echonok] - Terrain in Scavenger's Trail is cut-off.
  • (TFR-23031) [Navmesh]: Player is unable to navigate through an area between terrain and debris due to a break in the nav mesh.
  • (TFR-22982) Return portal from Lair of Fuego says "under construction".
  • (TFR-22929) [Guarded Path] Player is able to walk on to rocks of considerable height.
  • (TFR-22923) Cocooned Kenik and Hix are missing from the Abandoned Mines
  • (TFR-22845) New Mapworks Vendor, Aleph, is LOD popping.
  • (TFR-22726) Players can clip into parts of the stone stairs in Grand Hall
  • (TFR-22706) Monsters are spawning inside of a statue in Grand Hall.
  • (TFR-22496) Zyxox can be hit from afar using ranged spells or ranged weapons rendering him unable to target or attack the player.
  • (TFR-22491) Improper Boss Chest placement causes drops to be in-collectible.
  • (TFR-22484) A boulder and a few trees are clipping into the entrance pathway to Scavenger's Trail.
  • (TFR-22483) The boss at the end of Looted Warehouse dropped a portal to Machineworks.
  • (TFR-22482) A z-fighting issue can be seen on a specific tile of Looted Warehouse.
  • (TFR-22466) Deveined: Corrupt Ember Crystals continuously explode after the player interacts with them.
  • (TFR-22455) There is no fog of war in Acrid Plains.
  • (TFR-22452) I can't enter the Hyvid Hatchery warp.
  • (TFR-22434) I entered a phasic dungeon that did not have a boss to kill.
  • (TFR-22408) Netherim Pylons in Guarded Path continuously explode after the player has interacted with the object.
  • (TFR-22361) Monster spawners are visible in Defender's Gate.
  • (TFR-22345) Aimee's pet Stasha is not next to her in Trevail Point.
  • (TFR-22308) shriekbeak conduit props dissapear when not fully on top of navmesh
  • (TFR-22229) Charging coil is about 2x too big
  • (TFR-22211) Gate has no collision and the interactable doorway is off-center
  • (TFR-21909) Phasic version of Psora's Arena includes the warp to Clear Pass.
  • (TFR-20904) The player takes a boat to GoblinForest5 but there's also a passage to that area.
  • (TFR-20853) Unnatural Minimap Terrain Edge found in Firebelly's Stronghold
  • (TFR-20459) A stalagmite in GF1_Cave1_gc1 has no collision.
  • (TFR-18905) library1_capEnd_b has a "warp nearby" gadget that goes the wrong way and isn't needed
  • (TFR-16024) Occupied Imperial Outpost: Fallen lamppost's physics are inconsistent near the waypoint of Occupied Imperial Outpost

[h2]Items & Gear[/h2]
  • (TFR-22599) Level 7 rare armor shouldn't drop from a level 3 monster
  • (TFR-22487) Items dropped near level cap can fail to drop
  • (TFR-22486) The Gambler can give out Lifebound items and items higher than your level
  • (TFR-22468) Too many potions are dropping
  • (TFR-22462) Rahndo "Gambler" at level 100 trades you only legendary items.
  • (TFR-22453) Boss chest in Clockwork Core drops low level gear.
  • (TFR-22387) Maestro's sword and Firestarter fire their basic attack procs when using skills.
  • (TFR-21996) Normal items do not spawn with enchantment slots.
  • (TFR-21877) Mapworks Scroll Icons should indicate bonus type and element
  • (TFR-21581) Ember cores shouldn't drop until the account quest for relic weapons
  • (TFR-14706) Item Affix 'Venomous' also appears as the item's prefix
  • (TFR-8333) Chance to slow percentage begins too low for the slow affix on magic quality weapons

[h2]Monsters[/h2]
  • (TFR-23001) Voltura Gliders appear stuck during spawning.
  • (TFR-22852) Lower the monster damage at high levels
  • (TFR-22838) All monsters die when Netherim Herald dies
  • (TFR-22443) Alpaca in McTyres Cove have enemy UI and occlusion.
  • (TFR-22404) Yapper's model is experiencing egregious LOD issues in Trevail Point.
  • (TFR-22351) Hazard markers for stalactites flash unnaturally when stacked on top of each other.
  • (TFR-22340) Too many Stone Elementals in Abandoned Mines
  • (TFR-22299) Investigate Sadista triggering both normal and netherim boss kill effects
  • (TFR-22227) Brall's early phases last too long
  • (TFR-21907) Champions: Killing the main Illusionist creature before killing off the illusions will create invincible illusions.
  • (TFR-21623) Skittles, the boss, needs more health
  • (TFR-21464) Netherlings stay on top of each other after spawning
  • (TFR-21250) Champion netherlings lunge too far forward in their attack
  • (TFR-20414) Overseer Hatelash - goblin miner boss shouldn't show up in GoblinForest2
  • (TFR-20323) Goblin rider beasts need to be selectable sooner after they spawn
  • (TFR-18844) Voltura Interceptors should do their ranged attack more often
  • (TFR-18694) Netherling deaths are too long, distracting and dramatic
  • (TFR-18508) Venomfang Spider animation stutters when firing ranged attack
  • (TFR-18068) Animation: Some mini bosses fails to play "get hit animation" on hit globally
  • (TFR-13895) The selectable area on the gargoyle needs to be larger
  • (TFR-5720) Monster: Voltura Bomber slides subtly after get hit animation

[h2]Quests[/h2]
  • (TFR-23030) Players are unable to select their rewards from the Fortuitous Arrival quest acceptance pop-up.
  • (TFR-22639) Added additional tasks to explore The Chasm and defeat Kronch for the "Nether Inkling" quest
  • (TFR-22535) Wrong Zephoras mesh appears in the cocoon when rescued for "The Recluse" quest
  • (TFR-22467) Players level too fast relative to the places they are questing
  • (TFR-22417) A grayed out dialog box appears on completing the Luck Sprout tutorial.
  • (TFR-22309) Having Yapper, Goblin Hunter killed by a sentry would cause the user’s progress to be stuck on Fortuitous Arrival.
  • (TFR-22134) Players are receiving credit for multiple kills for Mapworks Quests when they kill a single monster.
  • (TFR-22084) Mapworks Quests are not included in the QuestsListActive/QuestsListCompleted cheats.

[h2]UI/UX[/h2]
  • (TFR-22925) Incorrect potion count is displayed on the HUD
  • (TFR-22612) Gamepad needs a way to toggle nameplates
  • (TFR-22610) The gamepad targeting FX are too hard to see
  • (TFR-22597) Quest objects and bosses are sticking on the minimap
  • (TFR-22489) X (Close) button overlaps with the resource panel while accessing Smelter/Saw mill/Stonemason in fort.
  • (TFR-22416) Player is unable to move or use skills upon changing contracts
  • (TFR-22375) Hair colors are not showing in the UI for character create
  • (TFR-22374) Legendary set bonus text needs to be more clear
  • (TFR-22372) ALT should toggle showing items and gadgets
  • (TFR-22365) Sharpshooter class name is missing from character creation
  • (TFR-22170) Player is unable to equip a crafted relic using the Gamepad
  • (TFR-22097) Head and Hair selection in create needs either numbers or letters but not both
  • (TFR-22089) In character select, "create new hero" is too subtle with controller
  • (TFR-21652) pet and class sounds not working on character create on steam online
  • (TFR-21549) Fame icon next to the minimap does not match item pickup/toast icon (one is a purple sparkle icon, and the other is a purple star icon to represent fame).
  • (TFR-21486) The "windowed fullscreen" text in the video options menu overflows its dropdown panel.
  • (TFR-21453) Scrollbar is too subtle on waypoint/world map UI
  • (TFR-21412) The visual hierarchy in the item stats isn't clear
  • (TFR-20991) After crafting my first relic, it should auto-equip
  • (TFR-20751) No damage numbers appear when the player critically hits and kills an enemy.
  • (TFR-19769) Cannot use gamepad to navigate the Mailbox
  • (TFR-17427) The breadcrumbs in character create feel like a call to action
  • (TFR-16896) Gamepad: Unable to navigate the Terms of Service text
  • (TFR-15457) Prompt buttons for "Unlocking Skills" popup isn't converted for Gamepad in Occupied Imperial Outpost
  • (TFR-14457) Binding potion to Space Bar causes UI text to obscure remaining number of potions
  • (TFR-9156) Relic Weapon: Celebration nameplate refers to the old terminology when leveling up a Relic Weapon

[h2]General [/h2]
  • (TFR-22420) Upon building the Enchanting altar the popup says ‘Items can now drop with enchanting slots’, However items with empty slots could drop before building the Enchanting altar.
  • (TFR-22144) Fort Props can be placed over the limit
  • (TFR-23160) Game crashes on travelling from Chop Shop to Shriekbeak's Laboratory.
  • (TFR-22931) Player is able to release currently active pet via Pet Shelter.
  • (TFR-22642) Decrease the cool down on the Potion Vendor Greeting.
  • (TFR-22609) Remove the XP bonus from difficulties
  • (TFR-22555) Achievement_Legendary should read: "Collect a legendary item." not "Equip..."
  • (TFR-22494) Player trading with Phix the black smith for 0 gold to items still worth for 16 points at Lucky sapling.
  • (TFR-22437) Performance: Actors not in our level are ticking
  • (TFR-22425) Difficult, Painful, and Ridiculous Difficulty do not seem difficult enough
  • (TFR-22422) Dead party members can gain experience and level up.
  • (TFR-22369) Got stuck in a infinite loading screen trying to get into a mapworks dungeon on Offline Mode.
  • (TFR-22335) Performance: Slate TickWidgets is taking up too much time
  • (TFR-22333) Performance: Actor Mortality Component is slow to replicate in offline mode
  • (TFR-22331) Performance: Skill Manager is slow to check replication on the Standalone replicator
  • (TFR-22329) Performance: Traits take too long to check for replication
  • (TFR-22301) Dusk Mage legs are LOD popping egregiously when zooming the camera in and out.
  • (TFR-22267) Crash in UListWidget::GetCorrespondingIndexOnOtherList()
  • (TFR-22251) APN not showing up in client, but is on server, causing de-sync and collision problems.
  • (TFR-22121) XBox has massive stalls when inventory changes happen
  • (TFR-21967) Returning to my portal in offline mode got me stuck on a loading screen.
  • (TFR-21140) Goblin chanter isn't animating in the Goblin Forest intro
  • (TFR-21031) Arrows stay in breakables after they are destroyed
  • (TFR-20043) Gamepad: The player moonwalks while moving on the ship in Occupied Trevail Point with a gamepad.
  • (TFR-19010) Character Select: Eagle pets do not use the perch in the character select.
  • (TFR-18182) Vendor: Bulk Buy functions only when enough gold is available to completely fill potion slots
  • (TFR-2263) Quaff potion is placed in skill slot when using playtest NPCs.