Mainline Patch - March 31, 2020
To work closely with the Closed Beta testers, we continue to do weekly updates. While it means that some bugs might make it past our QA team, it does help us get more immediate feedback from our changes.
A "mainline" patch brings all of the past week's development work into the Closed Beta test. Players will need to exit the game in order to download the new version.
Bug reports in the Steam Bug forum, via Feedback button in-game, and through Discord are incredibly helpful, thank you! Players will notice many of their reports listed as fixed in today's Patch Notes.
Today’s biggest update comes from a conversation we had with our Discord community. After discussing a lack of viable defensive character builds, we’ve updated defense to have a bigger impact on gameplay. We’ve increased the damage mitigation, meaning you’ll be better protected if you’ve focused on optimizing your defense. We’ve also adjusted shields to be stronger and more effective against blocking. Between these two updates, this should give players more options for those that like to play more defensive/tank-like builds.
Also included in this update are stability fixes, updates to portaling, and UI enhancements. We’ve also made updates to make the Fort unlock sequence better and cleaned up some environment issues so that items should no longer be stuck behind Boss chests.
More to come next week, so as always, thank you for all the feedback, bug reports, and testing!
See you in-game!
- Echtra Bean
[h2]ITEMS & GEAR[/h2]
[h2]ENVIRONMENT[/h2]
[h2]CLASSES & SKILLS[/h2]
[h2]MONSTERS[/h2]
[h2]PETS[/h2]
[h2]QUESTS[/h2]
[h2]FORT[/h2]
[h2]UI/UX[/h2]
A "mainline" patch brings all of the past week's development work into the Closed Beta test. Players will need to exit the game in order to download the new version.
Bug reports in the Steam Bug forum, via Feedback button in-game, and through Discord are incredibly helpful, thank you! Players will notice many of their reports listed as fixed in today's Patch Notes.
Today’s biggest update comes from a conversation we had with our Discord community. After discussing a lack of viable defensive character builds, we’ve updated defense to have a bigger impact on gameplay. We’ve increased the damage mitigation, meaning you’ll be better protected if you’ve focused on optimizing your defense. We’ve also adjusted shields to be stronger and more effective against blocking. Between these two updates, this should give players more options for those that like to play more defensive/tank-like builds.
Also included in this update are stability fixes, updates to portaling, and UI enhancements. We’ve also made updates to make the Fort unlock sequence better and cleaned up some environment issues so that items should no longer be stuck behind Boss chests.
More to come next week, so as always, thank you for all the feedback, bug reports, and testing!
See you in-game!
- Echtra Bean
PATCH NOTES
[h2]GENERAL[/h2]- Fast-moving projectiles should no longer pass through targets without hitting them.
- Increased the amount of damage mitigation based on ratio of actual vs. expected defense so that you can get higher amounts of mitigation by achieving more optimized defense.
- Fixed the Sharpshooter’s bow appearing disconnected in Character Create screen.
- Hide the Portal skill until the player can actually access it (Imperial Outpost quest).
- When loading into the Title and Character Select screens, and when traveling, players should no longer see a big stall and the overall load time should be faster.
- Added middle mouse icon shortcut for keybinding.
- Fixed an issue where characters sometimes rotate incorrectly when moving towards the edge of the navmesh with the gamepad.
[h2]ITEMS & GEAR[/h2]
- Changed shields to pick between standard defense primary affix (the same as chest or pants/locomotion) and a stronger (x1.5) primary defense affix and between a standard block chance (what it was before) and a higher block chance (roughly double).
- Potential fix for potion UI not updating after travel.
- Fixed so lifebound items will drop once again. After level 7, there's a general 10% chance that a non-legendary weapon or armor that is dropped will be lifebound. In addition, all items that drop in Phase Dungeons (entered via Phase Beast portals) have a much higher chance of being lifebound (nearly 100%). Scrolls of Unbinding continue to be dropped from bosses. The term "Phasic" no longer appears in the name of lifebound items.
- Implemented 11 new bow items across common, magic and rare qualities. Updated and renamed several bows.
- You can now disenchant normal items.
[h2]ENVIRONMENT[/h2]
- Fixed issues with Fire VFX.
- Adjusted cave environment to better cover the non-navigable space so that items don't drop behind the large boss chest.
- Added automaton spawners to the Vault of Goldbeard's Legacy.
- Fixed so that the Phase Dungeon version of the Krronk dungeon generates an exit portal.
- Warpback portals will always spawn in their target location, regardless of monster collision at that location.
- Extended the bottom of some Echonok levels to prevent them from appearing to float.
- Fixed waypoint portals that look out of place in Voltura Village and other Echonok areas.
- Fixed clickable gravestone prop that was placed behind a prop wall.
- Stray guards and alpacas were at the origin of Goblin Cemetery for unknown reasons, they have been removed.
- Updated breakables in Abandoned Mines to be less clean.
- Art updates to Infested Cemetery.
- Removed extra island visible in Trevail Point mini map.
- Added some chests, breakables, and two climb-up spawners in Firebelly Stonghold.
- Placed Train in Echonok Town.
- Fixed issue with animated minecart stopping prematurely.
- Removed vertex colors from bridges.
- VFX/SFX Updates/Fixes:
- Vendor Audio Implemented: Yelnika, Teej, Jaroc, Erl, Small Tom, Jen Marie, Sami, Phix, Logaan, Rhonda, Dicey, Wilfur, Wilbur and Rahndo
- Electric Skeleton audio.
- Bats sounds fixed.
- All traps should now have a trigger sound 100% of the time. Sometimes you will hear narrator saying you've triggered the trap as well. All hazard traps (poison, fire, electric and bomb, should also have sounds related to the hazards.
- Coils now have a looped sound like electricity plus the zap sounds when you get hit.
- Added additional task to go to Edgewood Bluff in Fortuitous Arrival quest so that the narrator VO for "You have finished a quest" and "You have started a quest" doesn't overlap/interrupt the other VO before entering Edgewood Bluff from Occupied Trevail Point. The VO will instead occur while loaded into Edgewood Bluff.
- Several new audio clips added including: Heartseeker Proc Shots, Dark Spears Lightning Strikes, Ferret, Clickable Sac, Zap on Block
- VFX Updates to: Affix Frost Armor, Railmaster Track Laying, Electric Zombie, Witch
- Vendor Audio Implemented: Yelnika, Teej, Jaroc, Erl, Small Tom, Jen Marie, Sami, Phix, Logaan, Rhonda, Dicey, Wilfur, Wilbur and Rahndo
- Nav Mesh/Collision Fixes/Updates:
- Fixed bad bridge bounciness & collisions.
- Player can walk off ground in Mossrat Den.
- Wood scaffolding in Trevail Point that steals clicks.
- Broken navmesh in Amber Hold.
- Flicker in Grand Hall.
- Player walking through pillar in Sundered Throne.
- Invisible collision blocks movement of player in Field of Filth.
- Fixed The Brall's Boss arena collision issues.
- Clipping issues in Excavated Workshop.
- Treasure chest that clips through fence in Heroes Rest.
- Sword of NPC Kenik occlusion visible way underground.
- Player can see out of world in Hyvid Tunnels.
- Player clipping issues in Library.
- Player can see out of world in Excavated Workshop.
- Shrine that clips through table in the Library.
- Multiple rocks in Grand Hall.
- Player clipping through multiple rocks in Trevail Passage.
- Player can walk out of play area in Fields of Unrest.
- Player can walk out of play area in Hyvid Capital.
- Player clipping through rocks in The Guarded path
- Hole in the Astral Gate.
- Multiple rocks lack collision at 'Edgewood Bluff'.
- Ground Tile texture appears cut-off in "Bogwood Hollow".
- Fixed bad bridge bounciness & collisions.
[h2]CLASSES & SKILLS[/h2]
- Added a confirmation window when you are going to spend a skill point. This will be adjusted to a “hold down the button” interface in a future patch.
Performed a copyediting pass on all relic skill and per-level bonus text. - Sharpshooter:
- Added final icons for Sharpshooter skills (except Tight Grouping).
- Added tier three bonus to Tight Grouping.
- Added in milestone bonuses for Sharpshooter Skills: Goblin Legion, Onslaught, Ghost Visage, Scout, Rizzi, Goose
- Fixed a skill milestone in Onslaught that had no associated bug.
- Swapping the progression unlock of Heartseeker and Scattershot.
- Updates to Scout’s Bones to resolve issues traveling up staircases.
- Fixing spelling inconsistencies for Heart Seeker skill milestone descriptions.
- Shasta skill is now selectable from an empty skill slot.
- Onslaught's cooldown is functioning.
- Added final icons for Sharpshooter skills (except Tight Grouping).
- Dusk Mage:
- Edited description of Luminous Run to say that it makes you dash forward.
- Fixed issue where Netherim Warriors in Spirit Well target interactable objects.
- Edited description of Luminous Run to say that it makes you dash forward.
- Forged:
- Fixed Ramming Robot damage issues.
- Railmaster:
- Hammer Spin tier 3 milestone now gives 50% damage reduction as its tooltip states, and it has a buff icon.
- Changed the Tier 3 Shield Car milestone's buff effect to use the same icon as the normal buff effect instead of 'Stronger Together's icon.
- Updated skill description wording on Shield Car.
- Updates to Lay Track to help resolve issues with it being unusable in certain zones.
- Adjusted base turret's damage to only be one decimal.
- VFX Updates: Lay Track
- Hammer Spin tier 3 milestone now gives 50% damage reduction as its tooltip states, and it has a buff icon.
[h2]MONSTERS[/h2]
- Reduced monster AI path-following jitter along navmesh edges.
- Goblin Grenade decal size, explosion size, and area of effect reduced.
- World bosses are no longer permanently stuck when playing in offline mode.
- Adjusted spawn positions for more random popup locations.
- Resolved issue that caused occasionally invulnerable monsters to stick around.
- Goblin Apprentice buff now also grants some attack speed, 40% movement speed, and the visual is just a hair bit larger.
[h2]PETS[/h2]
- Further clarification on the affix wording of Pet Legendary 'health on hit' affix.
- Fixed pet Battle Cry skill shape not appearing while in Online Mode.
[h2]QUESTS[/h2]
- Gravestones in Heroes' Rest for the Restless Heroes quest should only appear when the quest is active.
[h2]FORT[/h2]
- Fixed an issue where wardrobes could get stuck on screen if the player switched which fort prop they were previewing while they are loading.
- Fixed an issue where the fort could not be customized in offline mode.
- You can no longer attempt to portal to your Fort if you have not unlocked it.
- Update to disallow party members from entering a portal to my fort if I haven't unlocked it.
- The Fort is now unlocked after you have killed the boss, not after you go to your Fort.
- Fixed missing fort skills icon.
- Fix to resolve disconnect issue when accessing the player Fort.
- Added the Arms Cart, the Sharpshooter's skill station.
- Added the Jawbreaker Hunter rare Sharpshooter wardrobe. This replaces the Glittering Hunter rare Sharpshooter wardrobe (which was reusing a Dusk Mage wardrobe).
- Changed Respectacle Scrolls to Respectacles, with new art.
[h2]UI/UX[/h2]
- Always Show Nameplates' option now defaults to off.
- DoTs (Damage Over Time) show damage numbers and report damage once per second instead of every half second.
- Updated the selection states on skill icons to reflect the new design.
- The first point spent in relic skills now shows its effect in the UI.
- Updated the respectacles screen to match the new skill layout.
- Added "Lakeside Clearing" passage hub to the map.
- Fixed issue with Lakeside Clearing hub icon not behaving properly on rollover and selection.
- Typo fix in the error message for 'not enough Ramming Robot charges'.
- Centered the stash UI header text to fit the new top header format.
- Social tab UI cleanup.
- Relic tab UI cleanup, including updating icon that was too small.
- Removed pet portrait and replaced it with the pet icon.
- General text style and alignment updates.
- Player Info UI shouldn't have a DPS tooltip for damage, so this has been removed.
- Update to prevent an empty tooltip from showing up when you can't travel to a party member or party member fort.
- Fixed incorrect sort in gamepad targeting.
- Fixed incorrect gamepad button appearing in "Tutorial: Relics" when playing on gamepad.
- Fixed extraneous buff icon showing on Luminous Run.
- Fixed an issue where players couldn't cast skills at all with the gamepad if there were no targets and they were facing towards a spot with no ground.
- Fixed an issue where the tooltip comparison didn't display on the first item viewed with the gamepad.
- Pet skills can now be added to slots via the controller.
- Changed the gamepad overlay map toggle key to cycle between different map/quest HUD modes.
- Additional UI Polish:
- Aligned "level" and number horizontally.
- Increased the size of the "Equipped" label at the bottom of the tooltip
- Wrapped main item header title in a scale group so that longer names scale down instead of wrap to another line, for better readability.
- Moved deco at the bottom of the inventory panels down so that the framing element does not overlap with it.
- Aligned "level" and number horizontally.