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Mainline Patch - April 9, 2020

Originally posted by Team
To work closely with the Closed Beta testers, we continue to do weekly updates. While it means that some bugs might make it past our QA team, it does help us get more immediate feedback from our changes.

A "mainline" patch brings all of the past week's development work into the Closed Beta test. There will be a maintenance downtime during this patch release, after which the patch will be released for download.

Bug reports in the Steam Discussion, via Feedback button in-game, and through Discord are incredibly helpful, thank you! Players will notice many of their reports listed as fixed in today's Patch Notes.

Today’s patch includes the announced level cap update and character wipe, which means all characters, items, and Fort objects have been wiped clean (it was the last of our Toilet Paper, you monsters!). We are very excited to see how the updated experience feels to new and veteran testers alike and hope these recent updates will continue to improve the flow and progression of the game.

This patch also includes one of the most EXPLOSIVE UPDATES YET! You might be excited about some of the other updates and fixes coming soon, but the revision to exploding barrels is one of my favorite changes yet! They no longer explode immediately, which gives obsessive smashers like me time to contemplate our compulsive need to destroy other people’s things.

More to come next week, so as always, thank you for all the feedback, bug reports, and testing!

See you in-game!
- Echtra Bean

PATCH NOTES

[h2]GENERAL[/h2]
  • Character wipe.
  • Character level cap updated to 60.
  • New skill point distribution for the level 60 cap.
  • Fixed achievements that were completing incorrectly: Reinforced Relic, Savant
  • Switched Yapper VO for new actor.
  • Attempting to fix a bug where new languages show up in the options menu but do not switch to the correct strings when selected. (live languages: English, French, German, Italian)
  • Sped up rifle/pistol missiles.
  • Updated loading screen tip "Press E to swap to your equipped relic." to "Press to activate to your equipped Relic." to more accurately reflect what happens when you use your relic.


[h2]ENVIRONMENT[/h2]
  • Exploding Barrels now explode after a short delay, and visually show a warning that they are about to explode, rather than exploding immediately when hit.
  • VFX Update: Explosive barrels.
  • Fixed a gravestone prop in Heroes' Rest that was floating above ground, as spooky gravestones do.
  • Added a scaffold that falls when player is near it in Intro Town level.


[h2]UI/UX[/h2]
  • Upgrading a skill now requires a press and hold.
  • Added fade into animation to the class mechanic screens. Also tweaked the alignment to have the content centered on the screen.
  • Adding Machineworks map icon, switching Scavenger's Trail to use Voltura icon.
  • Adding final icons for Relic skills: Ice Golem, Innervate, Lightning Strike, Magma Burst, Reign of Fire, and Victory Performance.
  • Fixing icon for Tight Grouping.
  • Updated Consumables help tutorial hotkeys


[h2]ITEMS & GEAR[/h2]
  • Corrected it so that Respectacles do not drop from bosses before level 5.
  • Fixed it so that certain clickables (mostly those in the Infested Forest) are now able to give you loot when you click on them.


[h2]QUESTS[/h2]
  • Fixed erroneous quest objective map marker icon that was appearing in the Hyvid Capital.


[h2]PETS[/h2]
  • Pet Skills have been re-tuned to have more potent effects that occur less frequently.
    • Battle Cry - Cooldown increased to 30 seconds, damage buff increased to 25%.
    • Defensive Posture - Cooldown increased to 30 seconds, damage reduction buff increased to 25%.
    • Healing Friendship - Cooldown increased to 30 seconds, healing increased to 50% of maximum health.
    • Necropupper - Cooldown increased to 30 seconds. No other changes needed, these were already quite strong.
    • Pass the Gas - Cooldown increased to 30 seconds, damage increased to 125% Weapon Damage
    • Menacing Sound - Cooldown increased to 30 seconds, fear duration increased to 5s.
    • Screeching Stun - Cooldown increased to 30 seconds. Now deals 200% weapon damage in addition to stunning, and always stuns instead of having a 35% chance to stun.
    • Immobilizing Strikes - Removed the cooldown from the tooltip, this was always a passive effect..
    • Fixed incorrect hotkey in Pet Shelter help tutorial.
    • Edited down the general description of how pets work (which appears when customizing your pet in character creation or on pet rescue) and added a specific description of each pet type.


[h2]SKILLS[/h2]
    Sharpshooter:
    • Increased Tight Grouping's ammo to 4 from 3
    • Fixed status effect on Ghost Visage to clear on attack.