Mainline Patch - April 14, 2020
Originally posted by TeamTo work closely with the Closed Beta testers, we continue to do weekly updates. While it means that some bugs might make it past our QA team, it does help us get more immediate feedback from our changes.
A "mainline" patch brings all of the past week's development work into the Closed Beta test. Players will need to exit the game in order to download the new version.
Bug reports in the Steam Bug forum, via Feedback button in-game, and through Discord are incredibly helpful, thank you! Players will notice many of their reports listed as fixed in today's Patch Notes.
Happy Tuesday!
First things first - thank you very much for all the comments, feedback submissions, and emails! We thoroughly appreciate all the bug reporting and reviews you’ve sent in since last week’s level cap update and wipe. We hope to have some larger updates to share in the near future, but for the moment, this week’s patch is full of bug fixes.
One very noteworthy update: monster rubber banding should now be greatly improved (other than charge skills and knockback). We know this has been something players have been reporting for a while, so please let us know if you do or don’t see improvement.
New languages are now available, a few skills updates, and a variety of other bugs squashed. As always, more to come next so thank you for all the feedback, bug reports, and testing!
See you in-game!
- Echtra Bean
PATCH NOTES
[h2]GENERAL[/h2]
- Updated new languages to show as available in game (at about 90% localized): Chinese (Simplified), Chinese (Traditional), Brazillian Portugese, Russian, Spanish
- Fixed an issue where no missiles would fire if the player quickly released the button.
- Properly disabled the exit from the boss arena with Brall in Mapworks.
- Some Steam achievement fixes. May resolve problems with: Break All the Things!, Replenished, Millionaire, Heavy Metal
[h2]FORT[/h2]
- Set the player's fort to always be in Trevail Passage (after clearing out the invaders during the Fortified Invader quest), so you can exit your fort to Edgewood Bluff or Fields of Unrest.
[h2]ENVIRONMENT[/h2]
- Adding Zeppelin prop to Hyvid and Echo towns.
- Updated goblin caves ground textures to be less flat.
- Changed collapsing planks to not use a trap.
- New ToD lighting for Corrupted Vein, Twilight Depths, Mossrat Den and The Shattered Void.
- Increased lighting brightness for Clockwork boss arena so Ordrak doesn't look too dark.
- Art Updates to InfestedForest3, unified colors a bit; updated acid pool material.
- VFX Updates:
- Environment bug fixes.
- Witch.
- Small fix to mapworks portal.
- Warp revisions.
- SFX Updates:
- VO for NPC’s finished, waiting for final Lore objects to be completed before setting them live (coming soon).
- VO added to Brall.
- VO added to Ordrak.
- Fixed sadista missile not having sound.
- Sadista VO implemented.
- Quests VO implemented.
- New audio for sadista (summon).
- VO for NPC’s finished, waiting for final Lore objects to be completed before setting them live (coming soon).
[h2]UI/UX[/h2]
- Adding a new icon for Bane's Fanged Maw Skill.
- Increased the width of the skill description tooltip.
- Added scale to text that could run too long. It will auto scale slightly to fit the space when it needs to.
- Added blur behind tooltip.
- Update the top header title placement.
- All titles should now be left aligned.
- Fixed the anchoring of the menu so that the category button titles no longer overlap for some languages.
- Fixed multiple grammatical errors:
- ‘Hammer Spin cooldown' is spelled without space as 'Hammerspin cooldown' in 'Hammer Spin' skill description.
- Make' is spelled with a capital 'M' after 'Active:' in 'Mortar Car' skill description hence creating a standardization error.
- 'Loyal Shasta' skill description is missing summon duration.
- Sharpshooter: Ghost Visage has some grammatical errors
[h2]ITEMS & GEAR[/h2]
- Harvest buff raised a little bit.
- Shock Nova (Railmaster Legendary Set) now does electric damage instead of fire damage.
- Fixed texture issue on male Sharpshooter magic helm.
- Fixed an issue with Blast Breaker (Legendary) doubling Endurance cost instead of removing it.
[h2]MONSTERS[/h2]
- Improvements to fix status effect network bandwidth. Monster rubberbanding (other than charge skills and knockback) should be greatly improved.
- Enabled the Cocooned Goblin monster type in Hyvid Tunnels, Bogwood Hollow, and Hyvid Hatchery.
- The Blazing monster affix no longer has a fire trail behind where the enemy is walking. The forward-firing snaking fire missiles that leave a trail remain.
[h2]RELICS[/h2]
- Blood Drinker (Relic)'s Spinning Blades skill now activates instantly on cast, rather than being delayed according to the player's animation.
[h2]QUESTS[/h2]
- Fixed "Tutorial: Relics" Ember Core Tutorial Bundle should now give 24 Ember Cores instead of 23.
[h2]PETS[/h2]
- Increased the power of the pet defender Aura.
[h2]CLASSES & SKILLS[/h2]
- FORGED:
- Fixed Rapid Strike often missing monsters running away.
- Fixed Slugshot failing to trigger on every 10th shot of rapid fire.
- Fixed a minor targeting issue with Coal Launch, occasionally making it not fire exactly where it was instructed to when targeting near an enemy.
- Fixed Rapid Strike often missing monsters running away.
- SHARPSHOOTER:
- Adjusting some descriptions for Sharpshooter skills so that they don't mislead about what the vfx and animation should look like: adjusted Rizzi’s Fate and Curse of Pi’pi’.
- Adjusted the rate of Reload recharge down and adjusted the per level bonus for Reload.
- Fixed 'Curse of Pi'pi' 'Adventurer's Bonus' failing to apply to precision skills.
- Fixed an issue with Sharpshooter's Onslaught not calculating bonus damage correctly or displaying floating damage numbers.
- Adjusting some descriptions for Sharpshooter skills so that they don't mislead about what the vfx and animation should look like: adjusted Rizzi’s Fate and Curse of Pi’pi’.