Mainline Patch - April 21, 2020
Originally posted by TeamTo work closely with the Closed Beta testers, we continue to do weekly updates. While it means that some bugs might make it past our QA team, it does help us get more immediate feedback from our changes.
A "mainline" patch brings all of the past week's development work into the Closed Beta test. Players will need to exit the game in order to download the new version.
Bug reports in the Steam Bug forum, via Feedback button in-game, and through Discord are incredibly helpful, thank you! Players will notice many of their reports listed as fixed in today's Patch Notes.
Good morning Torchlighters!
The patch today includes a fix for the party travel crash that many players have been experiencing. This problem is being caused by our custom portrait feature, which was always being utilized in multiplayer (party) instances. For the moment, we have disabled that feature so that players can continue to test and play the game together without the consistent crashing during travel.
Additionally, this patch is full of skill updates and general updates/bug fixes. Most notably, Railmaster’s skills have been refined even further and you can check out the designer’s notes below for more in-depth information and background into these adjustments.
Thank you again to everyone for your continued testing and for sending in your feedback / bug reports. As always, there is more to come next week and we hope you have a great rest of your week on the frontier!
See you in-game!
- Echtra Bean
PATCH NOTES
[h2]GENERAL[/h2]
- The warp from the Defender's Gate is now a one-way warp to the Last Passage. The returning warp from the Last Passage will no longer go to the Defender's Gate. This warp will now return players to the Murky Miasma from the Last Passage. Players will need to traverse through the Murky Miasma in order to fight Krronk again.
- Fixed the ToS not showing up.
- Fix Kenik missing from McTyres Cove.
- Made lore lines and quest lines interruptible.
- Crash fix for party travel. Problem with custom portraits was causing players to crash during travel. Custom portraits have been disabled until a fix has been deployed. This should resolve crashes involving party travel.
[h2]FORT[/h2]
- Adding icons for several of the Sharpshooter Wardrobe Fort props.
[h2]ENVIRONMENT[/h2]
- Set the damage from the fire hazards in the Occupied Trevail Point (intro) to 10% normal damage, so you really have to try to kill yourself with them.
- Added Void Ember Barrier in the Last Passage before the Hyvid Capital.
- Adjusted traps from breakables for Fields of Unrest so that it doesn't try to spawn goblins there, as goblins are not valid for Fields of Unrest.
- Added lore gadgets to Echo Landing & Trevail Point.
- Set the Zephoras lore item about Echonok and the Voltura to drop in McTyre's Cove from Zephoras' Keepsakes after you complete the quest Sadistic Sorcery (unlocking McTyre's Cove).
- Fixed a Kenik lore item to attempt to play audio correctly.
- SFX Updates:
- Wideload remixed and implemented.
- Shriekbeak VO and skills sounds.
- Sadista Audio finished.
- Wideload remixed and implemented.
- VFX Updates:
- Ordrak Poison Orb
- Ordrak Flame Wave
- Fixed issue with Imperial Outpost Intro Warp.
- Ordrak Melee Combo
- Fixed multiple issues with warps and particle sorting.
- Monster fixes: Capsule revisions, hitfx unification, material improvements, other misc fixes.
- Automaton Sentry: Fixed capsules, variant meshes, parenting, and combatfx.
- Ordrak Poison Orb
[h2]ITEMS & GEAR[/h2]
- Updated the color of the ember core currency icon to match the one that drops in the game (orange instead of blue).
[h2]MONSTERS[/h2]
- Yapper no longer sinks into the ground upon defeating him in Occupied Trevail Point.
- Improved Electric Zombie's leap movement to be more fluid and smooth.
[h2]QUESTS[/h2]
- Changed "Restless Heroes" task description to "Explore Heroes' Rest" instead of "Find Bruce Killis".
[h2]CLASSES & SKILLS[/h2]
- RAILMASTER
- Lantern Flash damage increased from 40% to 70%.
Designer's Note: This accounts for the fact that it no longer blinds by default and has a long default cooldown. - Mortar Cart default attack damage increased from 100% weapon damage to 150%.
- Flamethrower cart default attack increased from 33% to 50%
Designer's Note: We decided to change the skill tuning modifier for auto turrets, resulting in a boost to almost all train car passive skills. - Mortar Car active skill damage changed from 60% to 80% weapon damage.
Designer's Note: We weren't accounting for the skill's long, 10s cooldown, resulting in a small damage increase. - Pound damage decreased from 300% weapon damage base to 230% and Endurance cost changed from 2 to 1.
Designer's Note: The hope is that pound becomes the go-to melee choice here, but it did lose a small amount of damage to account for the reduced Endurance costs. It previously received a small reduction for being able to hit multiple targets, but we removed this because the Area of Effect was so small. - Shotgonne Turret active skill damage decreased from 300% to 280% weapon damage base. However missile size was increased significantly to hit more targets as it pierces.
Designer's Note: This is to help the missile hit closer groups of enemies together while accounting for a previous miscalculation in the damage tuning. - Spike Drive damage increased from 150% to 200% weapon damage.
Designer's Note: This is to account for the fact that it isn't an AoE skill anymore, but instead focus on missiles that move forward from your placement. It was also previously tagged in the backend as a "ranged" skill, which lowered the tuning, but it ultimately is still used in a melee setting so this was changed. - Blasting Charge cost reduced from 2 Endurance to 1, with damage reduced from 110% to 60%
Designer's Note: This is because the skill is primarily about leveraging the additional damage from its Vulnerability application. This makes ALL your other skills do a lot more damage, so the skill itself isn't really about doing damage as much as being a key part of a rotation. - Turret Basic Attack: Increased damage from 20% to 30% based on skill tuning pass.
Designer's Note: This should make the base turret a bit more powerful and feel good as a level one choice. - Flamethrower Car Active Skill: Increased damage from 66% weapon damage to 170% weapon damage.
Designer's Note: This accounts for the skill rework. It used to fire a string of fire missiles and did a ton of damage in very small increments. Now it only hits once and sets enemies burning for 6s. Hopefully this accounts for that perceived damage loss, as well as accounts for it's relatively short range. - Ghost Train damage reduced from 290% to 160%, but Endurance cost reduced from 4 to 3.
Designer's Note: The lower endurance cost, combined with the previously unaccounted for knockback power resulted in a nerf.
- Lantern Flash damage increased from 40% to 70%.
- SHARPSHOOTER
- Goose damage decreased.
- Heartseeker damage decreased.
- Pipi skill damage decreased.
- Rizzi skill damage decreased.
- Shasta skill damage increased.
- Explosive Arrow: Took damage from 230% weapon damage to 280% weapon damage. Removed its 2s cooldown.
- Goose damage decreased.
[h2]UI/UX[/h2]
- Fixed broken tooltips in Sharpshooter Shasta Skill.