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Vote Gunfire Reborn for "Labor of Love" in Steam Awards 2022!

Hello, everyone!
As the Steam Autumn Sale arrives, the Steam Awards are open for nomination! We hope you could vote us for "Labor of Love".
Over the past 2 and a half years, we have brought more than 60 updates for Gunfire Reborn. Your appreciation and support are our biggest motivation all the way through. In the future, we will keep it up and bring more unique content to the game! Please vote for us if you enjoy our game. :)



Meanwhile, Autumn Update is about to release at 20:00 (PST) on Nov. 23th. See you tomorrow!




---Gunfire Studio

Autumn Update Notice & 1st Anniversary of Gunfire Reborn v1.0

Hi, everyone!
Today is the 1st anniversary of Gunfire Reborn v1.0 release. We appreciate your accompany this year! Thanks to your support, we’ve always been motivated to bring you new content, and your feedbacks are vital to make the game better. In the next year, we will keep polishing and updating our game. Hope you enjoy your time in Gunfire Reborn!


[h3]Autumn Update Notice[/h3]
Meanwhile, the Autumn Update of Gunfire Reborn will be released on Nov. 24th. In this update, there will be a NEW MODE – Spiritual Assault, NEW BOSS, and new weapons. Currently, we are undertaking the last test for the new content, and will be ready to present a satisfying outcome to our players!


[h3]Discount[/h3]
By the time Autumn Update is released, there will be a discount for both Gunfire Reborn and its DLC –Visitors of Spirit Realm.

[h3]Steam Point Store[/h3]
We also update our Steam Point Store items, including Animated Stickers, Animated Avatars, and Mini Profile Backgrounds. Hope you guys like it!



---Gunfire Studio

Update Notes - 10/28

What’s up, folks!
In this update, we adjusted some Ascensions and Talents, and added exclusive Spirit Blessings for [Li] and [Xing Zhe]. Some UI are optimized as well. We’re now working on the new weapon, new boss and new game mode for Autumn update. Stay tuned!
----Gunfire Studio

If you have any problems during the game and cannot use the in-game feedback function, you could send your Steam ID, issues descriptions and screenshots to [email protected], we will locate and fix the problem as soon as possible.


[h2]Spirit Blessings[/h2]
[h3]New Exclusive Spirit Blessings:[/h3]
  • [Energy Draining] (Li)
    After casting Spiritual Flame, enter Burn Out state. +150% Weapon DMG, +10% Attack Speed, +10% Movement Speed, and recover 2 energy when inflicting Burning Effect, but consume 5 energy per second. Energy consumption and bonus effect increases by 100% for every 5s in Burn Out (up to 5 times). It ends when re-casting Spiritual Flame or energy runs out.
  • [First Strike] (Xing Zhe)
    +5% Weapon DMG for every remaining ammo in the magazine.


[h2]Hero[/h2]
[h3]Ascension Adjustment[/h3]
[Li]
  • [Burning Bullet]

    Lv1: CD 2.5s -> 1.5s
    Lv3:
    Old: The next shot will consume 30 energy to gain +210% Lucky Shot Chance when energy is more than 30, or recover 15 energy when it is less than 30. (CD 1.5s)
    New: The next shot will consume 30 energy to gain +210% Lucky Shot Chance when energy is more than 50%, or recover 15 energy when it is less than 50%. (CD 1.5s)
  • [Flare Calling] Lv1
    CD 2.5s->1.5s
  • [Molten Meteor] Lv3
    Old: +150% DMG for next weapon shot.
    New: +150% DMG and +20% Elemental Chance for next weapon shot.
  • [Flame Forged]

    Old: After casting Spiritual Flame, for every 1 max energy, +0.8% Weapon and Skill DMG for 6s. Recover 1s duration for every enemy killed during this period.
    New: After casting Spiritual Flame, for every 1 max energy, +0.8% Weapon and Skill DMG for 6s. Recover 1s duration for every Burning Effect inflicted during this period.

[Tao]
  • [Flower Chain]
    DMG Type: Weapon DMG -> Base Weapon DMG

[h3]Ascension Adjustment[/h3]
  • [Lighting Ksana] is now included in [Gifted Man] – [Get a “patrimonial” sniper rifle]


[h2]Stage[/h2]
[h3][Spiritual Link] Effect Adjustment[/h3]
  • [Robust Body]

    Max HP +75% -> +50%
  • [Bloodbath]

    +2 Max HP upon taking damage, up to 200 ->150. This bonus expires when you are knocked down.

[h3] [Spiritual Link] Description Optimization [/h3]
  • [Swordplay]

    Old: Your weapons do not consume ammo while using Sword Out. This effect lasts 3 more seconds after Sword Out ends.
    New: Shooting will restore the ammo consumed while using Sword Out. This effect lasts 3 more seconds after Sword Out ends.


[h2]UI[/h2]
  • Optimized the mechanism of status display. It now can be folded/unfolded.
  • Optimized the controller movement in Hero tag in backpack.
  • Optimized the drop animation of Golden Goblet from Demonic Aura Diffusion.
  • Added the description tag for unavailable Gemini Inscription in Craftsman UI.


[h2]Bug Fix[/h2]
  • Fixed an issue that [Raging Inferno] may not in effect when it has 1 stack only.
  • Fixed an issue that [Qing Yan’s] ascension [Steel Armor] Lv3 may not in effect under certain circumstances.
  • Fixed an issue that [Tsunami Punch] cannot properly trigger elemental advantages of the inscription “(Gemini) Weapon 1 & 2 share their elemental advantages and there's a chance to apply the elemental effect from the other weapon.”
  • Fixed the status description error of “After casting [Fatal Current], remove self elemental effect immediately. In the next 2s, gain immunity to elemental effect and reduce DMG taken by 90%” from [Gifted Man].
  • Fixed an issue that under certain circumstances, the weapon model does not disappear while [Li] is casting skills.
  • Fixed an issue that the flying swords of [Swords Out] are displayed at the wrong place in the 3rd person view.
  • Fixed an issue that in [Spiritual Link], the bonus of [Aqua Formation] does not in effect when having [Flesh and Bones].
  • Fixed an issue that in [Spiritual Link], [Total Mastery] does not work properly on melee weapons.
  • Fixed an issue that under certain circumstances, firing weapons will interrupt aiding teammate.
  • Fixed an issue that the inscription, “Magazine Capacity becomes 2. When the first shot kills the enemy, recovers 1 ammo to the magazine. Otherwise, +200% Lucky Shot Chance to the second shot.”, can still in effect after being replaced.
  • Fixed an issue that the damage of [Flowing Light] is improper when swapping weapons during the thrust.
  • Fixed the UI display error when the boss is invulnerable.
  • Fixed an issue that after being revived players cannot interact with crystal drops.
  • Fixed an issue that the logbook cannot be unlocked properly after defeating [Pole Monarch] in [Mysterious Jokul].
  • Fixed several stuck grounds.
  • Fixed an issue that when the team leader leave the game in advance, other team members cannot enter the game, and the ending panel is displayed improperly.
  • Fixed the text display error of issue description in Feedback.
  • Fixed an issue that the item can be dropped from team info panel while spectating.
  • Updated the game engine, and fixed potential issues that may lead to game crash. Therefore, the update pack is larger than normal. Sorry for the inconvenience.




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Gunfire Reborn: Pricing Adjustment Announcement

Hi, adventurers!

It's been over two years since the Early Access of Gunfire Reborn was released, and we truly thank you for your continued support.

Over the past two years, we've observed that the sales volume of Gunfire Reborn in some regions is consistently larger than the total number of players in it. For example, sales in Turkey are 2-3 times larger than the number of players in the region, but pricing in Turkey is only one-fifth of the price in the United States. Although Steam has stepped in and taken approach to prevent users from buying games across borders, the problem has not been alleviated.

After careful consideration, we have decided to increase the pricing of Gunfire Reborn and its DLC in some regions to some extent at 0:00 PDT (GMT-7) on October 10th.

Purchased contents will not be affected by the price changes.

Finally, we will continue to offer favorable promotions as usual. At the same time, the new contents for the fourth quarter of this year are under methodical development. Please look forward to it!

Thank you for your understanding. Best wishes!

Update Notes - 9/23

What’s up guys!
In this update, we added some new set effects in [Bizarre Dream] – Spiritual Link mode, and adjusted the requirements of some set effects. Besides, we had a balance adjustment for some Spiritual Blessings, Ascensions, Occult Scrolls and Weapon Inscriptions.
The optimization of new contents is still ongoing. Thanks for your support!

--Gunfire Studio


If you have any problems during the game and cannot use the in-game feedback function, you could send your Steam ID, issues descriptions and screenshots to [email protected], we will locate and fix the problem as soon as possible.


[h2]Stage[/h2]

    [Spiritual Link] Mode
  • Added new set effect.
  • Adjusted some requirements for some set effect.
  • [Critical Rush] Adjustment
    Old: -1s CD for Primary Skill and Dash when landing a Crit Hit.
    New: -1s CD for Primary Skill and Dash when landing a Crit Hit (triggered once every 1s).

  • Adjusted the spawn rate of some Mysterious Chest



[h2]Weapon[/h2]

  • Inscription Remove
    (Gemini) Killing an enemy with the held weapon increases base DMG of the next shot from the off-hand weapon by +50%. (Up to 6 shots, stackable)



[h2]Spiritual Blessing[/h2]

  • [Oppressor] (Qing Yan)

    Old: When your current HP% is greater than or equal to that of an enemy, deal additional 150% DMG to them; Otherwise, take 30% less DMG from them.
    New: Restoring or losing HP within the last 10 seconds increases Max Armor by the same amount of HP change (the max bonus is determined by your Max HP). Restoring or losing Armor within the last 10 seconds increases Weapon DMG and Skill DMG by the same percentage of Armor change (the max bonus is determined by your Max Armor).

  • [Dimensional Strike] (Xing Zhe)
    Soul Strike uses: 1 -> 2
    Weapon DMG bonus: 40% -> 30%

  • [Raging Inferno] (Li)
    Fixed an issue that the actual energy recovery speed is inconsistent with the description (Recover 1 energy for every 1m moved -> Recover 1 energy for every 2m moved).

  • [Blossom Enthusiast] (Tao)
    Hit unmarked enemy will mark them with Fatal Blossom, -8 -> -6 hits required to trigger [Fatal Bloom] additional DMG.



[h2]Hero[/h2]

    [Li]
  • [Conflagration]
    Increases Spiritual Flame Base DMG by 150/300/450% -> 120/240/360%

    [Xing Zhe]
  • Optimized the inscription selection of [Ancient Etching].

    [Tao]
  • Optimized the description of [Blade of Bloom].

    [Lei Luo]
    Talent Adjustment:
  • [Gifted Man] can be refreshed constantly now.
  • [Gifted Man] additional talents adjustment:
    1. Old: Your Shield won't break immediately after taking a shield-break damage, and you will be invincible for 2s.(CD: 180s)
    New: When the Shield is broken, immediately fully restores the Shield and becomes Invincible for 2 seconds. (CD: 120s)
    2. Old: After casting [Fatal Current], remove self elemental effect immediately. In the next 2s, gain immunity to elemental effect and reduce DMG taken by 60%
    New: After casting [Fatal Current], remove self elemental effect immediately. In the next 2s, gain immunity to elemental effect and reduce DMG taken by 90%
    3. Old: +20 Max Shield, -50% Shield Recovery Delay
    New: Increases Shield recovery speed by 30%. Delivering a critical hit makes the Shield regenerate immediately.
    4. Old: There is a 50% chance of not consuming number of uses while using [Chain Lightning] during [Fatal Current]
    New: During the Fatal Current, Chain Lightning does not cost Secondary Skill uses.
    5. Old: -0.2s remaining cooldown of [Fatal Current] upon every hit caused by [Chain Lightning]
    New: +30% Chain Lightning DMG for every enemy hit.



[h2]Occult Scroll[/h2]

  • [Fish or Bear Paw]
    Old: Weapon DMG -50%, but each attack hits twice.
    New: -40% Weapon DMG. Every attack hits twice, effective on up to 15 Projectiles. For every excess Projectile, gain 3% Weapon DMG for the current shot.
  • [Enhanced Fish or Bear Paw]
    Old: -50% Weapon DMG, but there is a 75% chance to deal DMG twice and a 25% chance to deal DMG three times.
    New: -25% Weapon DMG. Every attack hits twice, effective on up to 15 Projectiles. For every excess Projectile, gain 4% Weapon DMG for the current shot.



[h2]UI[/h2]

  • Added quick drop function at team panel.
  • Added Spiritual Link info and Ascension level display at end panel and challenge record.



[h2]Sound[/h2]

  • Added a tinnitus sound that triggers the explosion of a powder keg at close range.
  • Optimized the sound feedback when taking damage.



[h2]Text[/h2]

  • Optimized the description of room challenge.



[h2]Bug Fix[/h2]

  • Fixed an issue that the inscription “(Gemini) Plant spores on hit. The amount of spores is equivalent to on-hit Projectiles and Projectiles of the other weapon. When the amount reaches 30, deals additional Weapon DMG to the target.” can not be triggered properly when reaches the stacks.
  • Fixed an issue that the inscription - “(Gemini) Plant spores on hit. The amount of spores is equivalent to on-hit Projectiles and Projectiles of the other weapon. When the amount reaches 30, deals additional Weapon DMG to the target – deals the current weapon’s elemental damage.
  • Fixed an issue that the damage of inscription - “(Gemini) Plant spores on hit. The amount of spores is equivalent to on-hit Projectiles and Projectiles of the other weapon. When the amount reaches 30, deals additional Weapon DMG to the target – can be improperly increased by keep shooting the same enemy with [Laser Gloves].
  • Fixed an issue that the damage of the inscription - “(Gemini) Plant spores on hit. The amount of spores is equivalent to on-hit Projectiles and Projectiles of the other weapon. When the amount reaches 30, deals additional Weapon DMG to the target – can be improperly turned to critical damage by [Deadly Counter].
  • Fixed an issue that the hand animation when using [Cloud Weaver] is improper after casting hero skills constantly.
  • Fixed an issue that the hand animation of [Cloud Weaver] is improper after playing CG.
  • Fixed the attack delay of [Cloud Weaver] after the previous attack.
  • Fixed an issue that [Cloud Weaver] can track the dead enemy.
  • Fixed an issue that [Cloud Weaver] flies around and cannot attack the enemy properly.
  • Fixed an issue that [Cloud Weaver] cannot properly attack the Vault entrance and jars.
  • Fixed an issue that comparing weapons is not effective at the Peddler.
  • Fixed an issue that the sound feedback is not effective when hitting the weak spot of monsters with shield.
  • Fixed the effect missing of [Pole Monarch’s] Gun Summoning.
  • Fixed an issue that [Elite Horsehead] and [Elite Henchman] can cast skill while not facing the player.
  • Fixed an issue that [Elite Thunderous Stalker] may drop too many loots.
  • Fixed an issue that [Energy Orb] makes the enemy turn to the player.
  • Fixed an issue that under certain circumstances, [Xing Zhe’s] talent [Steady Stance] can be triggered by teammates and traps.
  • Fixed an issue that under certain circumstances, [Xing Zhe’s] skill [Soul Strike] cannot properly deal the damage.
  • Fixed an issue that [Xing Zhe’s] talent [Shifting Stars] is still in effect after being removed by the scroll [Break the Ice].
  • Fixed an issue that under certain circumstances, the model of [Xing Zhe] is improper at 3rd person view.
  • Fixed an issue that the Ascension [Constant Threat] is not effective to [Abyssal Serpent].
  • Fixed an issue that under certain circumstances [Xing Zhe’s] shooting cannot deal damage properly
  • Fixed an issue that the stack of [Skill Booster] can be consumed when [Li] cancels the Primary Skill.
    rly.
  • Fixed an issue that the flying sword of [Tao’s] skill [Swords Out] cannot properly track the enemy.
  • Fixed an issue that the lost HP of [Airbag] and [Enhanced Airbag] is counted as damage dealt.
  • Fixed an issue that after refreshing at Peddler with [Refresh Addict] and [Enhanced Refresh Addict], teammates cannot be properly revived.
  • Fixed an issue that [Enhanced Glazed Sight] cannot trigger the extra 1x CritX bonus when HP is at 100%.
  • Fixed an issue that [Vindictive Nature] and [Enhanced Vindictive Nature] may not be triggered properly.
  • Fixed an issue that the stack of [Enhanced Energy Sandals] can be consumed by [Dual-wielding],[Fatal Current], [Tidal Aspis], [Soul Strike].
  • Fixed multiple stuck places at [Longling Tomb], [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul].
  • Fixed an issue that some drops cannot be picked up properly.
  • Fixed an issue that Corrosive Barrel cannot inflict Decay.



Additional Update - 9/24


[h2]Sound[/h2]

  • Disabled the tinnitus sound effect of barrel explosion.


[h2]Bug Fix[/h2]

  • Fixed an issue that some set requirements in Spiritual Link are displayed improperly.
  • Fixed an issue that the Elite Monk challenge cannot be finished properly at Reincarnation 1~4.



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