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Update Notes - 5/15

How is it going, folks? Here is an update for some in-game issues fixes. Thanks for your feedback and suggestions!
——Gunfire Studio

[h2]Bug Fixes[/h2]
  • Fixed the issue where the block between two rooms was not removed after defeating all enemies
  • Fixed the issue where after having all kinds of [Almighty Core], players can not automatically recycle [Almighty Core] via picking them up in [Boundless Dream] and [Endless Journey]
  • Fixed the issue where the slot of [Almighty Core] would be automatically equipped when discarding [Almighty Core]
  • Fixed the issue where [Matrix] might cause improper skill effect of [Lightning Blast]
  • Fixed the issue where the effect performance of [Dimension Portal] when summoning enemies was improper
  • Fixed the issue where the 30% copper would not be returned immediately after consuming in single-player mode when having [Premium Membership]
  • Fixed the issue where [Nona]'s weapon-holding action was lost under certain circumstances
  • Fixed the issue where the dropping place of ammo was improper when destroying weak points of [Gluttony] under certain circumstances




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Update Notes - 5/9

Hi, folks! How is it going?
We have fixed issues such as crashes, black screens, and unresponsive controller buttons under certain circumstances. We have also added auto looting of Almighty Core and optimized startup pop-ups and other content.

  • Fixed the issue where entering the next stage or room would cause crashes and black screens under certain circumstances
  • Fixed the issue where controller buttons became unresponsive under certain circumstances
  • Fixed the issue where the text of Challenge Event was displayed improperly in Daily Challenge
  • Fixed the issue where enemies with [Immortal] could not be defeated
  • Fixed the issue where the sound effect of ice-surface traps played improperly under certain circumstances
  • Fixed the issue where the status of the deployment button for [Hound] was displayed improperly
  • Fixed the issue where [Matrix] blocked the attack from [Iron Wing] in Fire Mode
  • Fixed the issue where self-destruction of [Dimension Portal] was improperly accumulated in season task progress
  • Fixed the issue where cards summoned via [Astroforecast] could not cause elemental effect when [Zi Xiao] has level 3 [Perfect Deck]
  • Fixed the issue where the idle animation of [Tao] was displayed improperly under certain circumstances
  • Fixed the issue where the attack of [Iron Wing] in Fire Mode could penetrate barriers
  • Fixed the issue where [Wind God] acted improperly after transforming into the storm
  • Fixed the issue where the negative effects were not removed after the shield is decreased to 0 when carrying both [Overwhelming Shield] and [Reinforced Eggshell]
  • Fixed the issue where the ascension [Wildfire] was ineffective under certain circumstances
  • Fixed the issue where inscription enhancement of [Weapon Forge]([Mission from Above]) was ineffective under certain circumstances
  • Fixed the issue where enemies moved to improper areas in [Anxi Desert-Stage 1] under certain circumstances
  • Optimized the order of the startup pop-ups
  • Optimized the projectile performance of [Iron Wing] and [Hound]'s shoulder cannons
  • Optimized the drop performance of [Almighty Core]
  • Added the feature - auto looting of [Almighty Core]




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Update Notes - 4/30

What's up, folks!
In this update, we supported the button combo setting for controllers and added the previously missing Korean and Russian texts. Some of the issues were also fixed. Thank you for your feedback and suggestions!

Additionally, for the issues of black screen, crashes, and improper modelling, we are urgently addressing them and will need some more time to resolve them. If you encounter this situation, you can try clearing the Background Processes before playing again, and provide the Graphics Card Driver version, Log Files in the game directory, Crash Logs, and the Frequency of this issue to our email address [email protected] for verification. Thank you again for your patience and support.

*You can check the Graphics Card Driver version by going to This PC - Manage - Device Manager - Display Adapters - Properties - Driver.

Log File path: steamapps\common\Gunfire Reborn\logfile
Crash Log path: C:\Users\admin\AppData\Local\Temp\duoyi\Gunfire Reborn\Crashes

[h2]Controller Optimization[/h2]
  • The button combo setting is available now. Players can change it in Settings - Controller

  • Dev team will continue to optimize the customization function of the button combo in the future


[h2]Localization[/h2]
  • Added the Korean and Russian texts
  • Added some missing texts for other languages


[h2]Bug Fixes[/h2]
  • Fixed the issue where some seasonal tasks could not be completed
  • Fixed the issue where [Qingyan], carrying [Bladed Cleave] and [Capacity Overdraft], would down themselves
  • Fixed the issue where right-clicking in the backpack could not unload the Almighty Core
  • Fixed the issue where [Lone Wolf] could be selected when teaming up with others under certain circumstances
  • Fixed the issue where the [Fall Star] of [Zi Xiao] had improper sound effect under certain circumstances




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Update Notes - 4/29

What's up, folks!
In this update, we fixed the issue of warning effect residue and some other issues in the game. Thank you for your feedback and suggestions!

Additionally, for the issues of black screen, crashes, and improper modeling, we are urgently addressing them and will need some more time to resolve them.  If you encounter this situation, you can try clearing the Background Processes before playing again, and provide the Graphics Card Driver version, Log Files in the game directory, Crash Logs, and the Frequency of this issue to our email address [email protected] for verification. Thank you again for your patience and support.

*You can check the Graphics Card Driver version by going to This PC - Manage - Device Manager - Display Adapters - Properties - Driver.

Log File path: steamapps\common\Gunfire Reborn\logfile
Crash Log path: C:\Users\admin\AppData\Local\Temp\duoyi\Gunfire Reborn\Crashes

[h2]Bug Fixes[/h2]
  • Fixed the issue where the warning effect did not disappear under certain circumstances
  • Fixed the issue where unclaimed rewards from Season 1 were lost after the season ended
  • Fixed the issue where the [Matrix] model was improperly under certain circumstances
  • Fixed the issue where some [Almighty Core] effects were inconsistent with their descriptions
  • Fixed the issue where there was effects residue after deploying a device in controller mode
  • Fixed the issue where energy points in the attribute panel of mechanism were displayed improperly
  • Fixed the issue where [Enhanced · Fortune Challenge] caused the chest that grants enhanced scrolls to grant scrolls improperly
  • Fixed the issue where the Reticle of [Lightning Blast] was displayed improperly under certain circumstances
  • Fixed the issue where the charging effect of [Rainbow Arch] was missing under certain circumstances
  • Fixed the issue where the model of [Elite Thunderous Stalker] was missing in the collection
  • Fixed the issue where the sky appeared improperly in beginner guidance.
  • Fixed the issue where the [Golden Goblet] could not be refreshed under certain circumstances
  • Fixed the issue where the recycling bonus effect in [Boundless Dream] and [Endless Journey] became ineffective under certain circumstances




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Update Notes 4/26: Season 2 Now Released!

What's up, folks!
We gonna release Season 2: Destiny Mechanism in this update! And Season 1: Arcane Ascension will close at the same time. Additionally, We have updated "Season Store" and "Season Selection" feature, 12 new occult scrolls, and some rifle adjustments. Have a good game!

*Localization text for certain languages (Korean, and Russian) is still in progress and will temporarily be displayed in English. We gonna launch updates within the next week. Sorry about the delay!

-Gunfire Studio

[h2]Season 1 Turned-off[/h2]
The "Arcane Ascensions" will be removed from the default gameplay, and all seasonal quest progress will be reset. If you have missed Season 1 reawards and gameplays, don't worry! Folks can use soul essences to purchase missed rewards of former seasons in Season Store, also you can revisit former gameplays in the Season Selection feature!



[h2]Season 2 Starts![/h2]
[h3]Season Gameplay——Destiny Mechanism[/h3]
As the demonic aura surged more fiercely, the pressure on the folks also increased. One day, Nona returned from visiting her sect and brought back three devices overflowing with mysterious energy. Once connected with the internal spiritual energy, those devices will unleash incredible power... 

Available only in Nightmare and Reincarnation. In the beginning, you can choose one from [Datura], [Hound], and [Matrix] as the device for this turn. Almighty Core will drop during combat, which can be equipped in the backpack to enhance the device's abilities. More gameplay details will be unleashed in the game.



[h3]Season Rewards[/h3]
Complete Seson2 tasks and level up seasonal grades to unlock rewards such as avatar frame "Destiny Mechanism", Tao's idle animation "Falling Petals", Scorching Rounds skin "Blossom", Rainbow skin "Dream Star" and more emotes & avatars!





[h3]Season Selection[/h3]
Former gameplays is still available to folks on the top left corner of the lobby. Enjoy it!



[h3]Season Store[/h3]
You can visit the Season Store on the Season page and use soul essences to unlock missed rewards of former seasons.



[h2]Weapon Adjustments[/h2]
[Dragonchaser]
·Weapon DMG:85→90
·Weapon CritX:2.5x→2.0x
·Weapon Skill: 
Old Effect: Launch a mark and shots home on the mark.
New Effect: Launch a mark and shots home in on the mark, +30% RoF when the mark exists

[Rainbow Arch]
·Weapon DMG:85→100
·Weapon Magazine:32→40
·Slightly increase bullet velocity
·Weapon Skill: Reduce charging time and maximum bullets needed for charging, increase DMG bonus of each charging stack, significantly increase the powerful bullet velocity

[Revealer]
·Weapon Feature: Slightly decrease RoF while aiming, reduce the needed hitting times to let the enemy enter a "Weakspot" state 
·Slightly decrease bullet velocity

[Lightning Blast]
·Weapon DMG:85→90
·Weapon Skill: Launches a forcefield sphere. Any projectile going through the sphere grants +50% Lucky Shot Chance, +100% Effective Range, and significantly increases the bullet velocity.
·Exclusive Inscription
Old: Increases the radius of the forcefield sphere. +50% Lucky Shot Chance to projectiles passing through the sphere.
New: Any projectile going through the sphere and hitting the enemy will bounce to other enemies within a 10m range, dealing 50% weapon damage, up to 2 bounces.

[Cavalry]
·Weapon CritX:2.0x→2.5x
·Slightly increase bullet velocity

[Big Hippo]
·Weapon DMG:85→90

[Crimson Firescale]
·Weapon DMG:85→90

[h2]Combat Performance Optimization[/h2]
  • Added new performance of defeat Reticle Color.
  • Added new performance of weapon hits on enemy shields/armor, optimized the performance shield/armor broken effects
  • Optimized the performance of the enemy's action when hit by a weapon
  • Optimized the performance of DMG text when enemies were hit by a weapon


[h2]Occult Scrolls[/h2]
In this update, we have 12 new occult scrolls!

·[Priced HP]


    Unlock: Defeat 15 [Elite Horsehead]
    Quality: Normal
    Effect
    Normal: After switching stages, HP drops to 1, obtaining 3 times the amount of copper for the deducted HP
    Enhanced: After switching stages, HP drops to 1, obtaining 6 times the amount of copper for the deducted HP

·[Empty Bonus]


    Unlock: Defeat 10 [Lightning Lizard]
    Quality: Normal
    Effect
    Normal:+40% weapon DMG for 6s If the magazine is reloaded after being emptied
    Enhanced:+60% weapon DMG for 6s when reloading if the ammo in the magazine is less than 50%

·[Reasonable Exclusive]


    Unlock: Defeat [WIND GOD] once in elite difficulty or above
    Quality: Normal
    Effect
    Normal: It will be destroyed once being discarded. -1 ascension with the lowest degree, +1 ascension with the highest degree randomly (ascensions with a level cap of 1 are not considered).
    Enhanced: It will be destroyed once being discarded. Choose one ascension to decrease by 1 level, then choose another ascension to increase by 1 level.

·[Battle Nature]


    Unlock: Defeat 100 [Horned Beetle]
    Quality: Normal
    Effect
    Normal:+50% weapon and skill DMG when there are more than 2 enemies within 10m.
    Enhanced:+70% weapon and skill DMG when there are enemies within 10m.

·[Undivided Attention]


    Unlock: Defeat 3 [Elite Beetle]
    Quality: Normal
    Effect
    Normal: Every 3 seconds without using primary or secondary skills, +20% weapon DMG (up to 3 stacks). Every 3 seconds without firing, +20% skill DMG (up to 3 stacks)
    Enhanced: Every 3 seconds without using primary or secondary skills, +30% weapon DMG (up to 5 stacks). Every 3 seconds without firing, +30% skill DMG (up to 5 stacks)

·[Divine Energy]


    Unlock: Defeat 10 [ICHTHYOSAURUS OFFSPRING] in elite difficulty or above
    Quality: Rare
    Effect
    Normal:+5/10/15/20% skill DMG for each Normal/Rare/Exclusive/Gemini inscription on the holding weapon
    Enhanced:+10/20/30/40% skill DMG for each Normal/Rare/Exclusive/Gemini inscription on both weapons in a backpack

·[Fortune Challenge]


    Unlock: Defeat 5 [Dragon Qian] in elite difficulty or above
    Quality: Rare
    Effect
    Normal: Occult scroll drops, shops, and mysterious chests will only have [Curiosity Box]. After picking up 4 [Curiosity Box], it will be destroyed (cannot be discarded)
    Enhanced: Occult scroll drops, shops, and mysterious chests will only refresh [Curiosity Box] or [Enhanced·Curiosity Box]. After picking up 6 [Curiosity Box] (including enhanced versions), it will be destroyed (cannot be discarded)

·[Energy Transfer]


    Unlock: Initial Unlock
    Quality: Rare
    Effect
    Normal:+1 stack when teammates casting primary or secondary skills (up to 10 stacks) within 15m. Clear all stacks upon you casting a primary or secondary skill, +10% skill DMG with each stack
    Enhanced:+1 stack when teammates cast primary or secondary skills (up to 20 stacks) within 15m. Clear all stacks upon you casting a primary or secondary skill, +20% skill DMG with each stack

·[Reascend]


    Unlock: Defeat 2 [GOLEM] in elite difficulty or above
    Quality: Rare
    Effect
    Normal: It will be destroyed once being discarded. Hero will lose all ascensions, and gain a corresponding number of golden goblets
    Enhanced: It will be destroyed once being discarded. Hero will lose all ascensions and gains a corresponding number+1 of golden goblets

·[Greedy Choice]


    Unlock: Defeat 3 [Elite Coyote]
    Quality: Rare
    Effect
    Normal: Provides one opportunity to pick up all 3 occult scrolls in a treasure chest at once. The occult scrolls obtained cannot be discarded, and after the selection opportunities are exhausted, [Greedy Choice] will automatically be destroyed (cannot be discarded).
    Enhanced: Provides two opportunities to pick up all 3 occult scrolls in a treasure chest at once. The occult scrolls obtained cannot be discarded, and after the selection opportunities are exhausted, [Greedy Choice] will automatically be destroyed (cannot be discarded).

·[Enhancement Lover]


    Unlock: Defeat 6 [Elite Catfish Warrior]
    Quality: Legendary
    Effect
    Normal: Unlimited enhancement for each craftsman, after the 3rd enhancement, +130 copper cost every time (cannot be discarded).
    Enhanced: Unlimited enhancement for each craftsman, after the 3rd enhancement, +100 copper cost every time (cannot be discarded).

·[Scroll Enhancer]


    Unlock: Defeat 2 [WIND GOD]in elite difficulty or above
    Quality: Legendary
    Effect
    Normal: Upon recycling a occult scroll, randomly enhance a held occult scroll, excluding [Scroll Enhancer]; after each successful enhancement, there is a 100% chance to destroy it. For each non-enhanced and non-cursed occult scroll in the backpack, -10% chance to destroy it (up to -90%). After each successful enhancement and if it is not destroyed, +20% chance to destroy it.
    Enhanced: Upon recycling a occult scroll, randomly enhance a held occult scroll, excluding [Scroll Enhancer]; after each successful enhancement, there is a 100% chance to destroy it. For each non-enhanced and non-cursed occult scroll in the backpack, -10% chance to destroy it (up to -100%). After each successful enhancement if it is not destroyed, +15% chance to destroy it.

[h2]Stages[/h2]
  • Affected by the demonic aura, the Nightmare difficulty and above in 'Hyperborean Jokul' now feature ice-surface traps.
  • Adjusted the maximum level of weapon enhancement in the [Boundless Dream] of the gameplay [Bizzare Dream]
  • Optimized the rules for BOSS random selection in the [Boundless Dream] of the gameplay [Bizzare Dream]


[h2]UI[/h2]
  • Added sorting options in occult scroll interface in the backpack. It now supports sorting by quality in ascending/descending or pickup order
  • Emotes will be displayed above the hero when being sent in the game
  • Added a hint when you return to the lobby but haven't saved your game in the Act Entrance
  • Added a status bar display for certain states that require to show information.
  • Added new button combo feature. It will reset the controller button assignments to default settings. Button combo editing will continue to be optimized in future updates.


[h2]Bug Fixes[/h2]
  • Fixed the issue where [Qing Yan] using primary skill would improperly trigger the effect of room challenge [Gradual Desperation] when activating the Spiritual Blessing [All or Nothing]
  • Fixed the issue where the Crown Prince improperly triggered the effect of occult scroll [Enhanced·Overflowing Waters] under the level 3 Ascension [Acidominance]
  • Fixed the issue where the number of occult scrolls was improperly determined after activating the Spiritual Blessing [Craftsman's Inheritor]
  • Fixed the issue where the Spiritual Blessing [Pain Killer] was not properly triggered by the ranged thunder of the Spiritual Blessing [Thunder Messenger]
  • Fixed the issue where the exclusive inscription of [Piercing Flame] "+100% Weapon DMG for each enemy the ammo pierces and an additional damage is applied to all enemies it has passed through." would improperly increase DMG of the [Soul Strike] Xing Zhe
  • Fixed the issue where the explosion effect was improperly displayed when shoots of [Scorching Rounds] were blocked
  • Fixed the issue where the explosion AoE of explosive weapons was improper under certain circumstances
  • Fixed the issue where the status description of the occult scroll [Enhanced·Perfect Sixth] was improperly displayed
  • Fixed the issue where certain occult scrolls were improperly displayed locking after the removal of the occult scroll [Take it all]
  • Fixed the issue where items dropped in some places of [Duo Fjord] and [Hyperborean Jokul] could not be properly picked up
  • Fixed the issue where the player would be improperly stuck at some places of the [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul]
  • Fixed the issue where certain effects of the enemy's [Lifesaver] were improper in the [Interdependent Fortunes] in [Bizzare Dream]
  • Fixed the issue where the Arcane Jade was not improperly dropped when defeating [Gluttony] and [Pole Monarch] in the [Endless Journey]
  • Fixed the issue where attacking certain parts of the [Rogue Arsonist] would not deal DMG
  • Fixed the issue where location of items dropped from [Gluttony] was improper


[h2]Hot Fix 4/26[/h2]
  • Fixed the issue where the game may crash when players exit a run



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