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Update Notes - 06/01/2022

Hello everyone!
In this update, we've added a few Exclusive Inscriptions, some Challenge Events in Reincarnation 8, as well as fixed some bugs.
For now, the Studio is focusing on developing the new hero and new weapons for DLC. In addition, we are also working on designing more new contents and gameplay. These contents may take some time to develop and adjust. More information will be released in the near future. Thank you for your patience and support!

--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email ([email protected]). We will investigate the issues you encounter as soon as possible.

[h3]Weapons: [/h3]

New Exclusive Inscriptions:
  • Justice: A lava area that continuously deals DMG to enemies in it will be generated upon the bomb hitting ground.
  • Strike Wing: %A split arrow leaves a mark upon hitting an enemy. +100% Lucky Shot Chance of the split arrow if it is generated through hitting an marked enemy.
  • Talisman: Grants consecutively fired talismans different elemental properties.
  • Argus: Generate a spirit upon your first hit on an enemy.The spirit will deal DMG to the enemies in a line when you hit a random enemy.
  • Woodpecker: A mark will be generated upon Crit Hit on a normal enemy. Hitting the mark will directly defeat the enemy.
  • Thunder Storm: -90% projectile speed of lightning ball, +300% Base DMG of the powered arc, and every lightning ball shot increases powered arc DMG and AoE(up to 4 stacks).
  • Scorching Rounds: Explosion AoE +3m, and explosions generated by hitting a block share explosion bonus.

Deleted the Exclusive Inscription:
  • Thunder Storm: The lightning ball will self explode when it's near multiple enemies


New Function:

[Adjustable Magnification] Settings
  • Allows adjusting the magnification through mouse-wheel when scope is on.


[h3]Reincarnation: [/h3]

New Challenge Events in Reincarnation 8:
  • All enemies will transform into Mountain Guard or Arctic Walrus after being defeated!
  • 60% of the DMG an enemy takes will take effect in the next 6s instead of immediately. The enemy will be exempted from remaining DMG that hasn't taken effect, once it deals DMG to a player.
  • Increase hero's movement speed, but take DMG equivalent to 10% of your total HP upon using Dash.
  • +50% DMG to enemies within 12m (including 12m), and deal only 1 DMG to enemies beyond 12m.
  • Enemies will be instantly defeated by a Crit Hit with Foundry. -80% DMG dealt with any other weapon.
  • Enemies gain a large movement speed bonus upon taking DMG, but the bonus will decay quickly.
  • The more types of Elemental Effects on one enemy, the less DMG it will take.
  • When keep dealing Weapon DMG or Skill DMG, the DMG dealt will decrease gradually. This effect will disappear if the other kind of DMG is dealt.


Challenge Events Adjustments in Reincarnation 8:
  • Old: Weapons won't trigger Fire/Lightning/Corrosion DMG in this area. The limited effect will be changed upon reloading.
  • New: Weapons won't trigger Fire/Lightning/Corrosion DMG in this area. The limited effect will be changed upon Dashing.


[h3]Spiritual Blessing: [/h3]

[Fake Death] Adjustments:
  • Cannot teleport during Fake Death.
  • This state will be removed when completing a Vault or a main level, as well as when a teammate is interacting with the portal.


[h3]Monsters: [/h3]

New Monster Affixes:
  • Loyal: An enhanced monster will take 50% DMG that players dealt to surrounding monsters, and only take 20% of the DMG it's supposed to take.

Monster Affixes will not be applied to those who are inappropriate for the affix settings .

[h3]BUG Fixes: [/h3]

  1. Fixed an issue where Talisman may lead to an abnormal camera angle under some circumstance.
  2. Fixed an issue where [Coin Shot] may not increase Lucky Shot Chance.
  3. Fixed an issue where the level progress might be stuck if defeating [YORUHIME-MARU] too fast.
  4. Fixed an issue where one drop rewards may not be obtained in [Anxi Desert-Stage 1].
  5. Fixed an issue where one drop rewards may not be obtained in [Anxi Desert-Stage 2].
  6. Fixed an issue where one drop rewards may not be obtained in [Desert Ruins].
  7. Fixed some map issues where players might be stuck in [Hyperborean Jokul - Stage 1].
  8. Fixed a map issue where it may hinder players from moving in [Hyperborean Jokul - Stage 2].
  9. Fixed a map issue where it may hinder players from moving in [Snowy Fairyland].
  10. Fixed a map issue where player might be stuck in [Desert Ruins].





[h2] 6/6 Additional Update:[/h2]
  • Fixed an issue where some controllers may not function normally in game.





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Update Notes - 04/28/2022

Hello everyone!
In this update, we have added an “Adjustable Magnification” function for snipers, some exclusive inscriptions for weapons and some new special monster affixes. Meanwhile, we also tweaked some of the Spiritual Blessings, Ascensions and Occult Scrolls.
Our first DLC is currently under development, the content will include the long-awaited new hero, new weapons and so on. We are planning to release DLC in the third quarter of this year, and we’ll also keep on optimizing all the existing content.
As always, thank you all for your patience and support! Please stay tuned!

--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email ([email protected]). We will investigate the issues you encounter as soon as possible.

[h3]Occult Scroll[/h3]
[Explosive Bullets]
  • Old: Non-elemental weapons have a 20% chance of causing an additional explosion, dealing DMG equivalent to 100% base Weapon DMG.
  • New: Non-elemental weapons will cause an additional explosion, dealing DMG equivalent to 100% weapon Base DMG (Cooldown 2s).
Reincarnation
Enhanced Occult Scrolls:
[Enhanced·Magic Watch]
  • Old: There's a 33% chance to reset the cooldown when you use Primary Skill or Dash, and a 15% chance to reset primary skill's cooldown upon using a Secondary Skill.
  • New: There is a 33% chance to reset the cooldown of both Dash and Primary Skill when you use either of them.

[Enhanced·Explosive Bullets]
  • Old: Weapons have a 20% chance of causing an additional explosion, dealing DMG equivalent to 100% base Weapon DMG.
  • New: Weapons will cause an additional explosion, dealing DMG equivalent to 100% weapon Base DMG (Cooldown 2s).


[h3]Spiritual Blessing[/h3]
[Eye of Providence]
  • Old: Vaults and Peculiar Chests are visible on the minimap.
  • New: Vaults and Peculiar Chests are visible on the minimap, and you will be able to acquire one extra Peculiar Chest every Act.

[Fake Death]
  • Old: Grants you another chance of reviving yourself using soul essence.
  • New: Instead of falling immediately upon taking lethal DMG, you can enter a state of "Fake Death" for 10s, and you won't fall during this state. Killing any enemy will end the state early. (Cooldown 120s)

[Steady Profit]
  • Old: Upon gaining or consuming soul essence, obtain double the amount as copper.
  • New: You can purchase 2 Enhanced Occult Scrolls from Phantom Peddler.

[Painkiller]
  • Old: Convert all elemental effects applied to the hero to buffs with opposite effects.
  • New: Obtain a random elemental effect upon taking DMG, and convert all negative elemental effects applied to the hero to bonus with opposite effects.

[Royal Guard]
  • Old: Guarantees an elite monster at the end of a pre-BOSS stage.
  • New: Guarantees elite monster at the end of a pre-BOSS stage.

    Note: The new effect may cause a large number of elite monsters to appear in [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul].

[Overconsumption]
  • Old: +300% weapon and skill DMG. -5% weapon and skill DMG for every owned scroll; -20% weapon and skill DMG for every activated ascension. (DMG penalty won't exceed -300%)
  • New: +150% Weapon and Skill DMG, -30% Cooldown, +30% Movement Speed, +30 Max HP and Max Shield/Armor. For every Occult Scroll you carry, -3.3% total bonus mentioned above.

[Thorny Bloom]
  • Old:Deal Skill DMG to the enemy when the mark of [Fatal Bloom] vanishes. (DMG = Number of times extra DMG triggered within the mark duration
  • base [Fatal Bloom] DMG)
  • New: For every [Fatal Bloom] you gained, +40% [Fatal Bloom] Base DMG for 10s, up to 30 stacks. Deal one more Skill DMG to the enemy when the mark of [Fatal Bloom] vanishes.


[h3]Challenge Event[/h3]
  • Added a Challenge Event “Innumerable elite monsters are coming!” in Reincarnation 8.


[h3]Hero[/h3]
Ascension Adjustments:

Crown Prince:
[Acidic Explosion]: Explosion Radius changes from 5m→7m
[Energy Bolt]: The chance of multiple explosion increases.
  • Level 1: Increases chance of exploding twice from 30%→50%
  • Level 2: Increases chance of exploding twice from 30%→50%, exploding three times from 10%→20%
  • Level 3: Increases chance of exploding twice from 30%→50%, exploding three times from 20%→35%, exploding four times from 10%→15%.

Qing Yan:
  • [No Retreat]: Grants additional “immune to slows” effects.


[h3]Monsters[/h3]
Added new affix to enhanced monsters:
  • [Bleed]: When a monster is dealing DMG to a player, it will also add a Bleeding debuff to the player.
  • [Armored]: The monster’s HP is converted to Shield/Armor.

Optimized the tracking projectile of [Longbowman] and [Bandit Retainer]. Now the turning speed of their projectiles will be lowed when they are close to players.

Tweaked [Elite Lobster] settings:
  • Added a new skill when entering battlefield: Bombard players who entered the battle scene randomly within a certain range.
  • Lowered the frequency of firing: 7->4, after firing right and lift, increase the artillery DMG: 100%-170%.
  • [Elite Lobster] will attack immediately for one time upon appearance.


[h3]Levels[/h3]
  • Added a new random route in [Hyperborean Jokul - Stage 2].
  • Added a new [Snowy Fairyland] in [Hyperborean Jokul - Stage 2].
  • Optimized a new [Snowy Fairyland] in [Hyperborean Jokul - Stage 1].


[h3]Weapons[/h3]
  • Added “Adjustable Magnification” for snipers.
  • Optimized Controller vibration for some weapons.


[h3]New Inscriptions[/h3]
  • [Rainbow Arch] Exclusive: “Weapon Skill consumes all magazine ammo and deals higher DMG”.
  • [Dragonchaser] Exclusive: ”Launch 3 marks and all shots home in on the marks in sequence”.
  • [Icy Spear] Exclusive: “Increase total AoE over time”.
  • [Deafening Mortar] Exclusive: “Weapon skill consumes all magazine ammo and fires more mortar shells”.


[h3]UI[/h3]

  • The color of Primary Skill countdown is set to be the same as the hero theme color。


[h3]BUG Fixes[/h3]
  1. Fixed an issue where purchasing Buns from Peddler will not increase max Shield/Armor bonus while carrying [Enhanced·Gourmet].
  2. Fixed an issue where Qiansui [Hurtle] Base DMG is incorrectly calculated.
  3. Fixed an issue where the reduction of DMG bonus stacks is greater than magazine capacity regarding to the Exclusive Inscription of [Demonlore] “+50% magazine capacity and gain Weapon Base DMG bonus stacks that equal to magazine capacity after reloading. Lose one stack on one shot.”
  4. Fixed an issue where the number preparations displayed might be incorrect if a teammate was revived during battle.
  5. Fixed an issue where monsters may not be summoned in [Longling Tomb-Stage 2].
  6. Fixed a map issue in [Anxi Desert-Stage 1] that may stuck players.
  7. Fixed an issue where some monsters may appear earlier in [Anxi Desert-Stage 3].
  8. Fixed a map issue in [Anxi Desert-Stage 3] that may stuck players.
  9. Fixed an issue where stuff may drop out of the map in [Duo Fjord-Stage 2].
  10. Fixed an issue where monsters might appear abnormally in [Duo Fjord-Stage 2].
  11. Fixed a map issue in [Duo Fjord-Stage 1] that may stuck players.
  12. Fixed a model glitch in [Duo Fjord-Stage 2].
  13. Fixed an issue where [Fiddler Crab] may not enter the battlefield and the level progress might be stuck in [Duo Fjord-Stage 3].
  14. Fixed a map issue in [Snowy Fairyland] that may stuck players.



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Update Notes - 03/25/2022

Hello everyone!

In this update, we fixed some bugs, added some Enhanced Occult Scrolls and exclusive inscriptions. In addition, we also adjusted and optimized some content related to Weapons, Occult Scrolls, Levels and Monsters.
For the DLC that everyone is looking forward to, we have already started to prepare the new content. Please allow us more time to polish it. Thank you all for your patience and support!

--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email ([email protected]). We will investigate the issues you encounter as soon as possible.

[h3]Occult Scrolls[/h3]
New Enhanced Occult Scrolls:
  • [Enhanced·Advanced Joggers]: -50% Dash cooldown, and has a 33% chance to reset Dash cooldown while using it.
  • [Enhanced·Ammo Recoverer]: Get 1 ammo of each weapon type for every 1m traveled.
  • [Enhanced·Thunder Screen]: Deal lightning DMG to surrounding enemies within 12m when being hit or damaged. The lightning DMG is affected by your max shield/armor, max HP, and skill DMG (trigger up to once per second).
  • [Enhanced·Hidden Treasure]: Breakable objects may drop coppers together with a higher chance of dropping buns and soul essences when destroyed.
  • [Enhanced·Wait for Good]: First shot after each 10s will deal Crit DMG (up to 10 stacks).
  • [Enhanced·Extra Surprise]: Killing an enemy grants extra coppers, and grants extra supply of Secondary Skill uses.
  • [Enhanced·Dormant Bullet]: The fewer bullets remaining in the magazine, the higher the Weapon DMG (up to +75%). When remaining magazine ammo is no higher than 10%(or just 2), recover 10% magazine ammo(at least 1) every second.
  • [Enhanced·Thunder Step]: After using Dash, cast a lighting bolt on 3 closest enemies within 25m, deal DMG and temporarily imprison them.
  • [Enhanced·Effective Split]: Randomly get 2 non-discardable Occult Scrolls, and have a 50% chance to obtain Enhanced Occult Scroll.
  • [Enhanced·Good and Evil]: +30% Lucky Shot Chance and -30% Dash/Primary Skill cooldown if you don't own any cursed scrolls; +15 max HP and max Shield/Armor for each cursed scroll you own.
  • [Enhanced·Stone Skin]: -30% total DMG taken for 3 times upon taking DMG. (Un-stackable)
  • [Enhanced·Premium Membership]: Whenever you spend copper, there is a 25% chance to gain 100% copper consumed back, and a 75% chance to gain 30% copper consumed back.
  • [Enhanced·Spirit Bible]: +120% Skill DMG, and for every Occult Scroll you own, +3% Skill DMG.
  • [Enhanced·Elemental Magazine]: Deals an additional 50% DMG when Weapon DMG causes an elemental effect/Crit Hit/Lucky Shot.
  • [Enhanced·Reasonable Luck]: +80% Lucky Shot Chance.
  • [Enhanced·Rich's Privileges]: Every time your skill deals DMG, it will inflict additional skill DMG based on how much copper you currently own. (For each enemy, the additional skill DMG occurs up to 1 time every 2s.)
  • [Enhanced·Overwhelming Shield]: +50% Shield recovery speed, and Shield recovery won’t be interrupted when Shield is below 50%..
  • [Enhanced·Fight for Immortality]: Upon taking DMG, gain additional max Shield/Armor for 25s, equivalent to the DMG received. (CD: 25s)
  • [Enhanced·Hidden Transaction]: Total enhancements +1 at the Craftsman. There’s a 33% chance to enhance a weapon by +1 extra level when enhancing your weapons at a craftsman.
  • [Enhanced·Terrific Crossfire]: -1s Primary Skill cooldown upon casting a Secondary Skill. Every use of Primary Skill recovers 3 uses of Secondary Skill.
  • [Enhanced·Surprise Bonus]: When deal Skill DMG, there is a 15% chance to +100% DMG dealt, and a 5% chance to +200% DMG dealt.
  • [Enhanced·Sucker Punch]: For every 1% total HP of an enemy, +0.5% Skill DMG dealt to it.
  • [Enhanced·Enduring Caster]: +2% Skill DMG for every 5 total HP you currently have.
  • [Enhanced·Vindictive Nature]: +40% Weapon and Skill DMG for 10s upon being hit or taking DMG, +100% DMG dealt to the enemy who hit you for 10s.


Adjusted some Enhanced Occult Scrolls effects:
  • [Enhanced·Lifesaver]
    Old: HP is fixed at 1 for 5s when taking lethal DMG, then recovers 100% Max HP and 100% Max Shield/Armor. This occult scroll will be destroyed once the effect is triggered.
    New: HP is fixed at 1 for 5s when taking lethal DMG, and recovers 50% Max HP and 50% Max Shield/Armor if any enemy is killed during this period (CD 120s).
  • [Enhanced·Tactical Reload]
    Old: When reloading, -100% DMG taken and +30% movement speed.
    New: When reloading and for 4s after reloading, -20% DMG taken and +30% movement speed.
  • [Enhanced·Explosive Bullets]
    Old: Non-elemental weapons have a 20% chance of causing an additional explosion, dealing DMG equivalent to 100% base Weapon DMG.
    New: Weapons have a 20% chance of causing an additional explosion, and dealing DMG equivalent to 100% base Weapon DMG.


[h3]Monsters[/h3]
[Elite Kappa] Adjustments
  • Optimized [Elite Kappa]’s teleport mechanism, now it won’t flash to positions that are close to one's back/front.
  • Modified [Elite Kappa]’s combat distance, now it will keep a medium distance from players in battlefield.
  • Enhanced [Elite Kappa]'s orbs summoning skill, increased the number of its orbs, and now it can release orbs faster.

[Elite Corrupt Monk] Adjustments
  • Optimized its movement behavior, now the [Elite Corrupt Monk] and its mirror images will quickly distance themselves from players.
  • Added mechanism: The [Elite Corrupt Monk] itself will take lower DMG if its mirror image exists.


[h3]Levels[/h3]
  • Optimized some entrances to the Vault.
  • Added a new Vault in [Hyperborean Jokul - Stage 1].


[h3]Special Effects & Models[/h3]
  • Optimized armor breaking effects of [Spearman] and [Foot Soldier].
  • Fixed [Mandrill Cavalry]’s model where its outline may not display normally.


[h3]Weapons[/h3]
Weapon Adjustments

[Frenzied Shark]
  • Changed it to automatic firing
  • Increased RoF: 156->220
  • Increased Projectile Speed: 25-> 35
  • Optimized its flying and bouncing projectile
  • Reduced Base DMG: 325->235

[Lightning Blast]
Weapon Skill Effect Adjustment
  • Old: Launches a forcefield sphere. Any projectile going through the sphere gains an additional 50% DMG.
  • New: Launches a forcefield sphere. Any projectile going through the sphere grants +50% Weapon DMG, +50% projectile speed, and +100% Effective Range of the firing weapon.

[Justice]
  • Optimized the drop curve of its projectiles.

[Argus]
  • Increased the distance at which the knockback effect can be triggered from 7m to 10 m.


Added new Exclusive Inscriptions

[Demonlore]
  • +50% magazine capacity, and reloading grants stacks of Weapon Base DMG bonus. The number of stacks is equal to the magazine capacity. Lose one bonus stack for every shot you fire.

[Frenzied Shark]
  • Grenade does not detonate over time, but detonates when there is an enemy within the blast radius.

[Prism]
  • Split 3 darts after the first ricochet.

[Rainbow]
  • The farther the mark is, the higher the ray DMG toward the locked mark.


[h3]UI[/h3]
  • Adjusted the text format of Ascension descriptions in the Ascension interface.
  • Added a new buff icon of Occult Scroll [Evil-Devouring Sword].
  • Added a new 3D warning which displays grenades from enemies.


[h3]Controllers[/h3]
  • Added two new Response Curves: “Fine Aim” and “High Velocity”.
  • Added vibration effect when Shield/Armor is broken.


[h3]Descriptions[/h3]
  • Optimized some Ascension descriptions.
  • Optimized some descriptions of Heroes, Heroes Talents and Skills.
  • Amended the Inscription “Reload two ammo at a time, and +30% chance to gain one more projectile.” to “Reload two ammo at a time, and +30% projectile.”


[h3]Audio[/h3]
  • Adjusted the sound effect when enemies appear in [Hyperborean Jokul].


[h3]Bug Fixes[/h3]
  1. Fixed an issue where the countdown prompt for changing stages may remain after reconnecting.
  2. Fixed an issue where max HP may display abnormally when carrying Occult Scroll [Enhanced·Paranormality] and [Flesh and Bones].
  3. Fixed an issue where reload may not function as planned under some circumstance.
  4. Fixed an issue where “Blade Heart” and [Arms Dealer] may not be stacked when using [Foundry] if owning the Occult Scroll [Advanced Depot].
  5. Fixed an issue where [Arms Dealer] may not gain extra stacks when additional ammo is consumed by Occult Scroll [Bullet Light].
  6. Fixed an issue where [Foundry]’s lucky shots may cause Large Ammo to recover when carrying [Enhanced·Bullet Light].
  7. Fixed an issue where [White Shark] might be stuck after casting skills.
  8. Fixed an issue where one could only move but not attack after reconnecting.
  9. Fixed an issue where the drops may not be obtained in [Hyperborean Jokul - Stage 1] and [Hyperborean Jokul - Stage 2].
  10. Fixed an issue where the enemies may not show up normally in [Hyperborean Jokul - Stage 2].
  11. Fixed an issue where enemies may float suddenly when attacking in [Longling Tomb-Stage 1].
  12. Fixed a map issue where players may get stuck in [Desert Ruins].
  13. Fixed an issue where [Fiddler Crab] may stay in sea in [Duo Fjord-Stage 3].
  14. Fixed an issue where [GOLEM]’s laser may not disappear under some circumstance.
  15. Fixed an issue where the level 3 effect “A critical hit against an enemy will create a toxic cloud equivalent to a detonated smoke grenade” of [Crown Prince]’s Ascension [Acidominance] may not trigger [Elemental Shield].
  16. Fixed an issue where [Ao Bai]’s level 3 Ascension [Battle-Tested] may cause a non-stopping Dual-Wield.
  17. Fixed an issue where [Ao Bai] may not be able to reload while Dual-Wielding.
  18. Fixed an issue where [Thunder Storm]’s weapon skill may not deal DMG when being close to an enemy.
  19. Fixed an issue where players might be stuck by [Craftsman] in [Quicksand Pool-Final Stage].
  20. Fixed an issue where the projectiles of [Dragonchaser] may not be able to hit the target it marked.
  21. Fixed an issue where the overall control and response might be delayed if both PS and XBOX controllers are connected at the same time
  22. Fixed an issue where the spiritual gem of Demonic Aura Diffusion may not drop rewards.  
  23. Fixed an issue where the Inscription “There is a 20% chance to consume 0 ammo when shooting.” of [Deafening Mortar] may cause abnormal piercing effect.



[h3]4/1 Additional Update:[/h3]
1. Fixed an issue where [Hell] could cause the game to crash.
2. Fixed an issue where [Strike Wing] could cause the game to crash.
3. Fixed an issue where the avatar frames [Million Treasure] and [Pioneer] might be abnormally locked.



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Update Notes - 02/25/2022

Hello everyone!
In this update, we fixed some bugs as well as adjusted and optimized content with respect to weapons, Occult Scrolls and levels. The dev team is currently preparing for a DLC development plan in 2022. We’ll make an announcement when there is a clear schedule, so stay tuned! Thanks for all your support!

--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email ([email protected]). We will investigate the issues you encounter as soon as possible.


[h3]Weapon[/h3]
Adjusted two Gemini inscriptions:
  • Old: (Gemini) Killing an enemy with the held weapon increases the base DMG of the next shot from the off-hand weapon by +50%. (Up to 10 shots will be affected.)
  • New: (Gemini) Killing an enemy with the held weapon increases base DMG of the next shot from the off-hand weapon by +50%. (Up to 6 shots, stack-able)
  • Old: (Gemini) Plant a spore on the target when hitting enemy and deal AoE damage when the spore from different weapons meet together.
  • New: (Gemini) Plant a spore on the target when hitting enemy and deal extra damage when the spore from different weapons meet together. (Stacks will not be reset after encounter)

Special Effects:
  • Optimized [Foundry]’s projectile effects and hitting effects on ice & snow.


[h3]Occult Scrolls[/h3]
Added a new Enhanced Occult Scroll:
  • [Enhanced·Evil-Banishing Talisman]: Gain immunity to all Cursed Scrolls, and your Cursed Scrolls become discard-able.


[h3]Monsters[/h3]
Optimized the resistance pattern of monsters to the freezing effect of [Energy Orb]
  • Old: The more times the freezing effect is triggered, the higher the monster’s resistance ability.
  • New: The longer the freezing effect lasts, the higher the monster’s resistance ability.


[Elite Coyote] Adjustments
  • Added skills such as quick swoop, setting quicksand traps, and deleted its skill of throwing corrosive balls.
  • Adjusted AI, reduced the chance of missing player’s hits, and enhanced its tendency to attack.

If the artillery shells in [Dinghai Bay-Final Stage] are not picked up within 15 seconds, they will automatically blast and deal damage to players.


[h3]Levels[/h3]
  • Added a new route in [Hyperborean Jokul - Stage 2].
  • Optimized some scenes in [Hyperborean Jokul] and lowered power consumption.


[h3]Descriptions[/h3]
  • Optimized Occult Scroll descriptions of [Elite Assassin] and [Enhanced·Elite Assassin].
  • Optimized Occult Scroll descriptions of [Enhanced·Fire Enthusiast], [Enhanced·Lightning Enthusiast] and [Enhanced·Corrosion Enthusiast].
  • Optimized the descriptions of Ascension [Survival Instinct]’s status icon and some related Talents.
  • Optimized the box text of skipping a dialog.
  • Optimized some translations.


[h3]Special Effects & Models[/h3]
  • Optimized the performance of [Foot Soldier] in Beginner's guide.
  • Optimized the model and action performance of [Craftsman]


[h3]UI[/h3]
  • Optimized text layouts displayed on some interfaces.


[h3]Audio[/h3]
  • Optimized the sound effects of weapon hits.


[h3]BUG Fixes[/h3]
  1. Fixed an issue where owning the Spiritual Blessing [Weapon Genius], the weapon level might still be retained even if it is discarded by [Ao Bai] when dual-wielding.
  2. Fixed an issue where [Lei Luo]’s Ascension [Thunder Nemesis] cannot hit [Pole Monarch]’s aura jars.
  3. Fixed an issue where the increase of Shield obtained through [Unfathomable Ocean] doesn’t double when [Qian Sui] carrying Occult Scroll [Paranormality].
  4. Fixed an issue where the highest-level numbers of [Lei Luo]’s Ascension [Fulminous Zap] are incorrectly calculated.
  5. Fixed an issue where [Argus] could knock monsters back into walls.
  6. Fixed an issue where [Argus] could knock back some mighty monsters.
  7. Fixed an issue where a single reload might add 2 magazine ammo of [Hell].
  8. Fixed an issue where [Elite Mutant Penguin] might enter the next zone earlier.
  9. Fixed an issue where in the challenge event [Monsters are shielded and immune to damage and manipulation, shields break 1s after being hit!], the [Bomber] may not explode.
  10. Fixed an issue where the red edges may still exist when the aura jars in [Jade Summit - Final Stage] are not attack-able.
  11. Fixed an issue where a Vault entrance may be blocked by Craftsman in [Longling Tomb-Stage 2].
  12. Fixed an issue where a dropped item may not be picked up in [Longling Tomb-Stage 3].
  13. Fixed an issue where players might be stuck by Phantom Peddler in [Anxi Desert-Stage 1].
  14. Fixed an issue where players might be knocked back by monsters and then be stuck in [Anxi Desert-Stage 2].
  15. Fixed a map issue in [Anxi Desert-Stage 3] in order to prevent players from being stuck by stones.
  16. Fixed an issue where monsters may stay out of the battle field in [Duo Fjord-Stage 1].
  17. Fixed an issue where players might be stuck in [Duo Fjord-Stage 3].
  18. Fixed a map issue where players might be stuck under water in [Duo Fjord-Stage 3].
  19. Fixed a map issue that prevents players from moving in [Duo Fjord-Stage 3].
  20. Fixed an issue where a dropped item may not be picked up in [Duo Fjord-Stage 3].
  21. Fixed an issue where a dropped item is not pick-able.
  22. Fixed an issue where the artillery shells appear abnormally in [Dinghai Bay-Final Stage].
  23. Fixed an issue where the guns might be translucent upon quickly switching weapons.
  24. Fixed an issue where the dead zone might be too large.
  25. Fixed an issue where the text in shooting mode could not switch to other languages immediately.






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Gunfire Reborn Trading Cards & Points Shop Items Are LIVE Now!

Hello everyone!
To celebrate the Chinese Spring Festival, we have uploaded the first series of Gunfire Reborn Steam Community Items, such as Animated Profile Backgrounds, Trading Cards, Badges and so on. We wish you could like them and we wish you all a happy year of the Tiger! Have fun!

--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email ([email protected]). We will investigate the issues you encounter as soon as possible.


Check them out here!






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