1. Gunfire Reborn
  2. News

Gunfire Reborn News

Update Notes - 03/25/2022

Hello everyone!

In this update, we fixed some bugs, added some Enhanced Occult Scrolls and exclusive inscriptions. In addition, we also adjusted and optimized some content related to Weapons, Occult Scrolls, Levels and Monsters.
For the DLC that everyone is looking forward to, we have already started to prepare the new content. Please allow us more time to polish it. Thank you all for your patience and support!

--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email ([email protected]). We will investigate the issues you encounter as soon as possible.

[h3]Occult Scrolls[/h3]
New Enhanced Occult Scrolls:
  • [Enhanced·Advanced Joggers]: -50% Dash cooldown, and has a 33% chance to reset Dash cooldown while using it.
  • [Enhanced·Ammo Recoverer]: Get 1 ammo of each weapon type for every 1m traveled.
  • [Enhanced·Thunder Screen]: Deal lightning DMG to surrounding enemies within 12m when being hit or damaged. The lightning DMG is affected by your max shield/armor, max HP, and skill DMG (trigger up to once per second).
  • [Enhanced·Hidden Treasure]: Breakable objects may drop coppers together with a higher chance of dropping buns and soul essences when destroyed.
  • [Enhanced·Wait for Good]: First shot after each 10s will deal Crit DMG (up to 10 stacks).
  • [Enhanced·Extra Surprise]: Killing an enemy grants extra coppers, and grants extra supply of Secondary Skill uses.
  • [Enhanced·Dormant Bullet]: The fewer bullets remaining in the magazine, the higher the Weapon DMG (up to +75%). When remaining magazine ammo is no higher than 10%(or just 2), recover 10% magazine ammo(at least 1) every second.
  • [Enhanced·Thunder Step]: After using Dash, cast a lighting bolt on 3 closest enemies within 25m, deal DMG and temporarily imprison them.
  • [Enhanced·Effective Split]: Randomly get 2 non-discardable Occult Scrolls, and have a 50% chance to obtain Enhanced Occult Scroll.
  • [Enhanced·Good and Evil]: +30% Lucky Shot Chance and -30% Dash/Primary Skill cooldown if you don't own any cursed scrolls; +15 max HP and max Shield/Armor for each cursed scroll you own.
  • [Enhanced·Stone Skin]: -30% total DMG taken for 3 times upon taking DMG. (Un-stackable)
  • [Enhanced·Premium Membership]: Whenever you spend copper, there is a 25% chance to gain 100% copper consumed back, and a 75% chance to gain 30% copper consumed back.
  • [Enhanced·Spirit Bible]: +120% Skill DMG, and for every Occult Scroll you own, +3% Skill DMG.
  • [Enhanced·Elemental Magazine]: Deals an additional 50% DMG when Weapon DMG causes an elemental effect/Crit Hit/Lucky Shot.
  • [Enhanced·Reasonable Luck]: +80% Lucky Shot Chance.
  • [Enhanced·Rich's Privileges]: Every time your skill deals DMG, it will inflict additional skill DMG based on how much copper you currently own. (For each enemy, the additional skill DMG occurs up to 1 time every 2s.)
  • [Enhanced·Overwhelming Shield]: +50% Shield recovery speed, and Shield recovery won’t be interrupted when Shield is below 50%..
  • [Enhanced·Fight for Immortality]: Upon taking DMG, gain additional max Shield/Armor for 25s, equivalent to the DMG received. (CD: 25s)
  • [Enhanced·Hidden Transaction]: Total enhancements +1 at the Craftsman. There’s a 33% chance to enhance a weapon by +1 extra level when enhancing your weapons at a craftsman.
  • [Enhanced·Terrific Crossfire]: -1s Primary Skill cooldown upon casting a Secondary Skill. Every use of Primary Skill recovers 3 uses of Secondary Skill.
  • [Enhanced·Surprise Bonus]: When deal Skill DMG, there is a 15% chance to +100% DMG dealt, and a 5% chance to +200% DMG dealt.
  • [Enhanced·Sucker Punch]: For every 1% total HP of an enemy, +0.5% Skill DMG dealt to it.
  • [Enhanced·Enduring Caster]: +2% Skill DMG for every 5 total HP you currently have.
  • [Enhanced·Vindictive Nature]: +40% Weapon and Skill DMG for 10s upon being hit or taking DMG, +100% DMG dealt to the enemy who hit you for 10s.


Adjusted some Enhanced Occult Scrolls effects:
  • [Enhanced·Lifesaver]
    Old: HP is fixed at 1 for 5s when taking lethal DMG, then recovers 100% Max HP and 100% Max Shield/Armor. This occult scroll will be destroyed once the effect is triggered.
    New: HP is fixed at 1 for 5s when taking lethal DMG, and recovers 50% Max HP and 50% Max Shield/Armor if any enemy is killed during this period (CD 120s).
  • [Enhanced·Tactical Reload]
    Old: When reloading, -100% DMG taken and +30% movement speed.
    New: When reloading and for 4s after reloading, -20% DMG taken and +30% movement speed.
  • [Enhanced·Explosive Bullets]
    Old: Non-elemental weapons have a 20% chance of causing an additional explosion, dealing DMG equivalent to 100% base Weapon DMG.
    New: Weapons have a 20% chance of causing an additional explosion, and dealing DMG equivalent to 100% base Weapon DMG.


[h3]Monsters[/h3]
[Elite Kappa] Adjustments
  • Optimized [Elite Kappa]’s teleport mechanism, now it won’t flash to positions that are close to one's back/front.
  • Modified [Elite Kappa]’s combat distance, now it will keep a medium distance from players in battlefield.
  • Enhanced [Elite Kappa]'s orbs summoning skill, increased the number of its orbs, and now it can release orbs faster.

[Elite Corrupt Monk] Adjustments
  • Optimized its movement behavior, now the [Elite Corrupt Monk] and its mirror images will quickly distance themselves from players.
  • Added mechanism: The [Elite Corrupt Monk] itself will take lower DMG if its mirror image exists.


[h3]Levels[/h3]
  • Optimized some entrances to the Vault.
  • Added a new Vault in [Hyperborean Jokul - Stage 1].


[h3]Special Effects & Models[/h3]
  • Optimized armor breaking effects of [Spearman] and [Foot Soldier].
  • Fixed [Mandrill Cavalry]’s model where its outline may not display normally.


[h3]Weapons[/h3]
Weapon Adjustments

[Frenzied Shark]
  • Changed it to automatic firing
  • Increased RoF: 156->220
  • Increased Projectile Speed: 25-> 35
  • Optimized its flying and bouncing projectile
  • Reduced Base DMG: 325->235

[Lightning Blast]
Weapon Skill Effect Adjustment
  • Old: Launches a forcefield sphere. Any projectile going through the sphere gains an additional 50% DMG.
  • New: Launches a forcefield sphere. Any projectile going through the sphere grants +50% Weapon DMG, +50% projectile speed, and +100% Effective Range of the firing weapon.

[Justice]
  • Optimized the drop curve of its projectiles.

[Argus]
  • Increased the distance at which the knockback effect can be triggered from 7m to 10 m.


Added new Exclusive Inscriptions

[Demonlore]
  • +50% magazine capacity, and reloading grants stacks of Weapon Base DMG bonus. The number of stacks is equal to the magazine capacity. Lose one bonus stack for every shot you fire.

[Frenzied Shark]
  • Grenade does not detonate over time, but detonates when there is an enemy within the blast radius.

[Prism]
  • Split 3 darts after the first ricochet.

[Rainbow]
  • The farther the mark is, the higher the ray DMG toward the locked mark.


[h3]UI[/h3]
  • Adjusted the text format of Ascension descriptions in the Ascension interface.
  • Added a new buff icon of Occult Scroll [Evil-Devouring Sword].
  • Added a new 3D warning which displays grenades from enemies.


[h3]Controllers[/h3]
  • Added two new Response Curves: “Fine Aim” and “High Velocity”.
  • Added vibration effect when Shield/Armor is broken.


[h3]Descriptions[/h3]
  • Optimized some Ascension descriptions.
  • Optimized some descriptions of Heroes, Heroes Talents and Skills.
  • Amended the Inscription “Reload two ammo at a time, and +30% chance to gain one more projectile.” to “Reload two ammo at a time, and +30% projectile.”


[h3]Audio[/h3]
  • Adjusted the sound effect when enemies appear in [Hyperborean Jokul].


[h3]Bug Fixes[/h3]
  1. Fixed an issue where the countdown prompt for changing stages may remain after reconnecting.
  2. Fixed an issue where max HP may display abnormally when carrying Occult Scroll [Enhanced·Paranormality] and [Flesh and Bones].
  3. Fixed an issue where reload may not function as planned under some circumstance.
  4. Fixed an issue where “Blade Heart” and [Arms Dealer] may not be stacked when using [Foundry] if owning the Occult Scroll [Advanced Depot].
  5. Fixed an issue where [Arms Dealer] may not gain extra stacks when additional ammo is consumed by Occult Scroll [Bullet Light].
  6. Fixed an issue where [Foundry]’s lucky shots may cause Large Ammo to recover when carrying [Enhanced·Bullet Light].
  7. Fixed an issue where [White Shark] might be stuck after casting skills.
  8. Fixed an issue where one could only move but not attack after reconnecting.
  9. Fixed an issue where the drops may not be obtained in [Hyperborean Jokul - Stage 1] and [Hyperborean Jokul - Stage 2].
  10. Fixed an issue where the enemies may not show up normally in [Hyperborean Jokul - Stage 2].
  11. Fixed an issue where enemies may float suddenly when attacking in [Longling Tomb-Stage 1].
  12. Fixed a map issue where players may get stuck in [Desert Ruins].
  13. Fixed an issue where [Fiddler Crab] may stay in sea in [Duo Fjord-Stage 3].
  14. Fixed an issue where [GOLEM]’s laser may not disappear under some circumstance.
  15. Fixed an issue where the level 3 effect “A critical hit against an enemy will create a toxic cloud equivalent to a detonated smoke grenade” of [Crown Prince]’s Ascension [Acidominance] may not trigger [Elemental Shield].
  16. Fixed an issue where [Ao Bai]’s level 3 Ascension [Battle-Tested] may cause a non-stopping Dual-Wield.
  17. Fixed an issue where [Ao Bai] may not be able to reload while Dual-Wielding.
  18. Fixed an issue where [Thunder Storm]’s weapon skill may not deal DMG when being close to an enemy.
  19. Fixed an issue where players might be stuck by [Craftsman] in [Quicksand Pool-Final Stage].
  20. Fixed an issue where the projectiles of [Dragonchaser] may not be able to hit the target it marked.
  21. Fixed an issue where the overall control and response might be delayed if both PS and XBOX controllers are connected at the same time
  22. Fixed an issue where the spiritual gem of Demonic Aura Diffusion may not drop rewards.  
  23. Fixed an issue where the Inscription “There is a 20% chance to consume 0 ammo when shooting.” of [Deafening Mortar] may cause abnormal piercing effect.



[h3]4/1 Additional Update:[/h3]
1. Fixed an issue where [Hell] could cause the game to crash.
2. Fixed an issue where [Strike Wing] could cause the game to crash.
3. Fixed an issue where the avatar frames [Million Treasure] and [Pioneer] might be abnormally locked.



Follow us for the latest: Gunfire Reborn Twitter Gunfire Reborn Discord Gunfire Reborn Reddit Gunfire Reborn Facebook Gunfire Reborn YouTube

Update Notes - 02/25/2022

Hello everyone!
In this update, we fixed some bugs as well as adjusted and optimized content with respect to weapons, Occult Scrolls and levels. The dev team is currently preparing for a DLC development plan in 2022. We’ll make an announcement when there is a clear schedule, so stay tuned! Thanks for all your support!

--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email ([email protected]). We will investigate the issues you encounter as soon as possible.


[h3]Weapon[/h3]
Adjusted two Gemini inscriptions:
  • Old: (Gemini) Killing an enemy with the held weapon increases the base DMG of the next shot from the off-hand weapon by +50%. (Up to 10 shots will be affected.)
  • New: (Gemini) Killing an enemy with the held weapon increases base DMG of the next shot from the off-hand weapon by +50%. (Up to 6 shots, stack-able)
  • Old: (Gemini) Plant a spore on the target when hitting enemy and deal AoE damage when the spore from different weapons meet together.
  • New: (Gemini) Plant a spore on the target when hitting enemy and deal extra damage when the spore from different weapons meet together. (Stacks will not be reset after encounter)

Special Effects:
  • Optimized [Foundry]’s projectile effects and hitting effects on ice & snow.


[h3]Occult Scrolls[/h3]
Added a new Enhanced Occult Scroll:
  • [Enhanced·Evil-Banishing Talisman]: Gain immunity to all Cursed Scrolls, and your Cursed Scrolls become discard-able.


[h3]Monsters[/h3]
Optimized the resistance pattern of monsters to the freezing effect of [Energy Orb]
  • Old: The more times the freezing effect is triggered, the higher the monster’s resistance ability.
  • New: The longer the freezing effect lasts, the higher the monster’s resistance ability.


[Elite Coyote] Adjustments
  • Added skills such as quick swoop, setting quicksand traps, and deleted its skill of throwing corrosive balls.
  • Adjusted AI, reduced the chance of missing player’s hits, and enhanced its tendency to attack.

If the artillery shells in [Dinghai Bay-Final Stage] are not picked up within 15 seconds, they will automatically blast and deal damage to players.


[h3]Levels[/h3]
  • Added a new route in [Hyperborean Jokul - Stage 2].
  • Optimized some scenes in [Hyperborean Jokul] and lowered power consumption.


[h3]Descriptions[/h3]
  • Optimized Occult Scroll descriptions of [Elite Assassin] and [Enhanced·Elite Assassin].
  • Optimized Occult Scroll descriptions of [Enhanced·Fire Enthusiast], [Enhanced·Lightning Enthusiast] and [Enhanced·Corrosion Enthusiast].
  • Optimized the descriptions of Ascension [Survival Instinct]’s status icon and some related Talents.
  • Optimized the box text of skipping a dialog.
  • Optimized some translations.


[h3]Special Effects & Models[/h3]
  • Optimized the performance of [Foot Soldier] in Beginner's guide.
  • Optimized the model and action performance of [Craftsman]


[h3]UI[/h3]
  • Optimized text layouts displayed on some interfaces.


[h3]Audio[/h3]
  • Optimized the sound effects of weapon hits.


[h3]BUG Fixes[/h3]
  1. Fixed an issue where owning the Spiritual Blessing [Weapon Genius], the weapon level might still be retained even if it is discarded by [Ao Bai] when dual-wielding.
  2. Fixed an issue where [Lei Luo]’s Ascension [Thunder Nemesis] cannot hit [Pole Monarch]’s aura jars.
  3. Fixed an issue where the increase of Shield obtained through [Unfathomable Ocean] doesn’t double when [Qian Sui] carrying Occult Scroll [Paranormality].
  4. Fixed an issue where the highest-level numbers of [Lei Luo]’s Ascension [Fulminous Zap] are incorrectly calculated.
  5. Fixed an issue where [Argus] could knock monsters back into walls.
  6. Fixed an issue where [Argus] could knock back some mighty monsters.
  7. Fixed an issue where a single reload might add 2 magazine ammo of [Hell].
  8. Fixed an issue where [Elite Mutant Penguin] might enter the next zone earlier.
  9. Fixed an issue where in the challenge event [Monsters are shielded and immune to damage and manipulation, shields break 1s after being hit!], the [Bomber] may not explode.
  10. Fixed an issue where the red edges may still exist when the aura jars in [Jade Summit - Final Stage] are not attack-able.
  11. Fixed an issue where a Vault entrance may be blocked by Craftsman in [Longling Tomb-Stage 2].
  12. Fixed an issue where a dropped item may not be picked up in [Longling Tomb-Stage 3].
  13. Fixed an issue where players might be stuck by Phantom Peddler in [Anxi Desert-Stage 1].
  14. Fixed an issue where players might be knocked back by monsters and then be stuck in [Anxi Desert-Stage 2].
  15. Fixed a map issue in [Anxi Desert-Stage 3] in order to prevent players from being stuck by stones.
  16. Fixed an issue where monsters may stay out of the battle field in [Duo Fjord-Stage 1].
  17. Fixed an issue where players might be stuck in [Duo Fjord-Stage 3].
  18. Fixed a map issue where players might be stuck under water in [Duo Fjord-Stage 3].
  19. Fixed a map issue that prevents players from moving in [Duo Fjord-Stage 3].
  20. Fixed an issue where a dropped item may not be picked up in [Duo Fjord-Stage 3].
  21. Fixed an issue where a dropped item is not pick-able.
  22. Fixed an issue where the artillery shells appear abnormally in [Dinghai Bay-Final Stage].
  23. Fixed an issue where the guns might be translucent upon quickly switching weapons.
  24. Fixed an issue where the dead zone might be too large.
  25. Fixed an issue where the text in shooting mode could not switch to other languages immediately.






Follow us for the latest: Gunfire Reborn Twitter Gunfire Reborn Discord Gunfire Reborn Reddit Gunfire Reborn Facebook Gunfire Reborn YouTube



Gunfire Reborn Trading Cards & Points Shop Items Are LIVE Now!

Hello everyone!
To celebrate the Chinese Spring Festival, we have uploaded the first series of Gunfire Reborn Steam Community Items, such as Animated Profile Backgrounds, Trading Cards, Badges and so on. We wish you could like them and we wish you all a happy year of the Tiger! Have fun!

--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email ([email protected]). We will investigate the issues you encounter as soon as possible.


Check them out here!






Follow us for the latest: Gunfire Reborn Twitter Gunfire Reborn Discord Gunfire Reborn Reddit Gunfire Reborn Facebook Gunfire Reborn YouTube Gunfire Reborn Naver

Update Notes - 01/21/2022

Hello everyone!
In this update, we added some Enhanced Occult Scrolls, fixed some bugs, adjusted and optimized the performance of levels and heroes. Additionally, we plan to upload the first batch of Gunfire Reborn Backgrounds and some other items to the Points Shop next week. Wish you all a pleasant journey!

--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email ([email protected]). We will investigate the issues you encounter as soon as possible.


[h2]Enhanced Occult Scrolls: [/h2]
[h3]New:[/h3]
  • [Enhanced·Final Judgment]: Weapon attacks and Hero Skills instantly kill normal enemies and elites with less than 20% HP remaining or bosses with less than 10% HP remaining.
  • [Enhanced·Advanced Depot]:Use reserve ammo first rather than magazine when shooting.
  • [Enhanced·Bullet Bank]: All picked up ammo will automatically convert to the currently equipped weapon's type, and gain 3 copper.
  • [Enhanced·Copper Miner]:All enemies dead within 15m drop 2x the basic reward, within 7m drop 3x the basic reward.
  • [Enhanced·Gourmet]:Buns now recover full HP, and +50 Max Shield/Armor for 20s.
  • [Enhanced·Strategic Advantage]:+40% Movement Speed and RoF for 3 s after using Dash.
  • [Enhanced·Shrine of Recovery]:Fully recover HP after changing stages. Recover 5% HP per second if no DMG is taken within 5s. The recovery will stop upon taking any DMG.
  • [Enhanced·Flame Shard]: Fire damage +75%, and immune to negative effects of burning effect. 
  • [Enhanced·Lightning Shard]:Lightning damage +75%, and immune to  the negative effects of shock effect. 
  • [Enhanced·Corrosion Shard]:Corrosion damage +75%, and immune to  the negative effects of decay effect. 
  • [Enhanced·Evil-Devouring Sword]:For every cursed scroll you own, gain +20% Weapon DMG, +30% Skill DMG and +15% Lucky Shot Chance. Reduce 10% cooldown of Dashing and primary skill.
  • [Enhanced·Fire Enthusiast]:Whenever you inflict the Burning effect to enemies also inflict Burning on yourself (take continuous DMG). Fire DMG causes 2% more life-steal.
  • [Enhanced·Corrosion Enthusiast]:Whenever you inflict the Decay effect to enemies also inflict Decay on yourself (movement speed -50%).  -20% damage taken and +40% movement speed.
  • [Enhanced·Lightning Enthusiast]:Whenever you inflict the Shock effect to enemies also inflict Shock on yourself (DMG taken +10%). +75% Lightning DMG.
  • [Enhanced·No Retreat]:+50% Weapon DMG when secondary skill count is 0 or primary skill is cooling down. This bonus persists at least 20s.
  • [Enhanced·Long Shot]:Increase weapon DMG when hitting the enemy away from you. The further they are, the larger the bonus (up to 200%).
  • [Enhanced·Lone Ranger]:When there are no monsters within 8 meters, gain 2 stacks every 0.5s(up to 40 stacks). Lose 1 stack every 0.5s otherwise. Gain +1% Lucky Shot Chance per stack, and when at 40 stacks, gain an additional 10% Lucky Shot Chance.
  • [Enhanced·Bullet Light]:+25% Lucky Shot Chance. Recover one consumed ammo to magazine and reserve upon triggering a lucky shot.
  • [Enhanced·Explosive Bullets]:Non-element weapons have a 20% chance of causing an additional explosion damage to 250% of the base damage.
  • [Enhanced·Curiosity Box]:Randomly get 1-3 Enhanced Occult Scrolls when picking up this scroll. (Extremely small chance of obtaining cursed scrolls).
  • [Enhanced·Decay Driver]:+40% Movement Speed for 5s after inflicting decay effect or hurting enemies under decay effect.
  • [Enhanced·Field Support]:While the holder is moving, +30% weapon damage for yourself and your teammates.


[h2]Heroes:[/h2]
  • [Crown Prince]'s Ascension [Acidominance] Level 3 Adjustments:
    Old: +120% Corrosion DMG, and the first critical hit against an enemy will create a toxic cloud equivalent to a detonated smoke grenade.
    New: +120% Corrosion DMG, and a critical hit against an enemy will create a toxic cloud equivalent to a detonated smoke grenade (Each enemy triggers at most once every 3 seconds).
  • Reduced the interval of using [Crown Prince]’s Primary Skill [Energy Orb]
  • Optimized [White Water] owned by [Qian Sui], the minimum damage bounced back will increase as the Ascension levels up.
  • Now [Ao Bai] is able to discard weapons and interrupt [Dual-Wield] while Dual-Wielding.



[h2]Levels:[/h2]
  • Added a new route in [Hyperborean Jokul - Stage 2]
  • Tweaked combat flow in [Anxi Desert-Stage 3]
  • Adjusted the copper rewards after finishing [Duo Fjord-Stage 3]



[h2]Monsters:[/h2]
  • When player defeats monsters with delayed death time, the related effects of defeat can be triggered immediately.



[h2]Spiritual Blessings & Reincarnation:[/h2]
  • The [Elite Coyote] may appear when the challenge event "Innumerable elite monsters are coming!" is triggered in Reincarnation LEVEL 8.



[h2]Special Effects & Models:[/h2]
● Optimized performance of [Golden Bow], [Strike Wing] and [Icy Spear] while being used by heroes.
● Optimized animations of [Crown Prince] and [Ao Bai] while preparing for an adventure.
● Optimized some special effects in regards to [Flying Saucer].


[h2]Descriptions:[/h2]
  • Changed the descriptions of “Total HP”. Please be advised that these two descriptions are different:
    Total HP: The sum of HP and Shield/Armor.
    Total Max HP: The sum of max HP and max Shield/Armor.
  • Adjusted level frame descriptions of [Crown Prince] and [Lei Luo]
  • Changed the description of Spiritual Blessing [Craftsman's Inheritor] to “You can upgrade/reforge/etch/reroll weapons for free, but you can only own up to 20 non-cursed scrolls”.
  • Changed the “Interrupt Charging” to “Interrupt Charging/Dual-Wielding” in Hotkey Settings.



[h2]UI:[/h2]
  • Optimized the rewards dropping special effects after completing challenge events.
  • Optimized UI performance when players are knocked down and revived. The Revival can only take effect after falling for no less than one second.
  • Optimized main menu performance on some widescreens.
  • Optimized animations showed in tutorial.
  • Added some tips in loading screen.


[h2]Audio:[/h2]
  • Optimized the background music in [Longling Tomb] and [Anxi Desert].
  • Optimized alert audio related to some monster skills.


[h2]Controllers:[/h2]
  • Added auxiliary aiming area for [GOLEM] and [ICHTHYOSAURUS OFFSPRING].


[h2]Others:[/h2]
  • The peddler will kindly refills magazines for the weapons he sells.


[h2]BUG Fixes:[/h2]
  1. Fixed an issue where the achievement [Rambo] did not count the reserve ammo consumed while firing.
  2. Fixed an issue where [Glutton] cannot affect [Flying Saucer].
  3. Fixed the issue: Monsters that appear in Challenge Event “Monsters are shielded and immune to damage and manipulation, shields break 1s after being hit!” may be affected by the level 3 Ascension [Acidominance] of [Crown Prince] too many times.
  4. Fixed an issue where the DMG dealt to surrounding enemies doesn’t match Crit DMG when [Crown Prince]’s [Energy Blade] triggers Crit Hits.
  5. Fixed an issue where the stack calculation of [Qing Yan]’s Spiritual Blessing [Bladed Cleave] is wrong.
  6. Fixed the issue: The [Chain Lightning] cast by [Lei Luo]’s [Lightning Governor] does not prioritize attacking aura jars while the [Pole Monarch] being invincible.
  7. Fixed an issue where [Lei Luo]’s [Lightning Governor] may not take effect in the Vault associated with Stone Monsters.
  8. Fixed an issue where [Qian Sui]’s [Formidable Aspis] consumes incorrect stacks while applying some weapons.
  9. Fixed an issue where [Qian Sui]’s [White Water] cannot bounce attacks from [ABYSSAL SERPENT]’s forked tongue and the jellyfish summoned by [YORUHIME-MARU].
  10. Fixed an issue where [Qian Sui]’s weapons might be lifted up earlier upon retracting the Aspis after using [Striking Punch] and the Aspis at the same time.
  11. Fixed an issue where weapon damage might be calculated and demonstrated incorrectly in the final panel.
  12. Fixed an issue where players might be stuck in loading screen if the squad leader quits.
  13. Fixed an issue where the amount of copper spent on a [Peculiar Chest] may change upon the times of uses.
  14. Fixed an issue where the number of uses consumed by using Primary Skill might be incorrectly displayed when carrying Occult Scroll [Energy Storage].
  15. Fixed an issue where [Snow boots] and [Enhanced·Snow boots] cannot defend against tornado traps.
  16. Fixed an issue where [Spirit Feline] and [Enhanced·Spirit Feline] may not take effect.
  17. Fixed an issue where the Occult Scroll [Rich's Privileges] might be positively affected by the Spiritual Blessing [Thunder & Glory].
  18. Fixed an issue where triggering [Bloody Ammo] and [Enhanced·Bloody Ammo] may deal extra DMG to oneself when carrying [Giant slayer] or [Enhanced·Giant slayer].
  19. Fixed an issue where breaking monsters’ thrown projectiles may trigger [Dual-edge] and [Enhanced·Dual-edge].
  20. Fixed an issue where the energy stored by [Energy Sandals] and [Enhanced·Energy Sandals] might be consumed by [Lei Luo]’s [Lightning Governor] when there are no monsters.
  21. Fixed an issue where the bullet associated with the Inscription “Create a bullet to chase the nearest enemy on Crit Hit” may still be generated even if there are no monsters.
  22. Fixed an issue where [Bloody Ammo] and [Enhanced·Bloody Ammo] cannot be triggered by [Fire Dragon] and [Dual Fang].
  23. Fixed an issue where [Porcupine]’s left-click attack may not break the glowing cracks.
  24. Fixed an issue where Skill DMG bonuses cannot be applied to [Scorching Rounds]’s direct DMG upon hits.
  25. Fixed an issue where there may exists two marks of [Dragonchaser] on the field.
  26. Fixed an issue where [Talisman] and [Rainbow] cannot track aura jars.
  27. Fixed an issue where automatic weapons cannot shoot continuously upon quickly swapping weapons.
  28. Fixed an issue where the special effects of firing are displayed abnormally upon swapping weapons.
  29. Fixed an issue where the muzzle special effects of some weapons are not cleared in time after firing.
  30. Fixed an issue where players cannot compare weapons sometimes .
  31. Fixed an issue where the special effects may remain on the level frame of [Ao Bai].
  32. Fixed an issue where the Interrupt hotkey cannot display.
  33. Fixed an issue where abnormal display may occur if players are knocked down while talking to the Peddler.
  34. Fixed an issue where the cursor might not be activated upon checking team information while using Controller.
  35. Fixed an issue where Dual-Wield cannot be interrupted while using Controller.
  36. Fixed an issue where the tip “Cooling down” incorrectly appears upon reusing the skill which is being used.
  37. Fixed an issue where the tracking projectiles can penetrate monsters’ shields.
  38. Fixed the issue: Players might be hit by [YORUHIME-MARU]’s skills after skipping the animation.
  39. Fixed an issue where abnormal special effects may occur if [ICHTHYOSAURUS OFFSPRING] is killed while spraying sand.
  40. Fixed an issue where [Grenadier]’s projectiles may sink below the surface.
  41. Fixed an issue where sometimes [Nihilation Monk] may blink to the same point that he is standing on.
  42. Fixed an issue where the “Push to talk” may function abnormally.
  43. Fixed an issue where audio might be played incorrectly while encountering bosses.
  44. Fixed an issue where audio of [Pole Monarch]’s skills might be incorrectly applied.
  45. Fixed an issue where the background music might be incorrectly applied after skipping bosses’ entrance animations.
  46. Fixed an issue where players may get stuck by a Craftsman in [Longling Tomb-Stage 3].
  47. Fixed an issue where the Golden Goblet might be dropped underground in [Desert Ruins] and [Duo Fjord-Stage 3].
  48. Fixed an issue where players might be stuck out of the map when reviving in [Shoreside Valley].
  49. Fixed a map issue where player may not be able to move after being hit by [ABYSSAL SERPENT] in [Dinghai Bay-Final Stage].
  50. Fixed a map issue in [Anxi Desert-Stage 2] where players might be knocked out of the map by monsters.
  51. Fixed a map issue in [Desert Ruins].
  52. Fixed some map issues in [Hyperborean Jokul - Stage 1].



[h2]1/24 Additional Update:[/h2]
  1. Fixed an issue where other teammates may not be able to continue the adventure if host transfer failed.
  2. Fixed an issue where items might drop to abnormal locations after defeating [YORUHIME-MARU].
  3. Fixed an issue where the Golden Goblet might be floating and unavailable.
  4. Fixed an issue where the dropped rewards may not be available after completing the Challenge Event.
  5. Fixed the issue where an incorrect skip icon may occur in the bottom right corner of animation if a teammate is disconnected.
  6. Changed the default hotkey of Frame selection interface to LT/L2.
  7. Fixed an issue where the Golden Goblet might not be available after exiting the Vault.



Follow us for the latest: Gunfire Reborn Twitter Gunfire Reborn Discord Gunfire Reborn Reddit Gunfire Reborn Facebook Gunfire Reborn YouTube

2022 New-year Letter from Gunfire Studio

Hello everyone~

2021 is coming to an end. In such a peaceful moment of New Year's Eve, we truly thank you for your never-ceasing support over the year. We hope that we can deliver more joy to you in the upcoming 2022.

We are now currently prototyping what's to come in 2022 in our game. If you have any suggestion on DLC, you may leave your opinions in the forum. Besides, the mobile and console versions of Gunfire Reborn will be available in 2022, so stay tuned!

We strive to make games with superior quality and fun so that more players will enjoy the fun of shooting games.

From the bottom of our heart, we wish you a happy year of the Tiger!

---Gunfire Studio



P.S.:
We have uploaded high-res images of each hero to our Steam store page. Check them out now!