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Vote for Gunfire Reborn in the Steam Awards : Best Game You Suck At !

Hi everyone !
We plan to participate "Best Game You Suck At" in the Steam Awards 2020. If Gunfire Reborn has brought you joy during your leisure time, we hope to have your support. Come and vote for us!

2020 is a tough year for the entire world. Luckily, games connect us together no matter where we are. Thanks for your continued support, genuine encouragement and helpful suggestions. Since Gunfire Reborn started Early Access on Steam in May, we have come a long way and continue to push our limit to make the game better and better. Our passion to the game will never fade, and we will seize every minute and second to work hard and bring you more diverse experience.

The autumn special "Lowest Price Ever" is coming! -11/25 Update notes

[h2]Gunfire Reborn 11.25 Update Announcement[/h2]

Hello everyone!
In this update, the new gameplay mode “Daily Challenge” and the new Vault “Stone Monsters” are arriving. In addition, there are new weapons such as Thunder Storm and Bloody Drill, and new elite monsters.Meanwhile, we plan to participate “Best Game You Suck At” in the Steam Awards 2020. Please come and vote for us!

The gameplay themes of the Daily Challenge are still optimizing and updating. We welcome and will be truly grateful if you can provide new ideas and suggestions. The birth of this gameplay mode benefited from the inspiration given to us by our enthusiastic players. Thank you for your continued support to Gunfire Reborn!

In order to devote more energy to the development of the full release version (the weekly updates will consume a lot of our development time), we will update less frequently. Moreover, the update roadmap will be released in mid-December. Please stay tuned! (We will not delay anymore this time:))

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*

[h3]Here are the details of this update:[/h3]
[h3]New Gameplay Mode:[/h3]
  • Daily Challenge:
    Short and exciting gameplay mode with randomly refreshed themes every day!
    Unlock: Talent reaches level 35


[h3]Weapons[/h3]
  • New weapons:
    Thunder Storm: Shoot a lightning ray that can penetrate the enemy.
    Weapon Skill: Fire a lightning ball that can be detonated by the lightning ray. It will disable enemy's shield and deal direct damage on hit.
    Exclusive Inscription: +100% radius for weapon skill's lightning ball and +100% DMG for its detonation.
    Unlock: Kill [Elite Bandit Hermit] once.


    Bloody Drill:Hits on enemy will cause bleeding, and the effect is stackable.
    Bleeding: Constantly decrease HP regardless of shield and armor.
    Exclusive Inscription: Hits on bleeding enemy can deal +50% damage.
    Exclusive Inscription: The farther the enemy you hits, the higher the bleeding damage.
    Unlock: Kill [Elite Yaksha] twice.


  • Optimized the experience of using charged weapons during dual-wield.


[h3]Occult Scrolls[/h3]
  • New Occult Scrolls:
    Lone Ranger
    Quality:Rare
    Effect:When there are no monsters around you within 12 meters, +1 layer of status for every 0.5 seconds (up to 20 layers). On the contrary, -1 layer of status for every 0.5 seconds. +1 Lucky shot chance for each layer, and +5% extra Lucky shot chance when you reach 20 layers
    Unlock:Kill [Rogue Henchman] 10 times


    Dormant Bullet
    Quality:Rare
    Effect:The fewer bullets the magazine remains, the higher the weapon damage is, up to 75% increase in weapon damage
    Unlock:Kill [Bandit Retainer] 20 times


  • Occult Scrolls Rework:
    Thunder Screen:Increased elemental effect chance, but lowered the initial damage. Damage is now affected by Shield/Armor, HP and Skill Damage.
    Thorny Carapace:Increased elemental effect chance, but lowered the initial damage. Damage is now affected by Shield/Armor, HP and Skill Damage.
    Field Support:The range of buff is now within 15 meters (up from 12 meters)
    Deadly Counter:Can now be triggered by self-damage (Self-damage caused by "Bloody Ammo" & "Capacity Overdraft" can also trigger this occult scroll.)
    Energy Sandals:Each dash now stores 12 points of energy (up from 5 points). Maximum points of energy increased to 600 points (from 500 points)
    Skill Booster:Store 2 points of energy (up from 1 point) for each crit.
    Snow Boots:Now immune to Slow debuff caused by "Heavy Shield"

    Flame Shard:
    Previous:Gain immunity to Fire DMG for 2s after receiving Fire DMG, but take 50% extra Lightning DMG and Corrosion DMG.
    Now: Fire damage +25%, and immune to the negative effects of burning effect. The additive effect is doubled while in burning effect.

    Corrosion Shard:
    Previous:Gain immunity to Corrosion DMG for 2s after receiving Corrosion DMG, but take 50% extra Fire DMG and Lightning DMG.
    Now:Corrosion damage +25%, and immune to the negative effects of decay effect. The additive effect is doubled while in decay effect.

    Lightning Shard:
    Previous:Gain immunity to Lightning DMG for 2s after receiving Lightning DMG, but take 50% extra Fire DMG and Corrosion DMG.
    Now:Lightning damage +25%, and immune to the negative effects of shock effect. The additive effect is doubled while in shock effect.


[h3]Monsters[/h3]
  • New Elite Monster:Elite Bandit Hermit
    A leader among bandits liked to summon coyotes to attack passing caravans.


  • Boss Balance Changes:Golem
    Reduced damage caused by Golem.
    Reduced total HP of Golem.
    Reduced the number of tracking stones summoned by Golem.
    Reduced damage radius of Golem's fists.
    Increased the interval between Golem's two fists, thus lowered the difficulty of avoiding attack.
    When playing as Qing Yan, melee skills can now deal damage on Golem.

  • Rework [Fiery], [Lightning], and [Corrosive] enhanced monster

    [Fiery]
    A fire ball will be periodically spawned above to attack players. However, players can break it by shooting when it is flying toward them

    [Lightning]
    Deal lightning damage to any players within 15m periodically

    [Corrosive]
    A self-explosive corrosive ball will be periodically spawned above (breakable when spawning), explosion will create an area which can deal persistent corrosive damage to players within 10m


[h3]Level[/h3]
  • New Level:Stone Monster
    Lots of stone monsters show up in the vault.Watch out not to hit them, or they will be awaken and attack you.


  • New Room Challenge:
    Traps will be spawned beneath the hero once in a while
  • Anxi Desert-Stage 3: Add two new routes
  • Duo Fjord-Stage 2: Add one new route
  • Duo Fjord-Stage 3: Add one new route
  • Anxi Desert's Vault-Desert Ruins: Add one new route


[h3]UI[/h3]
  • Optimized the sensitivity for controller when aiming at dropped items
  • Optimized UI for [Immortal] enhanced monster and the challenge event "Delay monster's death time when it is killed!"
  • Optimized the notification for the host when exiting the game
  • Optimized the icon of boss in progress bar at the loading screen
  • Optimized the monster logbook, add derivative monsters into the logbook (e.g.,Poison Grenadier, Lightning Lizard)
  • Optimized some monsters' icons in monster logbook
  • Optimized the special effect when Golem summons stone pillars
  • Optimized the special effect of the challenge event "Monster will cure other monsters around based on lost HP"
  • Optimized the texture and special effect of explosive barrels
  • Optimized the HP bar of monsters and status icons of elemental effect


[h3]Bug Fixes[/h3]
  • Fixed the issue that Energy Orb's explosion special effect is larger than the actual range
  • Fixed the issue that when players are out of combat, background music doesn't switch in time
  • Fixed the issue that if players switch weapon when charging Dual Fang, the special effect of charge won't disappear after switching back to Dual Fang
  • Fixed the issue that Dual Fang is displayed in the wrong place under third person perspective
  • Fixed the issue that when players trigger elemental effect consecutively, the special effect of monster's elemental effect may be cleared
  • Fixed the issue that when players choose heroes in the lobby, Crown Prince's model is slightly vague
  • Fixed the issue that when players aim at the Vault, the notification will be displayed abnormally
  • Fixed the issue that when Ao Bai is reviving a teammate during dual-wield, the ending of dual-wield may interupt the revival
  • Fixed the issue that if Ao Bai upgrade the ascension "Ammo Expert" during dual-wield, "Ammo Expert" won't take effect immediately
  • Fixed the issue that at checkout page, some team information is incorrect
  • Fixed the issue that stats on weapon panel will be cleared because of reforge


[h3]11/27 Emergency Update Announcement:[/h3]
[h3]Bug Fixes[/h3]
  • Fixed the issue that killing Elite Bandit Hermit can't unlock this monster in the logbook
  • Fixed the issue that in the team mode, if a teammate exits the game, players may not be able to unlock items in the logbook
  • Fixed the issue that monsters may go out of the map in Anxi Desert-Stage 3 so players can't proceed to next stage
  • Fixed the issue that players may not be able to enter the next room through the portal in Anxi Desert-Stage 3
  • Fixed the issue that monsters won't enter the combat zone in Duo Fjord-Stage 3
  • Fixed the issue that the description of Lightning Lizard and Venomous Lizard in the logbook is incorrect
  • Fixed the issue that some translations are incorrect
  • Fixed the issue that the count of the scroll "Elite Assassin" won't change after killing Elite Bandit Hermit


[h3]Special Effects & Model[/h3]
  • Optimize the special effect of Elite Bandit Hermit


[h3]Weapon Update:[/h3]
    Thunder Storm:
  • magazine capacity increased from 8 to 10
  • If ammo is insufficient, using weapon skill will automatically reload the magazine
  • Lightning ball of the weapon skill now moves a bit faster
  • Optimize the special effect for weapon skill's lightning ball


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Update notes - 11/12/2020

[h2]Gunfire Reborn 11.12 Update Announcement[/h2]

Hello everyone!
In this update, we have updated skill effects of the random boss "Golem", added a team settlement interface, and fixed some bugs.

Due to the adjustment of our development schedule, the update roadmap, which was originally planned to be released this week, will be postponed to mid-December. Sorry for the delay. However, new mainline levels, new heroes and new bosses are already on the development schedule, and the new game mode "Daily Challenge" is expected to be updated at the end of this month. Thank you for your understanding and support. Please stay tuned for the mid-December release.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*

[h3]Here are the details of this update:[/h3]

[h3]UI Interface:[/h3]
  • Optimized the game settlement interface, and added the interface information display when team settlement
  • Optimized some icons in [Monster Gallery]
  • Optimized the model of Yoruhime-Maru in [Monster Gallery]


[h3]Special Effects & Models:s[/h3]
  • Optimized the skill performance of Golem
  • Optimized the ballistic effect and charging effect of [Dual Fang]


[h3]Sound Effects:[/h3]
  • Optimized the sound effects playback levels so that the player hears more distinct sounds for monsters that are attacking them


[h3]BUG Fixes:[/h3]
  • Fixed the issue that weapons with inscription “when loading an empty magazine, Reload Speed +55%” had abnormal reload speed
  • Fixed the issue that the weapon skills of [Talisman] can attack the guardian seal
  • Fixed the mismatch between the fist skill warning and damage range of [Golem]
  • Fixed the issue where monsters had a chance to overlap with the seal after being knocked back, causing players to be unable to attack the monster in the Guardian Seal level


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Update notes - 11/5/2020

[h2]Gunfire Reborn 11.5 Update Announcement[/h2]

Hello everyone!
In this update, we have updated parts of special effects resources, and fixed some bugs. We will announce the update roadmap next week.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*

[h3]Here are the details of this update:[/h3]

[h3]UI:[/h3]
  • Optimized the icon of the occult scroll "Deft Hand"
  • Optimized the icon of the Monster Logbook


[h3]Levels:[/h3]
  • Increased the chance to enter the Vault of Elite Lobster


[h3]Monsters:[/h3]
  • Adjusted the healing received by [Defensive] enhanced monsters, down to previous 20%
  • Optimized the visual effects of "Elite Catfish Warrior" during dash


[h3]Special Effects & Models:[/h3]
  • Optimized the special effects of the waterfall in Duo Fjord-Stage 1
  • Optimized the special effects of the portal in Eternal Palace-Final stage


[h3]Weapons:[/h3]
  • Optimized the projectile of the weapon "Dual Fang"


[h3]BUG Fixes:[/h3]
  • Fixed the issue that if players jump when carrying some weapons, left arms will be abnormally shown
  • Fixed the issue that teammates can't see marked items
  • Fixed the issue that if players receive attack when visiting Peddler, there is remain of special effect on the screen
  • Fixed the issue that players probably can't forge Gemini Inscription "Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and RoF +25%" at the craftsman
  • Fixed the issue that if "Hell" has the inscription "When reloading right after killing an enemy, Reload Speed +50% and save surplus ammo as bonus reserves", reload speed is abnormal
  • Fixed the issue that for the inscription "When loading an empty magazine, Reload Speed +55%", actual reload speed is abnormal
  • Fixed the issue that the inscription "When loading an empty magazine, Reload Speed +55%" doesn't apply to "Sting"
  • Fixed the issue that once players defeat the BOSS in Eternal Palace-Final stage, dropped items are over the pillars
  • Fixed the issue that if [Immortal] Bombers, Exploding Lantern Spirits explode themselves, they still stand on the same place
  • Fixed the issue that "Elite Catfish Warrior" may traverse players with dash
  • Fixed the issue that the status icon of the scroll "Preemptive Strike" is incorrect
  • Fixed the issue that the actual damage buff of the scroll "Elemental Convergence" is incorrect
  • Fixed the issue that weapon's charge will be interrupted if players cancel dual-wield


[h3]11/6 Additional Update:[/h3]
  • Fixed the issue that game may crash after players defeat Elite Catfish Warrior


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Update notes - 10/30/2020

[h2]Gunfire Reborn 10.30 Update Announcement[/h2]

Hello everyone!
In this update, we have added a random boss named Golem, a weapon named Dual Fang, five occult scrolls, an elite monster and new challenge events.

We will release the update roadmap in November, and inform you of the update plan from EA version to the 1.0 official version. It is certain that new random boss, heroes, stages, and gameplay will be in the plan. We will update the “Daily Challenge” gameplay in the version at the end of next month.

The new boss Golem is still in the testing period, therefore, we need more feedback to determine the next optimization direction. Please give us more time to work on it.

We will appreciate if you can give us some feedback and suggestions regarding this update. Wish you all have fun!

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*

[h3]Here are the details of this update:[/h3]

[h3]Monsters[/h3]
  • [h3]New Boss:[/h3]
  • Golem
    The giant puppet made with the essence of mountains as the core possesses the ability to control earth and rocks.
    Unlock: Kill [Lu Wu] 5 times


  • [h3]New Elite Monster:[/h3]
  • Elite Lobster
    Rare individuals among Arrogant Lobsters, which can launch continuous attack through their claws


[h3]Weapons[/h3]
  • [h3]New Weapon:[/h3]
  • Dual Fang
    Continuous shooting after the charge, and the attack alternates between corrosion and fire
    Unlock: Kill [Elite Lobster] once


  • [h3]New Inscriptions:[/h3]
    1. Dual Fang Exclusive Inscription: During shooting, +40% elemental effect chance for each second (up to 400%, reset after stopping fire)
    2. Goshawk Exclusive Inscription: The bullet will automatically attack enemy's weakness
    3. +20% CritX on Crit Hit (The bonus can stack but will be reset on Normal Hit/Miss)
    4. +5% DMG (up to 100%) for 6s when triggering elemental effect.(The duration time will also be reset for each trigger)
    5. +5% RoF (up to 75%) for 2s whenever triggering Crit Hit
    6. +5% Lucky Shot Chance in 3s whenever hit an enemy(up to 100%). Refresh the duration on hit
    7. Lucky Shot chance +40%,RoF -25%
    8. +50% Lucky Shot chance for next shot after killing an enemy
    9. +100% projectile speed, +15% lucky shoot chance
    10. When scope is on, continuously increase weapon DMG(up to 100%)
    11. +80% weapon DMG on next hit after making Crit Hit 2 times in a row


[h3]New Occult Scrolls[/h3]
  • Extra Surprise
    Quality: Normal
    Unlock: instantly unlock
    Killing enemies has a chance to drop supplies for secondary skills


  • Energy Sandals
    Quality: Rare
    Unlock: Kill [Elite Corrupt Monk] three times
    Store 5 points of energy for each Dash, and consume all energy when using secondary skill. +1% skill DMG when consuming each point of energy (max 500 points)


  • Skill Booster
    Quality: Rare
    Unlock: Kill [Desert Worm] 30 times with a Crit.
    Store 1 point of energy for each Crit, and consume all energy when using secondary skill. +1% skill DMG when consuming each point of energy (max 500 points)


  • Capacity Overdraft
    Quality: Rare
    Unlock: Kill [Bandit Gunner] 50 times
    The secondary skill can still be used when the number of uses is insufficient, but each use will cause DMG to you


  • Energy Storage
    Quality: Legendary
    Unlock: Kill [Golem] once
    Primary Skill Capacity +1, but cooldown +30%


[h3]Levels[/h3]
  • Added New Challenge Events:
    (1) Decrease movement speed for a short time whenever your shield/armor breaks!
    (2) Delay monster's death time when it is killed!
    (3) Monster will cure other monsters around based on lost HP
    (4) All monsters will constantly recover HP
    (5) When the monster gets hurt for the first time, it can immunize DMG and manipulation for a short time
    (6) Trigger slow-down effect once getting close to the monster
    (7) Fewer monsters remains, stronger attributes they have
    (8) Elite Lobster appears

  • Added New Levels:
    (1) Trap Vault
    Added Spike Trap, Corrosion Spout and Spinning Fire Trap

    (2) Expanded the route of Shoreside Valley
    (3) Expanded the route of Longling Tomb-Stage 3, Anxi Desert-Stage 1 and Anxi Desert-Stage 2


[h3]Others[/h3]
  • Optimized the aiming performance of Bandit Tactician
  • Optimized the special effect of Hell
  • Adjusted the gameplay and skill mechanism of Elite Catfish Warrior


  • Adjusted the scroll "Penetration Bullet":
    Previous: Crits deal DMG directly to enemy's HP rather than Shield or Armor (Except for elites and bosses)
    Now: Crits deal 50% DMG directly to enemy's HP rather than Shield or Armor

  • Redo [Healing] Enhanced monster:
    New Feature: Recover HP for monsters within 10m once every 10s. HP recovery amount will be 20%/50%/100% of their max HP

  • Redo [Immortal] Enhanced monster:
    New Feature: When receiving deadly attack, enhanced monster itself will be invincible for 5s, -100% damage taken; It will explode after that and deal damage within 5m

  • Adjusted one Gemini Inscription:
    Previous: Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and Reload Speed +30%
    Now: Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and Reload Speed +25%


[h3]BUG Fixes[/h3]
  • Fixed the issue that traps won't show up in elite and nightmare difficulty
  • Fixed the issue that there will be unusual special effects when shooting at the chest with Double Caliber
  • Fixed the issue that traps won't deal any damage to players
  • Fixed the issue that invisible wall will block the bullet in Shoreside Valley
  • Fixed the issue that the stats of enhancement at the craftsman is incorrect
  • Fixed the issue that the texture of Burning Effect is incorrect
  • Fixed the issue that unlocked items are abnormally marked as "New"
  • Fixed the issue that picking up bun will interrupt weapon's charge
  • Fixed the issue that Scalpel can't trigger the inscription "Projectile +0.2 for every enemy killed (resets after reload)"
  • Fixed the issue that after firing Bone Dragon, projectile will disappear once players switch weapons
  • Fixed the issue that switching fire mode of weapons very quickly may cause unusual RoF
  • Fixed the issue that if players constantly fire single shot, reload of weapons like gloves will be abnormally interrupted
  • Fixed the issue that if players use Sunder to shoot at the lightning field created by Lightning Blast, the lightning field will abnormally disappear
  • Fixed the issue that Scalpel won't deal any damage if players use leap with Qing Yan and switch weapon's fire mode at the same time
  • Fixed the issue that single damage is too high so monsters won't be killed normally
  • Fixed the issue that the buff of the scroll "Elemental Convergence" stacks incorrectly
  • Fixed the issue that the scroll "Coins of Life" is invalid
  • Fixed the issue that notice of the scroll "Last Stand" is incorrect
  • Fixed the issue that the scroll "Wait for Good" won't trigger "Hawkeye Sight" and "Penetration Bullet"
  • Fixed the issue that when Hell has the inscription "Magazine Capacity +100%, Reload Speed -30%" and "When reloading right after killing an enemy, Reload Speed +50% and save surplus ammo as bonus reserves", if players reload immediately after killing monsters, the number of ammo players reload is inconsistent with the actual requirement
  • Fixed the issue that if players reload when firing Hell, the display of the remaining number of ammo in the magazine is incorrect


[h3]10/30 Emergency Bug Fixes:[/h3]
  • Fixed the issue that new BOSS Golem's slam may not deal any damage
  • Fixed the issue that when scroll-unlock window pops up, background UI is absent
  • Fixed the issue that players can't destroy some barrels in Anxi Desert-Stage 1
  • Fixed the issue that the challenge event "Delay monster's death time when it is killed!" is abnormal
  • Fixed the issue that Qing Yan's ascension "Hail of Bullets" still consumes ammo


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