1. Gunfire Reborn
  2. News

Gunfire Reborn News

New melee hero Qing Yan & new weapons are available - 08/20 Update Announcement

[h2]Gunfire Reborn 8.20 Update Announcement[/h2]

Hello everyone!
The long-awaited new hero is finally here! New weapons, new monsters and new difficulty have also been updated. Hope you will enjoy them!

At present we are still in Early Access, especially the new hero and the new difficulty are still in the adjustment period. We need your suggestions and feedback to help us polish the game. Thank you for your support!

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*


[h3]Here are the details of this update:[/h3]

[h3]Hero:[/h3]

[h3]New Hero: Qing Yan[/h3]
  • Hero Introduction:
    Unlike Crown Prince and Ao Bai, Qing Yan is a melee hero who uses armor as defense - this means that it does not have a self-recovering shield like Crown Prince or Ao Bai, and you have to hit or kill the enemy in close range to restore the armor. Obviously, this is not a hero that can be easily played, but it is indeed an unique hero.
    So, forget Crown Prince and Ao Bai, and try out this Kungfu Master - Qing Yan

  • Unlock Qing Yan:Level 40

  • Qing Yan's Skills:
    1. Primary Skill(E):Leap
      Qing Yan leaps forward with a hard kick, dealing damage to all enemies within 7m. Each hit can recover armor for Qing Yan


    2. Secondary Skill(Q):Cleave
      Qing Yan cleaves recklessly and deals damage to the enemies within a fan-shape


  • Exclusive Talent:
    1. Continuous Leap: If leap doesn't hit the target, decrease 50% cooldown time
    2. Survival Enhancement:HP+20,Armor+20
    3. Charged Shooting:Restore 1 Armor Point whenever your shot hits the enemy (Up to 6 points per second)
    4. Cleave Reinforcement:Cleave DMG +300
    5. Emergency Defense:When Armor reaches 0, immune to Normal DMG for 2s (The effect can activate again whenever the Armor has been fully charged)

[h3]Gameplay Mechanism:[/h3]
  • Adjust the elite difficulty and some gameplay mechanisms. The recommended entry level for elite difficulty is level 40
  • Open nightmare difficulty. The recommended entry level for nightmare difficulty is level 80
    * Nightmare difficulty is currently in the testing stage. If you encounter issues during the experience or have suggestions, you can use the built-in ESC "feedback" function to contact us. We will optimize the nightmare difficulty in the near future, please give us a little more time.*


[h3]Weapon:[/h3]
  • New Weapon:Sting
    Sting's fire mode will automatically rotate between three-shot, two-shot and single-shot. In single-shot mode, hitting enemies can cause explosion and break the armor of normal enemies


  • New Weapon:Talisman
    Talisman is a weapon that can switch between different elements and auto-lock the weakness of the enemy


[h3]Monster:[/h3]
  • New Monster:Umbrella Spirit
    Demonic Umbrella is a monster who loves to fly at low altitude, and you can hardly detect it in the night of Duo Fjord. Once it attacks you, you will be in a very dangerous circumstance


  • New Elite Monster:Elite Corrupt Monk
    Powerful Monk who can even create its own mirror image with demonic aura and summon perilous Large Lantern Spirit


  • Monster Adjustment: Slightly decrease the damage of Bandit Retainer


[h3]New Achievement:[/h3]
  • Air Strike: Kill 5 or more enemies in a single leap for 50 times
  • Eyes on Weakness: Kill 50 Rogue Arsonists by breaking their oil barrels on the back
  • Erudition: Encounter all elite monsters
  • Painting Master: Unlock all monsters in the logbook
  • Victory of Crown Prince: Win the game with Crown Prince
  • Victory of Ao Bai: Win the game with Ao Bai
  • Victory of Qing Yan: Win the game with Qing Yan
  • Arms Dealer: Unlock all weapons
  • Occultism Leader: Unlock all Occult Scrolls
  • Art of Explosion: Kill 100 enemies by explosive barrels


[h3]Sound Effects: [/h3]
  • Add voice for dialogue of three heros, now you can hear their voice in game
  • Add character voice volume in the setting


[h3]BUG Fixes:[/h3]
  • Fix the issue that if players lock screen without pausing the game, the movement speed of monsters and the speed of projectile are extremely quick
  • Fix the issue that Elite Beetle is dragged back after the charge
  • Fix the issue that the sound effect of the secondary weapon is abnormal when dual-wielding Crimson Firescale
  • Fix the issue that there is Chinese in Challenge Event
  • Fix the issue that players may be stuck at Duo Fjord—Entrance
  • Fix the issue that players can't progress in the vault of Longling Tomb
  • Fix the issue that players can't progress in Anxi Desert-Stage 3
  • Fix the issue that Rainbow will lock on a weird position when attacking Ichthyosaurus Offspring


Follow us to get more latest game information:
Gunfire Reborn Twitter(EN) Gunfire Reborn Discord Gunfire Reborn Reddit Gunfire Reborn Facebook(CN) Gunfire Reborn YouTube

To celebrate the new version, the discount will start at 20:00 on 08/19 PST.

Hello everyone!

we're happy to announce that the new version will be updated at 20:00 PST today, and will bring a new hero "Qingyan", as well as new weapons, new monsters and other new contents!

With the new version, the discount will start at 20:00 on 08/19 PST.

    [h3]
  • Preferential time: August 19, 20:00-August 29, 20:00 PST
  • Discount: 10% off
    [/h3]


Thank you for your support and encouragement to us. We will continue to optimize the game to bring you a better experience for all players!

Update notes - 8/14/2020

[h2]Gunfire Reborn 8.14 Update Announcement[/h2]

Hello everyone!
In this update, we have fixed some bugs and added the way to use Squad ID to join the squad. At present, the development team is fully preparing for the major version update next week, including the third hero, new weapons, new elite monsters, elite difficulty adjustments and a new difficulty. Some new content still needs a lot of time to test and polish, but we will finish it next week. Thank you for your support and see you next week!

**If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*


[h3]Here are the details of this update:[/h3]

[h3]Interface UI:[/h3]
  • Optimize the logbook interface, each time it will lead you to the category viewed last time
  • Add a special effect for reminding the remaining monsters on the minimap. When the remaining number of monsters is small, the player will be notified of the approximate location of the monster on the minimap


[h3]Other Systems:[/h3]
  • Add the function of using Squad ID to join the squad, players can search and join the squad with the Squad ID provided by other players


[h3]Special Effects & Model:[/h3]
  • Optimize the birth special effects of elite monsters


[h3]Level:[/h3]
  • Fix the issue that items dropped by monsters are out of the area and can't be picked up in Duo?Fjord-Stage 1 and Duo?Fjord-Stage 3
  • Fix the issue that players can't finish Duo?Fjord-Stage 2 normally
  • Fix the issue that players can't interact at the entrance of the vault in Duo?Fjord-Stage 3
  • Fix the issue that players can't interact with some "Golden Chests" in Duo?Fjord-Stage 2 and Duo?Fjord-Stage 3
  • Fix the issue that players may be stuck somewhere once hit by Elite Beetle in the vault


[h3]BUG Fixes:[/h3]
  • Fix the issue that when teammates use Glimmering, you will see abnormal fire special effects
  • Fix the issue that there are errors for setting "discard the particular item" key of controller
  • Fix the issue that when players pause during switching weapons, there are display errors of UI special effect
  • Fix the issue that there are errors of text layout in Team Information and Weapon interface
  • Fix the issue that there are errors of text layout in "Golden Chest" Give Occult Scroll interface
  • Fix the issue that the sound effect of using Golden?Bow won't disappear
  • Fix the issue that Ichthyosaurus?Offspring may release shock wave in the air
  • Fix the issue that the icon of status bar amplifies abnormally
  • Fix the issue that there are errors of the location of Energy Orb's hitting special effect
  • Fix the issue that in challenge event "All?enemies?transform?into?the?Desert?Boar?after?being?defeated", sometimes one enemy may turn into two Desert Boars rather than one
  • Fix the issue that Glimmering can't get some Gemini Inscriptions
  • Fix the issue that after launching lightning field by Lightning Blast, lightning field will disappear once you switch the weapon
  • Fix the issue that Glimmering will be stuck in the air
  • Fix the issue that ammo shot out from Bone Dragon may disappear in some conditions
  • Fix the issue that Bone?Dragon won't deal damage on Lu Wu when it jumps and lands on the ground


Follow us to get more latest game information:
Gunfire Reborn Twitter(EN) Gunfire Reborn Discord Gunfire Reborn Reddit Gunfire Reborn Facebook(CN) Gunfire Reborn YouTube

Update notes - 8/7/2020

[h2]Gunfire Reborn 8.7 Update Announcement[/h2]

Hello everyone!

In this update, we have adjusted the balance of some weapons and fixed some bug. The new hero is expected to be updated in the version at the end of this month. There will be new weapons, new elite monsters and other adjustments, so please stay tuned!

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible*

[h3]Here are the details of this update:[/h3]

[h3]Weapon Balance Adjustment:[/h3]
  • Cavalry
    DMG:112→128
    Reduce the recoil

  • Frenzied Shark
    Explosion radius: 3m→4m
    Increase projectile effective range

  • Pupil
    Reduce the recoil

  • Woodpecker
    Projectile speed:120→180
    Effective range:15m→50m
    Increase projectile effective range

  • Golden Bow
    Maximum projectile speed:80→100
    Remove scattering
    Increase the range of "arrow recovery"

  • Glimmering
    Weapon mechanism:explode upon hitting a barrier → bounce upon hitting a barrier and explode after 0.2 seconds
    Direct DMG ratio on hit:75%→50%
    DMG:180→135
    Explosion radius:4m→3m
    Elemental effect chance:30%→10%


[h3]Interface UI:[/h3]
  • Add a key “discard the particular item” in the setting
  • Optimize some icons in monster logbook
  • Optimize the warning if players are targeted by Bandit Tactician


[h3]Other Optimization:[/h3]
  • Optimize the death feedback of Elite Yaksha, Elite Arsonist and Elite Beetle
  • Optimize the special effect of Elite Yaksha’s left shoulder
  • Optimize the special effect of Rogue Arsonist’s model
  • Optimize the location of some treasure chests in Longling Tomb
  • Optimize the hibox of Elite Arsonist in close range
  • Optimize some description in Japanese
  • Add sound effect for firescale bomb recharge of weapon “Crimson Firescale”


[h3]BUG Fixes:[/h3]
  • Fix the issue that Ichthyosaurus Offspring doesn’t show up in Quicksand Pool-Final Stage
  • Fix the issue that model of killed Elite Yaksha doesn’t disappear
  • Fix the issue that some hitting sound effects are not correctly used
  • Fix the issue that there is an error of compare interface at the peddler
  • Fix the issue that players can’t upgrade the talant after the game
  • Fix the issue that the notification doesn’t disappear
  • Fix the issue of the repetitive instruction pop-up window
  • Fix the issue that there is no special effect when Longbowman’s arrow hits the wall
  • Fix the issue that the special effect of Fusion Effect on elite monster is too large
  • Fix the issue that projectile number bonus doesn’t take effect on Shrieker
  • Fix the issue that after using “Energy Orb”, weapon will fire toward the ground
  • Fix the issue that the special effect of Elite Beetle’s charge is abnormal
  • Fix the issue that players can jump out of the map in Anxi Desert-Stage 2
  • Fix some terrains in Duo Fjord
  • Fix the issue that there are some display errors in German, Russian, Japanese and Korean


Follow us to get more latest game information:
Gunfire Reborn Twitter(EN) Gunfire Reborn Discord Gunfire Reborn Reddit Gunfire Reborn Facebook(CN) Gunfire Reborn YouTube

New Weapons, Occult Scrolls and Vault! 07/30 Major Update!

Gunfire Reborn 7.30 Update Announcement

Hello everyone!

In this update, we have added 2 new weapons, 5 new Occult Scrolls, 3 new elite monsters, and updated some main-line levels and Vault. We are appreciative if you can give us some feedback and suggestions so that we can continue the optimization.

The third hero is already in the internal testing phase and is expected to be available soon. In addition, the design of New Game Plus is currently under preparation. Please give us more time to develop it. Thank you for your support.

*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: [email protected]) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*


[h3]Here are the details of this update:[/h3]

[h2]New Content:[/h2]
  • [h3]Weapon: [/h3]
    Crimson Firescale:Recharges a firescale bomb on Crit Hit. Weapon Skill: Costs 5 firescale bombs to project multiple fireballs that explode to deal Fire damage when hitting the enemy


    Glimmering:Stuck in the enemy on hit and explodes afterwhile


  • [h3]Occult Scroll:[/h3]
    Coins of Life:Won't die when taking lethal damage. Costs 100% copper coins to be immune to current damage and all incoming damage for the next 3 seconds. Scroll is destroyed once the effect is triggered


    Thunder Screen:Deals 400 Lightning DMG to surrounding enemies within 10 meters when the shield is broken


    Fish or Bear Paw:Weapon DMG -50%, but each attack deals the damage twice


    Long Shot:Increase weapon DMG when hitting the enemy away from you. The further they are, the larger the bonus (up to 100%)


    Decay Driver:+20% movement speed for 3s when hitting enemy under decay effect


  • [h3]Elite Monster:[/h3]
    Elite Beetle - Aberrations among Horned Beetle, whose mutations enable them to absorb even more evil energy to become humongous and resilient


    Elite Arsonist - Elite outlaws who love poison more than flames. Their larger frames haven't diminished their nimbleness one bit


    Elite Yaksha - Elite Yakshas, leading various Yaksha of the seas as patrol commanders


  • [h3]Level:[/h3]
    Add new line in Longling Tomb


    Add new line in Anxi Desert


    Add new line in Duo Fjord


[h3]Interface UI:[/h3]
  • Optimize NPC chest so players can’t choose the option that doesn’t take effect


[h3]Special Effects & Model: [/h3]
  • Accelerate the dissipation of Smoke Grenade’s special effect


[h3]Sound Effects: [/h3]
  • Replace the background music of Anxi Desert, and optimize the transition between in combat and out of combat
  • Optimize the sound effect of Heavy Crossbowman and Ichthyosaurus Offspring
  • Optimize the background music play of Duo Fjord


[h3]Monster AI:[/h3]
  • Optimize the fire damage range of Rogue Arsonist, so damage range now matches with the fire special effect range


[h3]Balance Adjustment:[/h3]
  • Decrease the damage of Miasma Fusion effect on Elite monsters


[h3]Bug Fixes:[/h3]
  • Fix the issue that there is an error of copper description at the Peddler
  • Fix the issue that some Challenge Events will be displayed in Chinese
  • Fix the issue that players being knocked down in the air can’t be revived by their teammates
  • Fix the issue that the game will be stuck once players choose the ascension
  • Fix the issue that if a teammate leaves the game, players still need to wait for his/her approval to enter the next stage
  • Fix the issue that fire mode of Angelic Aura after switching isn’t correct
  • Fix the issue that during the animation which Yoruhime-Maru changes its phase, the weapon keeps firing


Follow us to get more latest game information::
Gunfire Reborn Twitter(EN) Gunfire Reborn Discord Gunfire Reborn Reddit Gunfire Reborn Facebook(CN) Gunfire Reborn YouTube