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Update notes - 7/10/2020

[h2]Gunfire Reborn 7.10 Update Announcement[/h2]

Hello everyone!
In this update, we fixed some bugs and optimized some interaction details. We will update more new weapons, scrolls, and stages at the end of this month, and the new version is currently in internal testing. Please stay tuned.

*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: [email protected]) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*


[h3]Here are the details of this update:[/h3]

[h3]Interface UI:[/h3]
  • Optimize the UI notice of using portal to enter the next stage in team mode
  • Optimize the interface of dual-wield
  • Optimize the performance of the invincible state duration after revival
  • Optimize the feedback of the monster’s HP bar when it is being attacked


[h3]Other System:[/h3]
  • Optimize matching system: If you enter the room through matching, you can only start the game when everyone is ready


[h3]Bug Fixes:[/h3]
  • Fix the issue that you may open an empty chest in the vault.
  • Fix the issue that the option “Give a Occult Scroll” of Golden chest won’t show all currently owned Occult Scrolls
  • Fix the issue that there is a description error of Occult Scroll “Deadly Counter”
    Updated description: Deadly Counter: After taking damage, all hits will become Crit Hits within 3s
  • Fix the issue that actual effect of Occult Scroll “Coin Shot” is inconsistent with the description
  • Fix the issue that revival sign still exists even though players are already revived
  • Fix the issue that there is an error of countdown at the end of each stage in team mode
  • Fix the issue that there is an error of text in audio and archive interface
  • Fix the issue that dash is not smooth in 144hz monitor
  • Fix the issue that Rogue Arsonist may slide during the patrol
  • Fix the issue that the explosion exhibition range of Elite Henchman and Yaksha of the Seas is inconsistent with the actual range
  • Fix the issue that Ichthyosaurus Offspring may freeze in team mode
  • Fix the issue that players may be stuck in some locations in Anxi Desert
  • Fix the issue that some boxes in Anxi Desert may hang in midair
  • Fix the issue that there are some model glitches in Duo Fjord
  • Fix the issue that once players revive themselves with Soul Essence, they can only see their arms and can’t move
  • Fix the issue that if host exits the game, other players may be stuck


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Update notes - 7/3/2020

[h2]Gunfire Reborn 7.3 Update Announcement[/h2]

Hello everyone!

In this update, we have made some balance adjustments to the weapon module, and support localization of Korean, French, Italian, Thai, Vietnamese, Indonesian, Polish, and Turkish.
The adjustments of other modules and the development of new content are also in progress, and will be updated in subsequent versions. Please stay tuned.

Special Thanks: Player @SupaYona help us polish our game loading screen tips, and we are really appreciated for your help!

*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: [email protected]) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*


[h3]Here are the details of this update:[/h3]

[h3]Localization:[/h3]
  • Add Korean, French, Italian, Thai, Vietnamese, Indonesian, Polish and Turkish text localization
  • Players can go to Setting->Game Settings and switch the language under “Select Language”


[h3]Weapon Balance:[/h3]
  • Lower the movement penalty when players carry snipers or launchers; thus, players carrying snipers or launchers now move faster than before

  • Golden Bow
    Optimize weapon aiming, enlarge the crosshair
    Maximum projectile speed: 60->80
    Minimum projectile speed:28->36
    Add intrinsic feature: Arrow Recovery-Recover one ammo when killing a monster within 15 meters
    Adjustment over Exclusive Inscription:
    Adjust “+0.3% Lucky Shot Chance for each centiseconds you charged before a full charge” to “+0.5% Lucky Shot Chance for each centiseconds you charged before a full charge”
    Adjust “RoF +50%, Projectile speed +50%, Accuracy +50%” to “RoF +50%, Projectile speed +50%, Lucky Shot Chance +50% ”

  • Woodpecker
    Lower the recoil

  • Double Caliber
    Optimize the special effect and logic of flying bullets

  • Pupil
    When charging, the accuracy changes faster
    DMG: 80->102

  • Shrieker
    Optimize the gun position, so when attacking, crosshair won’t be blocked
    DMG: 450->605
    Projectile Speed: 30->45

  • Goshawk
    RoF: 120->200
    CritX: 5->4
    Adjustment over Exclusive Inscription:
    Adjust “Lucky Shot Chance +30%, and -50% Recharge Time with scope on” to “+30% weapon DMG and RoF, and -50% Recharge Time with scope on”

  • Justice
    Add a passive skill: when dual-wielding, the shell will explode automatically

  • Prism
    RoF: 240->210

  • Cavalry
    DMG: 105->112

  • Rainbow Arch
    DMG: 75->80

  • Concealed Ammo
    DMG: 45->52
    Add an Exclusive Inscription: +30% weapon DMG; when using the weapon skill, every 6 bullets in the magazine will cause one more explosion

  • Sunder
    Magazine: 4->5

  • Illusion
    DMG: 30->40

  • Aura of Venom
    Add an Exclusive Inscription: Hitting enemy increase 10% weapon damage. (hit again within 1.8s to stack weapon damage, up to 100%)
    Remove an Exclusive Inscription: RoF +50%, Stability +100%.


[h3]Interface UI:[/h3]
  • Optimize the model of Crown Prince in Hero interface
  • Optimize the special effect of player’s revival
  • Optimize typesetting in some interfaces to accommodate texts of different lengths
  • Optimize the way to switch language in the setting interface
  • Optimize the notice of Challenge Succeed/Failed of difficult route in the vault of jumping level
  • Optimize active pick up/interact


[h3]Sound Effects:[/h3]
  • Optimize the sound effect of Crit


[h3]Monster:[/h3]
  • Optimize the hitbox of head weakness of Bandit Retainer and Bandit Tactician


[h3]Bug Fixes:[/h3]
  • Fix the issue that revival after clearing the level may cause players unable to see their characters
  • Fix the issue that the notice of the revival interruption displays incorrectly
  • Fix the issue that if players haven’t unlocked “Exploration”, there is no guidance of the crevice in Anxi Desert’s vault
  • Fix the issue that the notice like weapon tips will repeatedly appear in interfaces like open/close the backpack
  • Fix the issue that when players switch their archives during the matching, the matching time interface doesn’t disappear
  • Fix the issue that special effects overflow when the challenge chest is closed
  • Fix the issue that the explosion exhibition range is inconsistent with the actual range
  • Fix the issue that players can't move in some positions of “Shoreside Valley”
  • Fix the issue that scrolls and weapons discarded in parts of the "Desert Ruins" will sink to the ground
  • Fix the issue that the current Gemini Inscription would appear in recast
  • Fix the issue that Lightning Blast's exclusive inscription doesn’t take effect
  • Fix the issue that bullet information is displayed incorrectly
  • Fix the issue that there is a loss of charging special effect of Longbowman and Bandit Retainer’s tracking arrows
  • Fix the issue that when there are two normal monsters with “Healing” affix, players can’t kill them
  • Fix the issue that Rogue Villain/Fiddler Crab with “Shielding” affix has armor and shield simultaneously
  • Fix the issue that Bomber with “Healing” affix is not killed after the explosion
  • Fix the issue that when monsters stop moving, they might stay in midair
  • Fix the issue that there is an error of hitbox of Arrogant Lobster’s gun barrel
  • Fix the issue that players with Lightless Shield won’t take any damage from Nihilation Monk
  • Fix the issue that after loading solo archive, there is an error of the remaining numbers of Triple Comeback


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Update notes - 6/24/2020

[h2]Gunfire Reborn 6.24 Update Announcement[/h2]
Hello everyone!
In this update, we have made some gameplay balance adjustments and support the localization in Russian, Portuguese, German, and Japanese.

The adjustment of game balance and game difficulty will be a long-term iterative process, please give us more time. We will be appreciated if you can give us feedback and suggestions on the adjustment.

One month after the release of the Early Access version, our biggest gain is your support and many feedback suggestions. In the past month, we have optimized most of the issues and fixed bug. In the next step, we will focus on the development of new content, including the development of new heroes, new weapons, new Occult Scrolls, new levels, and the adjustment of character growth and balance. This will take us at least several months, so stay tuned! Thank you for your support and recognition.

Special thanks: Portuguese localization is done by the enthusiastic player Thiago (Thitz) from Brazil, and we are very grateful for his help! At the same time, we also appreciate those players who have given us some localization suggestions in other language versions. Thank you!

*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: [email protected]) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*


[h3]Here are the details of this update:[/h3]

[h3]Interface UI:[/h3]
  • Optimize the display of bullet information in weapon interface
  • Optimize the display of different languages in each interface
  • Optimize the display of dropped items interface notice


[h3]Sound Effects:[/h3]
  • Optimize the sound effect of Bone Dragon
  • Optimize the sound effect when you kill the BOSS
  • Optimize the sound effect of Crit
  • Optimize the sound effect of some weapons’ bullet explosion


[h3]Localization:[/h3]
  • Add Russian, Portuguese, German and Japanese text localization


[h3]Monster AI:[/h3]
  • Optimize the size and movement speed of Elite Coyote


[h3]Character Growth:[/h3]
More adjustments on mechanism and enhancements of some Occult Scrolls will be available in future update.
  • Talent Adjustment:
    DMG Resistance: Adjust “Decrease damage taken by 5%/10%/15%/20%/25%” to “Decrease damage taken by 3%/6%/9%/12%/15%”
    Stronger Arrow: Adjust “Increase Weapon DMG by 10%/20%/30%/40%/50%” to “Increase Weapon DMG by 5%/10%/15%/20%/25%”
    Crit Enhancement: Adjust “Crit DMG +15%/30%/45%/60%/75%” to “Crit DMG +10%/20%/30%/40%/50%”

  • Occult Scroll Adjustment:
    Veteran: Adjust range of effect from 5m to 7m
    Copper Miner: Adjust range of effect from 5m to 7m
    Deflection Shield: Adjust range of effect from 10m to 15m
    Spirit Feline: Adjust from “...11% of the sum of Max HP...” to “...14% of the sum of Max HP...”
    Sanguine Relic: Adjust “+5% Life Steal” to “+3% Life Steal”
    Fire Enthusiast: When you are in burning, damage taken increase from 4/s to 6/s
    Final Judgment: Adjust from “normal” to “rare”, also adjust “...normal enemies with less than 20% HP remaining or bosses with less than 10% HP remaining” to “...normal enemies with less than 15% HP remaining or bosses with less than 8% HP remaining”
    Elemental Power: Adjust from “rare” to “normal”
    Mid-Air Strike: Adjust from “rare” to “normal”


[h3]Bug Fixes:[/h3]
  • Fix the issue that weapon’s element in combat interface doesn’t display correctly
  • Fix the issue that when scope is on, players can still see the interface of dropped item
  • Fix the issue that there is notice that teammates are in the vault even though they are actually not in there
  • Fix the issue that there is inconsistency between graph and sound when players fire Illusion
  • Fix the issue that players may be squeezed out of the map at the entrance of Quicksand Pool-Final Stage
  • Fix the issue that the shock waves from Ichthyosaurus Offspring are too high
  • Fix the issue that when players kill Ichthyosaurus Offspring, they don’t get Golden Goblet
  • Fix the issue that in Dinghai Bay-Final Stage, players can’t pick up the shell dropped by monsters
  • Fix the issue that model of player who connects the host isn’t semitransparent
  • Fix the issue that in Dinghai Bay-Final Stage, the revival count down doesn’t stop during the animation
  • Fix the issue that when players press reload button when entering the next stage, they can’t attack any more
  • Fix the issue that Ao Bai’s ascension “Ammo Expert” recover ammo doesn’t take effect after dual-wielding for a while


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Update notes - 6/19/2020

[h2]Gunfire Reborn 6.19 Update Announcement[/h2]

Hi everyone!
In this update, we have added a team text chat function, and supported Spanish text localization. In response to some players' feedback on “jumping level”, we have also optimized the gameplay in this update. “Jumping level” will be updated with more interesting gameplay in subsequent versions, please give us a little more time.

In response to some players' feedback on difficulty of team mode, game balance and other issues, we are already developing and debugging, and will update them in subsequent versions.

In addition, the optimization of the text localization in German, Russian, Japanese, and Portuguese has come to the end, and these languages are expected to be updated in the next week. Development for more language versions has also been put on the agenda, so stay tuned!

Thanks for everyone’s support and love!



[h3]Here are the details of this update:[/h3]

[h3]Interface UI:[/h3]
  • Change the UI of player’s name in team matching interface
  • Optimize the display of monster logbook: locked monsters will be displayed with lock
  • Optimize the match between UI and model in team matching interface
  • Optimize the description of weapons in weapon interface
  • Add the notice when your teammates exit/disconnect during the battle
  • Optimize the feedback when you kill the BOSS
  • Optimize the judgement when the shot hits the crevice to open the vault
  • Optimize the feedback when the revival is interrupted
  • Optimize the condition that when players are down, pressing some buttons may trigger the revival cost with Soul Essence
  • Optimize the warning notice when teammates are down and out of your sight
  • Optimize the hero icon of Crown Prince
  • Optimize the notice when players are hit by the trap
  • Add the setting “Item Interface UI zoom”
    Players can go to Setting->Game Settings and change the scaling of Item Interface UI at “Item Interface UI zoom”
  • Optimize the confirmation notice when players delete the archive


[h3]Special Effect/Model:[/h3]
  • Fix the issue that Scalpel doesn’t have special effect
  • Fix the issue that there is an error of Bone Dragon’s special effect in third person view
  • Optimize the special effect when Flame Bomber explodes
  • Fix the issue that Cavalry’s projectile special effect can go through the wall
  • Fix the issue that there is an error of display of portal’s special effect in Longling Tomb’s vault


[h3]Sound Effect:[/h3]
  • Fix the issue that there is a loss of sound effect of torch in some scenes
  • Balance the sound effect and voice of Catfish Warrior, Corrupt Monk and Kappa to
  • make the sound clearer
  • Add the sound effect when the vault is opened
  • Optimize the sound effect when Yoruhime-Maru changes the phase
  • Optimize the sound effect notice in Mountain Road
  • Add the sound effect of the shooting from Longbowman, Bandit Hermit and Bandit Tactician
  • Fix the issue that though players exit to the main interface, they can still hear the sound of the attack from Desert Worm
  • Fix the issue that there is the sound of cracked stone when Grenadier is killed


[h3]System Function:[/h3]
  • Add Team Text Chat
  • Add the notice of P2P network condition
  • Add the notice if the host exits the game


[h3]Localization:[/h3]
  • Add Spanish text localization
    Players can go to Setting->Game Settings and switch to Spanish under “Select Language”
  • Fix the issue that there is an error of the level information next to the mini map


[h3]Level:[/h3]
  • Based on the feedback from players about “jumping level”, we have made following adjustments:
    Optimize the experience in “jumping level”, cancel the time challenge
    Add a second route with higher difficulty and time challenge
  • Adjust the rule of Occult Scroll drop
  • Adjust the drop probability of Bun in elite difficulty/team mode


[h3]Monster/AI:[/h3]
  • Optimize the hitbox of the head of Bandit Retainer and Bandit Tactician


[h3]Bug Fixes:[/h3]
  • Fix the issue that players may be stuck in some locations of some stages
  • Fix the issue that when players open the game exit window and the game starts, they can’t close the game exit window
  • Fix the issue that confirmation windows of some settings can’t be closed
  • Fix the issue that when players’ connection to the host is overtime, they are not automatically leaving the room
  • Fix the issue that in Dinghai Bay-Final Stage, players are killed after picking up the shell, the shell will be disappeared
  • Fix the issue that Occult Scroll Bullet Bank doesn’t take effect
  • Fix the issue that the entrance may be disappeared once players fail to pass the time challenge in the vault
  • Fix the issue that Lu Wu may be stuck when players stand in certain locations
  • Fix the issue that there is an error of the attack numbers from Ichthyosaurus Offspring
  • Fix the issue that there is an error of the animation when some monsters appear
  • Fix the issue that Yoruhime-Maru may appear in the wrong place
  • Fix the issue that when players carry Occult Scroll Bloody Ammo, they can’t fire weapons that need to be charged
  • Fix the issue that when dual-wielding, Lightning Blast will keep casting weapon skill
  • Fix the issue that players may unlock the prize even though Yoruhime-Maru isn’t killed yet


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Update notes - 6/15/2020

[h2]Gunfire Reborn 6.15 Emergent Bug Fix Announcement[/h2]

Hi everyone!
In this update, we have fixed a bug that currently there is no vault in Duo Fjord. Sorry for any inconvenience.
Team text chat and the optimization of “jumping level” will be included in an update patch later this week. We are also aware that you guys want to have new weapons, new heroes and other new content. We are developing these new content, and we need more time to polish them. Stay tuned.



[h3]Here are the details of this update:[/h3]

[h3]Bug Fixes[/h3]
  • Fix the issue that there isn’t any vault in Duo Fjord