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Update notes - 8/7/2020

[h2]Gunfire Reborn 8.7 Update Announcement[/h2]

Hello everyone!

In this update, we have adjusted the balance of some weapons and fixed some bug. The new hero is expected to be updated in the version at the end of this month. There will be new weapons, new elite monsters and other adjustments, so please stay tuned!

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible*

[h3]Here are the details of this update:[/h3]

[h3]Weapon Balance Adjustment:[/h3]
  • Cavalry
    DMG:112→128
    Reduce the recoil

  • Frenzied Shark
    Explosion radius: 3m→4m
    Increase projectile effective range

  • Pupil
    Reduce the recoil

  • Woodpecker
    Projectile speed:120→180
    Effective range:15m→50m
    Increase projectile effective range

  • Golden Bow
    Maximum projectile speed:80→100
    Remove scattering
    Increase the range of "arrow recovery"

  • Glimmering
    Weapon mechanism:explode upon hitting a barrier → bounce upon hitting a barrier and explode after 0.2 seconds
    Direct DMG ratio on hit:75%→50%
    DMG:180→135
    Explosion radius:4m→3m
    Elemental effect chance:30%→10%


[h3]Interface UI:[/h3]
  • Add a key “discard the particular item” in the setting
  • Optimize some icons in monster logbook
  • Optimize the warning if players are targeted by Bandit Tactician


[h3]Other Optimization:[/h3]
  • Optimize the death feedback of Elite Yaksha, Elite Arsonist and Elite Beetle
  • Optimize the special effect of Elite Yaksha’s left shoulder
  • Optimize the special effect of Rogue Arsonist’s model
  • Optimize the location of some treasure chests in Longling Tomb
  • Optimize the hibox of Elite Arsonist in close range
  • Optimize some description in Japanese
  • Add sound effect for firescale bomb recharge of weapon “Crimson Firescale”


[h3]BUG Fixes:[/h3]
  • Fix the issue that Ichthyosaurus Offspring doesn’t show up in Quicksand Pool-Final Stage
  • Fix the issue that model of killed Elite Yaksha doesn’t disappear
  • Fix the issue that some hitting sound effects are not correctly used
  • Fix the issue that there is an error of compare interface at the peddler
  • Fix the issue that players can’t upgrade the talant after the game
  • Fix the issue that the notification doesn’t disappear
  • Fix the issue of the repetitive instruction pop-up window
  • Fix the issue that there is no special effect when Longbowman’s arrow hits the wall
  • Fix the issue that the special effect of Fusion Effect on elite monster is too large
  • Fix the issue that projectile number bonus doesn’t take effect on Shrieker
  • Fix the issue that after using “Energy Orb”, weapon will fire toward the ground
  • Fix the issue that the special effect of Elite Beetle’s charge is abnormal
  • Fix the issue that players can jump out of the map in Anxi Desert-Stage 2
  • Fix some terrains in Duo Fjord
  • Fix the issue that there are some display errors in German, Russian, Japanese and Korean


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New Weapons, Occult Scrolls and Vault! 07/30 Major Update!

Gunfire Reborn 7.30 Update Announcement

Hello everyone!

In this update, we have added 2 new weapons, 5 new Occult Scrolls, 3 new elite monsters, and updated some main-line levels and Vault. We are appreciative if you can give us some feedback and suggestions so that we can continue the optimization.

The third hero is already in the internal testing phase and is expected to be available soon. In addition, the design of New Game Plus is currently under preparation. Please give us more time to develop it. Thank you for your support.

*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: [email protected]) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*


[h3]Here are the details of this update:[/h3]

[h2]New Content:[/h2]
  • [h3]Weapon: [/h3]
    Crimson Firescale:Recharges a firescale bomb on Crit Hit. Weapon Skill: Costs 5 firescale bombs to project multiple fireballs that explode to deal Fire damage when hitting the enemy


    Glimmering:Stuck in the enemy on hit and explodes afterwhile


  • [h3]Occult Scroll:[/h3]
    Coins of Life:Won't die when taking lethal damage. Costs 100% copper coins to be immune to current damage and all incoming damage for the next 3 seconds. Scroll is destroyed once the effect is triggered


    Thunder Screen:Deals 400 Lightning DMG to surrounding enemies within 10 meters when the shield is broken


    Fish or Bear Paw:Weapon DMG -50%, but each attack deals the damage twice


    Long Shot:Increase weapon DMG when hitting the enemy away from you. The further they are, the larger the bonus (up to 100%)


    Decay Driver:+20% movement speed for 3s when hitting enemy under decay effect


  • [h3]Elite Monster:[/h3]
    Elite Beetle - Aberrations among Horned Beetle, whose mutations enable them to absorb even more evil energy to become humongous and resilient


    Elite Arsonist - Elite outlaws who love poison more than flames. Their larger frames haven't diminished their nimbleness one bit


    Elite Yaksha - Elite Yakshas, leading various Yaksha of the seas as patrol commanders


  • [h3]Level:[/h3]
    Add new line in Longling Tomb


    Add new line in Anxi Desert


    Add new line in Duo Fjord


[h3]Interface UI:[/h3]
  • Optimize NPC chest so players can’t choose the option that doesn’t take effect


[h3]Special Effects & Model: [/h3]
  • Accelerate the dissipation of Smoke Grenade’s special effect


[h3]Sound Effects: [/h3]
  • Replace the background music of Anxi Desert, and optimize the transition between in combat and out of combat
  • Optimize the sound effect of Heavy Crossbowman and Ichthyosaurus Offspring
  • Optimize the background music play of Duo Fjord


[h3]Monster AI:[/h3]
  • Optimize the fire damage range of Rogue Arsonist, so damage range now matches with the fire special effect range


[h3]Balance Adjustment:[/h3]
  • Decrease the damage of Miasma Fusion effect on Elite monsters


[h3]Bug Fixes:[/h3]
  • Fix the issue that there is an error of copper description at the Peddler
  • Fix the issue that some Challenge Events will be displayed in Chinese
  • Fix the issue that players being knocked down in the air can’t be revived by their teammates
  • Fix the issue that the game will be stuck once players choose the ascension
  • Fix the issue that if a teammate leaves the game, players still need to wait for his/her approval to enter the next stage
  • Fix the issue that fire mode of Angelic Aura after switching isn’t correct
  • Fix the issue that during the animation which Yoruhime-Maru changes its phase, the weapon keeps firing


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Update notes - 7/24/2020

[h2]Gunfire Reborn 7.24 Update Announcement[/h2]

Hello everyone!
In this update, we have made some adjustments to Crown Prince's ascension. We hope you can use Crown Prince in more different ways. We are appreciated if you can have a try and give us any feedback and suggestions so that we can continue the optimization. In addition, we have adjusted the effects of some scrolls, optimized the feeling of the jump, and fixed some bugs.

We will release a major update next week, including some new weapons, new elite monsters, new scrolls and level content. Please stay tuned!

*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: [email protected]) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*


[h3]Here are the details of this update:[/h3]

[h3]Character Growth:[/h3]
  • Crown Prince's Ascension Adjustment:
  • Element:
    New Ascension - Element Echo: Energy Orb has the same element type as current weapon, and its Elemental Effect Chance is 100%

    Pyrodominance: Level 3 effect reworked
    Original: Energy Orb’s DMG type coverts to Fire DMG with 100% Elemental Effect Chance
    New: Fire damage +120%, and double the damage caused by Burning Effect and Explosion (Fusion Effect)

    Acidominance: Level 3 effect reworked
    Original: +120% Corrosion DMG. Create smoke around a killed enemy with effects equivalent to an exploding smoke grenade
    New: +120% Corrosion DMG. The first Crit Hit on the enemy will create smoke which is equivalent to an exploding smoke grenade

  • Smoke:
    New Ascension - Smoke Genius: Smoke Grenade lasts for +1/2/3 second, and damage interval -20%/30%/50%

    Elemental Shield: After using the Smoke Grenade, from: Max HP、Max Shield +20/30/40, adjusted to: Max Shield +30/60/90

    Acidic Explosion: the classification is adjusted to Smoke, the calculation method of explosion damage is adjusted to: corrosion damage of total damage caused by a single smoke grenade

    Toxic Smoke: Remove the negative effects that reduce the chance of elemental effect of the first two levels

    Cover Smoke: Removed

  • Orb:
    Energy Bolt: Remove the negative effect that no longer freeze enemies of the first two levels; the effect is adjusted to: Energy Orb deals +200%/400%/600% damage, and has a chance of multiple explosions

    Advanced Shield: the classification is adjusted to Orb

    Aftershock: Removed

  • Crown Prince's Skill Adjustment:
    The duration of the smoke grenade adjusts from 5 seconds to 3 seconds


[h3]Occult Scroll:[/h3]
  • Remake following Occult Scrolls:
    Elemental Power:
    Original: +50% Elemental DMG, but heros can not trigger Elemental Effect anymore
    New: Elemental damage +25%; When triggering Elemental Effect, Elemental effect will be passed to a nearby random enemy

    Brutal Gloves:
    Original: +35% Weapon DMG and Skill DMG(including Explosion DMG ), but Crit no longer performs extra damage
    New: Weapon DMG and Skill DMG +35% on Normal Hit

    Coin Shot:
    Original: Each shot consumes 2 copper and +75% Weapon DMG (won't trigger this effect when no copper remains)
    New: Consume 2 coins for each hit and +60% weapon DMG. If you kill the enemy in five hits, you will be refunded with coins spent on that enemy

  • Adjust some Occult Scrolls:
    Ostrich Rider: Adjust movement speed from +75% to +60%

    Against the Flow: Adjust “Recover 10% ammo to the magazine every second for 4s after hitting an enemy” to “Recover 15% ammo to the magazine every second for 4s after hitting an enemy, and the recover amount won’t be less than 1”

  • Adjust the count strategy of “Elite Assassin” in team mode: If players participate in defeating the elite or Boss in current stage, they can still get the count


[h3]Interface UI:[/h3]
  • Optimize some details in combat interface and team voice interface
  • Add team voice related functions in team information panel
  • Optimize the 3D title of Eternal Palace-Final stage in Japanese
  • Add a special effect for warning notice and a feedback for HP recovery during the Challenge Event “Continue to be injured and defeat enemies to get healing!”


[h3]Other Content:[/h3]
  • Optimize the judgement of the jump over the edge and the feeling of continuous jump


[h3]Bug Fixes:[/h3]
  • Fix the issue that players may be stuck in some locations in Anxi Desert-Stage 3, Duo Fjord-Stage 3 and Dinghai Bay-Final Stage
  • Fix the counting issue of the Steam achievement: Junior, Senior, Expert, Master
  • Fix the issue that players don’t take any DMG when Rainbow triggers Bloody Ammo
  • Fix the issue that Elemental effect of Occult Scrolls “Blazing Hoop”, “Realm of Corrosion” and “Magnetic Coil” won’t trigger the effect “when triggering Elemental Effect ...” of other Occult Scrolls
  • Optimize the UI resource structure to lower the chance of game crash
  • Fix the issue that if Lu Wu is killed when it is about to throw the boulder, the boulder will stuck in midair
  • Fix the issue that Desert Coyote may be stuck during the movement
  • Fix the issue that Ichthyosaurus Offspring releases the shock wave in midair
  • Fix the issue that players can open HUD during the BOSS animation
  • Fix the issue that under a single elemental effect, HP bar of monsters won’t show the notice of elemental effect


[h2]See you next week![/h2]


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Update notes - 7/17/2020

[h2]Gunfire Reborn 7.17 Update Announcement[/h2]

Hello everyone!

In this update, we have added a team information panel: in the game, you can use the shortcut key "C" to open the panel and quickly view the information about weapons and scrolls held by yourself and your teammates.

In addition, we have made some balance adjustments to Ao Bai's ascension and talents, added a 32:9 aspect ratio option, and fixed some bugs.

Finally, we will update some new weapons, monsters, scrolls and stage content in the version at the end of this month. The development of the above content has come to an end, so stay tuned!

*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: [email protected]) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*


[h3]Here are the details of this update:[/h3]

[h3]Interface UI:[/h3]
  • Add team information panel
  • Add 32:9 aspect ratio option


[h3]Monster AI:[/h3]
  • Adjust the hitbox of the shoulder armor and breastplate of Yaksha of the Seas


[h3]Character Growth:[/h3]
  • Balance Adjustment over Ao Bai's ascension and talents:
  • Ascension Adjustment:
    New Ascension - Overloading: RoF +30%/45%/60% for 3s/3s/6s after reloading
    Survival Instinct: Attribute bonus during dual-wielding, from Max Shield, Max HP +30/60/90 to Max HP +50/100/150
    Unleashed Potential: Remove the negative effect that halves the duration of dual-wielding; for the first 5/7/9 shots after dual-wielding, adjust the increased damage from 100%/100%/100% to 100%/150%/200%.
    Gun Swap: Removed

  • Talent Adjustment:
    Health Enhancement: Adjust Max HP from +50 to +30
    Dual Battle Soul : HP recovery during dual-wielding is adjusted from 1 point/second to 1%/second


[h3]Bug Fixes:[/h3]
  • Optimize the controller experience, fix the issue of incorrect response
  • Fix the issue that though players have switched the language, the language of Occult Scroll logbook remains the same
  • Fix the issue that after teammates are revived, there is a display error of the mini map icon
  • Fix the issue that the countdown of the challenge event still runs even though players pause the game
  • Fix the issue that the interaction button doesn’t take effect when players automatically enter the next stage in team mode
  • Fix the issue that when players use matching for the first time, the pop-up window about p2p system may remain in game
  • Fix the issue that when Ao Bai is dual-wielding with Survival Instinct ascension, attribute bonus will not take effect if player upgrade the Survival Instinct ascension again
  • Fix the issue that destroying the little cannon of Yoruhime-Maru can also trigger the scroll Elite Assassin
  • Fix the issue that some monsters may move outside of the combat area in Anxi Desert-Stage 3
  • Fix the issue that some monsters may move outside of the combat area in Duo Fjord-Stage 3
  • Fix the issue that players may be stuck at some locations in Duo Fjord-Stage 1
  • Fix the issue that long-range attack of some monsters can penetrate the pillar
  • Fix the issue that players sometimes can’t see the model of Bandit Retainer
  • Fix the issue that some Thai punctuation are overlapped
  • Fix the issue that the screen flashes abnormally during check out panel


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Update notes - 7/10/2020

[h2]Gunfire Reborn 7.10 Update Announcement[/h2]

Hello everyone!
In this update, we fixed some bugs and optimized some interaction details. We will update more new weapons, scrolls, and stages at the end of this month, and the new version is currently in internal testing. Please stay tuned.

*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: [email protected]) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*


[h3]Here are the details of this update:[/h3]

[h3]Interface UI:[/h3]
  • Optimize the UI notice of using portal to enter the next stage in team mode
  • Optimize the interface of dual-wield
  • Optimize the performance of the invincible state duration after revival
  • Optimize the feedback of the monster’s HP bar when it is being attacked


[h3]Other System:[/h3]
  • Optimize matching system: If you enter the room through matching, you can only start the game when everyone is ready


[h3]Bug Fixes:[/h3]
  • Fix the issue that you may open an empty chest in the vault.
  • Fix the issue that the option “Give a Occult Scroll” of Golden chest won’t show all currently owned Occult Scrolls
  • Fix the issue that there is a description error of Occult Scroll “Deadly Counter”
    Updated description: Deadly Counter: After taking damage, all hits will become Crit Hits within 3s
  • Fix the issue that actual effect of Occult Scroll “Coin Shot” is inconsistent with the description
  • Fix the issue that revival sign still exists even though players are already revived
  • Fix the issue that there is an error of countdown at the end of each stage in team mode
  • Fix the issue that there is an error of text in audio and archive interface
  • Fix the issue that dash is not smooth in 144hz monitor
  • Fix the issue that Rogue Arsonist may slide during the patrol
  • Fix the issue that the explosion exhibition range of Elite Henchman and Yaksha of the Seas is inconsistent with the actual range
  • Fix the issue that Ichthyosaurus Offspring may freeze in team mode
  • Fix the issue that players may be stuck in some locations in Anxi Desert
  • Fix the issue that some boxes in Anxi Desert may hang in midair
  • Fix the issue that there are some model glitches in Duo Fjord
  • Fix the issue that once players revive themselves with Soul Essence, they can only see their arms and can’t move
  • Fix the issue that if host exits the game, other players may be stuck


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