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Update Notes - 3/14

What's up folks!

[h2]2024 Roadmap[/h2]
In this update, we have 2024 roadmap on start page right now!



Currently, we are working on Season 2&3, and new paid DLC content. Gonna bring everybody an excellent experience in the upcoming updates!


[h2]Next Update When?[/h2]
We will launch Season 2 after about 5-8 weeks and it will bring brand new seasonal gameplay and rewards!
Don't worry if you haven't claimed all the rewards from Season 1. We are going to introduce [Season Store] where it allows you to claim the past seasonal rewards by consuming Soul Essence in Season 2. At that time, there will be an entrance for everyone to revisit past season gameplay.


[h2]Special Offer for Spril Sale[/h2]
The base game and dlc will start a limited-time discount from March 15th to 22nd! Thanks for your concern and support!

--Gunfire studio



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Update Notes - 1/22

Hello, everyone!

In this update, we have addressed and fixed some of the bugs reported in the game. Thank you for your feedback and suggestions!

---Gunfire Studio

[h2]UI[/h2]
  • Added missing localization content and corrected some errors
  • Added Explosion AoE of some weapons in the weapon gallery
  • Equipable emotes in Emotes Wheel increased to 4


[h2]Bug Fixes[/h2]
  • Fixed an issue where selecting ascension displayed improperly after interacting with [Arcane Jade] in single play
  • Fixed an issue where some options of [Arcane Jade] in Peculiar Chests were not interactable under certain circumstances
  • Fixed an issue where the effect of ascension [Luxuriant Growth] of arcana [Thorny Carapace] was improper under certain circumstances
  • Fixed an issue where triggering ascension [Elemental Embryo] of arcana [Elemental Pulses] would not achieve the exclusive achievement of [ Lei Luo]
  • Fixed an issue where the status of ascension [Thunderous Arcanum] for arcana [Thunder Step] displayed improperly
  • Fixed an issue where players encountered [Gluttony] continuously in [Endless Journey] under certain circumstances
  • Fixed an issue where the explosion AoE was not displayed in the information panel for [Justice]
  • Fixed an issue where [Rainbow] was unable to track enemies under certain circumstances
  • Fixed an issue where the recycle animation was missing when recycling items
  • Fixed an issue where the game timer would reset to zero after continuing the game
  • Fixed an issue where launch attack by [Lizard] type enemies did not split in Reincarnation Level 9
  • Fixed an issue where some attack methods in Reincarnation Level 9 would not damage [Rogue Henchman]
  • Fixed an issue where the controller prompt for the season gameplay introduction popup was displayed improperly
  • Fixed an issue where the season interface would cause improper in-game interaction
  • Fixed an issue where the window of upgrading season levels displayed improperly under certain circumstances




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Update Notes 1/12: Season 1 - [Arcane Ascensions] begins!

What's up, Folks!
"Seasons" is released in this update, and its First Season - "Arcane Ascensions" is available as well. Additionally, we adjusted and added some Inscription effects, introduced the idle animation of Crown Prince, and weapon skin assembly system. Hope everyone enjoys these contents!

[h3]Season Rules[/h3]
Our initial plan is to rotate seasons every 3-4 months. Each new season will introduce fresh gameplay and rewards. We've also set up some minor challenges for season rewards. Players can unlock them by completing season tasks and levelling up season grades. After the season ends, old gameplay may be closed or partially retained, and progress in old season tasks will be reset (we are considering introducing a season shop in future, where players can use soul essence to unlock rewards from past seasons that they missed). Season task progress and rewards are binded only to the current game save.
If you have more ideas and suggestions regarding season rules, feel free to leave feedback. We will carefully evaluate each opinion and make timely adjustments in subsequent updates.

[h3]2024 Update Plan[/h3]
In the new year, there will be many ideas waiting for us to explore. Besides new heroes and weapons, new gameplay, maps and monsters are also in development. We expect to release the 2024 update roadmap in a few weeks and provide more detail. Please stay tuned.

-- Gunfire Studio


[h2]The First Season Is Now Open! [/h2]
Each season features limited-time season gameplay and season tasks. Season gameplay may bid temporary farewell to players after the season ends. In addition, each season will have several season tasks. Completing these tasks earns soul essence rewards. Every 5 completed season tasks elevate your season level by 1, unlocking corresponding season rewards. Detailed information can be viewed by clicking on the season icon in the in-game main interface.



[h3]Season Gameplay — Arcane Ascensions[/h3]
Thunder roars, an unknown power scattered on the mortal realm, seemingly originating from occult scrolls. After extensive exploration, it was discovered that there were three scrolls that could absorb this power. Thus, the era of [Arcane Ascensions] starts from now on...

[Arcane Ascensions] is only available in Nightmare and Reincarnation difficulties. At the beginning of the battle, players can choose one of Thunder Step, Elemental Pulses, and Thorny Carapace as the Initial Arcana. After defeating the boss and in the Vault's multiple-choice chests, players can obtain Arcane Jades to enhance the unique abilities of Initial Arcanas, assisting in battles.



[h3]Season Rewards[/h3]
Completing this season's tasks and levelling up your season grades will unlock the avatar frame [Arcane Asecensions], the Crown Prince's idle animation [Magic Scroll], the weapon skin of Illusion [Phantom], as well as emotes, avatars, and other season rewards.




[h2]Weapon[/h2]
[h3]Inscription Adjustment[/h3]

    Old Effect: (Gemini) weapon 1&2 share magazine capacity. Gain 1 stack every second while firing, and 2 stacks on hitting enemies. Reloading -50% the number of stacks. The maximum number of stacks is equal to the shared magazine capacity. Each stack +0.75% weapon damage
    New Effect: (Gemini) weapon 1&2 share magazine capacity. Gain 10 stacks every second while firing, and 5 stacks on hitting enemies. Every stack lasts for 10s. The maximum number of stacks is equal to the shared magazine capacity. Each stack +0.75% weapon damage

[h3]New Inscription[/h3]

    (Gemini) The Explosion AoE of the current weapon scales proportionally with remaining ammo in the magazine (0.8m AoE minimum). Additional explosion count is equal to the other weapon's AoE, divided by the AoE of the current weapon, rounded down.

[h3]Weapon Adjustment[/h3]

    Weapon skill of [Fire Tower] was adjusted as explosive DMG, and could have bonus via ascension [Explosion Enhancement] of [Ao Bai]



[h2]Spiritual Blessing[/h2]
  • The armor break caused by [All or Nothing] will no longer be subject to the slowing penalty from [Gradual Desperation]



[h2]Bizarre Dream[/h2]
  • Adjusted the damage resistance capacity for monsters in [Endless Journey] and [Boundless Dream]



[h2]Interface UI[/h2]
  • Added indicators for occult scrolls already held by the player
  • Added the function to send emotes in solo mode
  • The weapon panel for explosive weapons now includes an "Explosion AoE"



[h2]BUG Fixes[/h2]
  • Fixed an issue where imprinted weapons were lost in [Transcendent Arsenal] under certain circumstances
  • Fixed an issue where imprinted weapons failed to save the inscription refreshment in [Transcendent Arsenal] under certain circumstances
  • Fixed an issue where the level of weapons in [Transcendent Arsenal] was improper under certain circumstances
  • Fixed an issue where players could not pick up duplicate scrolls in [Boundless Dream] under certain circumstances
  • Fixed an issue where information pop-up windows were improper in [Boundless Dream]
  • Fixed an issue where talent [Scroll Divination] and spiritual blessing [Variable Scrolls] could not be triggered when [Zi Xiao] picked up the golden goblet dropped by Bosses in [Boundless Dream]
  • Fixed an issue where some task progress of [Mission from Above] increased improperly
  • Fixed an issue where weapon 2 of [Ao Bai] did not receive the Explosion AoE bonus when dual-wielding under certain circumstances
  • Fixed an issue where stacks of talent [Raging Inferno] of [Li] lost improperly under certain circumstances
  • Fixed an issue where the spiritual blessing [Sword Mastery] of [Tao] caused a permanent increase in RoF.
  • Fixed an issue where the occult scrolls number of spiritual blessing [Craftsman's Inheritor] was calculated improperly
  • Fixed an issue where the weapon was displayed improperly after a failed host transfer
  • Fixed an issue where the judgement bar of [Radioactive Gauntlet] was in an improper position under certain circumstances
  • Fixed an issue where the bleeding marker displayed improperly when [Bloody Drill] dealt no DMG
  • Fixed an issue where the explosive barrel effect was lost
  • Fixed an issue where the loading interface displayed improperly under certain circumstances
  • Fixed an issue where [Fast-Loader] triggered improperly under certain circumstances
  • Fixed an issue where enhanced scrolls would be discarded when obtaining normal scrolls under certain circumstances
  • Fixed an issue where players might get stuck in some locations in [Longling Tomb], [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul] under certain circumstances
  • Fixed an issue where some dropped items could not be picked up in [Longling Tomb] and [Anxi Desert]



[h2]January 12th Emergency Patch Notes[/h2]
[h3]BUG Fixes[/h3]
  • Fixed an issue where the pop-up window of levelling up season grades displayed improperly
  • Fixed an issue where the count of season task "Obtained 30 Arcane Jades "was caculated improperly




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Update Notes - 12/26

Hello, everyone!

In this update, we have addressed and fixed some of the bugs reported in the game. Thank you for your feedback and suggestions!

---Gunfire Studio

[h2]Bug Fixes[/h2]
  • Fixed an issue where the [Endlesss Journey] was not effective when selecting it under certain circumstances
  • Fixed an issue where players could not enter the next stage through the portal in [Boundless Dream] under certain circumstances
  • Fixed an issue where weapons' upgrades were limited to 300 levels in [Boundless Dream] under certain circumstances
  • Fixed an issue where Imprinted weapons through [Transcendent Arsenal] were lost under certain circumstances
  • Fixed an issue where some room challenges were not effective
  • Fixed an issue where [Cleave Carnival] could not restore uses of secondary skill
  • Fixed an issue where avatars were displayed improperly in preparation room
  • Fixed an issue where the controller displayed improperly under certain circumstances
  • Fixed an issue where the abbreviation of Bosses HP was displayed improperly


[h2]January 4th Patch Notes[/h2]
[h3]Bug Fixes[/h3]
  • Fixed an issue where returned copper through [Premium Membership] was improper under certain circumstances



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Update Notes 12/22: Embark on "Boundless Dream"

What’s up, Folks!
Here comes the new update! In this update, we introduce a new (part of...) option for [Bizarre Dream] called [Boundless Dream]: After defeating the final boss of [Hyperborean Jokul], you can continue your adventure. [Endless Journey] will now be adjusted to a separate mode option and matching queue. Additionally, this update brings avatars, emotes system, and adjustments to some Spirit Blessing. Hope you will enjoy them!
Besides, we plan to launch the new limited-time gameplay framework mentioned before in January. It requires a bit more time for optimizing and polishing, so please stay tuned!
From December 21st to January 4th (UTC-8), "Gunfire Reborn" and its DLC will have a special offer. Thank you once again for your attention and support : )

--Gunfire Studio

[h2]Stage[/h2]
[h3][Bizarre Dream][/h3]
New options: [Boundless Dream], In [Boundless Dream], as long as the heroes stand, their adventure will never cease

In [Boundless Dream]
  • Enemies will become stronger increasingly, and their DMG resistance will continue to increase
  • Recycling occult scrolls and golden goblets will provide certain bonuses
  • Golden goblets dropped by non-boss enemies are corrupted by demonic energy, and can only be used to replace existing ascensions with new ones
  • The frequency of Spiritual Remnant will decrease, and the Training Master will no longer appear
  • When carrying a certain number of occult scrolls, refreshing the shop and obtaining occult scrolls will no longer be limited to those not already carried
[Endless Journey]
  • Changed to a separate option under Reincarnation Level 9, no longer part of the [Bizarre Dream]
  • Matching queue changes; after selecting [Endless Journey], you will only be matched with players who have also chosen [Endless Journey]
  • CD reduction in recycling bonuses is adjusted to a maximum of 90%
[Spirit Link]

    Removed [Double Powder]

    New-Added [Refined Powder]
    • Essential: Spirit Blessing [Combat Elite], Ascension [Explosion Enhancement] level 3
    • Optional: Ascension [Precise Detonation], [Explosion Maniac], [Sustained Firepower]
    • Effect: +5% exploration DMG for every 1 meter of explosion AoE

[h3]Other Stages Optimization[/h3]
  • Added some random routes of Vaults and stages in [Longling Tomb], [Anxi Desert] and [Hyperborean Jokul]


[h2]Spiritual Blessing[/h2]
[h3]Effect Adjustments[/h3]
[Lightning Messenger]
  • Old: After dealing a crit hit, inflict Shock effect on the inflicted enemy and all enemies within 3m; When Lei Luo attacks an enemy affected by Shock effect, increases Weapon and Skill DMG by 100%
  • New: After dealing a crit hit, inflict Shock effect on the inflicted enemy and all enemies within 3m; When Lei Luo attacks an enemy affected by Shock effect, increases Weapon and Skill DMG by 200%
[Smogbound Zone]
  • Old: +40% [Smoke Grenade] effective range, +5s duration; +20% DMG Resistance when you or your teammate is in the area of smoke grenade
  • New: +40% [Smoke Grenade] effective range, +5s duration; +20% DMG Resistance when you or your teammate is in the area of smoke grenade. +50% elemental DMG taken and +100% elemental effect chance of enemies when they are in the area of smoke grenade
[Elemental Maestro]
  • Old: Gain a buff for 4s every 10s. Grants +100% Elemental DMG and guarantees Elemental Effects with the buff
  • New: Elemental DMG won't get affected by the defense type. +60% total DMG to enemies in 2 types of elemental effect. +90% total DMG to enemies in 3 types of elemental effect
[Flame Dance]
  • Old: +30% Weapon DMG and +5% enemy DMG taken when inflicting the Burning Effect on the enemy (up to 10 stacks)
  • New: +30% DMG and +5% enemy DMG taken when inflicting the Burning Effect on the enemy (up to 10 stacks)
[Energy Draining]
  • Old: After casting [Spiritual Flame] , enter [Burn Out] state. +150% Weapon DMG, +10% Attack Speed, +10% Movement Speed, and recover 2 energy when inflicting Burning Effect, but consume 5 energy per second. Energy consumption and bonus effect increases by 100% for every 5s in Burn Out (up to 5 times). It ends when re-casting Spiritual Flame or energy runs out
  • New: Recover 2 energy when inflicting Burning Effect. After casting [Spiritual Flame], enter [Burn Out] state. +300% Weapon DMG, +20% Attack Speed, +20% Movement Speed, but consume 5 energy per second. +100% energy consumption, +50% bonus effect for every 5s in [Burn Out] (up to 4 times). It ends when re-casting [Spiritual Flame] or energy runs out
[Raging Inferno]
  • Old:+15% base DMG of [Spiritual Flame] for every enemy hit by it (-10 stacks when missed, up to 30 stacks). Recover 1 energy for every 2m moved
  • New: +45% Base DMG of [Spiritual Flame] for hitting one enemy with [Spiritual Flame] which consumed over 30 energy (up to 10 stacks, last for 90s). Restore 1 energy for every 2m move
[Mecha Crash]
  • Old: [Mecha Drop] deals extra DMG that is equivalent to Nona's Weapon DMG. -1s cooldown of [Mecha Drop] when reloading. +300% total DMG of next [Mecha Drop] after casting it 2 times
  • New: +50% total DMG of [Mecha Drop]. The DMG of the next 3 pistol shots after using [Mecha Drop] will be stored and dealt in the next [Mecha Drop]. -0.5s cooldown of it for every enemy hit by the pistol
[Sword Mastery]
  • Old: +50% RoF while using [Swords Out], and you can stack Blade Heart even when [Swords Out] is on cooldown
  • New: +50% RoF while using [Swords Out], +1 extra stack of Blade Heart (up to 3) for next [Sword Out] for every 2 stacks of Blade Heart obtained. You can gain stacks of Blade Heart even when [Swords Out] is on cooldown
[Thorny Bloom]
  • Old: For every [Fatal Bloom] you gained, +40% [Fatal Bloom] Base DMG for 30s, up to 30 stacks. Deal one more Skill DMG to the enemy when the mark of [Fatal Bloom] vanishes
  • New: +160 base DMG of [Fatal Bloom] for each use of it for 30s (up to 10 stacks). When the mark disappears, [Fatal Bloom] will strike the enemy twice again. +100% total DMG of these two strikes every time the enemy recieved DMG from Flying Sword while being marked


[h3]Removed Spiritual Blessing[/h3]
[One Dog Army]

[h3]New Spiritual Blessing[/h3]
[Combat Elite]
  • Effect: No longer suffer movement speed reduction from Special Ammo Weapons. +25% total explosion DMG when dual-wielding for every meter of explosion AoE. -0.5s duration of Dual-Wield for every explosion DMG dealt. When not dual-wielding, -3 CDs of Dual-Wield every reload or use of [Explosive Grenade]


[h2]Weapons[/h2]
[h3][Revealer][/h3]
  • Replaced with a brand new reloading animation


[h2]Enemies[/h2]
[h3][Lu Wu] was adjusted in Reincarnation Level 9:[/h3]
  • Shield cap bonus reduced from 200% to 100%
  • Increased interval between summoning Bombers


[h2]UI[/h2]
  • Added avatars and emotes system, which can be accessed by clicking on the avatar in the main interface or the preparation room
  • DMG exceeding 1 billion will be displayed in an abbreviated form
  • Added a feature to recycle occult scrolls in the team information interface and the backpack interface
  • Optimized the rescue interaction; the rescue function will now automatically activate upon button release, without the need for a long press


[h2]System[/h2]
  • Added the feature to add Steam friends in-game


[h2]BUG Fixes[/h2]
  • Fixed an issue where players’ save was improper under certain circumstances
  • Fixed an issue where players were stuck at Notes Interface and not able to enter the game under certain circumstances
  • Fixed an issue where Lei Luo’s ascension [Gifted Man] did not grant a weapon DMG bonus for defeating enemies by crit hits beyond 15 meters under certain circumstances
  • Fixed an issue where the RoF bonus from Qing Yan’s ascension [Last Stand] was not effective
  • Fixed an issue where the explosion AoE of weapons not currently holden was improper occasionally while dual-wielding
  • Fixed an issue where the screen effects of [Storm Chaser] remained on the screen under certain circumstances
  • Fixed an issue where [Dragon Breath] fired improperly under certain circumstances
  • Fixed an issue where the powered arc tracking distance of [Thunder Storm] was improper under certain circumstances
  • Fixed an issue where [Enhanced·Premium Membership] and [Extravagant Consumption] were improper when copper coins reached the cap
  • Fixed an issue where the [Enhanced·Thunder Screen] was improper under certain circumstances
  • Fixed an issue where [Devil's Covenant] was not effective in [Spiritual Assault]
  • Fixed an issue where the Backup Energy task in [Mission From Above] ended prematurely under certain circumstances
  • Fixed an issue where the progress of the Aggressive Firepower task in [Mission From Above] was improper under certain circumstances
  • Fixed an issue where players could not proceed to the next stage in [Endless Journey] under certain circumstances
  • Fixed an issue where Imprinted weapons through [Transcendent Arsenal] were lost under certain circumstances
  • Fixed an issue where weapons could not be stored after being imprinted through [Transcendent Arsenal] under certain circumstances
  • Fixed an issue where the amount of Soul Essence which was required for Spiritual Goblet refreshment, displayed improperly in [Spiritual Assault] under certain circumstances
  • Fixed multiple issues where players may get stuck in some places of [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul]
  • Fixed an issue where players could not pick up items dropped in certain locations of [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul]




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