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November 27th Emergency Patch Notes

What's up, folks!

In this update, we fixed several bugs. Thanks for the feedback!

---Gunfire Studio

[h2]Bug Fixes[/h2]
  • Fixed the issue of getting stuck on the announcement interface and being unable to enter the game in certain situations.
  • Fixed the issue where progress in [Endless Journey] could not be saved in certain situations.
  • Fixed the issue where in some cases, the Golden Goblet did not increase the stacks of buff after being recycled in [Endless Journey].
  • Fixed the issue of abnormal countdown in [Endless Journey] in certain situations.

[h2]November 28th Emergency Patch Notes[/h2]
[h3]Bug Fixes[/h3]
  • Fixed the issue of getting stuck on the announcement interface and being unable to enter the game in certain situations.
  • Fixed the issue where progress in [Endless Journey] could not be saved in certain situations.


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November 24th Emergency Patch Notes

Hello everyone! In this update, we have addressed some issues related to the [Endless Journey] and robot teammates. Since yesterday's update, we have received significant feedback and suggestions regarding the [Endless Journey]. Currently, the [Endless Journey] is a challenging mode with high difficulty and various restrictions (thus only available from level 9 of Reincarnation). The development team has also noticed the player community's requirement for more freedom in the game, so please give us some time to refine solutions. If you have more ideas and suggestions for the new version, feel free to continue providing feedback, and we will carefully evaluate each opinion for timely adjustments in subsequent updates.

--Gunfire Studio

[h2]Bug Fixes[/h2]
  • Fixed the issue where monsters would not die in certain situations, causing the game to be stuck.
  • Fixed the issue where the shield of the Robot Teammate controlled by the host could not recover after continuous host transfers.
  • Fixed the issue where if the host was Nona after continuous transfer, the Robot Teammate controlled by the host did not have a Iron Wing.
  • Fixed the issue of abnormal skill release for [Li] caused by [Dragon Breath].
  • Fixed the issue with the abnormal third-person view display for rescue progress.
  • Fixed the issue of some interfaces being unable to scroll in controller mode.
  • Fixed the issue in the [Endless Journey] where the displayed DMG Resistance of monsters exceeded the 90% limit.
  • Fixed the issue in [Anxi Desert - First Stage] where the Peddler and Craftsman overlapped under certain circumstances.




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Update Notes - November 23: "Endless Journey" begins, three new weapons debut!

Hello, everyone!
In this update, we bring you the brand-new gameplay mode —— [Endless Journey] in the [Bizarre Dream]. After defeating the final boss of the [Hyperborean Jokul], you can choose to embark on an endless adventure, exploring the limits of the levels within a limited time. At the same time, this update also introduces three new weapons: [Revealer], [Dragon Breath] and [Storm Chaser]. We wish you all a great time playing!
Considering compatibility with the difficulty and pace of the battles, [Endless Journey] is currently only available from the level 9 of Reincarnation. There are still many aspects of [Endless Journey] that need improvement. If you encounter any unsatisfactory situations during your experience, we hope you can provide timely feedback, and we will continue to polish and optimize this gameplay mode in subsequent updates.

From November 22nd to November 29th, the main game and DLC of Gunfire Reborn will be available at a limited-time discount. Once again, thank you for your attention and support :)

—Gunfire Studio


[h2]Stages[/h2]
[h3][Bizarre Dream][/h3]
Added a new option in [Bizarre Dream]:
  • Endless Journey (Only available in Reincarnation level 9): After defeating the final boss of [Hyperborean Jokul], players can choose to embark on an endless adventure, exploring the limits of the levels within a limited time.

In the [Endless Journey]:
  • Enemies will become stronger, and their DMG resistance will continuously increase.
  • The non-cursed scroll carrying limit is 60, and recycling scrolls can provide certain bonus enhancements.
  • The Golden Goblet has been corrupted by demonic energy and can only replace existing ascensions with new ones. Besides, players can recycle excessive golden goblets to obtain extra bonus effect.
  • The Peddler, Craftsman, and Spiritual Remnant appearances will be reduced, while the Phantom Peddler and Training Master will no longer appear.
  • The Vault will no longer open, and defeating non-boss enemies will no longer drop coins and essences.
  • A new countdown system is introduced, starting at 10 minutes, and completing levels will add a certain duration.
  • After the countdown ends, players can still challenge the current boss, but the portal to the next act will be permanently closed.

Adjustments to some tasks in [Mission from Above]:
  • Each time a weapon is used to achieve a defeat/assist, the time limit for the [Weapon Forge] series tasks will be refreshed.

[h3]New Stages:[/h3]
  • [Longling Tomb], [Anxi Desert], and [Hyperborean Jokul] have added some Vaults and random routes.


[h2]Weapons[/h2]
[h3]New weapons:[/h3]
  • [Dragon Breath]
    Weapon type: Launcher
    Can it be dual-wielded: Yes
    Weapon description: Causes an explosion when hitting enemies. The weapon enters a charging state after firing.
    Weapon skill: Activating at a specific time will complete the charge early and make the next shot penetrate enemies.
    Exclusive Inscription: Each activation of the weapon increases the stack by 1 (up to 3 stacks, the stack is cleared if activation fails). At full stacks, the weapon's explosion count +1.
    Unlock method: Defeat [Flame Bomber] 20 times.
  • [Revealer]
    Weapon type: Rifle
    Can it be dual-wielded: Yes
    Weapon skill: Hitting enemies multiple times while aiming puts them in a vulnerable state: all weapon damage will trigger a critical hit.
    Exclusive Inscription 1: The more times the enemy's weak spot is hit, the stronger the effect of its vulnerable state.
    Exclusive Inscription 2: When hitting an enemy in a vulnerable state, +80% chance of a critical hit for this shot.
    Unlock method: Critically defeat [Desert Coyote] 15 times.
  • [Storm Chaser]
    Weapon type: Melee weapon
    Can it be dual-wielded: Yes
    Weapon description: Moving forward for a period of time will enter the "Accelerate" state: increase movement speed and weapon damage. Stopping forward, moving left or right, or moving backward will cause the "Accelerate" state to disappear.
    Exclusive Inscription: Maintaining the "Accelerate" state gradually increases the chance of a critical hit, up to 100%. Reset when exiting the "Accelerate" state.
    Unlock method: Defeat [Catfish Warrior] at close range 15 times.


[h2]Occult Scrolls[/h2]
[h3]Effect adjustments:[/h3]
  • [Blazing Hoop]
    Original effect: Every 10 seconds, cast a flame pulse around, dealing 200 Fire DMG to enemies, causing Burning Effect for 3 seconds.
    New effect: Every 6 seconds, cast a flame pulse around, dealing 350 Fire DMG to enemies and causing Burning Effect. For each awakening level, the damage increases by 50 points.
  • [Enhanced·Blazing Hoop]
    Original effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release a flame pulse around, dealing 200 Fire DMG and causing Burning Effect for 3 seconds to enemies touched.
    New effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release a flame pulse around, dealing 350 Fire DMG and causing Burning Effect to enemies. For each awakening level, the damage increases by 50 points.
  • [Realm of Corrosion]
    Original effect: Every 10 seconds, cast a corrosion pulse around, causing Decay Effect to enemies touched, lasting 5 seconds.
    New effect: Every 6 seconds, cast a corrosion pulse around, dealing 350 Corrosion DMG to enemies and causing Decay Effect. For each awakening level, the damage increases by 50 points.
  • [Enhanced·Realm of Corrosion]
    Original effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release a corrosion pulse around, causing Decay Effect to enemies touched.
    New effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release a corrosion flame pulse around, dealing 350 Corrosion DMG and causing Decay Effect to enemies. For each awakening level, the damage increases by 50 points.
  • [Magnetic Coil]
    Original effect: Every 10 seconds, cast an electromagnetic pulse around, causing a Shock Effect to enemies touched, lasting 6 seconds.
    New effect: Every 6 seconds, cast an electromagnetic pulse around, dealing 350 Lightning DMG to enemies and causing a Shock Effect. For each awakening level, the DMG increases by 50 points.
  • [Enhanced·Magnetic Coil]
    Original effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release an electromagnetic pulse around, causing Shock Effect to enemies touched.
    New effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release an electromagnetic pulse around, dealing 350 Lightning DMG and causing Shock Effect to enemies. For each awakening level, the DMG increases by 50 points.


[h2]Monster[/h2]
  • Elite Mandrill Cavalry: Adjusted the time required for Elite Mutant Penguin to return to mounted status from 30 seconds to 60 seconds.


[h2]UI[/h2]
  • Added a current weapon indicator to the team information panel.
  • Optimized the controller interaction experience for some interfaces.


[h2]System[/h2]
  • Added the Offline Hosting Functionality for Teammates Leaving.
    Teammates leaving the game in the middle of the game will not reduce the difficulty of the game, but will automatically replenish robot teammates; the team leader can check this function on the pre-battle interface.

    P.S. The application scenario of robot teammates is currently limited to taking over teammates who leave; after the function is polished and stabilized, we may support players in adding robot teammates to team battles before the start.


[h2]Bug Fixes[/h2]
  • Fixed the issues where [Perfect Sixth] would be stacked by non-shooting weapons skills such as [Radioactive Gauntlet] and [Lightning Blast].
  • Fixed the abnormal color of the explosion effect of [Glimmering].
  • Fixed the issue where [Glimmering], with the inscription "Return ammo to the magazine on miss" could not return ammo when the bullets did not hit.
  • Fixed the issue where electric orbs of [Thunder Storm] blocked other projectiles of weapons or skills.
  • Fixed the issue of Gemini inscription "(Gemini) weapon 1&2 share magazine capacity. Gain 1 stack every second while firing, and 2 stacks on hitting enemies. Reloading -50% the number of stacks. The max number of stacks is equal to the shared magazine capacity. Each stack +0.75% weapon damage" not changing the maximum stack with the shrinking magazine.
  • Fixed the issue where the inscription "+50% Elemental Effect Chance upon hitting an enemy. (Up to +500%, resets on a miss.)" would be reset by non-damage type weapon skills.
  • Fixed the issue where the [Aggressive Firepower] task and the scroll [Sabotaged Magazine] coexisted without promptly deducting the non-main weapon magazine quantity.
  • Fixed the issue that the [Last Stand] in [Ascension Fusion] could not be triggered through [Flesh and Bones].
  • Fixed the issue where the self-harm effect would cause the [Voltaic Aegis] stack to decrease.
  • Fixed the issue where [Xing Zhe] will draw the discarded exclusive inscription when having the [Ancient Etching] with [Thunder Storm] and [Justice] in hand.
  • Fixed the issue where [Xing Zhe], holding [Thunder Storm], showed the wrong weapon type in the main skill icon.
  • Fixed the issue that [Xing Zhe]'s Soul Strike and [Qian Sui]'s Tidal Aspis could not trigger [Elemental Magazine].
  • Fixed the issue with the temporary dash charges of Qian Sui's talent [Irrepressible Surge] being abnormally consumed.
  • Fixed the issue where [Zi Xiao] could not reset Occult Scrolls in certain situations.
  • Fixed the issue where the effects of the [Shrine of Recovery] would not disappear when removing the Occult Scroll during its activation.
  • Fixed the issue with the incorrect target selection for the talent [Enhanced · Thunder Step].
  • Fixed the issues in [Basement of Longling], [Anxi Desert], [Shoreside Valley], and [Snowy Fairyland] where in some locations items could not be picked up.
  • Fixed the issues in [Anxi Desert], [Duo Fjord], and [Hyperborean Jokul] where players could get stuck in multiple locations.


[h2]November 23rd Emergency Update Announcement[/h2]
  • Fixed the issue where with only one human player remaining in the team, there was a chance that the UI for robot teammates would not be displayed.
  • Fixed the malfunctions of some interface controller shortcut buttons.
  • Fixed the issue where players cannot return to the previous room in the [Anxi Desert - Third Stage] under certain situation.
  • Fixed the issue where in some situations, the effects and damage of [Falling Star] disappeared after its release by [Zi Xiao].
  • Fixed the issue of damage loss caused by the Spiritual Ascension [Blooming Blade] in the Spiritual Assault.



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Fourth Quarter Update Notice & 2nd Anniversary of Gunfire Reborn v1.0

Hello, everyone!

Today marks the 2nd anniversary of "Gunfire Reborn" official release! We sincerely appreciate your constantly support and love. It's because of your unwavering dedication and feedback that "Gunfire Reborn" has steadily to improve. In the upcoming year, "Gunfire Reborn" will continue to be with you all,and we'll keep refining the game and bringing more fun ideas to life. Let's look forward to it together!




[h2]Fourth Quarter Update Preview:[/h2]
We'll be releasing two updates on November 23rd and in late December. The November update will introduce a new gameplay, "Endless Journey," and three new weapons. In December, we will launch a time-limitied mode with new framework, and some free customization rewards. Stay tuned!




[h2]Autumn Sale:[/h2]
We're gearing up for the upcoming Steam Autumn Sale and will be offering discounts on the "Gunfire Reborn" base game and the two DLCs "Visitors of Spirit Realm" and "Artisan and Magician"


[h2]Steam Points Store:[/h2]
Animated stickers and avatars of Nona and ZiXiao are now available on the Steam Points Store! Feel free to come and exchange for them!
(Some mistakes occured when we were uploading those stickers and avatars which resulted in the delay. Now we have republished all materials and sincerely appreciate your patient wait.)






[h2]Pricing Adjustments in Argentina and Turkey:[/h2]
Starting from November 20th (PT), Steam will change the currency used for sales in Argentina and Turkey to USD. After careful consideration, we've decided to make slight adjustments to the pricing of "Gunfire Reborn" and its DLCs in Argentina and Turkey on November 20th. Players who have already purchased the game will not be affected by this pricing adjustment.

--- Gunfire Studio



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Update Notes - 10/21

Hello everyone!
In this update, we have updated the gameplay for the three weapons [Justice], [Thunder Storm], and [Woodpecker], and added a new character attribute of DMG Resistance. In addition, we have added a batch of new mission gameplay for [Heaven's Mandate] in [Bizarre Dream], and added the new function [Imprinting] to the [Transcendent Arsenal].

More new content for the fourth quarter is being prepared enthusiastically, and the next version update will be released in late November. Stay tuned!

-Gunfire Studio





[h2]System[/h2]
[h3]New [DMG Resistance] Mechanism[/h3]
  • After this update, a new [DMG Resistance] mechanism will be adopted, and related Occult Scroll, Ascension, etc. have been adapted and adjusted. The player's total DMG Resistance will be displayed in real-time under the health bar. When the player takes damage, the damage will be reduced or increased according to the current total DMG Resistance.



[h3]Bizarre Dream Adjustment[/h3]
  • The Transcendent Arsenal has added the [Imprinting] function. Players can spend 150 Soul Essence to imprint any weapon with spirit: even if the player is defeated during the challenge level or the player actively exits the game, the imprinted weapon will still return to the player's arsenal after the game settlement (the imprinting effect only takes effect in the current game, with a limit of two weapons).
  • New tasks have been added in [Missions from Above], and there is a chance to encounter super rare [Mythology] quality tasks when accepting tasks.



[h2]Weapon[/h2]
[h3]Weapon Adjustment[/h3]

[Justice]
  • WeaponFire mechanism adjustment:
    Original effect: Launch a grenade that can be manually detonated
    New effect: Launch a grenade, a pool of lava will be generated after the grenade lands
  • Bullet flight speed adjustment: 35→40
  • Exclusive Inscriptions adjustment:
    Added: Each shot will launch 3 grenades with smaller damage and range.
    Removal: Each detonation of a grenade will increase the Lucky Strike chance of this explosion by +25%
[Thunder Storm]
  • WeaponFire mechanism adjustment
    Remove Weapon skill, original Weapon skill adjusted to normal Fire
    Original effect: After charging, launch an lightning ball that can be detonated by shooting, the lightning ball can shatter the Shield of normal monsters and cause damage
    New effect: Launch an lightning ball that stimulates lightning arcs around it, explodes upon impact
  • Weapon type: Pistol→Launcher
  • Critical multiplier: 3x→2x
  • Magazine: 10→7
  • Speed of the electric ball: 65→ 25
  • Adjustments to Exclusive Inscriptions:
    Added:
    · The lightning ball can penetrate enemies, +50% DMG of the lightning arc, +20% the enemy detection range
    · +100% the total DMG of the explosion, and the lightning ball can shatter the shields of regular enemies.
    Removal:
    · The lightning ball will automatically detonate and trigger 2 explosions when there are multiple enemies within the attack range.
    · -90% projectile speed of lightning ball, +300% base DMG of the powered arc, and every lightning ball shot increases powered arc DMG and AoE(up to 4 stacks).
[Woodpecker]
  • New Mechanism: During aiming, +5% total weapon DMG of each hit (up to 50%). The damage bonus gradually decreases over time. When not aiming, the DMG bonus will not decrease, but it cannot take effect.
  • Magazine: 12→20
  • Scope Magnification Range: 2.0x—4.0x→1.5x—4.0x
  • Increase Weapon Accuracy, reduce Weapon recoil
[Star Ring]
  • Skill Effect Adjustment
    Old: The Star Ring contracts, causing high damage to enemies during the process. If it starts from the maximum radius, the damage will further increase.
    New: The Star Ring contracts, causing high damage to enemies during the process.


[h2]Occult Scroll[/h2]
[h3]Occult Scroll Adjustment[/h3]
  • [Abundant Vitality]
    Old: During Shield recovery, +75% total weapon DMG. When the Shield is fully recovered, this buff effect still exists until the next Weapon shot causes damage.
    New: During Shield recovery, +75% total weapon DMG. When the Shield/Armor is fully recovered, +75% total DMG of the next shot.

  • [Enhance·Abundant Vitality]
    Old: During Shield recovery, +75% total weapon DMG. Shield recovery cannot be interrupted. When the Shield is fully recovered, this buff effect still exists until the next Weapon shot causes DMG.
    New: During Shield recovery, +75% total weapon DMG. Shield recovery cannot be interrupted. When the Shield/Armor is fully recovered, +75% total DMG of the next shot.


[h2]Monsters[/h2]
[h3][Gluttony][/h3]
  • Optimized some skill mechanisms of [Gluttony] in [Mysterious Jokul]
  • [Gluttony] in [Mysterious Jokul] will obtain temporary shield while causing lifesteal
  • Decrease the lifesteal frequency and stats of [Gluttony] in [Mysterious Jokul]

[h3]Monster Revival Mechanism Adjustment:[/h3]
  • During the monster's revival period, players can interrupt the monster's revival by attacking the purple demonic aura.


[h2]Sound Effects[/h2]
  • Optimized the music performance on the settlement interface
  • Optimized the sound effect when opening the Craftsman interface
  • Optimized the sound effect of player landing
  • Optimized the sound effect of player footsteps


[h2]UI[/h2]
  • Optimized the display of the [Bizarre Dream] list on the preparation interface


[h2]Texts[/h2]
  • Optimized the description text of [Qian Sui] Spirit Blessing [Oversea Abyss] (effect unchanged)
    New: -50% Dash cooldown time. After [Fierce Charge] hits, it consumes 15% of the current [Fist Sensation] (an additional 0.5% is consumed for each layer of [Fist Sensation]), and each layer of [Fist Sensation] consumed will increase DMG of [Fierce Charge] by an additional 80%


[h2]BUG Fixes[/h2]
  • Fixed the issue where [Lei Luo]'s spirit blessing [Gradual Improvement] loses stacks when defeating monsters directly in Fatal Current
  • Fixed the issue with [Ao Bai] dual-wielding Radioactive Gauntlet, where an abnormal display occurs after the skill ends.
  • Fixed the issue where the occult scroll reset by [Zi Xiao] is restored after re-entering the battlefield under certain circumstances
  • Fixed the issue where the spirit blessing [Variable Scrolls] failed to increase the reset count under certain circumstances
  • Fixed the issue where Yoruhime-maru in Reincarnation 9 could not release skills under certain circumstances
  • Fixed the issue where using some non-shooting class Weapon skills would trigger [Cautious Shot]
  • Fixed the issue where the crit hit triggered by [Wait for Good] could not trigger the extra effects brought by crit hit
  • Fixed the issue where [Dual Fang] could not trigger [Bloody Ammo]
  • Fixed the issue with the inscription of abnormal expansion magazine capacity:
    "If you manually reload immediately after defeating an enemy, the reloading time is reduced by 50%, and the remaining ammo is retained as extra magazine capacity. The more remaining ammo, the higher the base damage of the weapon after reloading"
  • Fixed the issue where palyers got stuck in [Anxi Desert], [Duo Fjord], and [Hyperborean Jokul] under certain circumstances


[h2]Emergency Updates - 10/21[/h2]
  • Fixed the issue where different languages in selection interface of Lei Luo's talent [Gifted Man] were lost
  • Fixed the issue where enemies revived improperly


[h2]Emergency Updates - 10/28[/h2]
  • Fixed the issue of abnormal UI display in the "Transcendent Arsenal"
  • Fixed the issue of some weapons to be unable to fire in the "Missions From Above"
  • Fixed the issue of the Frame [Sword Dance] cannot be unlocked



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