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Update notes - 9/10/2020

[h2]Gunfire Reborn 9.10 Update Announcement[/h2]

Hello everyone!
In this update, we have added new routes for some stages and fixed some bugs. The next development focus will shift to the new content, including new modes, new heroes, new stages, new weapons, new occult scrolls, etc. This will take lots of time, and the frequency of subsequent updates will be reduced. Please give us more time and stay tuned. We will release a roadmap in the near future.

In addition, some new weapons and occult scrolls have been in internal testing period, and are expected to be included in the update at the end of this month.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*


[h3]Here are the details of this update:[/h3]

[h3]Level[/h3]
  • Add new routes for Longling-Tomb Stage 1, Anxi Desert Stage 1, and Shoreside Valley


[h3]Hero[/h3]
  • Add a prompt for Ao Bai when dual-wield is not available


[h3]Interface UI[/h3]
  • Optimize the run time of special effects for armor/shield breaking, so Qing Yan will not have frequent armor breaking special effects
  • Optimize the victory/failure animation of Crown Prince and Ao Bai
  • Add a prompt when the soul essence is insufficient for revival
  • Optimize the number rule of “Squad ID”. 「I」「O」「U」will not appear after the update, and spaces will no longer cause misjudgement
  • Optimize the dropped item panel. It is no longer hidden when reloading.
  • Optimize the color of special ammo


[h3]Special Effects & Models[/h3]
  • Optimize the performance of elemental effect, so the special effect of fusion effects like explosion and miasma no longer increases with the size of the monster
  • Optimize the performance of some weapons inscription
    (1)You can aim up to 3 targets when scope is on: Optimize the performance after successfully marking
    (2)50% chance to cause an explosion that deals Corrosion DMG when killing an enemy: the special effect of the explosion has been optimized to make it appear as a corrosive explosion
  • Adjust the scale of Elite Beetle


[h3]Other System[/h3]
  • Optimize some Japanese texts


[h3]Bug Fixes[/h3]
  • Fix the issue that skill animation may be abnormal if players fire Concealed Ammo and use its secondary skill at the same time
  • Fix the issue that controller will constantly vibrate under certain circumstances
  • Fix the issue that if players use secondary skill of Lightning Blast during Lu Wu's cutscene, Lightning Blast will continue using secondary skill
  • Fix the issue that the charge action of Golden Bow may disappear
  • Fix the issue that the projectile of Golden Bow will disappear if players stand back against the wall
  • Fix the issue that players can instantly shoot out 3 ammo after switching to Sting
  • Fix the issue that players can't use secondary skill of the weapon under certain circumstances
  • Fix the issue that bonus reserves disappear after killing an enemy for the inscription "When reloading right after killing an enemy, Reload Speed +50% and save surplus ammo as bonus reserves"
  • Fix the issue that the inscription "Ammos return to the magazine on miss" has abonormal effect on Talisman
  • Fix the issue that the model of hands may disappear when players use Prism
  • Fix the issue that Crown Prince's ascension "Acidominance" Lv.3 will interrupt the secondary skill of Talisman
  • Fix the issue that if players carry Paranormality with Qing Yan, Bloody Ammo will not deal damage to Qing Yan after triggering its effect
  • Fix the issue that if players with Ostrich Rider pick up Propulsion Device, dash animation will be abnormal
  • Fix the issue that localization text of Qing Yan's ascension "Death Mark" is incorrect
  • Fix the issue that if players carry the scroll Paranormality, their HP will be shown as 0 after reviving in next stage
  • Fix the issue that when some monsters use charge skill, they may be dragged back afterwards
  • Fix the issue that the remains of Spear-Thrower will reappear after disappearing for some time
  • Fix the issue that if players press movement key at the backpack or ESC panel in team mode, they can hear the footstep of themselves
  • Fix the issue that players can't change the sound volume of firing weapons through Setting-Audio-Sound Effect
  • Fix the issue that when players mark the weapon, the notification is incorrect
  • Fix the issue that text doesn't wrap around automatically in the feedback interface
  • Fix the issue that some icons of Occult Scrolls are incorrect
  • Fix the issue that open/close weapon comparison panel will lead to the abnormal remains of the mark
  • Fix the issue that the notice of "knocked down teammates" is abnormal when they are not in your vision
  • Fix the issue that the cutscene of the Inn is incorrect
  • Fix the issue that if Ao Bai's explosive grenade hits the teammate, this will trigger teammate's "Deadly Counter" scroll
  • Fix the issue that if leader/member disconnects from the server and fails to start the game at that moment, Soul Essence from leader's Dimension Pouch will be cleared
  • Fix the issue that if players are killed when the connection is poor, they will be stuck at view angle and can't quit the game in the end.
  • Fix the issue that icons of Qing Yan's ascension "Victory Rush" and "Death Mark" at status bar are incorrect
  • Fix the issue that players can be hit backward out of the air wall in Shoreside Valley
  • Fix the issue that players sometimes can't reload the weapon
  • Fix the issue that players can't progress in Duo Fjord-Stage 1 and Duo Fjord-Stage 2
  • Fix the issue that players can't pick up dropped items in some stages of Anxi Desert and Duo Fjord


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Gunfire Reborn is a roguelike Borderlands that's quickly rising up the Steam charts

Gunfire Reborn can be succinctly described as a roguelike take on Borderlands. That's a great hook on its own, and it looks like the game underneath that premise is a solid one, too. It's been rocketing up the Steam charts over the past several weeks, racking up thousands of positive user reviews in Early Access.


Gunfire Reborn first launched back in May to modest success, but the player count has ballooned after an August update which added a new playable character and loads of new weapons and enemies. The game's daily player peaks previously averaged between 3,000 and 5,000. Now, those daily peaks are well above 20,000, as SteamDB shows.


Each character in the game has unique abilities alongside the procedurally-generated weapons you'll find throughout the levels. It's also fully playable in co-op for up to four players, so you can get that full Borderlands experience. It's also priced at $11.99 / £9.29 / €9.99, so it won't break the bank, either.


Read the rest of the story...


Update notes - 9/3/2020

[h2]Gunfire Reborn 9.3 Update Announcement[/h2]

Hello everyone!
In this update, we have made balance adjustments to some of Qing Yan's ascensions and talents, added the feature to cancel ready before entering the next stage in the team mode, and optimized the interaction mechanism of reviving teammates.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*

[h3]Here are the details of this update:[/h3]

[h3]Hero:[/h3]
  • Optimize Ao Bai's dual-wielding skill: Turn on/off dual wielding won't interrupt the shot

  • Balance adjustments to some of Qing Yan's ascensions and talents
  • Ascensions Adjustment:
    Fierce Wings: Weapon DMG +50%/100%/150% instead of +30%/60%/120% on next shot after a cleave

    Death mark:Increase the duration of the death mark from 2/3/5 seconds to 4/5/6 seconds

    Max cleave:the first two levels of this ascension additionally increase the number of times to restore cleave after killing enemies
    1. Level 1 Max cleave:New: Cleave will immediately restore 1 use after killing an enemy
    2. Level 2 Max cleave:New:Cleave will immediately restore 2 uses after killing an enemy
    Hail of bullets:weapon DMG for the first few shot after reload increases from 30%/40%/90% to 30%/60%/100%, with additional +20%/30%/40% lucky shot chance

    Elemental Power:elemental effect chance of leap increases from 20% to 50%

    Steel Armor:when leap hits an enemy,the duration of damage taken reduction reduced from 2/3/3 seconds to 2/2/2 seconds

  • Talents Adjustment:
    Level 4 Talent:Cleave Reinforcement changes to Skill Enhancement
    Effect:+300 cleave DMG→+300 leap and cleave DMG


[h3]Interface UI:[/h3]
  • Add the feature to cancel ready before entering the next stage in the team mode:
    Players who are ready to enter the next stage can cancel ready by interacting with the portal again
  • Optimize the interaction mechanism of reviving teammates: after approaching the fallen teammate, you can press F to revive without aiming at the teammate
  • Optimize the interface of weapon upgrade at Craftsman
  • Optimize the animation footage after players get knocked down
  • Optimize performance of ping system in the team mode
  • After canceling the matching, the check box will not be automatically unchecked


[h3]Special Effects & Models[/h3]
  • Optimize the reload performance of Sting
  • Waterfall decoration is added to part of the "Duo Fjord" scene
  • Optimize Crown Prince’s and Ao Bai’s checkout animation


[h3]Sound Effects:[/h3]
  • Fix the issue that when teammates use Talisman, the sound volume is too large
  • Adjust the sound effect of Elite Corrupt Monk's light beam
  • Lower the volume of Heavy Crossbowman's charge
  • Add fuzzy effect for the background music when entering checkout page
  • Adjust the sound effect of Talisman's secondary skill
  • Add voice dialogue when the hero is killed
  • Add the feature to adjust the volume of enviornment sound in the setting
  • Adjust the sound effect of Glimmering's explosion


[h3]Level:[/h3]
  • Lower the attributes of some monsters in Anxi Desert-Stage 1
  • Optimize the entrance location of the vault in Anxi Desert-Stage 1 and Anxi Desert-Stage 3
  • Optimize the number of bottles in some vaults
  • Optimize the spawn location of elite monsters when players trigger elite monster challenge event in Longling Tomb and Duo Fjord
  • Fix the issue that players can't pick up dropped items in some stages of Anxi Desert and Duo Fjord


[h3]Other System:[/h3]
  • Optimize some Japanese texts
  • Fix some Japanese font errors
  • Optimize some French texts


[h3]BUG Fixes:[/h3]
  • Fix the issue that players can't switch weapons after picking up a weapon
  • Fix the issue that the inscription "1s after scope is on, highlight all enemies(including the one behind barriers), and all hits on highlight enemies become Crit Hit" doesn't take effect on some monsters
  • Fix the issue that reloading Goshawk during the charge will cause abnormal reload animation
  • Fix the issue that after players use secondary skill, the mark of Raninbow and Dragonchaser disappears
  • Fix the issue that players sometimes can't reload or shoot when using Concealed Ammo with "Advanced Depot" scroll
  • Fix the issue that ammo consumption is abnormal if Laser Gloves or Thunderclap Gloves doesn't hit the target
  • Fix the issue that switching the archive may make the game unplayable
  • Fix the issue that secondary skill of Talisman sometimes has errors which make players unable to shoot
  • Fix the issue that in challenge event "Continue to be injured and defeat enemies to get healing!", Qing Yan with "Paranormality" scroll won't get hurt
  • Fix the issue that Bullet Bank will add abnormal ammo type
  • Fix the issue that if players equip both Bullet Bank and Improved Clip, ammo won't go to the magazine directly
  • Fix the issue that Skateboarder sometimes is invalid when players use Foundry
  • Fix the issue that if players carrying with Resolute and Triple Comeback are killed and then revived. Though the shield is max, Resolute still takes effect
  • Fix the issue that Crit Hit triggered by the inscription "1s after scope is on, highlight all enemies(including the one behind barriers), and all hits on highlight enemies become Crit Hit" won't activate the scroll relating to Crit buff such as Hawkeye Sight and Penetration Bullet
  • Fix the issue that the inscription "When the magazine is more than 50% full, RoF +50%, Projectiles +0.2" becomes invalid once players switch weapons with Advanced Depot
  • Fix the issue that Qing Yan's leap may be interrupted abnormally
  • Fix the issue that players sometimes can't use dash
  • Fix the issue that damage buff of Qing Yan's ascension "Fierce Wings" and "Hail of Bullets" only takes effect on some projectiles of multi-projectile weapons
  • Fix the issue that if monster is pushed back on hit, it sometimes faces to abnormal direction
  • Fix the issue that Elite Beetle's damage to players through charge won't trigger the scroll "Deadly Counter" and "Close Call"
  • Fix the issue that during the transition cutscene of Yoruhime-Maru, there are special effects that normal enemies are freezed by Energy Orb
  • Fix the issue that players can't progress in some stages of Anxi Desert and Duo Fjord
  • Fix the issue that dropped items are out of reach after players defeat Elite Lizard in Desert Ruins
  • Fix the issue that damage from Sting and Talisman sometimes is invalid
  • Fix the issue that Qing Yan's cleave is invalid
  • Fix the issue that the weapon panel has abnormal residues which could not be removed
  • Fix the issue that sound effect is lost when shooting Pupil
  • Fix the issue that teammates could not be revived if players use the controller


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Update notes - 8/31/2020

[h2]Gunfire Reborn 8.31 Urgent Update Announcement[/h2]

Hello everyone!
In this update, we have fixed the issue that the scroll "Bullet Bank" doesn't take effect, and we also support beta version ping system and short phrases function in team mode.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*


[h3]Here are the details of this update:[/h3]

  • Add ping system and short phrases function in team mode:
    In team mode, you can hold hotkey V to reach team signal interface and send short phrases to your teammate, and you can press V to ping any weapons or items. Marked weapons and scrolls can be directly shared to teammates, and you no longer need to pick them up and then discard them
    *Controller players can hold/press UP to send short phrases and ping items.*

  • Change weapon comparison default hotkey from V to Z, and support customized hotkey setting

  • Remove: The ability to drop shell in Dinghai Bay-Final Stage and the hotkey setting "Discard the particular item"

  • Fix: Occult Scroll "Bullet Bank" doesn't take effect

  • Optimize the usage of special effect when getting hit, fix the issue that players experience lower FPS before revival


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Update notes - 8/28/2020

[h2]Gunfire Reborn 8.28 Update Announcement[/h2]

Hello everyone!
In this update, we have supported the mechanism that the difficulty of the game will be reduced in the next stage based on the remaining number of players if a team member exits the game in team mode. Regarding the issue that the team will be disbanded if the host leaves, we are still working on optimization. We will support the host switch in the future update, so stay tuned.

We have also fixed some archive and crash issues, and we are still verifying other causes of such issues. Please give us more time. Thank you for you understanding and support.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*


[h3]Here are the details of this update:[/h3]

[h3]Interface UI:[/h3]
  • Optimize the length of the stage name displayed in the minimap
  • Adjust the calculation method of the total damage of the battle in the player information interface to make the calculation result consistent with the player damage displayed on the team stats panel
  • Replace the artistic font of "Qing Yan"
  • Optimize the notification when the number of archives reaches the limit
  • Automatically exit the chat window when the cutscene ends


[h3]Special Effects & Model:[/h3]
  • Add the gradient effect to the model of Corrupt Monk when its afterimage appears
  • Adjust the halo effects of Umbrella Spirit
  • Optimize weapon inscription - lightning ball attack effects
  • Optimize the attack effects of Talisman's secondary skill
  • Optimize the performance of Qing Yan's leap skill
  • Optimize the reload performance of Sting


[h3]Sound effects:[/h3]
  • Optimize Ao Bai's footsteps
  • Optimize the sound effect of poison arrow explosion of Sting


[h3]Level:[/h3]
  • In team mode, if a team member exits the game, the difficulty of the game will be reduced in the next stage based on the remaining number of people
  • Optimize the auto-lock mechanism of Rainbow and Talisman, and now support locking the jellyfish summoned by Yoruhime-Maru
  • Add bottles in some vaults
  • Optimize spawn positions of the elite monsters when the elite monster challenge event is triggered in the nightmare difficulty


[h3]Other systems:[/h3]
  • Adjustment over unlock requirement for Demonlore:
    (1)Previous: Kill [Arrogant Lobster] 100 times with Fire DMG, Now: Kill [Arrogant Lobster] 60 times with Fire DMG
    For players who have already met the new requirement, after this update, they only need to kill one Arrogant Lobster with Fire DMG to unlock Demonlore

  • Adjustment over some inscriptions:
    (1)Delete inscription "Projectiles +2, but Ammo Consumption +200%"
    (2)Change inscription "Projectiles +1, Consumption +100%" as Exclusive Inscription

  • NPC chest that players exchange occult scroll won't drop given occult scroll any more
  • Optimize the detail and wording of Korean and German. Fix some notification errors of elite monsters


[h3]BUG Fixes:[/h3]
  • Fix the issue that Golden Bow, Prism and Glimmering can't be reloaded under certain circumstances so players can't fire them
  • Fix the issue that if players throw Concealed Ammo, switching weapons will make the thrown weapon disappeared
  • Fix the issue that Golden Bow can't open the entrance of the vault
  • Fix the issue that when Qing Yan has "Hail of Bullets" ascension, the icon of such ascension appears in status bar without actual effect if reload is interrupted
  • Fix the issue that under certain circumstances, Qing Yan's leap may be interrupted by dash
  • Fix the issue that if Qing Yan uses leap when scope is on, FOV is abnormally large after the leap
  • Fix the issue that in third person perspective, the special effect of Qing Yan's skill is abnormal
  • Fix the issue that talent "Inscription Collector" actual increasing chance is abnormal
  • Fix the issue that model of Bandit Retainer may disappear under certain circumstances
  • Fix the issue that if players trigger the cutscene during the movement, the footstep still exists
  • Fix the issue that there is no sound at the checkout page when the game is over
  • Fix the issue that UI interface is abnormal if players don't assign key for hotkey
  • Fix the issue that in guidance, Spearman acts abnormally after jumping over the timber
  • Fix the issue that during the transition cutscene of Yoruhime-Maru, the countdown of knocked down players continues and the monster still moves
  • Fix the issue that pressing ESC during cutscene may lose the crosshair
  • Fix the issue that there is no notice of challenge success after players complete challenges in some vaults
  • Fix the issue that challenge event "Continue to be injured and defeat enemies to get healing!" won't deal damage to Qing Yan's armor
  • Fix the issue that players can't unlock Umbrella Spirit in the logbook
  • Fix the issue that players can't unlock the monster which is killed by explosive barrels
  • Fix the issue that players can't move in some locations in Basement of Longling, Anxi Desert-Stage 3 and Duo Fjord-Stage 3
  • Fix the issue that text chat is abnormal after players leave the team
  • Fix the issue that players can still see the team text chat after leaving the team


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