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Update notes - 1/8/2021

Hello everyone!
In this update, we have made some balance adjustments to weapon inscriptions, boss skills and daily challenge, and fixed some bugs. In addition, the new hero, new boss and new weapons are expected to be updated in the version at the end of this month. Please stay tuned.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*

[h3]Here are details of this update:[/h3]
[h3]UI:[/h3]
  • Optimized numbers display in the description of status icon
  • Optimized edge details of the emoji wheel
  • Optimized the text box display of the total damage in the team information interface
  • Optimized the display of extra effects in the daily challenge "Elemental World"


[h3]Levels:[/h3]
  • Optimized completion requirements of Elite Vaults
  • Optimized locations of some lightning traps


[h3]Weapons[/h3]
  • Adjusted balances of some inscriptions:
    • Original:“+50% weapon DMG against enemies within 8 meters, but -50% effective range"
      New:"+35% weapon DMG against enemies within 8 meters, but -50% effective range"

    • Original:"+50% weapon DMG against elites and bosses"
      New:"+30% weapon DMG against elites and bosses"

    • Original:"Magazine capacity becomes 2. When the first shot can't kill the enemy, +200% Lucky Shot Chance to the second shot."
      New:"Magazine capacity becomes 2. When the first shot kills the enemy, recover 1 ammo to the magazine. Otherwise, +200% Lucky Shot Chance to the second shot."


[h3]Monster:[/h3]
  • Decelerated the action of Smash Attack and Jump & Smash Attack performed by Lu Wu in elite and nightmare difficulty


[h3]Daily Challenge:[/h3]
  • Modified the additional effect in the daily challenge "Explosive Carnival":
    Original: The more enemies hit by explosion, the more projectiles for next shot (2 additional projectiles at most)
    New: The more enemies hit by explosion, the more projectiles for next shot (4 additional projectiles at most)
  • Added UI prompt for the additional effect "Select a random element after elimating all enemies in an area, and the selected element deals no DMG to enemy or player in the next area" in the Daily Challenge "Elemental World"
  • Added a confirmation prompt to alert players that entering daily challenge would erase saved progress in previous run.
  • Added UI prompts of gaining/spending copper in the daily challenge "Economy Pressure"


[h3]Bug Fixes:[/h3]
  • Fixed the issue regarding text layout errors in daily challenge
  • Fixed the issue where some names of weapons and occult scrolls were displayed in Chinese
  • Fixed the issue where opening backpack might occasionally pause the game
  • Fixed the issue when using Cavalry with its exclusive inscription "If all three bursts deal critical DMG, +50% CritX and all hits trigger Crit for a short period of time", the count shown on the status icon is displayed abnormally
  • Fixed the issue where some monsters may cast their skill with their back turned to player
  • Fixed the issue where neutralizing [Exploding Lantern Spirit] would not be counted as killed by player
  • Fixed the issue where explosion effect, caused by the gemini inscription "Plant a spore on the target when hitting enemy and create an explosion when the spore from different weapon meets together", is missing
  • Fixed the issue that if players carry the scroll "Bloody Ammo" and "Advanced Depot", the damage number is missing after dealing damage with Thunderclap Gloves or Laser Gloves
  • Fixed the issue that when players use some weapons, the damage number is missing
  • Fixed the issue that under certain conditions, ping will drop abnormally if players use Thunderclap Gloves
  • Fixed the issue that some descriptions of Qing Yan's ascension have incorrect format
  • Fixed the issue that the duration of Crown Prince's level 1&2 ascension "Hex Smoke" is incorrect
  • Fixed the issue that the duration of Qing Yan's level 3 ascension "Fully Equipped" is incorrect
  • Fixed the issue that there is a display error if players open the frame page and then switch to archive
  • Fixed the issue that UI is incorrect for the countdown of "immortal" affix
  • Fixed the issue that there is no light effect at the checkout page when players use Qing Yan
  • Fixed the issue that if players kill Exploding Lantern Spirit with "immortal" affix by burning effect, the effect of "immortal" affix won't be triggered
  • Fixed the issue that buttons at Hero page are abnormal
  • Fixed the issue that for some languages, the text is out of the window
  • Fixed the issue that players can't complete some stages of Duo Fjord and Anxi Desert
  • Fixed the issue that for the weapon Woodpecker with the inscription "When scope is on, shots consume no ammo for 2s and +50% RoF for the duration", players can't shoot any more when scope is on
  • Fixed the issue that if players carry the scroll "Advanced Depot"and "Bullet Bank", "Bullet Bank" becomes invalid after the ammo is full
  • Fixed the issue that in Daily Challenge"Elemental World", buff and debuff display in the wrong place
  • Fixed the issue that in Daily Challenge"Elemental World", Gemini Inscription may disappear after players reforge non-element weapon
  • Fixed the issue that in Daily Challenge "Unavoidable Confrontation", Dragon Qian's HP doesn't decrease as usual
  • Fixed the issue that there are some display errors in controller setting page


[h3]01/09 Additional Update:[/h3]
  • Fixed the issue that game may be stuck under certain conditions
  • Fixed the issue that roadmap’s title is incorrect


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Update notes - 12/24/2020

[h2]Gunfire Reborn 12.24 Update Announcement[/h2]

Hello everyone!
In this update, we have added some occult scrolls and daily challenges, and adjusted the balance of some weapons. In addition, boss skills and AI in different difficulties have also been made a certain difficulty distinction. We will appreciate if you can give us more feedback and suggestions after experiencing the new content of this update, and we will continue to improve.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*

[h3]Here are the details of this update:[/h3]

[h3]Occult Scrolls:[/h3]
  • New Occult Scrolls:
  • Bullet Light
    Quality: Normal
    Effect: Each shot will consume 1 additional spare ammo, and +25% lucky shot chance. Recover consumed spare ammo when triggering a lucky shot.
    Unlock: Kill [Catfish Grunt] 30 times


  • Thunder Step
    Quality: Rare
    Effect: After using shift, a thunderstorm is released, causing damage to enemies and temporarily imprisoning them
    Unlock: Kill [Lightning Swordsman] 30 times


  • Tactical Reload
    Quality: Normal
    Effect: When reloading, -20% damage taken and +30% movement speed
    Unlock: Instantly unlocked


  • Explosive Bullets
    Quality: Rare
    Effect: Non-element weapons have a 20% chance of causing an additional explosion damage to 100% of the base damage
    Unlock: Kill [Dark-faced Bandit] 20 times in elite difficulty


  • Resilient Life
    Quality: Normal
    Effect: After taking damage, restore 3% HP per second for 5 seconds
    Unlock: Kill [Elite Horsehead] for 3 times


[h3]Other Systems:[/h3]
  • Added unlock tracking function:
    The monsters killed by players will be recorded. When the new items are updated, the item that has met the unlock requirement will be unlocked automatically


[h3]Daily Challenge:[/h3]
  • Added 3 new daily challenges: [Economic "pressure"], [Elemental World] and [Explosive Carnival]
  • Modified 2 additional effects for the daily challenge [Vlad's Dream]:
    Previous: +0.9% Life-steal on Crit Hit
    Now: +1.5% Life-steal on Crit Hit
    Previous: The DMG received will cause immediate death when your HP is below 30%
    Now: The lower the player's HP, the higher the reloading consumption

  • Three weapons will be dropped at the beginning of the daily challenge, and the initial reserved ammo capacity has been increased
  • Reduced the difficulty of [Duo Fjord] in the daily challenge
  • Added traps in [Longling Tomb] and [Anxi Desert] in the daily challenge


[h3]Weapons:[/h3]
  • Unlock requirement of [Pupil] adjusted from Kill [Catfish Gunner] 60 times with Lightning DMG to Kill [Catfish Gunner] 20 times with Lightning DMG
  • Players who have already met the new requirement but have yet to unlock Pupil should kill Catfish Gunner once with Lightning DMG to unlock it

  • Adjusted the exclusive inscription of [Dual Fang]:
    Previous:During shooting, +40% elemental effect chance for each second(up to 400%), resets after stopping fire
    Now:During shooting, +40% elemental effect chance for each second (up to 400%), resets when the charge clears

  • Weapon Balance Adjustment:
  • 【Bloody Drill】
    DMG:150→240
    RoF:95→75
    Lowered the duration of bleeding effect
    Shortened the damage tick interval of bleeding effect
    Hitting the bleeding target can now reset the duration of bleeding effect
  • 【Frenzied Shark】
    Projectile Speed:22→25
    Explosion Delay:4s→3s
    Fixed an issue where the explosion effect is inconsistent with the actual damage range
  • 【Tiger Cannon】
    Explosion Range:5→6
    Increased the hitbox of the projectile
  • 【Cavalry】
    Remove the firing interval in semi-auto fire mode
    Added sound effect for the Crit Hit of the third shot
    Increased the initial accuracy
    Reduced the vertical recoil
  • 【Big Hippo】
    After stopping shooting, delay 3s to return to initial RoF
    Adjusted the duration of barrel spinning in order to be consistent with that of maximum RoF
  • 【Dragonchaser】
    Magazine:30→35
    Increased the hitbox of the mark
  • 【Angelic Aura】
    Increased the crosshair's speed of returning to the center of the screen
  • 【Argus】
    Reduced the width of projectiles
  • 【Golden Bow】
    Increased the hitbox of the projectile
  • 【Scorching Rounds】
    Increased reload speed
  • 【Rainbow Arch】
    Increased the initial accuracy
    Decreased the maximum spread of crosshair
    Reduced the horizontal recoil
    Reduced the jittery animation of weapon
  • 【Woodpecker】
    Aiming Magnification:2.0→3.0
    Reduced the horizontal recoil
    Increased the crosshair's speed of returning to the center of the screen
  • 【Justice】
    DMG:350→310
    Explosion Range:7→4
    Projectile Speed:35→30
    Magazine:8→6
    Increased the projectile drop
  • 【Crimson Firescale】
    Weapon Skill:
    Each firescale bomb now deals 280% weapon DMG(down from 300%)


[h3]Monster:[/h3]
  • Increased the weak hitbox of Golem

  • BOSS abilities now become more powerful in higher difficulty:
  • 【Lu Wu】
    1.The stone columns in the area are now easier to be destroyed
    2.Smash attack and Jump Smash attack would now perform more agilely
    3.More summoned monsters
    4.Enter the Rage Phase earlier than before
    5.Increased the number of consecutive Jump Smash attack during Rage Phase
  • 【Golem】
    1.Increased the frequency of summoning tracking stones and launching his fists, and increased the flying speed of tracking stones and fists
    2.Increased the number and density of summoned stone columns
    3.Entering the Rage Phase is now earlier than before
  • 【Ichthyosaurus Offspring】
    1.Increased the number of damage ticks taken by sandblast attack
    2.Shortened the warning time before burrowing attack
    3.Increased the number and flying speed of summoned corrosion balls
  • 【Yoruhime-Maru】
    1.Increased the frequency of Cannon attack and the flying speed of cannon shells
    2.Increased the number of cannon shells for the final shot of small cannons and boosted the flying speed of cannon shells
    3.Increased the HP and the flying speed of summoned jellyfish
    4.Decreased the interval between bombing
    5.More summoned monsters
    6.Increased the number of consecutive firing of main cannon and the flying speed of cannon shells


[h3]Level:[/h3]
  • Decreased HP of stone monsters in "Stone monster" level
  • Optimized the location of some peddlers in Anxi Desert-Stage 3
  • Optimized the location of some vault entrances in Duo Fjord-Stage 1


[h3]UI:[/h3]
  • Added description for the icon of the status bar:
    Players now can view the details of the condition at the status bar
  • Optimized the notification in Daily Challenge interface
  • Optimized the display of roadmap interface
  • Optimized the progress bar at the loading screen
  • Optimized the display of Daily Challenge button during matching


[h3]Special Effect & Model:[/h3]
  • Optimized the animation of Talisman when switching the element
  • Optimized the visual effect when Elite Catfish Warriors dash


[h3]Sound Effect:[/h3]
  • Optimized the sound effect of BOSS Golem


[h3]Bug Fixes:[/h3]
  • Fixed the issue that under certain conditions, the displayed attribute of Talisman is inconsistent with the actual attribute
  • Fixed the issue that if a player uses Golden Bow, teammates will see abnormal special effect
  • Fixed the issue that in Armory, the attribute of Porcupine is incorrect
  • Fixed the issue that when players are close to the enemy, Double Caliber can't deal any damage
  • Fixed the issue that Crit Hit of Bloody Drill won't make any sound
  • Fixed the issue that the inscription "Return ammo to the magazine on miss" will reward additional ammo under certain conditions
  • Fixed the issue that there is lag for using the sniper's scope when the ping is high
  • Fixed the issue that the icon in monster status bar will disappear
  • Fixed the issue that some Spike Traps in Longling Tomb's vault won't deal any damage
  • Fixed the issue that in Duo Fjord's vault, normal enemies won't be spawned
  • Fixed the issue that if players carry with the Occult Scroll "Paranormality", max HP will be 1 but the HP bar is not full
  • Fixed the issue that if Crown Prince's ascension "Wildfire" reaches level 3, killing an enemy with elemental effect in one shot won't trigger the buff
  • Fixed the issue that when Qing Yan uses the skill, weapons with scope on won't be put down
  • Fixed the issue that players can't join the team voice chat after reconnecting to the server
  • Fixed the issue that in Daily Challenge "Unavoidable Confrontation", players can't launch a mark
  • Fixed the issue that in Daily Challenge "Resurgency", BOSS Yoruhime-Maru's HP hasn't been increased after small connons get recovered
  • Fixed the issue that in Daily Challenge "Resurgency", enemies who killed by Crown Prince's Energy Orb are revived but can't move any more
  • Fixed the issue that in Daily Challenge "Unpredictable Fortune", the actual effect of "There is 50% rate that the Scrolls fallen from Treasure Boxes will be Legend Scrolls, and also 50% Cursed Scrolls" is inconsistent with the description
  • Fixed the issue that players may drop under the ground in Duo Fjord-Stage 3
  • Fixed the issue that players may not be able to complete Longling Tomb-Stage 3


[h3]12/25 Emergency BUG Fixes Announcement:[/h3]
  • Fixed the issue that Immortal Bomber doesn't take effect under certain conditions
  • Fixed the issue that in Yoruhime-Maru stage, guidance which leads players to pick up the shell doesn't show up
  • Fixed the issue that players can't interact with some chests in elite and nightmare difficulty
  • Fixed the issue that the thunderstorm of the scroll "Thunder Step" may drop in the wrong place


[h3]12/29 BUG Fixes Announcement:[/h3]
  • Fixed the issue that Dragon Qian will drop Soul Essence in Daily Challenge
  • Fixed the issue that in Daily Challenge "Elemental World", "Duration of elemental effect doubled when applied to hero" doesn't take effect on the scroll "Corrosion Enthusiast" and "Lightning Enthusiast"
  • Fixed the issue that in Daily Challenge "Elemental World", players can add inscription "DMG type converts into Fire DMG", "DMG type converts into Corrosion DMG" and "DMG type converts into Lightning DMG" to "Talisman"
  • Fixed the issue that in some vaults of Anxi Desert-Stage 2, monsters are out of the map and players can't pick up items


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Gunfire Reborn has sold 1 million copies worldwide! Roadmap is available now!



Hello everyone!

We are glad to announce that Gunfire Reborn has sold 1 million copies worldwide on November 28, 2020. We reallly appreciate your support and love over past half year and we won't make it without our amazing community! We also want to thanks for your feedback and patience, current game still needs more content, more complete gameplay, etc. We will keep up the hard work and try our best to polish the game.

Meanwhile, we will also share our roadmap and hope you guys can continue to support us.



To express our gratitude, we will add customized frame in today's update. Players who already owned Gunfire Reborn or purchase Gunfire Reborn before the end of the winter sale will receive an exclusive frame that celebrates 1 million copies sold.

We plan to update with new hero, new BOSS, new weapons and more in the next month. Stay tuned!

Thanks again for your company in this long journey!

Update notes - 12/3/2020

Hello everyone!
In this update, We fixed some bugs reported by players and made adjustments to the content of the last update.
New content and optimization of Daily Challenge are in preparation, please stay tuned~

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*

[h3]Here are the details of this update:[/h3]
[h3]Special Effects & Models:[/h3]
  • Optimized the special effect when players switch elements of Talisman
  • Optimized the crawling performance when the player is knocked down


[h3]Levels:[/h3]
  • Enhanced the trap damage and slowing effect of the challenge event "Traps will be spawned beneath the hero once in a while"
  • Optimized the entrance position of Vaults in Longling Tomb-Stage 3
  • In the theme "Vlad's Dream", the additional special effects "lose 2% of maximum HP per second while fighting" will no longer take effect in the parkour Vault and the mechanical Vault
  • In response to the high difficulty of Duo Fjord in "Daily Challenge", reduced the attributes of monsters except the boss


[h3]Weapons[/h3]
    [Thunder Storm]:
  • Increased the projectile speed of [Weapon Skill - Lightning ball]
  • Reduced ammo consumption of weapon skills from 4 to 2


[h3]Bug Fixes:[/h3]
  • Fixed the issue that in "Guard Seal", if players switch to another window after the interaction, the game UI will be stuck so players can no longer complete current stage
  • Fixed the issue when players complete "Daily Challenge", music at the checkout page is in error
  • Fixed the issue that ammo type of default weapon is displayed incorrectly at the checkout page
  • Fixed the issue that when challenge event "Delay monster's death time when it is killed!" and [Immortal] enhanced monsters appear at the same time, HP bar is in error
  • Fixed the issue that the additional special effect "Non-crit Hit from weapon will recover enemy's HP" in the theme "Headhunter" will make players unable to deal any damage to summoned monsters/items
  • Fixed the issue that Orbs summoned by Kapa won't disappear when the skill is over
  • Fixed the issue that grenades thrown by Elite Bandit Hermit may disappear
  • Fixed the issue that grenades in the arena may be invalid once Elite Bandit Hermit is killed
  • Fixed the issue that the text "Daily Challenge" of some languages is in the wrong place
  • Fixed the issue that when playing against Golem , Qing Yan may fly into floor crevices after using leap
  • Fixed the issue that players may not be able to complete Duo Fjord-Stage 3 and Anxi Desert-Stage 3


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Vote for Gunfire Reborn in the Steam Awards : Best Game You Suck At !

Hi everyone !
We plan to participate "Best Game You Suck At" in the Steam Awards 2020. If Gunfire Reborn has brought you joy during your leisure time, we hope to have your support. Come and vote for us!

2020 is a tough year for the entire world. Luckily, games connect us together no matter where we are. Thanks for your continued support, genuine encouragement and helpful suggestions. Since Gunfire Reborn started Early Access on Steam in May, we have come a long way and continue to push our limit to make the game better and better. Our passion to the game will never fade, and we will seize every minute and second to work hard and bring you more diverse experience.