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Update Notes 4/26: Season 2 Now Released!

What's up, folks!
We gonna release Season 2: Destiny Mechanism in this update! And Season 1: Arcane Ascension will close at the same time. Additionally, We have updated "Season Store" and "Season Selection" feature, 12 new occult scrolls, and some rifle adjustments. Have a good game!

*Localization text for certain languages (Korean, and Russian) is still in progress and will temporarily be displayed in English. We gonna launch updates within the next week. Sorry about the delay!

-Gunfire Studio

[h2]Season 1 Turned-off[/h2]
The "Arcane Ascensions" will be removed from the default gameplay, and all seasonal quest progress will be reset. If you have missed Season 1 reawards and gameplays, don't worry! Folks can use soul essences to purchase missed rewards of former seasons in Season Store, also you can revisit former gameplays in the Season Selection feature!



[h2]Season 2 Starts![/h2]
[h3]Season Gameplay——Destiny Mechanism[/h3]
As the demonic aura surged more fiercely, the pressure on the folks also increased. One day, Nona returned from visiting her sect and brought back three devices overflowing with mysterious energy. Once connected with the internal spiritual energy, those devices will unleash incredible power... 

Available only in Nightmare and Reincarnation. In the beginning, you can choose one from [Datura], [Hound], and [Matrix] as the device for this turn. Almighty Core will drop during combat, which can be equipped in the backpack to enhance the device's abilities. More gameplay details will be unleashed in the game.



[h3]Season Rewards[/h3]
Complete Seson2 tasks and level up seasonal grades to unlock rewards such as avatar frame "Destiny Mechanism", Tao's idle animation "Falling Petals", Scorching Rounds skin "Blossom", Rainbow skin "Dream Star" and more emotes & avatars!





[h3]Season Selection[/h3]
Former gameplays is still available to folks on the top left corner of the lobby. Enjoy it!



[h3]Season Store[/h3]
You can visit the Season Store on the Season page and use soul essences to unlock missed rewards of former seasons.



[h2]Weapon Adjustments[/h2]
[Dragonchaser]
·Weapon DMG:85→90
·Weapon CritX:2.5x→2.0x
·Weapon Skill: 
Old Effect: Launch a mark and shots home on the mark.
New Effect: Launch a mark and shots home in on the mark, +30% RoF when the mark exists

[Rainbow Arch]
·Weapon DMG:85→100
·Weapon Magazine:32→40
·Slightly increase bullet velocity
·Weapon Skill: Reduce charging time and maximum bullets needed for charging, increase DMG bonus of each charging stack, significantly increase the powerful bullet velocity

[Revealer]
·Weapon Feature: Slightly decrease RoF while aiming, reduce the needed hitting times to let the enemy enter a "Weakspot" state 
·Slightly decrease bullet velocity

[Lightning Blast]
·Weapon DMG:85→90
·Weapon Skill: Launches a forcefield sphere. Any projectile going through the sphere grants +50% Lucky Shot Chance, +100% Effective Range, and significantly increases the bullet velocity.
·Exclusive Inscription
Old: Increases the radius of the forcefield sphere. +50% Lucky Shot Chance to projectiles passing through the sphere.
New: Any projectile going through the sphere and hitting the enemy will bounce to other enemies within a 10m range, dealing 50% weapon damage, up to 2 bounces.

[Cavalry]
·Weapon CritX:2.0x→2.5x
·Slightly increase bullet velocity

[Big Hippo]
·Weapon DMG:85→90

[Crimson Firescale]
·Weapon DMG:85→90

[h2]Combat Performance Optimization[/h2]
  • Added new performance of defeat Reticle Color.
  • Added new performance of weapon hits on enemy shields/armor, optimized the performance shield/armor broken effects
  • Optimized the performance of the enemy's action when hit by a weapon
  • Optimized the performance of DMG text when enemies were hit by a weapon


[h2]Occult Scrolls[/h2]
In this update, we have 12 new occult scrolls!

·[Priced HP]


    Unlock: Defeat 15 [Elite Horsehead]
    Quality: Normal
    Effect
    Normal: After switching stages, HP drops to 1, obtaining 3 times the amount of copper for the deducted HP
    Enhanced: After switching stages, HP drops to 1, obtaining 6 times the amount of copper for the deducted HP

·[Empty Bonus]


    Unlock: Defeat 10 [Lightning Lizard]
    Quality: Normal
    Effect
    Normal:+40% weapon DMG for 6s If the magazine is reloaded after being emptied
    Enhanced:+60% weapon DMG for 6s when reloading if the ammo in the magazine is less than 50%

·[Reasonable Exclusive]


    Unlock: Defeat [WIND GOD] once in elite difficulty or above
    Quality: Normal
    Effect
    Normal: It will be destroyed once being discarded. -1 ascension with the lowest degree, +1 ascension with the highest degree randomly (ascensions with a level cap of 1 are not considered).
    Enhanced: It will be destroyed once being discarded. Choose one ascension to decrease by 1 level, then choose another ascension to increase by 1 level.

·[Battle Nature]


    Unlock: Defeat 100 [Horned Beetle]
    Quality: Normal
    Effect
    Normal:+50% weapon and skill DMG when there are more than 2 enemies within 10m.
    Enhanced:+70% weapon and skill DMG when there are enemies within 10m.

·[Undivided Attention]


    Unlock: Defeat 3 [Elite Beetle]
    Quality: Normal
    Effect
    Normal: Every 3 seconds without using primary or secondary skills, +20% weapon DMG (up to 3 stacks). Every 3 seconds without firing, +20% skill DMG (up to 3 stacks)
    Enhanced: Every 3 seconds without using primary or secondary skills, +30% weapon DMG (up to 5 stacks). Every 3 seconds without firing, +30% skill DMG (up to 5 stacks)

·[Divine Energy]


    Unlock: Defeat 10 [ICHTHYOSAURUS OFFSPRING] in elite difficulty or above
    Quality: Rare
    Effect
    Normal:+5/10/15/20% skill DMG for each Normal/Rare/Exclusive/Gemini inscription on the holding weapon
    Enhanced:+10/20/30/40% skill DMG for each Normal/Rare/Exclusive/Gemini inscription on both weapons in a backpack

·[Fortune Challenge]


    Unlock: Defeat 5 [Dragon Qian] in elite difficulty or above
    Quality: Rare
    Effect
    Normal: Occult scroll drops, shops, and mysterious chests will only have [Curiosity Box]. After picking up 4 [Curiosity Box], it will be destroyed (cannot be discarded)
    Enhanced: Occult scroll drops, shops, and mysterious chests will only refresh [Curiosity Box] or [Enhanced·Curiosity Box]. After picking up 6 [Curiosity Box] (including enhanced versions), it will be destroyed (cannot be discarded)

·[Energy Transfer]


    Unlock: Initial Unlock
    Quality: Rare
    Effect
    Normal:+1 stack when teammates casting primary or secondary skills (up to 10 stacks) within 15m. Clear all stacks upon you casting a primary or secondary skill, +10% skill DMG with each stack
    Enhanced:+1 stack when teammates cast primary or secondary skills (up to 20 stacks) within 15m. Clear all stacks upon you casting a primary or secondary skill, +20% skill DMG with each stack

·[Reascend]


    Unlock: Defeat 2 [GOLEM] in elite difficulty or above
    Quality: Rare
    Effect
    Normal: It will be destroyed once being discarded. Hero will lose all ascensions, and gain a corresponding number of golden goblets
    Enhanced: It will be destroyed once being discarded. Hero will lose all ascensions and gains a corresponding number+1 of golden goblets

·[Greedy Choice]


    Unlock: Defeat 3 [Elite Coyote]
    Quality: Rare
    Effect
    Normal: Provides one opportunity to pick up all 3 occult scrolls in a treasure chest at once. The occult scrolls obtained cannot be discarded, and after the selection opportunities are exhausted, [Greedy Choice] will automatically be destroyed (cannot be discarded).
    Enhanced: Provides two opportunities to pick up all 3 occult scrolls in a treasure chest at once. The occult scrolls obtained cannot be discarded, and after the selection opportunities are exhausted, [Greedy Choice] will automatically be destroyed (cannot be discarded).

·[Enhancement Lover]


    Unlock: Defeat 6 [Elite Catfish Warrior]
    Quality: Legendary
    Effect
    Normal: Unlimited enhancement for each craftsman, after the 3rd enhancement, +130 copper cost every time (cannot be discarded).
    Enhanced: Unlimited enhancement for each craftsman, after the 3rd enhancement, +100 copper cost every time (cannot be discarded).

·[Scroll Enhancer]


    Unlock: Defeat 2 [WIND GOD]in elite difficulty or above
    Quality: Legendary
    Effect
    Normal: Upon recycling a occult scroll, randomly enhance a held occult scroll, excluding [Scroll Enhancer]; after each successful enhancement, there is a 100% chance to destroy it. For each non-enhanced and non-cursed occult scroll in the backpack, -10% chance to destroy it (up to -90%). After each successful enhancement and if it is not destroyed, +20% chance to destroy it.
    Enhanced: Upon recycling a occult scroll, randomly enhance a held occult scroll, excluding [Scroll Enhancer]; after each successful enhancement, there is a 100% chance to destroy it. For each non-enhanced and non-cursed occult scroll in the backpack, -10% chance to destroy it (up to -100%). After each successful enhancement if it is not destroyed, +15% chance to destroy it.

[h2]Stages[/h2]
  • Affected by the demonic aura, the Nightmare difficulty and above in 'Hyperborean Jokul' now feature ice-surface traps.
  • Adjusted the maximum level of weapon enhancement in the [Boundless Dream] of the gameplay [Bizzare Dream]
  • Optimized the rules for BOSS random selection in the [Boundless Dream] of the gameplay [Bizzare Dream]


[h2]UI[/h2]
  • Added sorting options in occult scroll interface in the backpack. It now supports sorting by quality in ascending/descending or pickup order
  • Emotes will be displayed above the hero when being sent in the game
  • Added a hint when you return to the lobby but haven't saved your game in the Act Entrance
  • Added a status bar display for certain states that require to show information.
  • Added new button combo feature. It will reset the controller button assignments to default settings. Button combo editing will continue to be optimized in future updates.


[h2]Bug Fixes[/h2]
  • Fixed the issue where [Qing Yan] using primary skill would improperly trigger the effect of room challenge [Gradual Desperation] when activating the Spiritual Blessing [All or Nothing]
  • Fixed the issue where the Crown Prince improperly triggered the effect of occult scroll [Enhanced·Overflowing Waters] under the level 3 Ascension [Acidominance]
  • Fixed the issue where the number of occult scrolls was improperly determined after activating the Spiritual Blessing [Craftsman's Inheritor]
  • Fixed the issue where the Spiritual Blessing [Pain Killer] was not properly triggered by the ranged thunder of the Spiritual Blessing [Thunder Messenger]
  • Fixed the issue where the exclusive inscription of [Piercing Flame] "+100% Weapon DMG for each enemy the ammo pierces and an additional damage is applied to all enemies it has passed through." would improperly increase DMG of the [Soul Strike] Xing Zhe
  • Fixed the issue where the explosion effect was improperly displayed when shoots of [Scorching Rounds] were blocked
  • Fixed the issue where the explosion AoE of explosive weapons was improper under certain circumstances
  • Fixed the issue where the status description of the occult scroll [Enhanced·Perfect Sixth] was improperly displayed
  • Fixed the issue where certain occult scrolls were improperly displayed locking after the removal of the occult scroll [Take it all]
  • Fixed the issue where items dropped in some places of [Duo Fjord] and [Hyperborean Jokul] could not be properly picked up
  • Fixed the issue where the player would be improperly stuck at some places of the [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul]
  • Fixed the issue where certain effects of the enemy's [Lifesaver] were improper in the [Interdependent Fortunes] in [Bizzare Dream]
  • Fixed the issue where the Arcane Jade was not improperly dropped when defeating [Gluttony] and [Pole Monarch] in the [Endless Journey]
  • Fixed the issue where attacking certain parts of the [Rogue Arsonist] would not deal DMG
  • Fixed the issue where location of items dropped from [Gluttony] was improper


[h2]Hot Fix 4/26[/h2]
  • Fixed the issue where the game may crash when players exit a run



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Tavern Chat #001:Season 2 Foresight

Hello folks!

With the arrival of spring in the Northern Hemisphere, our Season 2 update is just around the corner, and will be meeting everyone soon! As the new season approaches, we are planning to introduce a new segment - the Devlogs, where we will share our thoughts for the future, discuss issues that everyone is concerned about, or just chat about other interesting things from time to time.

[h2]NO "FOMO"![/h2]
"NO FOMO PLZZZ!" might be the most common feedback we received from players after Season 1 launched. For a season mode designed around rotating gameplays, we fully understand that you might worry about missing seasonal gameplays or rewards. Therefore, we have included the development of a Season Store and Season Replay in our Season 2 agenda. Thanks to everyone's active feedback! These valuable comments help us make more reasonable decisions!

[h3]Season Store[/h3]


Now you can claim passed seasonal rewards in the Season Store once the next season begins! In the Season Store, folks can purchase seasonal rewards with Soul Essence if you missed them in previous seasons! Well, for obtaining the current Season rewards, you still need to complete tasks and elevate your Season level.
(The early bird catches the worm!)

[h3]Season Replay[/h3]


We are introducing a new feature called Season Replay. This feature is designed to help guys revisit past seasonal gameplays and gain a broader range of experiences.
To ensure the experience of the seasonal gameplay, you can only choose one past season, and the current season's content will be temporarily disabled. Considering the maintenance challenges of integrating new version content into past seasons mode, we currently do not support experiencing new version content in past seasons mode.

Additionally, to avoid the impact of the Season Replay on matching, the Season Replay mode will not support matchmaking features. However, folks who enjoy teaming up can still actively invite friends to join in this Season's Replay!

[h2]Season 2: Destiny Mechanism[/h2]
[h3]Mechanisms [/h3]


At the start of the game, you can choose and equip one of three unique Mechanisms (Familiar? These are happening in Gunfire Reborn all the time!). Unlike the "passive skills" of Season 1, the Mechanisms focus on "manually", requiring folks to activate them and unleash their effects. As such, skillfully placing Mechanisms, wisely recycling energy, and meticulously 
managing energy costs will be a key consideration!

[h3]Almighty Core [/h3]


Come to see the Almighty Core! These amazing gadgets are attachable components for the three Mechanisms. You can freely choose and combine these components to unleash the potential of Mechanisms or enhance the strength of builds!

[h3]Seasonal Encounter [/h3]

 
As Destiny Mechanisms are deployed, the battlefield is quietly changing. You may encounter Dimension Portal with mysterious summoning powers during combat. At the "Hyperborean Jokul", parts of the roads are getting icy, rush carefully!

[h3]Seasonal Missions[/h3]
We have also received feedback about the unsatisfied solo experience with missions in Season 1. Therefore, We've appropriately reduced the number of team quests in Season 2 and updated the design philosophy of some seasonal missions.

[h3]Seasonal Rewards [/h3]
Come and grab two New weapon skins!

[h3]Rifle Adjustments[/h3]
Really? No buddies like rifles? Well......
Alright, let's specifically make some gameplay adjustments for rifles! Not only the general numerical tweaks, we've also made targeted adjustments to four weapons: [Lightning Blast], [Revealer], [Rainbow Arch], and [Dragonchaser]. These adjustments primarily aim to optimize the feel of firing. At the same time, we've also made minor enhancements to some of the weaker-performing rifles.

[h2]Season 2 Update Announcement! [/h2]
We are currently finalizing and optimizing the content for the Season 2 (Including New Occult Scrolls). Based on our current development progress, Season 2 will be launched in April 26th, barring any unexpected issues. Please stay tuned.

See y'all soon!



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Update Notes - 3/14

What's up folks!

[h2]2024 Roadmap[/h2]
In this update, we have 2024 roadmap on start page right now!



Currently, we are working on Season 2&3, and new paid DLC content. Gonna bring everybody an excellent experience in the upcoming updates!


[h2]Next Update When?[/h2]
We will launch Season 2 after about 5-8 weeks and it will bring brand new seasonal gameplay and rewards!
Don't worry if you haven't claimed all the rewards from Season 1. We are going to introduce [Season Store] where it allows you to claim the past seasonal rewards by consuming Soul Essence in Season 2. At that time, there will be an entrance for everyone to revisit past season gameplay.


[h2]Special Offer for Spril Sale[/h2]
The base game and dlc will start a limited-time discount from March 15th to 22nd! Thanks for your concern and support!

--Gunfire studio



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Update Notes - 1/22

Hello, everyone!

In this update, we have addressed and fixed some of the bugs reported in the game. Thank you for your feedback and suggestions!

---Gunfire Studio

[h2]UI[/h2]
  • Added missing localization content and corrected some errors
  • Added Explosion AoE of some weapons in the weapon gallery
  • Equipable emotes in Emotes Wheel increased to 4


[h2]Bug Fixes[/h2]
  • Fixed an issue where selecting ascension displayed improperly after interacting with [Arcane Jade] in single play
  • Fixed an issue where some options of [Arcane Jade] in Peculiar Chests were not interactable under certain circumstances
  • Fixed an issue where the effect of ascension [Luxuriant Growth] of arcana [Thorny Carapace] was improper under certain circumstances
  • Fixed an issue where triggering ascension [Elemental Embryo] of arcana [Elemental Pulses] would not achieve the exclusive achievement of [ Lei Luo]
  • Fixed an issue where the status of ascension [Thunderous Arcanum] for arcana [Thunder Step] displayed improperly
  • Fixed an issue where players encountered [Gluttony] continuously in [Endless Journey] under certain circumstances
  • Fixed an issue where the explosion AoE was not displayed in the information panel for [Justice]
  • Fixed an issue where [Rainbow] was unable to track enemies under certain circumstances
  • Fixed an issue where the recycle animation was missing when recycling items
  • Fixed an issue where the game timer would reset to zero after continuing the game
  • Fixed an issue where launch attack by [Lizard] type enemies did not split in Reincarnation Level 9
  • Fixed an issue where some attack methods in Reincarnation Level 9 would not damage [Rogue Henchman]
  • Fixed an issue where the controller prompt for the season gameplay introduction popup was displayed improperly
  • Fixed an issue where the season interface would cause improper in-game interaction
  • Fixed an issue where the window of upgrading season levels displayed improperly under certain circumstances




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Update Notes 1/12: Season 1 - [Arcane Ascensions] begins!

What's up, Folks!
"Seasons" is released in this update, and its First Season - "Arcane Ascensions" is available as well. Additionally, we adjusted and added some Inscription effects, introduced the idle animation of Crown Prince, and weapon skin assembly system. Hope everyone enjoys these contents!

[h3]Season Rules[/h3]
Our initial plan is to rotate seasons every 3-4 months. Each new season will introduce fresh gameplay and rewards. We've also set up some minor challenges for season rewards. Players can unlock them by completing season tasks and levelling up season grades. After the season ends, old gameplay may be closed or partially retained, and progress in old season tasks will be reset (we are considering introducing a season shop in future, where players can use soul essence to unlock rewards from past seasons that they missed). Season task progress and rewards are binded only to the current game save.
If you have more ideas and suggestions regarding season rules, feel free to leave feedback. We will carefully evaluate each opinion and make timely adjustments in subsequent updates.

[h3]2024 Update Plan[/h3]
In the new year, there will be many ideas waiting for us to explore. Besides new heroes and weapons, new gameplay, maps and monsters are also in development. We expect to release the 2024 update roadmap in a few weeks and provide more detail. Please stay tuned.

-- Gunfire Studio


[h2]The First Season Is Now Open! [/h2]
Each season features limited-time season gameplay and season tasks. Season gameplay may bid temporary farewell to players after the season ends. In addition, each season will have several season tasks. Completing these tasks earns soul essence rewards. Every 5 completed season tasks elevate your season level by 1, unlocking corresponding season rewards. Detailed information can be viewed by clicking on the season icon in the in-game main interface.



[h3]Season Gameplay — Arcane Ascensions[/h3]
Thunder roars, an unknown power scattered on the mortal realm, seemingly originating from occult scrolls. After extensive exploration, it was discovered that there were three scrolls that could absorb this power. Thus, the era of [Arcane Ascensions] starts from now on...

[Arcane Ascensions] is only available in Nightmare and Reincarnation difficulties. At the beginning of the battle, players can choose one of Thunder Step, Elemental Pulses, and Thorny Carapace as the Initial Arcana. After defeating the boss and in the Vault's multiple-choice chests, players can obtain Arcane Jades to enhance the unique abilities of Initial Arcanas, assisting in battles.



[h3]Season Rewards[/h3]
Completing this season's tasks and levelling up your season grades will unlock the avatar frame [Arcane Asecensions], the Crown Prince's idle animation [Magic Scroll], the weapon skin of Illusion [Phantom], as well as emotes, avatars, and other season rewards.




[h2]Weapon[/h2]
[h3]Inscription Adjustment[/h3]

    Old Effect: (Gemini) weapon 1&2 share magazine capacity. Gain 1 stack every second while firing, and 2 stacks on hitting enemies. Reloading -50% the number of stacks. The maximum number of stacks is equal to the shared magazine capacity. Each stack +0.75% weapon damage
    New Effect: (Gemini) weapon 1&2 share magazine capacity. Gain 10 stacks every second while firing, and 5 stacks on hitting enemies. Every stack lasts for 10s. The maximum number of stacks is equal to the shared magazine capacity. Each stack +0.75% weapon damage

[h3]New Inscription[/h3]

    (Gemini) The Explosion AoE of the current weapon scales proportionally with remaining ammo in the magazine (0.8m AoE minimum). Additional explosion count is equal to the other weapon's AoE, divided by the AoE of the current weapon, rounded down.

[h3]Weapon Adjustment[/h3]

    Weapon skill of [Fire Tower] was adjusted as explosive DMG, and could have bonus via ascension [Explosion Enhancement] of [Ao Bai]



[h2]Spiritual Blessing[/h2]
  • The armor break caused by [All or Nothing] will no longer be subject to the slowing penalty from [Gradual Desperation]



[h2]Bizarre Dream[/h2]
  • Adjusted the damage resistance capacity for monsters in [Endless Journey] and [Boundless Dream]



[h2]Interface UI[/h2]
  • Added indicators for occult scrolls already held by the player
  • Added the function to send emotes in solo mode
  • The weapon panel for explosive weapons now includes an "Explosion AoE"



[h2]BUG Fixes[/h2]
  • Fixed an issue where imprinted weapons were lost in [Transcendent Arsenal] under certain circumstances
  • Fixed an issue where imprinted weapons failed to save the inscription refreshment in [Transcendent Arsenal] under certain circumstances
  • Fixed an issue where the level of weapons in [Transcendent Arsenal] was improper under certain circumstances
  • Fixed an issue where players could not pick up duplicate scrolls in [Boundless Dream] under certain circumstances
  • Fixed an issue where information pop-up windows were improper in [Boundless Dream]
  • Fixed an issue where talent [Scroll Divination] and spiritual blessing [Variable Scrolls] could not be triggered when [Zi Xiao] picked up the golden goblet dropped by Bosses in [Boundless Dream]
  • Fixed an issue where some task progress of [Mission from Above] increased improperly
  • Fixed an issue where weapon 2 of [Ao Bai] did not receive the Explosion AoE bonus when dual-wielding under certain circumstances
  • Fixed an issue where stacks of talent [Raging Inferno] of [Li] lost improperly under certain circumstances
  • Fixed an issue where the spiritual blessing [Sword Mastery] of [Tao] caused a permanent increase in RoF.
  • Fixed an issue where the occult scrolls number of spiritual blessing [Craftsman's Inheritor] was calculated improperly
  • Fixed an issue where the weapon was displayed improperly after a failed host transfer
  • Fixed an issue where the judgement bar of [Radioactive Gauntlet] was in an improper position under certain circumstances
  • Fixed an issue where the bleeding marker displayed improperly when [Bloody Drill] dealt no DMG
  • Fixed an issue where the explosive barrel effect was lost
  • Fixed an issue where the loading interface displayed improperly under certain circumstances
  • Fixed an issue where [Fast-Loader] triggered improperly under certain circumstances
  • Fixed an issue where enhanced scrolls would be discarded when obtaining normal scrolls under certain circumstances
  • Fixed an issue where players might get stuck in some locations in [Longling Tomb], [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul] under certain circumstances
  • Fixed an issue where some dropped items could not be picked up in [Longling Tomb] and [Anxi Desert]



[h2]January 12th Emergency Patch Notes[/h2]
[h3]BUG Fixes[/h3]
  • Fixed an issue where the pop-up window of levelling up season grades displayed improperly
  • Fixed an issue where the count of season task "Obtained 30 Arcane Jades "was caculated improperly




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