Patch Notes for the Demo
[h3]Patch Notes[/h3][hr][/hr]
- [p]Added new scene content for the school.[/p]
- [p]Added Steam configuration.[/p]
- [p]Corrected the calculation order for skill hit rates.[/p]
- [p]Revised the text description for pets skipping turns.[/p]
- [p]Corrected the target calculation logic for abnormal status skills.[/p]
- [p]Replaced the text broadcast sound effects.[/p]
- [p]Added new Fantamon.[/p]
- [p]Fixed the issue with abnormal status effect probabilities.[/p]
- [p]Updated the prefab for stair tiles.[/p]
- [p]Modified the activation logic for time scaling.[/p]
- [p]Added an all-nighter penalty.[/p]
- [p]Fixed the issue where already harvested items on the farm would reappear.[/p]
- [p]Fixed the issue preventing sustainable harvesting when out of stamina.[/p]
- [p]Optimized the custom color and name process during character creation.[/p]
- [p]Added new NPCs.[/p]