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Lightphobe News

v0.20.3 Patch

  • Added first-person camera effects while moving
  • Implemented joining and inviting friends through Steam

v0.20.2 Patch

[h3]Gameplay[/h3]
  • Added double jumping
  • Added sprinting for Soldiers
  • Lightphobe AI now uses abilities


[h3]Diffuculty Balancing[/h3]
  • Decreased Lightphobe shield amount (temporary ability) from 500 to 150
  • Decreased default lightphobe_ai_multiplier from 2.5 to 1.5
  • Decreased base movement speed for Soldiers (since they can now sprint)


[h3]Bugfixes[/h3]
  • Added invincibility frame when spawning in
  • Fixed game sometimes crashing when kill feed is full due to widgets not being garbage collected properly


[h3]Other[/h3]
  • Improved controls text inside tutorial
  • Added randomness to Soldier AI to make them feel more natural
  • Improved object interaction

v0.20.1 Patch

  • Fixed bug with soldier ragdolls not showing properly for late joiners

v0.20.0 Patch

[h3]New Content[/h3]
  • Added 2 new Lightphobe abilities: Activate Temporary Shield + Summon Enchanted Sword
  • Added revive mechanic for Soldiers
  • Added a test area into the tutorial


[h3]Performance Improvements[/h3]
  • Optimized Suburbs map for better performance and lower VRAM usage


[h3]Diffuculty Balancing[/h3]
  • Adjusted Soldier AI's enemy detection
  • Decreased damage dealt by turrets in the training arena
  • Increased Soldier respawn time from 25 to 45


[h3]Other[/h3]
  • Moved the turrets in the tutorial into the training arena
  • Added ADS scope effect on sniper (first person view)

New Update: Soldier Bots + Singleplayer Support (and more...)

[previewyoutube][/previewyoutube]

Soldier bots have now been added into the game, and player count restrictions for starting/joining a game have also been removed.

What this means is you can now play the game in singleplayer just like how you would in multiplayer! Bots will automatically fill-in the place of any missing players at the start of each round.

The lobby menu has also been updated with additional parameters for setting up team sizes before starting a match. By default, each round starts with 8 Soldiers and 20 Lightphobes, and it can be increased up to a maximum of 16 Soldiers and 80 Lightphobes.

Behind the scenes, each Soldier bot is controlled by a neural network (in addition to pre-programmed behaviors). The code for it has been made open source, so feel free to check it out and use it in your own projects if you'd like :)

[h2]Wall Jumping[/h2]

Lightphobes have also been upgraded with the ability to wall jump; allowing them to scale almost any vertical surface.

This extra mobility allows Lightphobes to sneak around and launch an attack from almost anywhere; making them significantly more dangerous!



[h2]Sleep Mode (dedicated servers)[/h2]

Sleep mode has now been added to dedicated servers to improve stability and resource usage when servers aren't being used.

A small downside to sleep mode is that players may need to wait an extra few seconds when joining a server if the server happens to be sleeping at that time.

The entire process of entering and exiting out of sleep mode is automatic, and so other than possibly longer join times, everything else should still remain the same.

[h2]Other Changes[/h2]
  • added melee auto-attacking to Lightphobes when the attack button is held down
  • buffed sniper: increased bullet velocity
  • nerfed 8-round shotgun: decreased damage and increased pellet spread
  • updated skin effect on Lightphobes
  • added extra indicators to the capture zone when Lightphobe presence is being removed
  • removed the 'Save Dataset' checkbox in the settings since it's no longer being used
  • added object pooling to bullet projectiles
  • optimized palisades to improve FPS when there are several of them on-screen
  • fixed an issue with dedicated servers sometimes crashing when the map resets