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Lightphobe News

Lightphobe is now fully released!

[p]Greetings everyone! I have some good news to share... Lightphobe is now fully released and no longer in Early Access![/p][p][/p][p]As a promotion for the 1.0 launch, a free version of the game has been made available, and it will be playable until the end of January 2026. Crossplay between the free and paid version is available through our official servers (custom servers/sessions are not accessible in the free version).[/p][p][/p][p]We now also have official servers setup in 8 different regions (listed below), which is made possible by our dedicated server partner 4Netplayers:[/p]
  • [p]NA West (Oregon)[/p]
  • [p]NA West (San Jose)[/p]
  • [p]NA Central (Dallas)[/p]
  • [p]NA East (Montreal)[/p]
  • [p]EU Central (Frankfurt)[/p]
  • [p]Asia (Seoul)[/p]
  • [p]Asia (Singapore)[/p]
  • [p]Australia (Sydney)[/p]
[p]You can join any of these servers from anywhere in the world, but it's recommended that you join a server that's closest to where you're located to minimize network latency (i.e. lower ping) and to get the best gameplay experience.[/p][p][/p][p]A new trailer has also been put together for this release, which you can checkout below![/p][previewyoutube][/previewyoutube][p][/p][p]But that's all from me... A big thank you again to everyone who has supported this project in any shape or form! This has been a long journey, but it's been a very rewarding experience developing this game, and I hope that you can now all enjoy playing the game as well :)[/p][p][/p][p]- Allan[/p]

v1.0.0 Patch

Added official servers:

  • NA West (Oregon)
  • NA West (San Jose)
  • NA Central (Dallas)
  • NA East (Montreal)
  • EU Central (Frankfurt)
  • Asia (Seoul)
  • Asia (Singapore)
  • Australia (Sydney)

v0.25.5 Patch

  • Updated ping marker ZOrder to be behind the crosshair
  • Made some very minor adjustments to the arena minigame and tutorials
  • Fixed a misconfiguration where the max players wasn't properly increased from 16 to 24
  • Added the ability to join LAN sessions by direct IP (in case searching fails)
  • Added the option to choose what graphics API to use (e.g. DirectX 11/12 or Vulkan)
  • Added a fallback for enumerating supported screen resolutions in the graphics settings
  • Added Linux support for dedicated servers
  • Added net_update_rate into the server settings config

v0.25.4 Patch

  • Improved objective arrow to transition more seamlessly off-screen
  • Added ping markers for soldiers
  • Fixed a performance issue caused by several UI elements being initialized with incorrect settings in the pooling system

v0.25.3 Patch

  • Fixed lightphobe destruction being delayed on clients when joining mid-game (or when rewinding in replays)
  • Tweaked revive area visual to blend in better with the environment
  • Removed close button on loadout menu (for spectating)
  • Adjusted lightphobe tutorial intro cinematic
  • Added crosshair customization settings
  • Improved options menu scaling
  • Added highlight effect to objective arrow when it's revealed, and simplified how it updates its screen position
  • Updated objective messages to be more clear on what to do
  • Objective circle is now hidden during the reveal phase
  • Disabled objective screen border effect for soldiers (when entering the circle as a soldier)
  • Disabled debug commands