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V0.2.10 - The New Hotness

Summary

Hotness: New lava shader and the heated Lava Labyrinth level to go with it.

New enemies: Big balls scout, rocket propeller, shotgun balls.

Other: Walker boss updated, changes for a lot of enemies, and more.

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Levels

Lava Labyrinth (New level): Lava moves up & down repeatedly.

Updeep

  • Changed end encounter from reactor to lockdown encounter, redesigned end room layout.
  • Added a bit more space to a couple of cramped locations.

 
Level elements

Lava

  • New shader/material
  • Can now insta-kill only when it's moving up.
  • No longer deals continuous touch damage to enemies (but getting sandwiched between rising lava and walls still insta-kills them)

Props

  • Updated box prop split effects
  • Ammo/shield boxes now have glowing icon for the resource on top.
  • New shader for Red energy wall
  • Updated some materials in first biome
  • Updated 2x2 window model
  • Hidden doors: Added different opening sound, also added visual effect when opening them
  • Guide paths: The moving glowing indicators are now longer and bend along the path.
  • Tech point pickup: Visual and pickup effect updated

Doors

  • Updated door models in the first biome.
  • Added a little particle effect when opening doors
  • Updated indicator for unlocked doors.

 
New enemies

Shotball: Fires 5 balls, 1 in center and 4 on sides (Hard+: 8) in a very wide cone.

Big Scout: Slower than regular scouts, fires one ball at a time.

Rocket Propeller: Long-ranged enemy firing 2 rockets at a time.

 
Enemy changes

General: Enemies will now stop shooting when they die, instead of when they explode after death.

Walker Boss

  • Health increased 4500 -> 5500, plus health of some parts increased.
  • Ball weapons fire bigger balls
  • Laser arms fire in a cone pattern
  • Homing launch pattern adjusted
  • Minor other changes

Scout

  • Now fires small ball bullets instead of very slow lasers.

Laser Slicer

  • Updated model/weapon/projectile/AI etc
  • Weapon fires a more dense wave of lasers, but rotates a lot slower while charging up the shot. Damage increased 5->8, but deals damage only once per attack.

Green Scout

  • renamed to Plasma Scout
  • Now fires 1 slow plasma bullet (2 on hard+), which hits harder
  • moves around a bit less

Green Turret

  • Renamed to Plasma Turret
  • Now fires 3 (hard: 5) slow plasma bullets which hit hard

Ice scout

  • moves around a bit less

Laser Bruiser

  • turn rate slightly increased
  • weapon effects&sounds updated.
  • Bullet speed greatly increased, slower turn rate while firing

Homer

  • AI starts firing missiles at longer range

Destroyer

  • weapon updated, bullet speed increased, increased accuracy, slower turn rate while firing
  • Updated death effects and wave spawn effect.

Ice Dancer

  • modified animation after firing
  • turn rate increased

 
Player

Chainsaw:

  • can now be used to open doors.
  • position while using without target is further away.
  • updated some effects

Laser Turret - Ammo cost increased 8 -> 10

Burst Laser - updated launch effect

 
UI

Loading screen: adjusted fade in/out sequence.

 
Bugfix

Settings menu: Fixed issue where changing on/off type settings didn't work.

Fixed issue where enemy healthbar could flash every few seconds for one frame out of combat.

Fixed issue where mouselook didn't work for some players. Note: Base sensitivity changed slightly, you may need to adjust it from controls settings.

Chainsaw hitting effects are now once again visible.

Fixed issue where Laser Turret weapon could fail to spawn the turret.

Fixed issue where level exit trigger was too big and could be accessed through nearby walls.