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V0.2.8 - Descent

Summary

New Level: Descent, the hot vertical level where lava goes down gradually after picking up keys and destroying enemies.

New Secondary weapons: Slice with the vertical Plasma Wheel bomb, deploy Laser Turrets as little helpers.

HUD updates: crosshair elements for weapons, killfeed messages, updated layout & more.

 

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Weapons

Plasma Wheel (new secondary)

  • Launches a "wheel" which explodes in a large vertical circle.
  • 80 damage near center, +20 on direct hit
  • 6 ammo

Laser Turret (new secondary)

  • Create a laser turret on a wall, firing at enemies every 0.5 seconds for 15 seconds.
  • 10 damage per turret shot
  • 8 ammo

Zapper

  • Now prioritizes targets with lowest health-%
  • Damage per zap 5->6

Plasma Gun changes

  • Reworked, updated effects
  • Now fires 2 bullets per shot, cooldown increased to 0.6s and damage per bullet reduced 25->20.
  • Bullets are also slower and larger.

Plasma Orb

  • Changed from primary to secondary weapon.
  • Model and animation changed
  • Explosion radius reduced 20%
  • Projectile modified for both enemy and player. Now has a dark center which makes it easier to see with lots of bullets flying around.

Homing Missile: Damage 40 -> 50

 
Levels

Descent (new level):

  • Vertical level where lava gradually descends after picking up keys and defeating waves of enemies.
  • Belongs to the second arc ("fire" levels), placed between Explosive and Mad Hot levels.

 
UI

HUD changes

  • Keys and tech level things moved to top left corner.
  • Health / ammo bar moved to bottom left corner (so they won't cover secondary weapons on bottom center)
  • Added more colorful message on key gains, which appears next to the key list.
  • Added effects to gaining and losing health and ammo on the bars.

Killfeed UI / tech point gain

  • Destroying enemies now shows enemy name and gained tech points.
  • Multiple messages can be visible simultaneously.
  • Tech point pickups display a similar message.
  • Also current tech point value now updates over a short time instead of instantly.

Crosshair: Added crosshair elements for weapons, indicating

  • cooldown
  • which side will fire next
  • whether player has enough ammo

Weapon select: The weapon list should now match the weapon unlock order, so newest weapon is last.

 
Options

Added option to show shields + ammo with small texts near crosshair.

 
Effects

Bullet wall hit vfx

  • Hitting a wall can now leave a lingering glow effect for a few seconds. Implemented for most of the available player weapons

Lava changes

  • Lava now has a more flowy effect and lights changing over time.

 
Player

Reduced max acceleration rate and auto-braking rate to increase movement inertia a bit.
Added some inertia to rolling.

Tech level rewards

  • All ammo/shield upgrades are now +10, added a few more of them.
  • Total maximums for ammo/shields are now 150 at max tech level, and max level is now 26.
  • Changed order of weapon tech rewards.

 
Bugfixes

Fixed issue with saving/loading current weapon setup.

Fixed issue where Continue button was disabled initially even if a save existed.

Fixed issue where starting weapons could be incorrect on New Game start.

Fixed issue where the walker boss didn't want to step on lava.