V0.2.8 - Descent
Summary
New Level: Descent, the hot vertical level where lava goes down gradually after picking up keys and destroying enemies.
New Secondary weapons: Slice with the vertical Plasma Wheel bomb, deploy Laser Turrets as little helpers.
HUD updates: crosshair elements for weapons, killfeed messages, updated layout & more.
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Weapons
Plasma Wheel (new secondary)
- Launches a "wheel" which explodes in a large vertical circle.
- 80 damage near center, +20 on direct hit
- 6 ammo
Laser Turret (new secondary)
- Create a laser turret on a wall, firing at enemies every 0.5 seconds for 15 seconds.
- 10 damage per turret shot
- 8 ammo
Zapper
- Now prioritizes targets with lowest health-%
- Damage per zap 5->6
Plasma Gun changes
- Reworked, updated effects
- Now fires 2 bullets per shot, cooldown increased to 0.6s and damage per bullet reduced 25->20.
- Bullets are also slower and larger.
Plasma Orb
- Changed from primary to secondary weapon.
- Model and animation changed
- Explosion radius reduced 20%
- Projectile modified for both enemy and player. Now has a dark center which makes it easier to see with lots of bullets flying around.
Homing Missile: Damage 40 -> 50
Levels
Descent (new level):
- Vertical level where lava gradually descends after picking up keys and defeating waves of enemies.
- Belongs to the second arc ("fire" levels), placed between Explosive and Mad Hot levels.
UI
HUD changes
- Keys and tech level things moved to top left corner.
- Health / ammo bar moved to bottom left corner (so they won't cover secondary weapons on bottom center)
- Added more colorful message on key gains, which appears next to the key list.
- Added effects to gaining and losing health and ammo on the bars.
Killfeed UI / tech point gain
- Destroying enemies now shows enemy name and gained tech points.
- Multiple messages can be visible simultaneously.
- Tech point pickups display a similar message.
- Also current tech point value now updates over a short time instead of instantly.
Crosshair: Added crosshair elements for weapons, indicating
- cooldown
- which side will fire next
- whether player has enough ammo
Weapon select: The weapon list should now match the weapon unlock order, so newest weapon is last.
Options
Added option to show shields + ammo with small texts near crosshair.
Effects
Bullet wall hit vfx
- Hitting a wall can now leave a lingering glow effect for a few seconds. Implemented for most of the available player weapons
Lava changes
- Lava now has a more flowy effect and lights changing over time.
Player
Reduced max acceleration rate and auto-braking rate to increase movement inertia a bit.
Added some inertia to rolling.
Tech level rewards
- All ammo/shield upgrades are now +10, added a few more of them.
- Total maximums for ammo/shields are now 150 at max tech level, and max level is now 26.
- Changed order of weapon tech rewards.
Bugfixes
Fixed issue with saving/loading current weapon setup.
Fixed issue where Continue button was disabled initially even if a save existed.
Fixed issue where starting weapons could be incorrect on New Game start.
Fixed issue where the walker boss didn't want to step on lava.