New version update 0.6.3 f12

This update mainly made some adjustments based on the current feedback from players.
The specific contents are listed below
- The priority effect of marking has been improved, and now characters are more inclined to attack marked units.
- AI healing skills are now judged based on the percentage of HP instead of the value of HP
- Slightly improved AI intelligence in automatic mode
- The original effect of increasing the capacity of the armory is now changed to increase the selling price of equipment by 2.5%/5%/7.5%
- Added tutorials about building systems
- Adjusted the second skill bloodletting therapy of the Witch Doctor, which can now slowly heal injuries for the target
- Enhanced the job skills of Elite Adviser and Artillery Commander
- Fixed the bug that the entries of Alef and beta characters could not be unlocked normally. (If these two enemies have been defeated before, the entry will be automatically unlocked, and there is no need to challenge again)
- Fixed the bug that the ultimatum can be used twice
- Fixed the bug that the loot list was not displayed properly
- Fixed a bug where the bombing effect of the area did not stop when the team left the map
We will continue to pay attention to the feedback from players, and continue to update the game during Early Access period.
The improvement will including the optimization and adjustment of each game system, the adjustment of the experience and numerical system under several difficulty options, bug fixes, etc.
Thank you for your valuable suggestions and feedback. Looking forward to hearing from you.
You are welcomed to send problems and suggestions to: [email protected]