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Edengrall News

Friday Progress Report 432

[p]The custom characters now have their own intro featuring Reiko, Sasha, Marie, Elly, Frederick and Adam.[/p][p][/p][p][/p][p][/p][p]The new tutorial is 50% done, the first parts featuring Sasha, Tiana, Yukari and Frederick are done, we are now working overtime to get this done by next friday.[/p]

Friday Progress Report 431

[p]The new tutorial is about 30% complete.[/p][p][/p][p][/p][p][/p][p]Almost every tutorial step is now linked to the characters, they will send you around the town doing tasks and the new tutorial screens will pop up between steps.[/p][p]We are also improving the talk scene a bit, with buttons to access the current NPC quest or their trader screen if they have one, as well as the chat story in case you skip something by accident.[/p][p]We will finish it before the end of the month.[/p]

Friday Progress Report 430

[p][/p][p][/p][p][/p][p]The new tutorial scene is much larger and can display videos.[/p][p]This week we worked on the stuff behind the scenes, coding and filling xml files, so we have little to show today, we might have the first steps of the new tutorial next week if we finish squashing all the new bugs in time.[/p][p]Short report this week, sorry.[/p]

0.76.2.5

Features:
Reworked the path helper
Added a UI option to scale up the fishing UI
Improved the talk scene with chat history

Changes:
Reworked how the UI works so particles can draw over it
Improved the fishing UI visuals and feedback
Fish can no longer pull when stunned
Fixed collision issues with furniture

Bugfixes:
Fixed the now-cosmetic-cart giving water like a well
Fixed some textures being one-side and not drawing on the other side
Fixed a hidden feature that happens during midnight on specific days not working properly
Fixed the frilly shirt not drawing outlines
Fixed some pickaxe targeting issues

Friday Progress Report 429

[p]We are still testing, fixing bugs and doing little improvements[/p][p]There are a few improvements on feedback during fishing, some stuff not drawing correctly and many minor adjustments we actually forgot to put in the changelog...[/p][p][/p][p][/p][p]Since we want to replace the old UI with the new model and doing all at once would take too long we managed to merge both temporarily in a single model so we can replace parts little by little... but this caused a TON of issues, so we spent the whole week finding and squashing new bugs.[/p][p]We should have caught the last few bugs, so the patch should come out tonight, or tomorrow in the worst case.[/p][p][/p][p][/p]