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Edengrall News

Friday Progress Report 427

[p]Since the new tutorial is focused on the NPCs we improved the guide particles and made the NPCs silhouettes visible through the walls.[/p][p][/p][p][/p][p]75% of the tutorial videos are done, my brother is working on improvements on the talk scene, adding features like a chat log to go back and read what NPCs said before, choices so you will finally be able to say something, showing images, more conditionals for the talk events and other lesser features.[/p][p][/p][p]While working on this we also found a few more bugs, so we will probably release a new patch soon with several small fixes, but no actual real features because they are not done yet.[/p][p][/p][p]Its a short report this week, see you next Friday.[/p]

Friday Progress Report 426

[p][/p][p]We planned all the updates up to the end of early access, we won't be able to make it all the way to v1.0 because we still have way too many features to implement, so we will quit early access on v0.85.[/p][p][/p][p]What effect will this have on the players?[/p][p]Nothing will change for you guys. We will keep developing after v0.85 as usual, there will be no price increases until at least after v1.0. Also there will be no paid DLC until all features we promised have been delivered. (we don't like the idea of paid DLC to begin with)[/p][p][/p][p]Why are you making this change?[/p][p]We think being in early access for so long is hurting our visibility on Steam, also by v0.85 I would say the game will be worth its price and can be judged for its contents even if it is technically incomplete. Right now the game is selling so bad we only receive a paycheck from Steam every 2~3 months because the money is not hitting the minimum amount required to send a payment.[/p][p][/p][p]Will there be more polls?[/p][p]Yes, v0.83 is divided in 4 main features, and the order we implement them will be up to community votes, same for the 2 main features of v0.85. Also after we leave early access there will be a very large list of features we will be putting up to vote.[/p][p][/p][p]If you guys have any questions on the planned features feel free to ask away.[/p]

Friday Progress Report 425 - Tree Update done!

[h2]The Tree Update is done![/h2][p][/p][p]Most of the following was already live, this update from today has the last finishing touches, we have decided to release this update little by little instead of all at once. If you haven't played Edengrall in the last 2 months here the new stuff you can find ingame:[/p][p][/p][p]There are now 15 wild trees, plus two special trees.[/p][p]Non-fruit Trees: Birch, Lightwood and Darkoak[/p][p]Fruit Trees: Apple, Mango, Pear, Lime, Lemon, Orange, Peach, Olives, Avocado, Cherry, Fig and Almonds[/p][p][/p][p]Bushes: There are 3 new types of bush that flower during spring, they do not have edible fruits, but their flowers are edible![/p][p][/p][p]Wisdom Trees are an alchemically created variant of the Apples, they only grow inside Edengrall and cannot be cut down.[/p][p][/p][p]Ladrasil Trees are huge magical trees attuned to the seasons, their leaf colors and shapes change as the seasons pass, Fairies are attracted to these trees.[/p][p][/p][p]Tree Features:[/p][p]Dynamic Spawning: Each tree has a prefered enviroment, they slowly populate if there is space, if you are missing one specific fruit tree in your world cut some more common trees to open space and you will eventually see the missing trees grow.[/p][p]Slow growth: Trees grow slightly every day until they reach the adult stage, no sudden changes from today to tomorrow.[/p][p]Realistic collision: Trunks and branches have collision and you can climb on them.[/p][p]Leaf colors: Each tree has a different coloration for each season, the change is gradual, with slightly differences each day.[/p][p]Leaf loss on winter: Most trees slowly lose their leaves during the peak of winter and regain them by spring.[/p][p]Flowering and Fruiting: Each Fruit tree has their own fruiting season and the presence of flowers is a good indicator you are a few weeks from some tasty fruit.[/p][p]Mushrooms and Vines: Parasite flora grows on tree trunks, most of them are edible.[/p][p]Critters: Many critters live on trees, keep an eye out for bugs and lizards on trunks and branches as well as beehives.[/p][p]Planting: Adult trees drop saplings that you can plant yourself, trees planted by the player will never die from old age. There is no limit to the amount of trees you can plant.[/p][p]Tree cutting: All trees other than Wisdom Trees and Ladrasils can be cut down, most fruit trees give soft wood, if you want hard wood aim for Darkoak. Make sure to dig out the stumps or they will block the growth of new trees.[/p][p]Lumberaxe: No more placeholder gathering, want wood? Chop down a tree! The charge attack can be used to cut several trees in an circular area.[/p][p][/p][p]There are also other smaller features that we have added while working on this update:[/p][p][/p][p]Gems: Mining and Scavenging can now give you gemstones, right now they can be sold to Catarina for extra money, but one day we will add more uses to them.[/p][p]Better Tool Feedback: Better particles, sounds and a little bar that fills up when watering tiles.[/p][p]Tokay Gecko: A new critter that can only be found on tree trunks (during night)[/p][p]Spooky Bamboo Forest: The biome is now permanently covered in mist[/p][p][/p][p]What is next? We are now reviewing the roadmap, there will be a big update on our plans next week, we are changing a lot and we might even leave Early Access before the planned date.[/p]

0.75.9.1

Bugfixes:
Fixed a few visual glitches with some trees
Fixed an occlusion glitch in some buildings
Fixed an error at startup

0.75.9.0

Features:
Birch Sap is now edible
Added mana crystals and fragments, right now they are just items for selling, but later on they will have uses
Mining nodes and some beached creates can now drop gems that you can sell for extra income (drop chances increase with your skills)
Added a progress bar to watering tiles and plant pots
The Sickle charge attack now harvests everything that can be harvested on trees
Hitting a tree with the axe or sickle will scare away critters

Changes:
Crystal Scorpions, Snails and Trouts can be butchered to get mana crystals
Added mana crystals and fragments to bamboo forest treasure drop tables
Adjusted when Miralarium flowers can be harvested to match better the bush graphics
Added new particles to most tools
Dried food now caps at 15% water content
Syrup recipe has been overhauled
Lowered the distance for tool interactions in the horizontal axis, tool range is still high vertically to reach mining nodes in cave ceilings
Generic tree sap is being removed
Amber is now measured in units instead of weight
Buffed nutritional value of honey and rice
Lowered amount of mineral salt nodes

Bugfixes:
Fixed a bug in the dry food algorithm
Critters on trees now only correctly spawn in the correct times of day
The daily report now show recipes with no score as N/A instead of -100