1. Edengrall
  2. News

Edengrall News

Friday Progress Report 456

[p]Turns out it the traits were not 95% done... my brother only saw half of the list, implemented that and said it was done, I didn't check if they were all working, so it is also my fault.[/p][p][/p][p]NOW we are pretty close to that 95%, but still not there, as we still have to test the implementations properly, but we still had a lot of progress, specially on the trait selection screen, it is now updating properly, it shows a star next to plants you have perk points in and the traits are filtering properly based on tier.[/p][p][/p][p][/p][p]The crop perk tutorial is almost done, and I have started work on the tree perks, unfortunatelly most tree traits will be incompatible with crops, but there will still be decent customization options for your orchards.[/p][p][/p][p]After we get these working we will go back to Nina.[/p]

Friday Progress Report 455

[p]The crop perk system overhaul is almost done, we just need to implement a few more perk types, seeds level up properly, you gain skill in each crop type by harvesting, perks apply to crops correctly, generic perks get unlocked for other crops. Basically almost everything seems to be working fine.[/p][p][/p][p][/p][p]As soon as these last parts are done we will finish up Nina and release a beta before finishing the perks for trees and finalizing the update.[/p]

Friday Progress Report 454

[p]I made 16 new ingredients, mostly flowers, but some greens too, these will be unlocked by the new crop perks and can make some plants a lot more profitable.[/p][p][/p][p][/p][p][/p][p]Nina is still waiting implementation, right now we are focused on the crop perks, my brother is working on the UI rework and making sure the crops receive the perks the player assigned and I will be working on finishing the tree perks.[/p][p][/p][p]Most perks from trees will be tree-specific and won't be compatible with crops since they grow and operate differently, but there will be some perks compatible between crops and trees.[/p][p][/p][p]Trees will earn stars differently from crops, while crops have their star level set by the seed, tree saplings will have no stars, instead a tree gains one star upon reaching adulthood, plus one per season after reaching adulthood, so in a full year after the tree reaches adult stage it will have access to all perks the player assigned to it.[/p]

Friday Progress Report 453

[p]Perks assigned at the collections screen now apply on crops, the crop info UI still have to be remade, the new crops don't have levels like the old ones, nor mutate or change. We also have to implement the new perk types and add the new ingredients unlocked by perks like unlocking edible Turnip Flowers.[/p][p][/p][p][/p][p][/p][p]Nina animations are mostly done, her house has furniture, dialogue and quests done, if she was a normal character she would be done, but we still need a few more weeks to sort her special powers and properties, even sleeping is something she does differently.[/p]

Friday Progress Report 452

[p]Nina is halfway done, still need the new animations (two sets), text entries (two sets), room furniture and the schedule.[/p][p][/p][p]She is using meru animations for now so I test the clothing (floppy long jacket sleeves)[/p][p]My brother is making progress on the perk selector, he is adding filters for every aspect (trust me, it will be needed when you unlock 30+ perks per tier)[/p][p][/p][p]It is still a bit hard to tell when the update will be ready, we want both Nina and the new traits fully done and release them together.[/p][p][/p][p][/p]