[p]We finally got rid of the placeholders, now all trees are custom assets made by us! They grow, flower, fruit, change color, lose leaves in winter, can be cut down, can spawn mushrooms and even critters.[/p][p][/p][p]
![]()
[/p][p]The trees inside the town are now Wisdom Trees, they fruit during late spring and give out Golden Apples (Wisdom Fruit), they only grow inside the town and cannot be cut down, they are property of Edengrall.[/p][p]
![]()
[/p][p]Lemon Trees will fruit during early/mid summer[/p][p]
![]()
[/p][p]Cherry Trees fruit during late spring/early summer[/p][p]
![]()
[/p][p]Orange Trees fruit during mid/late summer[/p][p]
![]()
[/p][p]Lime Trees fruit during mid/late spring[/p][p]
![]()
[/p][p]Apple Trees were already added last week, they fruit during mid autumn.[/p][p][/p][p]
![]()
[/p][p]Keep in mind fruit trees can only fruit when fully adult, while growing they can flower, but they will not spawn any fruit, so if you see a singular fruit tree not giving fruit, it might be because it was not fully grown.[/p][p]With this we have 6 out of 13 fruit trees implemented, I will be adding the last ones in a week or two.[/p][p][/p]
Changelog
[p][/p][p]*V0.75.7.1 ~ 27.06.2025 ~ Unity 2020.3.46f[/p][p][/p][p]
Features:[/p][p]Removed the last placeholder trees in the town, added Wisdom Trees (Golden Apples) in their place[/p][p]Added Lime Trees[/p][p]Added Lemon Trees[/p][p]Added Orange Trees[/p][p]Added Cherry Trees[/p][p]Added a sprint is toggle option in gameplay and a hotkey (default Capslock) to toggle sprinting mode[/p][p][/p][p]
Changes:[/p][p]Added tree shake animation when hitting trees[/p][p][/p][p]
Fixes:[/p][p]Fixed strange visual bug that happened in some parts of the caverns[/p][p]Fixed tree life not reflecting it's age[/p][p]Fixed a cooking filter issue[/p][p]Fixed a empty error log window showing up each time you go back to the main menu[/p][p]Fixed some LOD and clipping errors with escaping critters[/p]