1. Edengrall
  2. News

Edengrall News

Friday Progress Report 458

[p]I have added furniture to the school and Nina's house, the bookshelves are the same type you can find in the library, so they will spawn readable books too.[/p][p][/p][p][/p][p][/p][p]The implementation of the school classes will probably happen during the Favor system update, the kids will gather and Karen or Frederick will teach about the wildlife of Edengrall, being nearby during the class will grant the player some knowledge.[/p][p][/p][p][/p][p]On the perks we had plenty progress, trees now have skills assigned to them like all the crops, but to you gain tree experience every season as trees you planted grow. [/p][p]Trees also gain stars over time instead of having the star level attached to the sapling, the perks will update as the tree gain stars, so the trees you plant at the start of a playthrough can eventually get affected by all the perks as you max out the skill for that tree.[/p][p]Wild trees will not be affected by tree perks, only trees you plant yourself.[/p][p][/p][p]To finish the update we just need to implement the last perks (mostly tree ones), finish Nina special behaviors and test it all, so I expect the update to be out in two weeks.[/p]

Friday Progress Report 457

[p][/p][p][/p][p]Ok we got the annoying bugs out of the way and started making progress on Nina again.[/p][p]The tail wagging now syncs with the happy expression[/p][p][/p][p][/p][p][/p][p]Now we have to implement her transformation, patrol behavior and some other small special quirks she has.[/p][p]Other than that we need to finish the tree perks and test it all, we are finally close to releasing this update.[/p]

Friday Progress Report 456

[p]Turns out it the traits were not 95% done... my brother only saw half of the list, implemented that and said it was done, I didn't check if they were all working, so it is also my fault.[/p][p][/p][p]NOW we are pretty close to that 95%, but still not there, as we still have to test the implementations properly, but we still had a lot of progress, specially on the trait selection screen, it is now updating properly, it shows a star next to plants you have perk points in and the traits are filtering properly based on tier.[/p][p][/p][p][/p][p]The crop perk tutorial is almost done, and I have started work on the tree perks, unfortunatelly most tree traits will be incompatible with crops, but there will still be decent customization options for your orchards.[/p][p][/p][p]After we get these working we will go back to Nina.[/p]

Friday Progress Report 455

[p]The crop perk system overhaul is almost done, we just need to implement a few more perk types, seeds level up properly, you gain skill in each crop type by harvesting, perks apply to crops correctly, generic perks get unlocked for other crops. Basically almost everything seems to be working fine.[/p][p][/p][p][/p][p]As soon as these last parts are done we will finish up Nina and release a beta before finishing the perks for trees and finalizing the update.[/p]

Friday Progress Report 454

[p]I made 16 new ingredients, mostly flowers, but some greens too, these will be unlocked by the new crop perks and can make some plants a lot more profitable.[/p][p][/p][p][/p][p][/p][p]Nina is still waiting implementation, right now we are focused on the crop perks, my brother is working on the UI rework and making sure the crops receive the perks the player assigned and I will be working on finishing the tree perks.[/p][p][/p][p]Most perks from trees will be tree-specific and won't be compatible with crops since they grow and operate differently, but there will be some perks compatible between crops and trees.[/p][p][/p][p]Trees will earn stars differently from crops, while crops have their star level set by the seed, tree saplings will have no stars, instead a tree gains one star upon reaching adulthood, plus one per season after reaching adulthood, so in a full year after the tree reaches adult stage it will have access to all perks the player assigned to it.[/p]